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  1. Yup, the 15th anniversary game has now turned 15 itself. Where does the time go. What can be said about this game that hasn't already been said, so I'll try to keep this brief. This game has a lot of meaning to me and the franchise as a whole to put it mildly, that even a decade and a half later, it's still arguably a huge stain on the franchise's reputation that even popular gaming sites still talk about to this very day. It's likely the reason the series has become so safe and unambitious as of late, and it's pretty much the point when the supporting characters all had reduced roles and the Flanderization starting to get real apparent. This game is infamous for a reason. I have so many mixed feelings about this game ; On an aesthetic level, it has almost everything that really got me attached to this series; a larger than life narrative, while progressing the character arcs of my favorites (i.e. Team Dark) along with a slew of different story perspectives. On the other hand, god this game fucking sucks to play so much; I was thirteen when I played this game and even I knew how frustrating this shit was. I never went back to play it after my initial playthrough cuz I just didn't have the patience. And this game was pretty much the point when the entire gaming community and most of the fanbase essentially turned on Sonic. Kids nowadays think Forces was a betrayal of the series? Naw man, that game is child's play compared to the fall out of this game. You couldn't even talk about Sonic online without someone mentioning how terrible this game was. It was EVERYWHERE. Everything Sonic did from here on out would be scrutinized no matter how miniscule it was, from both the mainstream and especially the fanbase. Even on this very site, 06 topics were straight up banned for most of the 2010's for how heated they were. It was that bad. Ok, I think I said enough. This is just a mini retrospective on this game since its the 15th anniversary and all. So drop those retrospectives yourself.
  2. Discuss anything about Sonic The Hedgehog (2006)'s development, ideas, demos, betas, anything to do with its development and production. Post articles, videos, news, etc related to the game's development if you wish. The game started out in 2005 as Project SONIC THE HEDGEHOG when SEGA showcased a "Behind Closed Doors" demonstration at TGS 2005, which showed how Sonic could fare on the XBOX 360, and a teaser for Sonic's all-new adventure. The game was supposed to take Sonic in a realistic direction, and bring Sonic "back to his roots", which in other words, emulating the Sonic Adventure-styled gameplay. The TGS 2005 demo had many features that brought promise to the public, and Sonic fans alike, such as a day & night system, Sonic Adventure-styled running animation, spammable homing attack, RPG-styled gameplay, like gathering the more rings make you go faster, a BEARABLE realistic Sonic model and the action gauge was supposed to limit gem's powers. A "Rainbow Gem" found in the game's data would have allowed you to go Super Sonic in-game. Other features would have included Metal Sonic in the story, and as a playable character and several character stories instead of an amigo system. The E3 2006 demo brought more promise, showcasing Sonic's new abilities. It would be safe to say that the game was the most hyped Sonic game of all-time. When we got the demo released on XBLA in September of 2006, most of the features were still holding up. But unexpectedly, when the game was released in late November of 2006, these features were either not to be seen anywhere, or buggy/broken. Ever since, it is considered by most to be one of Sonic's worst moments in his history, and one of the worst games ever created, promising too much, and not delivering. Here are some beta footage of the game from TGS 2005 and E3 2006 demos. http://www.youtube.com/watch?v=6y_jxuiklRs&feature=related
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