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  1. I know that most of us are familiar with the term "never meet your heroes" but up until fairly recently, I never heard anything bad about Yuji Naka. While I knew that Yuji Naka was one of the founders of Sonic the Hedgehog series, I had no idea he was kind of jerk who treated his coworkers horribly. I know many things are said and even fewer are actually true but how true is it that Yuji Naka was a horrible person?
  2. I was wondering: when it comes to games like the Yakuza series, it seems like those games have a better production process than anything dealing with Sonic the Hedgehog. Is it because SEGA treat their other games much better when it comes to making the games and they felt that it's not worth it making the Sonic games in better shape since they will sell no matter what or is this just an issue relegated to Sonic Team alone?
  3. That modern Sonic 2D game that is rumored to be in development internally at Sonic Team for release in 2023. Did you give any credence to that?
  4. It appears that some of the gaming journalists and critics seem to sprout out the same statements about Sonic that they made years ago like "Sonic had a rough transition into 3D" and sometimes you have to wonder if SEGA listening to these critics is only hindering the series. Now, I'm not saying that all gaming journalists and critics are bad and some of them do have good insight onto what makes a game work and what doesn't make a game work. But, if SEGA keeps on listening to the journalists who are constantly saying "Sonic was never good" or "Sonic had a rough transition to 3D" without any clear explanations about why a specific gameplay style doesn't work for them or why is this specific character or story is written that way, then that could harm SEGA more than it could help them.
  5. What are some mandates that SEGA has for the characters or for the stories that you don't agree with or you wish that they changed? While these mandates are mostly related to the IDW comics, here are a few mandates that SEGA did with the characters and stories that I don't agree with: Regarding Shadow's characterization, I don't like the fact that SEGA is basically saying that Shadow should always be edgy and moody and not be allowed to express that many emotions. This also extends somewhat to the other characters, like Sonic where they can't be portrayed beyond their main characterizations in the games. The whole "Chao should be known as "it" instead of calling them "him" or "her." This wouldn't be a problem if SEGA had actually done this in the first place and not just make that rule so recently. It just ended up confusing the fanbase about how the chao should be addressed in the series.
  6. Similar to his contemporaries, Sonic has explored some other genres other than usual platform games. While Sonic has been in most genres before, there are some genres that Sonic has yet to explore. What are those genres? And how do you think they could work with the Sonic universe?
  7. When I was growing up, I always thought of Knuckles as being the serious, solemn character who is slightly naive in certain places. It was an interpretation that has stuck with for years until someone posted a few posts that challenged this view of the character. I am aware that Knuckles was something of a trickster in Sonic 3 and Sonic Triple Trouble but I had no idea that he was supposed to be a joke character. Someone pointed out that one of the rival fights in Sonic the Fighters was played up as a joke as opposed to a serious rival fight. I never thought Knuckles as a "joke character" but I had not considered that Knuckles was not as "serious" as he pretended to be. To be honest, I was somewhat shocked that Knuckles was treated as a joke in those games as I always assumed that Knuckles was a somewhat serious character but I was wrong about him. What do you do you think about this? Was Knuckles ever a serious character? Did this revelation Knuckles was a joke change your view of the character? And what does that this revelation mean for Knuckles appearances in other Sonic media?
  8. So lately, after the announcement of Sonic Frontiers, there's been some fans who's been saying "Sonic Frontiers is the Sonic Franchise's last chance to do well" or just the last chance for the franchise overall and I was wondering about how do you guys feel about these statements? For me personally, I do get a bit annoyed when these statements are constantly made. I mean sure, I know that the franchise has been a bit of a hit or miss when it comes to the games and Sonic Forces wasn't the best Sonic game we had, but it's like some of these people are saying that if Sonic Frontiers or any other Sonic game after that fails, then that's the end of the franchise and I just don't believe that. Against all odds, this franchise has managed to stay afloat despite having some terrible games and I feel like that even if Sonic Frontiers does do badly (and I really hope that doesn't happen), the franchise will still keep going regardless (unless the next few games are not doing well in the sales). However, if the statement is worded like "this is Sonic Team's last chance to make a good Sonic game," then I can understand it from that angle since it's Sonic Team who are the ones who are making the games and if they bomb on this next game, then SEGA will just replace the crew working on the games.
  9. Who at SEGA do we think would be best suited to handling an open world Sonic? Here are some potential candidates: Morio Kishimoto Production history (sourced from SegaRetro): gonna be honest with you, I'm not really a fan of Kishimoto's stuff but clearly someone at SEGA is in love with him because he keeps coming back Hiroshi Miyamoto Production history: I have no idea what Miyamoto is doing nowadays or if he even works at SEGA anymore but I like Generations and he would be my top choice. Yoshihisa Hashimoto Production history: This one's a bit of a shot in the dark because Hashimoto moved over to Square Enix and now he no longer works in the game industry. But hey if he ever wanted to make a big comeback maybe Sonic would be the best place to do it. Unleashed has been getting a lot of love lately in the fandom so I think many would welcome his return. Sachiko Kawamura Production History: You might be thinking this is a weird one to include since she's never actually directed a game before, but Kawamura was a key part of the chao garden in SA2 and goddamn if this is what it takes to get a new chao garden then make her direct a game! Takashi Iizuka we all know this guy. Senior game designer for Sonic 3&K and director of the Adventure games. Now a series producer, he hasn't actually worked in the gamedev side of things for a long time. Love him or hate him I think it would be really interesting to see him direct a game again. Maybe we could get a return to the Adventure gameplay formula out of it. Well that's all I got. Who would you want to direct a Sonic game? Any of these? Maybe NONE of these?? Maybe someone who's never worked on Sonic before? Please share your thoughts.
  10. So, when I say about the Sonic games having better quality again, I mean like having better stories and most importantly, better gameplay again. For the past 10 years, most of the Sonic games haven't been in high quality (with the exceptions of Sonic Generations and Sonic Mania, to name a few) and most of the games either have really bad gameplay or the stories aren't that well written. So, do you think that we will get better Sonic games that focus on good storytelling and great gameplay again in the near future? Personally, I think we will eventually. It's just a matter of whether or not they change the team who's working on the titles or just get in some new people for Sonic Team who know how to develop games efficiently and some writers who can write really good stories. Also, I think that SEGA and Sonic Team really need to change their mindset from "let's just put out a random Sonic game out in the market, without bothering to see if it's any good" to "let's check these games out to make sure they are in good condition and then sell them to the market."
  11. Title says it all.. (I haven’t played Shadow yet so I’m not including that in my list by you can) SA1 > Unleashed > Generations > SA2 > Heroes > Secret Rings > Colours > Lost World > 06 > 3D Blast > Black Knight > Forces
  12. I came across this in research into Somic’s origins and I fond it fascinating! https://www.polygon.com/2018/3/21/17149990/sonic-the-hedgehog-history-gdc-naoto-oshima-hirokazu-yasuhara i love that it was a pilot whose hairs became like hedgehog spines and had love for speed that served as an inspirationfor Somic and that his wife wrote books about him and had a hedgehog in his place! The SEGA survey of people and what they’d like to see as a character, hedgehog, old man with mustache (who became Robotnik) or dog was neat! Sonic really is the choice of the people! I am sure this may be old news to many, but it excited me.
  13. Why It Took So Long For Me to Upload The Doomsday Project 4-Episode Finale Of SatAM Clip From My "#LIVE: Topics On My Mind For 9-28-2020 (Sonic The Hedgehog/My Little Pony: Friendship Is Magic )" livestream In this clip, I discuss why it took me so long to upload this onto YouTube. Comments are Welcomed #Rally4Sally #SonicSatAM #TheDoomsdayProject #SonicTheDoomsdayProject #SonicTheHedgehog #SallyAcorn #YouTube #DICEntertainment #4KUHD #4K #UHD
  14. Okay, ever since the release of forces everyone has been trying to explain why it was underwhelming, using lies such as the game being in development hell, the game being developed in one year, using the info about Sonic team staff leaving to work on nintendo (by the way most of those guys were field artists, of course some of them would go on to become producers and level designers but I have yet to see a sonic level designer credited to in a Mario game, feel free to point out one) I have been trying to find anymore info regarding the development of modern Sonic games, but so little has surface and a lot of it it's just opinionated pieces, the only reliable info I have found has been this: Famitsu interviews Sonic retro (it only documented on concept art, when it began development back in 2013 after lost world's released and the timeline of reveals) The only source people are using it's Resetera and Reddit which can be simplified as (My uncle works for nintendo). As I said most pieces I have found come from opinionated sources and the fact that the biggest archival Sonic site Retro has so little info makes me believe we know so little about forces development and everyone is just making things up, likely to paint Sonic team as this Saturday morning cartoon villain and the "fans" as the heroes, sounds stupid I know. If anyone has more info regarding the development of Sonic forces, share it but also make sure to put your sources it will become difficult to find sega devs coming forward as they can't share their identities
  15. Over the past year there has been a lot of discussion about a hypothetical Sonic Adventure remake. Iizuka first said he could see the rough edges the game has and would be interested in remaking it back in January 2019 in an interview with Retro Gamer Magazine. This fueled discussion in the community. Regardless or whether one is happening or not, what would you like to see in a possible remake? When it comes to the gameplay, I'd like to see the movement and physics made more in line with the classics. Keep all of the new abilities Adventure introduced but make the physics a lot more accurate to the classics. This is kinda what Adventure was going for but didn't quite get right. The movement in Adventure is arguably the best Sonic has controlled in 3D but they can take it a lot further and fine tune it. Make the movement more momentum based and follow the physics rules of the classics, remove the scripting and duct tape holding the gameplay together. Perhaps add the peel-out to Sonic's move set, etc. Sonic Utopia is a great example of what I'm referring to when it comes to translating the physics of the classics into 3D. When it comes to the presentation, I'd like them to go into the archives and dig-out all of the original design documents and design guides. The proportions of the characters were originally a little shorter and stubbier. The character designs were in between Classic Sonic and Modern Sonic. These design guides exist for every character. There's no doubt tons of concept art for the HUB worlds and stages in the archives which they could bring out and recreate without the limitations of the Dreamcast. However, I'm concerned they won't and will use the current character designs and art style from Lost World-Forces. A lot of game companies require new games to use the current on-brand character models and design guides. The art style is a big part of Sonic Adventure's charm and a remake would fall flat with the look of Forces.
  16. You may or may not had heard this sentiment in regards to some Sonic games, they sentiment being that some games do not 'feel' a proper Sonic game. I know that how a game 'feels' is relative to to the player but I learned that there are some elements of the Sonic franchise that are immutable. The question I have is, what those elements that are immutable? And what is a Sonic game supposed to 'feel' like?
  17. now, this is gonna sound like a load of bull crap, but please, just hear me out and give me a moment of your time. I've been thinking about the post I made in the 30th predictions topic, and the crap reputation that Sega is giving off, and with my thinking, I believe that I came up with an idea on how to help SEGA! Let's encourage Sega & Sonic Team to hire new members! this is gonna sound naïve and blindly positive to a certain amount of people but again, hear me out PLEASE: remember when Sega made a deal with At Games again and everyone got pissed off, and when Sam from Sam Procrastinates (I can tell you're already tired of hearing his name, but bare with me) made an entire rant about the crap Sega is doing AGAIN? they actually listened to him and voices like him and fired At Games, and now the genesis mini is one of the best console compilations Sega EVER made in HISTORY. The next one is gonna be really shallow but again, bare with me. remember when Sonic team made super sonic cost money, and that same YouTuber made rant about THAT? they actually listened and made super sonic free (not that most people would care because everyone here freaking hated forces, but it was something). so, what if we did the same thing... but with a new protest slogan: "hire experienced sonic members" it all makes sense, it's all so clear. if Sega and Sonic team can listen to our cries about those things, than there is absolutely NO doubt that this cry, let's do more than just sit around and express your frustration about them, let's actually make a change and spread the word about this. I'm not just talking about on YouTube, Sonic Stadium or the Sonic the Hedgehog livestreams, I'm talking EVERYWHERE: Twitter, Change.org, the Sega 60th anniversary website, IGN, any site that has a big enough voice to Sega & Sonic team, or maybe even big VOICES, and I'm talking HUGE ones, ones that SEGA know FULLY about: Sam Procrastinates, Twip, PremyDaremy, Roger Van Der Weide, Sonic Team Junior, Mike Pollock, Ian Flynn, BC Media, Tails Channel, RadicalSoda, GamerGuyd, LS Mark, Ryan Drummond, Hero, Snap Cube, Arron Webber, Emi Jones, Jun Senoue, Crush 40, heck, why not Ken Penders, Chris Chan, Arron Hansen and TrueLoveHeart94 for Christ sake, anyone that Sega and Sonic team are aware about, good or bad, to do this stuff. Sega and Sonic team are more than capable of seeing an outcry THIS big, and it shows. the sonic fanbase is Sega's biggest voice out of everything, and it needs to be more clearer. now who's with me!?
  18. Who is your favorite Mecha/ Metal Sonic? Mecha Sonic (Archie #25) Hyper Metal Sonic (Sonic The Hedgehog Movie, Anime) Mecha Sonic (Knuckles Chaotix) Titan Mecha Sonic Silver Sonic Mecha Sonic (Sonic The Hedgehog 3, Sega Genesis) Mecha Sonic V3 Silver Sonic V2 Mecha Sonic Robian (Sonic The Hedgehog Roboticized, Mecha Madness Comic Special) Neo Metal Sonic (Sonic Heroes) Shard the Hedgehog (Comics) and Etc.
  19. If you know me by now, I have a ton of respect, love and concern for sonic and his creators. they've been in such a bizarre place for such a long time, but Sonic team, looking at the comments they made on fan games and videos, has proven that they've been listening to it's fans, one of the best examples being Christian Whitehead and where he stands now. sonic mania is not only one of my favorite games, but also one of the highest rated sonic games of all time, even surpassing sonic adventure 2, one of my other favorite games. their are a lot of fan games that have consolidated a direction for sonic to take going forward, but when you look at the pitches & editorials that they've made, holy cow they're amazing. I wish I could show you one I love the most but it's one that isn't allowed in this forum so I'll leave it for now. however, this fanbase has been through so much derision and bad games that whatever move This team got, the fans go critical, some even lost trust with this team. they've lost all of the optimism because of Sonic Forces, and now all this separated fanbase feels about sonic team is distrust, cynicism, and bleakness. they constantly go make a fangame with literally no originality from all of the others and go "hey look I'm better than sonic team" (which in retrospect, they are, sonic forces was made by inexperienced developers who'd be better off working on something else at this point. We'll get to that game later just you wait.) to the point where the only thing it takes to BE better than sonic team is to go on a physics engine and make a sonic game level that basically goes in a straight line, but said straight line has some multiple "paths" so It generally means they're better (despite mortar canyon existing). it literally takes no skill to be better now, and that only SOURS sonic team's reputation more to such a disgusting degree. Sonic Team is in a confusing fever dream of a place because of all this. to start things off, sonic team has a lot of live and spark despite what people say, rockin music, nice staff and a ton of care for this franchise like we do. but after sonic forces, sonic team has so many holes of lost members, we were promised a game made by the people who made colors and generations, but instead we got level designers who were only experienced with lost world, writers who only worked on happy tree friends and knew nothing about this franchise, 3 years wasted on make a graphics engine because the old one couldn't use next gen hardware and only had one year to work on the game, after all this, parts of the team left. it makes sense why these fans feel betrayed and they shouldn't have to cope with this, But Sonic Team shouldn't feel Desperate making a new game either. to reiterate all this: The fans are full of creativity and care for this franchise. the trade-off is that this has gotta be the most critical fanbases of all time, not that it's a bad thing, criticality is quite helpful overall. but the thing comes with a huge amount of cynicism and distrust, to a point where when you say your better than sonic team, you're now factually right by the fans. Sonic Team is just as caring for this franchise as we are, the creativeness isn't really there though because of the inexperienced members. but the biggest trade-off is what this franchise now represents to the fans after forces. forces, for all the fun I had with it, is shallow, mediocre, hollow fan-service that was only made to please the already broken fanbase with an already incompetent game. overall, Sonic's future is literally unpredictable, there's no telling what this company is going to do next, there is evidence that can consolidate a direction that sonic team can possibly go, but after that, what about the fans? what will the fans do? why would they do it? this fanbase is so unpredictable that Sonic Team thinks there's no idea what they want. I just don't know what to do about this, any thoughts you guys?
  20. So if the title of my post does not already imply this, I LOVE that weird little game known simply as 'Shadow the Hedgehog'. Now before I start rambling about why I think this game deserves a break, I will begin this post by acknowledging the downsides of this game: - vehicles (aside maybe the jumping... thing) are utterly useless - the game literally works against you in some missions e.g. a hero mission that is littered with G.U.N. soldiers - the melee punch/kick combo attack is more pointless than the aforementioned vehicles - a number of the firearms are more hassle than they are worth. Case in point, the rpg. You often have to stand dead in tour tracks just to aim the damn thing. Even then, chances of actually hitting anything are pretty slim. Of course there are countless many flaws with this game but I just wanted to show that I DO get that this is far from a masterfully engineered piece of work. However..... Shadow the Hedgehog is still a fun game. It controls better than Sonic Heroes (2003), has more graphical flourish (admittedly with far less colourful enviroments) and the gunplay I do find highly satisfying. Stocking up on assault rifle ammo and mowing down enemies at top speed is fun for the whole family. And yes, I adore the branching mission/story structure that the game allows. I love that the Neutral story is Shadow's personal vendetta against Eggman. I like the Hero storylines exploring his sensitivities. And of course, the dark segments let us BE the shadow of the Sonic world. Yes, much of it is silly, overly dramatic and at times, completely nonsensical. But is it fun? Yes. Is it satisfying to reach a certain ending based on your choices? Yes. Is the narrative supposed to be the next Pulp Fiction? Of course it isn't. Above all else, this game FEELS good to play. Taking the best elements of Sonic Heroes, giving us a pretty wide range of firearms and setting us lose on a world of numerous possibilities and adventure? With a protagonist who possesses far more depth than Sonic and Tails combined? Then yeah, as an Action/Adventure fan, sign me up. So I would love to know what people think of this game nowadays. I am not looking to fight people or say people are wrong. I honestly just wish to hear people's opinions/perceptions towards the game and why they do/do not like it and for which reasons. Looking forward to hearing from people!
  21. So recently, Takashi Iizuka has been telling us that 2021 will be the year of Sonic. So that's probably when the new Sonic game will be released. But, what is the game? Some fans have been saying there will be a Sonic Adventure remake, some have been saying another modern sonic game, however, majority of fans have been talking about a Silver the hedgehog game! Is this true? Let's go into more detail! So Silver the Hedgehog made it's first appearance in Sonic the Hedgehog (2006) as a playable character, then has been in other side games such as Sonic Rivals 1 and 2 and Mario and Sonic Olympic games etc. But fans have been wondering will there be a Silver the hedgehog game? Well, our first leak is music, Bentley Jones. who is a composer, wrote many songs such as: So much more for Sonic and SEGA All Stars Racing, and Dreams of an absolution for Silver's theme in Sonic (2006). However, during June in 2019, he released his own remix to the song "Dreams of an absolution". Many fans have said this is a rumour for the Silver the Hedgehog game but nor SEGA or the Sonic Team in general have confirmed this. Another rumour is during SXSW 2018 Sonic panel. During a Q&A, somebody told Takashi Iizuka "Will there be a Silver game? A canon? Spin-off or what?" Some of the people in charge of the Sonic panel such as Tyson Hesse, and Keys were actually impressed with this Question, Iizuka responded with "We have a lot of Fans of Silver the hedgehog and we will like to do something for Silver in the future." So a lot of fans are talking about this rumour. Some other leaks are that SEGA released a picture on January 20th 2020, the back ground picture was Silver's Symbol, they also have been adding him to other game's such as Team Sonic Racing, so this is not confirmed yet, but these are very strong points, so who know's? Will there be one in the future?
  22. So, I have an Idea for a new sonic game. It would be called "SegaSonic: Robot Defender", and it would be released for PC (so I don't have to get SEGA to make it for console). The main game would be 1-2 player local, and 2-4 player online, and would consist of a few zones with a few acts each, and the gameplay would have badniks coming down from the top of the screen, and Sonic, Tails, Amy, and Knuckles having to take them out. The special stages would be Blue spheres from Sonic 3, and would be pretty much unchanged. In multiplayer, you can use the special stges as a competitive mode. If one player gets all emeralds, any players currently in the game would be able to use their super form. There would also be a Shop, for getting special items, an inventory to use th items, a Level select that unlocks more zones as you progress, and a sound test that can also be used to find secrets. I don't know how to program, and I don't have any money, but maybe some people do know how to program. If so, maybe I could work on the sprites and some other people could work on the code/level design... But i'm not sure. I hope atleast a few skilled programers and designers see this...
  23. So I decided to make this topic in case it hasn't been done yet. Serving as a reminder of such announcements & that way all related discussions can go here in the future. Unless something comes out of said announcements that need another dedicated topic for. As we all know, Sega will be having new Sonic news on the 20th of every month of this year. The 20th being tomorrow morning in some time zones, there will be a broadcast to announce such news. What it'll be? We have no clue as of yet. But feel free to speculate on what you think we'll see from this. I feel like it'll be either; IDW sneak peeks. Merchandise Film sequel announcement possibly. Maaaybe a TV show or animation. Might be too early for a new game reveal, but I could be wrong. Won't have to wait too much longer though. Just... try to keep expectations low.
  24. To anyone out there that has a DC and a copy of phantasy star online, who wants to open a server and play online? If you already have a server and a team I would love to join as long as you don't feel like your absorbing me, I'd rather have a partnership, an equal exchange of energy.
  25. So, I've been doing some research about SEGA as a company and it seems like they had problems with handling their franchises ever since they first came out. There was the incident with the SEGA Saturn way back in the 1990s, the downfall of the SEGA Dreamcast, how they have been handling Sonic games as of late by rushing out the games before actually completing them. So, do you think that SEGA always had issues when it came to handling their games or is it just with certain games like Sonic the Hedgehog?
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