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Found 39 results

  1. So, do you think that the harshest critics of the Sonic the Hedgehog franchise hurt the franchise? What I mean by "harshest critics" is that there are some critics who are never satisfied with this franchise and will say nothing but negative things about this franchise, despite overlooking some of the good games in this series. Now, that's not to say that all criticisms against this franchise are unwarranted. There are some pretty valid criticisms against this franchise, like how the gameplay hasn't been that good for the past decade or so or how the stories are not being written that well as of late. And there are times where Sonic Team does listen to the criticisms, but the way they handled the criticisms tended to get bad results like say the fans wanted more comedy for the series, but then Sonic Team don't write the stories very well as a result. Or whenever the fans asked for more gameplay for Sonic, but Sonic Team took that as "only Sonic should be the playable character" despite the fact that fans didn't say that they wanted to get rid of the other characters. However, what about the critics who bashed the series without playing the games first or bash the series before any new games have been released? Wouldn't that cause the fans to not want to play the games just because a critic said that the game is going to be bad, even though there's no concrete evidence about what the game is about yet? Or what about when a critic says that "Sonic has always been a bad franchise" despite the fact that there were some good games that were released in the series? So, do you think that the critics who bashed the series without playing any of the games or who judge the series without any concrete evidence on the developments hurt the franchise?
  2. To anyone out there that has a DC and a copy of phantasy star online, who wants to open a server and play online? If you already have a server and a team I would love to join as long as you don't feel like your absorbing me, I'd rather have a partnership, an equal exchange of energy.
  3. So, what are some ways that you would convince SEGA to start improving the Sonic games? Here's how I would go about it: SEGA is a business and therefore, they would want to make lots of money off of their properties. Since Sonic the Hedgehog is a franchise that not only caters to children, but can cater to adults as well, SEGA would need to bring back the spin off games again. SEGA is in a much better position now business wise than they were years ago and since they are now making deals with Microsoft and other companies, maybe they could convince Microsoft or the other companies they established partnerships with to make some spin off games relating to Sonic the Hedgehog. The spin off games can be geared towards the younger audience, since that's the audience they want to go for, while the main games could be geared towards the older audience, who want a more fleshed out story and gameplay for the series. Even though SEGA had made it clear that they wanted the series to gear more towards the younger and casual audience, it would be a huge disadvantage if they didn't make some games that also catered to the older audience since they would be receiving double the money from both kids and adults who are fans of the games. What do you think about this and what are some ways you would convince SEGA to improve the series?
  4. So, there's been a lot of complaints about how Sonic Team has been handling the games for the last 10 years (and with good reason). So, I was wondering, what would need to change completely to make Sonic Team get better with making the games? For me personally, I think the problem here is there's been a bit of mismanagement in regards to handling the franchise for the last few years. For one thing, they need to have writers who can craft good stories instead of doing stories halfway or make cringe dialogue. Another thing they need is to have people who can actually do the game mechanics well and be experienced with it; not someone who is completely new to the game mechanics. They also need someone who can communicate with the fans better. I felt like there's been a lack of communication between Sonic Team / SEGA and the fans and if they could get someone who can do fan polls or anything to connect better with the fans, then they would be able to do some fan demands right.
  5. So, with the announcement of a new Sonic the Hedgehog game coming out next year, what are some things that SEGA can learn from other gaming companies to become more successful (like, should they do similar gameplay to Nintendo, try to focus on spreading out their other games more often)?
  6. So, ever since the news about Sonic Rangers came out, many fans have been a bit more cautious about whether or not the game would succeed. So, it made me think that is it good that Sonic fans are this cautious about a future Sonic game rather than being completely excited for it? Now, I can understand why many fans are more cautious about the newer Sonic games because for the past decade, Sonic Team hasn't really delivered an outstanding Sonic game (except for Sonic Mania and that was made by a fan developer). But on the other hand, does this mean that fans are more negative towards any new Sonic game being released or are they just lowering their expectations a bit because of how Sonic Team has been handling the games so far? What do you guys think?
  7. So I was wondering, do you think that fans will start up petitions or boycott against SEGA in order to get the franchise in a better direction or at least change some of their mandates regarding certain characters? For my personal experience with petitions, they tend to not be that effective since I'm assuming that most big corporations wouldn't deal with petitions, unless there was a huge number of fans petitioning against them. As for boycotting the franchise, I don't think that fans are willing to go that far with making SEGA change the direction of the series.
  8. What are some mandates that SEGA has for the characters or for the stories that you don't agree with or you wish that they changed? While these mandates are mostly related to the IDW comics, here are a few mandates that SEGA did with the characters and stories that I don't agree with: Regarding Shadow's characterization, I don't like the fact that SEGA is basically saying that Shadow should always be edgy and moody and not be allowed to express that many emotions. This also extends somewhat to the other characters, like Sonic where they can't be portrayed beyond their main characterizations in the games. The whole "Chao should be known as "it" instead of calling them "him" or "her." This wouldn't be a problem if SEGA had actually done this in the first place and not just make that rule so recently. It just ended up confusing the fanbase about how the chao should be addressed in the series.
  9. So, it seems like SEGA is trying to listen to the fans, but they keep getting certain aspects of what the fandom wants a bit mixed up and that has caused problems within the Sonic community. So, how do you think that SEGA can better communicate with the fanbase on what they want out of the franchise? I personally think that SEGA needs to start doing public polls online or something like that and ask the fans exactly what they want out of the franchise, like say they ask the fans if they want the boost gameplay or the regular speed gameplay for later games. And whichever one of these options get the most votes, SEGA should go with that.
  10. I remember how a long time ago, I heard once from another forum I frequent that Sonic 2 was a polarizing game due to introduction of the spindash. I had Sonic 2 when I was a kid but I had no idea that many fans hated the spindash. I never thought much of the mechanic or even how the mechanic supposedly 'breaks' the game, I just never saw it as anything to fret over. What are fair criticisms of the spindash mechanic and it is place in the series?
  11. Many sonic games (especially the ones from the DS and Wii era,) often get one title, maybe a sequel, and then are pretty much forgotten by all but the hardcore fans. But is there an old sonic game you'd like to see make a return? (Excluding SA3, or Sonic 06 because forum rules) Personally, I'd like to see a new riders game. Probably will not happen but I can dream.
  12. Hello! My name is Eldarin and I recently joined the forums here after discovering this place had a forum page. I have a small YouTube channel where I am doing sonic content and wanted to share a video I have been working on that was uploaded last week. I thought it would be cool to show the community here and also introduce myself. The video is about all of the currently known concept art that Sonic Adventure had and comparing it to their final counterparts. SA1 is one of my favorite games of all time so researching this was an absolute blast as a lot of the concept designs look NOTHING like their final pieces(I just got done 100% it for the first time recently too!). I hope you guys enjoy it and I'm really excited to hangout on here as I had NO CLUE all these forum pages existed for the sonic fans(I guess im behind the times lawl)! I plan to do more in this vein of content (currently working on an SA2 one) as my videos before getting to SA1 mainly were lengthy reviews on the classic games because I never played them before. Hope you enjoy and let me know what you think!
  13. I know Sonic has been portrayed differently in most media all over the world but I wonder if our cultural values and norms affect how he is portrayed?
  14. So, since it seems like SEGA is trying to start a new chapter for the Sonic the Hedgehog franchise, what do you think that SEGA needs to do to improve the franchise? For me personally, they definitely need to improve on the writing. The writing for the series has been pretty much a hit or miss and I think that they need to start developing the characters again and not focus too much on the jokes. Another thing they should do is to allow the other characters besides Sonic to be playable characters. It's been awhile since we last played Tails, Knuckles, Amy Rose and many others and I hope that the next Sonic game will have them as playable characters besides Sonic. And the last thing that SEGA should do is having no more gimmicks. That means that if one Sonic game is successful, don't try to repeat the storylines or the line delivering in the following games afterwards. Like for example, when Sonic Colors was a success, SEGA tried to make the other Sonic games that came afterwards have the same tone and dialogue as Sonic Colors. But it didn't quite work out because there were some Sonic games that just didn't have the same type of tone that Sonic Colors had, like Sonic Forces for example. Also, many fans will just be burn out by having the same type of games being shown over and over again throughout the decade.
  15. Hey have any of you seen all of these Egg Carrier pictures in this video? I had no idea how much Sonic Team cared about that thing lmao
  16. So lately, especially after the release of "Sonic Forces," the Sonic the Hedgehog games seem to have been on a downward spiral and I wonder if the games will ever get better down the line. Now, there's been a recent shakeup going on over at SEGA with many people being replaced, but will that help the franchise in the long run and what do you think needs to be done to make the games much better in the long run?
  17. Few games turn out exactly how the developers originally imagined; throughout development, some things are changed, reworked into something else or cut entirely. Thankfully, Sonic is a gold mine for unused content, with almost every mainline game having some remnants of their development available to the public, from unused sprites/models to music demos to playable prototypes. I've created this topic for people to share and discuss anything from the Sonic series that didn't make the final cut, or was changed significantly. While I'm at it, I might as well post one of my personal favourites: the unfinished Sonic Heroes intro. Not only is most of the animation unfinished - with some shots still being storyboard sketches - but the lyrics hadn't been written yet so you get this masterpiece instead. Truly life changing lyrics.
  18. Over the past year there has been a lot of discussion about a hypothetical Sonic Adventure remake. Iizuka first said he could see the rough edges the game has and would be interested in remaking it back in January 2019 in an interview with Retro Gamer Magazine. This fueled discussion in the community. Regardless or whether one is happening or not, what would you like to see in a possible remake? When it comes to the gameplay, I'd like to see the movement and physics made more in line with the classics. Keep all of the new abilities Adventure introduced but make the physics a lot more accurate to the classics. This is kinda what Adventure was going for but didn't quite get right. The movement in Adventure is arguably the best Sonic has controlled in 3D but they can take it a lot further and fine tune it. Make the movement more momentum based and follow the physics rules of the classics, remove the scripting and duct tape holding the gameplay together. Perhaps add the peel-out to Sonic's move set, etc. Sonic Utopia is a great example of what I'm referring to when it comes to translating the physics of the classics into 3D. When it comes to the presentation, I'd like them to go into the archives and dig-out all of the original design documents and design guides. The proportions of the characters were originally a little shorter and stubbier. The character designs were in between Classic Sonic and Modern Sonic. These design guides exist for every character. There's no doubt tons of concept art for the HUB worlds and stages in the archives which they could bring out and recreate without the limitations of the Dreamcast. However, I'm concerned they won't and will use the current character designs and art style from Lost World-Forces. A lot of game companies require new games to use the current on-brand character models and design guides. The art style is a big part of Sonic Adventure's charm and a remake would fall flat with the look of Forces.
  19. You may or may not had heard this sentiment in regards to some Sonic games, they sentiment being that some games do not 'feel' a proper Sonic game. I know that how a game 'feels' is relative to to the player but I learned that there are some elements of the Sonic franchise that are immutable. The question I have is, what those elements that are immutable? And what is a Sonic game supposed to 'feel' like?
  20. I don't know if this has been documented at all, but have there ever been comments/discussions by Japanese Sonic fans/developers on the Western redesigns of Eggman to Robotnik? I've always wondered what they thought of these different interpretations of the mustachioed madman. Also there's that SA1 concept art of Eggman that seemed to have some SatAM vibes; so its possible that some at SOJ must've seen these designs at some point. Any dug up or recent info would be appreciated!
  21. I am sure most of us heard once in our lives, "This piece of Sonic media goes against Sonic's tone and style". With that said however what is Sonic's tone and style? What is about the rest of the non Sonic Team Sonic media that they fail to capture that style and tone?
  22. It's been a very long time since I posted something on the forum, and I really wanted to go back to the community, been kinda off for some time, just doing my stuff without a care in the world... From that time on, a lot of stuff happened... but... I'm posting this on the forum because last time posted it over here I got some heavy criticism, Not that that's a negative thing. In fact, I'd like to see what some people think of my latest abiliites and share their thoughts on my art and help me get better, simple as that. If you have something constructive or would just like to troll me or just ignore me, go ahead. It's more of a "asking for criticism because I got nowhere else to go but don't wanna be rude to the community for having no place else to take honest criticism" kinda thing. I'm pretty sure a lot of you know of my art and that's great... so... As usual... Enjoy 😃
  23. Hey All and welcome. I'm new to Sonic Stadium but I've been a Sonic fan since 2004. Again, I'm new to this forum so I must apologize beforehand if I'm violating any rules or terms of this forum. Over the years I've dedicated my time to collecting all the comics in 1 big Digital Collection, since trying to get them all physically in mint condition is nearly impossible. I've managed to rack up quite a collection, and now that it's gotten relatively big I want to be able to share it with everyone so all can have a chance to read the wonderful comic history of the blue blur. It's a shared Folder on my Google Drive that everyone has access to and I update it weekly with new issues that I find. As of right now there's around 25+ Series in it, but I've still got a ways to go. I have miniseries, specials, game tie-ins, digests, the new IDW series, etc. The comics are in .cbr & .cbz format, which can be read by any comic book app. you just need WinZip or RAR to open the zip files that contain the bigger collections of comics. I have a Group Chat on Instagram so I can message everyone at the same time when I add new comics to the collection. My instagram is [removed -staff] so if anyone's interested and or never got to read all the comics then be all means join me on instagram, or share your email and I'll grant ya access
  24. If you know me by now, I have a ton of respect, love and concern for sonic and his creators. they've been in such a bizarre place for such a long time, but Sonic team, looking at the comments they made on fan games and videos, has proven that they've been listening to it's fans, one of the best examples being Christian Whitehead and where he stands now. sonic mania is not only one of my favorite games, but also one of the highest rated sonic games of all time, even surpassing sonic adventure 2, one of my other favorite games. their are a lot of fan games that have consolidated a direction for sonic to take going forward, but when you look at the pitches & editorials that they've made, holy cow they're amazing. I wish I could show you one I love the most but it's one that isn't allowed in this forum so I'll leave it for now. however, this fanbase has been through so much derision and bad games that whatever move This team got, the fans go critical, some even lost trust with this team. they've lost all of the optimism because of Sonic Forces, and now all this separated fanbase feels about sonic team is distrust, cynicism, and bleakness. they constantly go make a fangame with literally no originality from all of the others and go "hey look I'm better than sonic team" (which in retrospect, they are, sonic forces was made by inexperienced developers who'd be better off working on something else at this point. We'll get to that game later just you wait.) to the point where the only thing it takes to BE better than sonic team is to go on a physics engine and make a sonic game level that basically goes in a straight line, but said straight line has some multiple "paths" so It generally means they're better (despite mortar canyon existing). it literally takes no skill to be better now, and that only SOURS sonic team's reputation more to such a disgusting degree. Sonic Team is in a confusing fever dream of a place because of all this. to start things off, sonic team has a lot of live and spark despite what people say, rockin music, nice staff and a ton of care for this franchise like we do. but after sonic forces, sonic team has so many holes of lost members, we were promised a game made by the people who made colors and generations, but instead we got level designers who were only experienced with lost world, writers who only worked on happy tree friends and knew nothing about this franchise, 3 years wasted on make a graphics engine because the old one couldn't use next gen hardware and only had one year to work on the game, after all this, parts of the team left. it makes sense why these fans feel betrayed and they shouldn't have to cope with this, But Sonic Team shouldn't feel Desperate making a new game either. to reiterate all this: The fans are full of creativity and care for this franchise. the trade-off is that this has gotta be the most critical fanbases of all time, not that it's a bad thing, criticality is quite helpful overall. but the thing comes with a huge amount of cynicism and distrust, to a point where when you say your better than sonic team, you're now factually right by the fans. Sonic Team is just as caring for this franchise as we are, the creativeness isn't really there though because of the inexperienced members. but the biggest trade-off is what this franchise now represents to the fans after forces. forces, for all the fun I had with it, is shallow, mediocre, hollow fan-service that was only made to please the already broken fanbase with an already incompetent game. overall, Sonic's future is literally unpredictable, there's no telling what this company is going to do next, there is evidence that can consolidate a direction that sonic team can possibly go, but after that, what about the fans? what will the fans do? why would they do it? this fanbase is so unpredictable that Sonic Team thinks there's no idea what they want. I just don't know what to do about this, any thoughts you guys?
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