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Found 28 results

  1. So, since it seems like SEGA is trying to start a new chapter for the Sonic the Hedgehog franchise, what do you think that SEGA needs to do to improve the franchise? For me personally, they definitely need to improve on the writing. The writing for the series has been pretty much a hit or miss and I think that they need to start developing the characters again and not focus too much on the jokes. Another thing they should do is to allow the other characters besides Sonic to be playable characters. It's been awhile since we last played Tails, Knuckles, Amy Rose and many others and I hope that the next Sonic game will have them as playable characters besides Sonic. And the last thing that SEGA should do is having no more gimmicks. That means that if one Sonic game is successful, don't try to repeat the storylines or the line delivering in the following games afterwards. Like for example, when Sonic Colors was a success, SEGA tried to make the other Sonic games that came afterwards have the same tone and dialogue as Sonic Colors. But it didn't quite work out because there were some Sonic games that just didn't have the same type of tone that Sonic Colors had, like Sonic Forces for example. Also, many fans will just be burn out by having the same type of games being shown over and over again throughout the decade.
  2. Many sonic games (especially the ones from the DS and Wii era,) often get one title, maybe a sequel, and then are pretty much forgotten by all but the hardcore fans. But is there an old sonic game you'd like to see make a return? (Excluding SA3, or Sonic 06 because forum rules) Personally, I'd like to see a new riders game. Probably will not happen but I can dream.
  3. https://youtube.com/watch?v=4RB-ZyOVKYI&feature=share Hey have any of you seen all of these Egg Carrier pictures in this video? I had no idea how much Sonic Team cared about that thing lmao
  4. I know Sonic has been portrayed differently in most media all over the world but I wonder if our cultural values and norms affect how he is portrayed?
  5. So lately, especially after the release of "Sonic Forces," the Sonic the Hedgehog games seem to have been on a downward spiral and I wonder if the games will ever get better down the line. Now, there's been a recent shakeup going on over at SEGA with many people being replaced, but will that help the franchise in the long run and what do you think needs to be done to make the games much better in the long run?
  6. Few games turn out exactly how the developers originally imagined; throughout development, some things are changed, reworked into something else or cut entirely. Thankfully, Sonic is a gold mine for unused content, with almost every mainline game having some remnants of their development available to the public, from unused sprites/models to music demos to playable prototypes. I've created this topic for people to share and discuss anything from the Sonic series that didn't make the final cut, or was changed significantly. While I'm at it, I might as well post one of my personal favourites: the unfinished Sonic Heroes intro. Not only is most of the animation unfinished - with some shots still being storyboard sketches - but the lyrics hadn't been written yet so you get this masterpiece instead. Truly life changing lyrics.
  7. What are some mandates that SEGA has for the characters or for the stories that you don't agree with or you wish that they changed? While these mandates are mostly related to the IDW comics, here are a few mandates that SEGA did with the characters and stories that I don't agree with: Regarding Shadow's characterization, I don't like the fact that SEGA is basically saying that Shadow should always be edgy and moody and not be allowed to express that many emotions. This also extends somewhat to the other characters, like Sonic where they can't be portrayed beyond their main characterizations in the games. The whole "Chao should be known as "it" instead of calling them "him" or "her." This wouldn't be a problem if SEGA had actually done this in the first place and not just make that rule so recently. It just ended up confusing the fanbase about how the chao should be addressed in the series.
  8. Over the past year there has been a lot of discussion about a hypothetical Sonic Adventure remake. Iizuka first said he could see the rough edges the game has and would be interested in remaking it back in January 2019 in an interview with Retro Gamer Magazine. This fueled discussion in the community. Regardless or whether one is happening or not, what would you like to see in a possible remake? When it comes to the gameplay, I'd like to see the movement and physics made more in line with the classics. Keep all of the new abilities Adventure introduced but make the physics a lot more accurate to the classics. This is kinda what Adventure was going for but didn't quite get right. The movement in Adventure is arguably the best Sonic has controlled in 3D but they can take it a lot further and fine tune it. Make the movement more momentum based and follow the physics rules of the classics, remove the scripting and duct tape holding the gameplay together. Perhaps add the peel-out to Sonic's move set, etc. Sonic Utopia is a great example of what I'm referring to when it comes to translating the physics of the classics into 3D. When it comes to the presentation, I'd like them to go into the archives and dig-out all of the original design documents and design guides. The proportions of the characters were originally a little shorter and stubbier. The character designs were in between Classic Sonic and Modern Sonic. These design guides exist for every character. There's no doubt tons of concept art for the HUB worlds and stages in the archives which they could bring out and recreate without the limitations of the Dreamcast. However, I'm concerned they won't and will use the current character designs and art style from Lost World-Forces. A lot of game companies require new games to use the current on-brand character models and design guides. The art style is a big part of Sonic Adventure's charm and a remake would fall flat with the look of Forces.
  9. You may or may not had heard this sentiment in regards to some Sonic games, they sentiment being that some games do not 'feel' a proper Sonic game. I know that how a game 'feels' is relative to to the player but I learned that there are some elements of the Sonic franchise that are immutable. The question I have is, what those elements that are immutable? And what is a Sonic game supposed to 'feel' like?
  10. I don't know if this has been documented at all, but have there ever been comments/discussions by Japanese Sonic fans/developers on the Western redesigns of Eggman to Robotnik? I've always wondered what they thought of these different interpretations of the mustachioed madman. Also there's that SA1 concept art of Eggman that seemed to have some SatAM vibes; so its possible that some at SOJ must've seen these designs at some point. Any dug up or recent info would be appreciated!
  11. I am sure most of us heard once in our lives, "This piece of Sonic media goes against Sonic's tone and style". With that said however what is Sonic's tone and style? What is about the rest of the non Sonic Team Sonic media that they fail to capture that style and tone?
  12. It's been a very long time since I posted something on the forum, and I really wanted to go back to the community, been kinda off for some time, just doing my stuff without a care in the world... From that time on, a lot of stuff happened... but... I'm posting this on the forum because last time posted it over here I got some heavy criticism, Not that that's a negative thing. In fact, I'd like to see what some people think of my latest abiliites and share their thoughts on my art and help me get better, simple as that. If you have something constructive or would just like to troll me or just ignore me, go ahead. It's more of a "asking for criticism because I got nowhere else to go but don't wanna be rude to the community for having no place else to take honest criticism" kinda thing. I'm pretty sure a lot of you know of my art and that's great... so... As usual... Enjoy 😃
  13. I came across this in research into Somic’s origins and I fond it fascinating! https://www.polygon.com/2018/3/21/17149990/sonic-the-hedgehog-history-gdc-naoto-oshima-hirokazu-yasuhara i love that it was a pilot whose hairs became like hedgehog spines and had love for speed that served as an inspirationfor Somic and that his wife wrote books about him and had a hedgehog in his place! The SEGA survey of people and what they’d like to see as a character, hedgehog, old man with mustache (who became Robotnik) or dog was neat! Sonic really is the choice of the people! I am sure this may be old news to many, but it excited me.
  14. Okay, ever since the release of forces everyone has been trying to explain why it was underwhelming, using lies such as the game being in development hell, the game being developed in one year, using the info about Sonic team staff leaving to work on nintendo (by the way most of those guys were field artists, of course some of them would go on to become producers and level designers but I have yet to see a sonic level designer credited to in a Mario game, feel free to point out one) I have been trying to find anymore info regarding the development of modern Sonic games, but so little has surface and a lot of it it's just opinionated pieces, the only reliable info I have found has been this: Famitsu interviews Sonic retro (it only documented on concept art, when it began development back in 2013 after lost world's released and the timeline of reveals) The only source people are using it's Resetera and Reddit which can be simplified as (My uncle works for nintendo). As I said most pieces I have found come from opinionated sources and the fact that the biggest archival Sonic site Retro has so little info makes me believe we know so little about forces development and everyone is just making things up, likely to paint Sonic team as this Saturday morning cartoon villain and the "fans" as the heroes, sounds stupid I know. If anyone has more info regarding the development of Sonic forces, share it but also make sure to put your sources it will become difficult to find sega devs coming forward as they can't share their identities
  15. Why It Took So Long For Me to Upload The Doomsday Project 4-Episode Finale Of SatAM Clip From My "#LIVE: Topics On My Mind For 9-28-2020 (Sonic The Hedgehog/My Little Pony: Friendship Is Magic )" livestream In this clip, I discuss why it took me so long to upload this onto YouTube. Comments are Welcomed #Rally4Sally #SonicSatAM #TheDoomsdayProject #SonicTheDoomsdayProject #SonicTheHedgehog #SallyAcorn #YouTube #DICEntertainment #4KUHD #4K #UHD
  16. I'm currently reading "Sonic and the tales of deception", one of the last Sonic-related books in being released, and despite how cheesy it feels at times, I'm enjoying it. As a matter of fact, the more I read, the more I want SEGA to start investing in this type of content. Let's imagine for a second the amount of possibilities Sonic literature can easily open for this franchise: Prequel books that provide the fans with more context and backstory from the games. Short novels based on the IDW comics, or even the Sonic cinematic universe. Informative books that give us an inside look of locations, artifacts, and the background story of every character of the series. Gotta ask, am I the only one who wants to see stuff like these?
  17. So if the title of my post does not already imply this, I LOVE that weird little game known simply as 'Shadow the Hedgehog'. Now before I start rambling about why I think this game deserves a break, I will begin this post by acknowledging the downsides of this game: - vehicles (aside maybe the jumping... thing) are utterly useless - the game literally works against you in some missions e.g. a hero mission that is littered with G.U.N. soldiers - the melee punch/kick combo attack is more pointless than the aforementioned vehicles - a number of the firearms are more hassle than they are worth. Case in point, the rpg. You often have to stand dead in tour tracks just to aim the damn thing. Even then, chances of actually hitting anything are pretty slim. Of course there are countless many flaws with this game but I just wanted to show that I DO get that this is far from a masterfully engineered piece of work. However..... Shadow the Hedgehog is still a fun game. It controls better than Sonic Heroes (2003), has more graphical flourish (admittedly with far less colourful enviroments) and the gunplay I do find highly satisfying. Stocking up on assault rifle ammo and mowing down enemies at top speed is fun for the whole family. And yes, I adore the branching mission/story structure that the game allows. I love that the Neutral story is Shadow's personal vendetta against Eggman. I like the Hero storylines exploring his sensitivities. And of course, the dark segments let us BE the shadow of the Sonic world. Yes, much of it is silly, overly dramatic and at times, completely nonsensical. But is it fun? Yes. Is it satisfying to reach a certain ending based on your choices? Yes. Is the narrative supposed to be the next Pulp Fiction? Of course it isn't. Above all else, this game FEELS good to play. Taking the best elements of Sonic Heroes, giving us a pretty wide range of firearms and setting us lose on a world of numerous possibilities and adventure? With a protagonist who possesses far more depth than Sonic and Tails combined? Then yeah, as an Action/Adventure fan, sign me up. So I would love to know what people think of this game nowadays. I am not looking to fight people or say people are wrong. I honestly just wish to hear people's opinions/perceptions towards the game and why they do/do not like it and for which reasons. Looking forward to hearing from people!
  18. Who is your favorite Mecha/ Metal Sonic? Mecha Sonic (Archie #25) Hyper Metal Sonic (Sonic The Hedgehog Movie, Anime) Mecha Sonic (Knuckles Chaotix) Titan Mecha Sonic Silver Sonic Mecha Sonic (Sonic The Hedgehog 3, Sega Genesis) Mecha Sonic V3 Silver Sonic V2 Mecha Sonic Robian (Sonic The Hedgehog Roboticized, Mecha Madness Comic Special) Neo Metal Sonic (Sonic Heroes) Shard the Hedgehog (Comics) and Etc.
  19. now, this is gonna sound like a load of bull crap, but please, just hear me out and give me a moment of your time. I've been thinking about the post I made in the 30th predictions topic, and the crap reputation that Sega is giving off, and with my thinking, I believe that I came up with an idea on how to help SEGA! Let's encourage Sega & Sonic Team to hire new members! this is gonna sound naïve and blindly positive to a certain amount of people but again, hear me out PLEASE: remember when Sega made a deal with At Games again and everyone got pissed off, and when Sam from Sam Procrastinates (I can tell you're already tired of hearing his name, but bare with me) made an entire rant about the crap Sega is doing AGAIN? they actually listened to him and voices like him and fired At Games, and now the genesis mini is one of the best console compilations Sega EVER made in HISTORY. The next one is gonna be really shallow but again, bare with me. remember when Sonic team made super sonic cost money, and that same YouTuber made rant about THAT? they actually listened and made super sonic free (not that most people would care because everyone here freaking hated forces, but it was something). so, what if we did the same thing... but with a new protest slogan: "hire experienced sonic members" it all makes sense, it's all so clear. if Sega and Sonic team can listen to our cries about those things, than there is absolutely NO doubt that this cry, let's do more than just sit around and express your frustration about them, let's actually make a change and spread the word about this. I'm not just talking about on YouTube, Sonic Stadium or the Sonic the Hedgehog livestreams, I'm talking EVERYWHERE: Twitter, Change.org, the Sega 60th anniversary website, IGN, any site that has a big enough voice to Sega & Sonic team, or maybe even big VOICES, and I'm talking HUGE ones, ones that SEGA know FULLY about: Sam Procrastinates, Twip, PremyDaremy, Roger Van Der Weide, Sonic Team Junior, Mike Pollock, Ian Flynn, BC Media, Tails Channel, RadicalSoda, GamerGuyd, LS Mark, Ryan Drummond, Hero, Snap Cube, Arron Webber, Emi Jones, Jun Senoue, Crush 40, heck, why not Ken Penders, Chris Chan, Arron Hansen and TrueLoveHeart94 for Christ sake, anyone that Sega and Sonic team are aware about, good or bad, to do this stuff. Sega and Sonic team are more than capable of seeing an outcry THIS big, and it shows. the sonic fanbase is Sega's biggest voice out of everything, and it needs to be more clearer. now who's with me!?
  20. If you know me by now, I have a ton of respect, love and concern for sonic and his creators. they've been in such a bizarre place for such a long time, but Sonic team, looking at the comments they made on fan games and videos, has proven that they've been listening to it's fans, one of the best examples being Christian Whitehead and where he stands now. sonic mania is not only one of my favorite games, but also one of the highest rated sonic games of all time, even surpassing sonic adventure 2, one of my other favorite games. their are a lot of fan games that have consolidated a direction for sonic to take going forward, but when you look at the pitches & editorials that they've made, holy cow they're amazing. I wish I could show you one I love the most but it's one that isn't allowed in this forum so I'll leave it for now. however, this fanbase has been through so much derision and bad games that whatever move This team got, the fans go critical, some even lost trust with this team. they've lost all of the optimism because of Sonic Forces, and now all this separated fanbase feels about sonic team is distrust, cynicism, and bleakness. they constantly go make a fangame with literally no originality from all of the others and go "hey look I'm better than sonic team" (which in retrospect, they are, sonic forces was made by inexperienced developers who'd be better off working on something else at this point. We'll get to that game later just you wait.) to the point where the only thing it takes to BE better than sonic team is to go on a physics engine and make a sonic game level that basically goes in a straight line, but said straight line has some multiple "paths" so It generally means they're better (despite mortar canyon existing). it literally takes no skill to be better now, and that only SOURS sonic team's reputation more to such a disgusting degree. Sonic Team is in a confusing fever dream of a place because of all this. to start things off, sonic team has a lot of live and spark despite what people say, rockin music, nice staff and a ton of care for this franchise like we do. but after sonic forces, sonic team has so many holes of lost members, we were promised a game made by the people who made colors and generations, but instead we got level designers who were only experienced with lost world, writers who only worked on happy tree friends and knew nothing about this franchise, 3 years wasted on make a graphics engine because the old one couldn't use next gen hardware and only had one year to work on the game, after all this, parts of the team left. it makes sense why these fans feel betrayed and they shouldn't have to cope with this, But Sonic Team shouldn't feel Desperate making a new game either. to reiterate all this: The fans are full of creativity and care for this franchise. the trade-off is that this has gotta be the most critical fanbases of all time, not that it's a bad thing, criticality is quite helpful overall. but the thing comes with a huge amount of cynicism and distrust, to a point where when you say your better than sonic team, you're now factually right by the fans. Sonic Team is just as caring for this franchise as we are, the creativeness isn't really there though because of the inexperienced members. but the biggest trade-off is what this franchise now represents to the fans after forces. forces, for all the fun I had with it, is shallow, mediocre, hollow fan-service that was only made to please the already broken fanbase with an already incompetent game. overall, Sonic's future is literally unpredictable, there's no telling what this company is going to do next, there is evidence that can consolidate a direction that sonic team can possibly go, but after that, what about the fans? what will the fans do? why would they do it? this fanbase is so unpredictable that Sonic Team thinks there's no idea what they want. I just don't know what to do about this, any thoughts you guys?
  21. Hey All and welcome. I'm new to Sonic Stadium but I've been a Sonic fan since 2004. Again, I'm new to this forum so I must apologize beforehand if I'm violating any rules or terms of this forum. Over the years I've dedicated my time to collecting all the comics in 1 big Digital Collection, since trying to get them all physically in mint condition is nearly impossible. I've managed to rack up quite a collection, and now that it's gotten relatively big I want to be able to share it with everyone so all can have a chance to read the wonderful comic history of the blue blur. It's a shared Folder on my Google Drive that everyone has access to and I update it weekly with new issues that I find. As of right now there's around 25+ Series in it, but I've still got a ways to go. I have miniseries, specials, game tie-ins, digests, the new IDW series, etc. The comics are in .cbr & .cbz format, which can be read by any comic book app. you just need WinZip or RAR to open the zip files that contain the bigger collections of comics. I have a Group Chat on Instagram so I can message everyone at the same time when I add new comics to the collection. My instagram is [removed -staff] so if anyone's interested and or never got to read all the comics then be all means join me on instagram, or share your email and I'll grant ya access
  22. Sonic have lots of games are hits,downfall and mixed but now here telling you're prefect idea for any fan idea for sonic game,but fan service sonic game! Now this call "Sonic:Grand Fighters" a third installment sonic fighting (along with like Sonic:Fighter & Sonic:Battle),imagine smash bros but sonic characters and it 3D area fighting it like Sonic:Heroes but more open world similar to Sonic 06 (but better) and Unleashed. Sonic: Grand Fighters being co-developed by Sonic Team (Obviously) & Atlus (Co-Developer). Grand Fighters written by Eitaro Toyoda,Julia Yorks and several writers from IDW Publishing Sonic the Hedgehog series. Grand Fighters music composers be are Leilani Wilson,Tee Lopes,Hyper Potions and Crush 40. Usually sonic games are liner but this GF have hub world's to players explore around and talking NPC (both Human and Animals) making Sonic World felt more a live, it influence by open world's and JRPG games like Final Fantasy (VII,VIII,X,XII,XIII and XV), Breath of The Wild,Ratchet and Clank and Rare 64 era game,have returning hub worlds be more open and felt with details to it and colorful let players buy items from shop,enter builds/places, travel several locations and talking characters and NPC with full voice dialogs,finally gameplay more than 4 hours making over 14+hours with missions,sidequests and challenging to kept players entertained for hours. Sonic 06 did this? This improved better and not looks rush or bad! Plot: Mysteriously person hosted a tournament call it"Chaos Games" it sports let team 3 duke it out in different some familiar locations,if one team win they earn "Seven Chaos Emeralds" sponsor by Eggman. Now Sonic,Talis and Knuckles team up form "Team Sonic" once again to enter tournament much to win Chaos Emeralds if they didn't? Emeralds fallen in wrong hands,along who are enter this tourement? Are Team Dark,Team Amy and Team Chaotix,introduction new team's Team Silver,Team Might,Team Metal ,Infinite Crews and Team Hooligan facing many challenge,opportunities and race order to win Chaos Emeralds. But Chaos Games isn't was seem? With returning long time characters from previous sonic games making huge comeback,and things get interest and excited Gameplay Story Mode: elements of action adventure and exploration,focuses on open level linear platforming and action, similar to Heroes, Adventure,Heroes,06,Unleashes,Generation and Force with some teams have difficulty and skills for players Team Sonic more of speed,players selection each 6 different teams like hero/dark or story mission each 6 campaign unlock final campaign navigates through open-ended hub worlds where they can converse with NPC and perform side missions to earn rings and XP to increase you're teammates abilities Local/Co-op/Multiplayer: where the player controls a team of three characters from a selection of various sonic characters featured previous games series. Players control three characters (switch back in non-cooperation modes) at a time while the others characters are used as switch between them during battle. Gameplay functions similarly to Street Fighters,Smash Bros,Jump series,Budokai Tenkaichi & Ultimate Ninja, with players moving around a 3D space and utilizing various combos and special moves to attack their opponents. The match ends when one team depletes the other's health bar. Also either damage the opponent or provide various status effects like increasing attack power, or lowering the opponent's defense. Players are also able to customize their character's jutsu and select two support characters to use in a match. The playable characters also have unique moves, their different types to use . Shot moves center around using a projectile to damage the opponent from a distance. Power moves focus on dealing damage quickly in a single move. Trap moves generally involve using a type of bomb to surprise-attack the enemy. However, only a limited number of moves can be selected. Shot, Power, and Trap must be allocated to three slots: Ground, Air, and Defend Players can use various items to attack enemies or grant them like power-ups, along with Wisps,Shields,Invincible & 1-Up to defense or attacks enemies and their melee weapons like blasters,swords and hammer to use in battlestage. Their are 20 stages in;10 starters one and 10 are unlockable stages,base on classic levels and levels from precious past sonic games with options to selected any music from soundtrack from previously sonic classic and modern era's (similar to smash and Raging Blast) remix zone levels or songs from Crush 40 Finally taking some rips from Dragon Ball Z games,players can transformers characters in their super forms like Super Sonic,Super Shadow,Super Silver,Super Tails,Hyper Knuckles,Burning Blaze ,Neo Metal Sonic,Super Mecha Sonic Super Mighty,Super Ray and now introduction Super Amy. You're can untransform to you're normal from stage Modes: Battlemode Training One on One Two on Two Three on Three Free for All (select 4-8 players) Non-Battlemode: Tag Racing Rosters of Sonic:Grand Fighters 1.Sonic the Hedgehog 2.Miles "Tails" Prower 3.Knuckles the Echidna 4.Metal Sonic 5.Amy Rose 6.Mighty the Armadillo 7.Ray the Flying Squirrel 8.Shadow the Hedgehog 9.Rouge The Bat (Unlock) 10.Silver the Hedgehog (Unlock) 11.Blaze the Cat (Unlock) 12.Cream the Rabbit (Unlock) 13.Vector the Crocodile (Unlock) 14.Espio the Chameleon (Unlock) 15.Sticks the Badger (Unlock) 16.Bean the Dynamite (Unlock) 17.Fang the Sniper (Unlock) 18.Bark the Polar Bear (Unlock) 19.Honey the Cat (Unlock) 20.Marine the Raccoon (Unlock) 21.Jet the Hawk (Unlock) 22.E-123 Omega (Unlock) 23.Emerl 24.Mecha Sonic (Unlock) 25.Infinite (Unlock) 26.Mephiles the Dark (Unlock) 27.Zavok (Unlock) 28.Nights (Pre-Order) 29.Cortez (Unlock) 31.Chaos (Unlock) 30.Custom Avatar (Created one or use Avatar from Sonic File) Maybe two DLC guest characters, you’re think are be in a sonic? Yooka-Laylee Klonoa Your can alternative characters costumes,returning from preview sonic games Sonic Adventure 2,Rival,Heroes,Secret Rings,Black Knight,Sonic Boom & Forces. Aslo their bonus edition "Dragon Ball" Outfits imagine dressed Sonic as Goku,Shadow as Vegeta,Silver as Future Trunks, Tails as Krillin and Knuckles as Piccolo. You're can unlocked by challenge in game or buy them with rings you're collecting and their more fashionably dlc like Persona Pack, Jet Set Radio Pack,Virtua Fighter Pack,Yakuza Pack,Shenmue Pack and their pack call "Sega DreamPack" it mash up of collect of outfits from other Sega titles (Warhammer 40,000:,Crazy Taxi,Streets of Rage,ManWorld,Bayonetta,Sakura Wars,Shenmue,Space Channel 5 or Valkyria Chronicles) mostly costumes from non-sega title also like Final Fantasy & Devil May Cry imagine Sonic dress as Dante, Cortez dress as Cloud Strife,Shadow as dress Vergil and Blade dress as Lighting. Over 100 costumes to wear to battle! Costumes not only thing you're unlock? As their poses you're can during matchs you're can choose from Their abillies you're can unlocked or buy for each various characters and even Avatar (he or she) is amalgam of Mii Brawler, Swordfighter and Gunner,you're choose Avatar be melee fighter or weapon user,plus like SSB4/3Ds/Ultimate you're can created many of avatars (think limit is like 30),with customize avatar moveset and skills against other sonic characters or other players avatar. Grand Fighters have collection or trophies of various items,characters status, and each history of Sonic lore,facts and history players to look at or read about seem interest So yeah that my idea for a "Sonic:Grand Fighters" it have anything sonic fans going to love (and maybe hate about it?),so what you're think? Leave you're down below comments?
  23. Discuss! And one more thing. Just don't come up with such stock responses as "I would have good ideas for sonic games >_>". But I know someone's gonna type that. Well. If I was in charge of Sonic Team, I'd try to pull a reverse Iizuka - while I do have some arguable concepts in mind, I won't strive to come across as a "nice guy". I'm better off looking like an insufferable but creative person.
  24. So, I have an Idea for a new sonic game. It would be called "SegaSonic: Robot Defender", and it would be released for PC (so I don't have to get SEGA to make it for console). The main game would be 1-2 player local, and 2-4 player online, and would consist of a few zones with a few acts each, and the gameplay would have badniks coming down from the top of the screen, and Sonic, Tails, Amy, and Knuckles having to take them out. The special stages would be Blue spheres from Sonic 3, and would be pretty much unchanged. In multiplayer, you can use the special stges as a competitive mode. If one player gets all emeralds, any players currently in the game would be able to use their super form. There would also be a Shop, for getting special items, an inventory to use th items, a Level select that unlocks more zones as you progress, and a sound test that can also be used to find secrets. I don't know how to program, and I don't have any money, but maybe some people do know how to program. If so, maybe I could work on the sprites and some other people could work on the code/level design... But i'm not sure. I hope atleast a few skilled programers and designers see this...
  25. Title says it all.. (I haven’t played Shadow yet so I’m not including that in my list by you can) SA1 > Unleashed > Generations > SA2 > Heroes > Secret Rings > Colours > Lost World > 06 > 3D Blast > Black Knight > Forces
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