Jump to content
Awoo.

Search the Community

Showing results for tags 'Sonic Unleashed'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Sonic
    • Games
    • Comics
    • TV / Film
  • Features
    • Reviews
  • The Sonic Stadium

Categories

  • Games
    • Mainline Sonic Games
    • Sonic Spin-offs
    • Minor Releases & Compilations
    • Mobile Games
    • Amusement Machines
    • Cameos & Collaborations
    • Sonic Team Games
    • Prototypes and Betas
    • Bootleg Games
  • Game Universe
    • Characters
    • Bosses
    • Items & Objects
    • Zones / Stages
  • Comics
    • IDW Publishing
    • Archie Comics
    • Sonic the Comic
    • Manga
    • International / Other
  • Media
    • Movies
    • TV Series
    • Official Shorts
  • Merchandise
    • Books
    • Music
    • Toys & Figures
    • Fashion
    • Food & Drink
    • Beauty Products
    • High Art & Prints
    • Experiences
  • Community
    • Sonic Stadium
    • People
    • Websites
    • Events
    • Media
  • People
    • Companies
    • Performers
    • Game Industry
    • Comic Industry
    • TV / Film Industry
  • Database Guidance

Forums

  • Sonic the Hedgehog Discussion
    • Sonic Games
    • Sonic Comics
    • Sonic TV/Film
    • Sonic General
    • Sonic Stadium Updates
  • General Discussion
    • Video Games
    • Chit-Chat
  • Sonic Community
    • Community Events [ 30 Days of Sonic ]
    • Community Showcase

Calendars

  • Community Calendar
  • Release Calendar
  • Streaming Schedule

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Steam


PSN


XBL


NSO


Discord


Twitter


Twitch


YouTube


Tumblr


Website


Skype


NNID


3DS


AIM

Found 5 results

  1. I found it hard to write this review. Not because I didn’t know what to say, but because I wasn’t sure how I was going to say it. Hashimoto-san and company have worked very hard on this latest Sonic adventure. It’s clear to see when you take a peek at the screenshots, or learn about the Hedgehog Engine, or hear about how they spent countless months designing Sonic stages that cover hundreds of virtual miles. Sonic Team haven’t scrimped here, they had something to prove after Sonic 06 that they could create a well-produced, non-glitchy game. And they have. Based on the effort put in, I’d give them as many Thumbs Up as humanely possible. As well produced as Sonic Unleashed is, however, it can’t escape the fact that its concept, ideas and design are flawed. I’ll get this out of the way quickly - Sonic Unleashed is not an awesome game. However, neither is it a crap game. It’s a greatly made game, built on poor ideas, lingering annoyingly between good and bad in the ‘average’ department. Now, when you consider the pile of munk that Sonic 06 was, this is nothing but a good thing. But it’s still disheartening for a Sonic fan to see their favourite franchise - that was once the greatest platformer ever - settle for ‘average’. This is why it was hard to write this review - because it’s difficult to point out this game’s flaws without sounding like I really hate the game. That’s not the case at all, there’s a lot to love about Sonic Unleashed. But to see a franchise fall so far and then settle for second best after all this effort is depressing stuff. So treat the following as a positive critique rather than an almighty pasting. Sort of like DeviantArt, without the teenage bitching. Or something. Premise You’ve got to give credit to someone who can perform illusions to the masses. Despite the overall perception that Sonic Unleashed is a brave new direction, it is in actual fact the exact same thing we’ve seen over the last ten years. The adventure hubs. Humans. Silly nether-realm creatures from another galaxy/dimension/physical space that Dr. Eggman tries to abuse the power of. The fact that Sonic has once again taken a back seat to a different kind of gameplay mechanic that nobody really asked for in the first place. Sonic (and consequently Super Sonic), upon attacking the Eggman fleet in a snazzy cutscene, gets lured into a trap that uses the Chaos Emeralds’ power to split the planet into fragments. This was meant to awaken today’s ‘eeeeevil’ beast of the month, Dark Gaia, but the ploy was enacted prematurely, leaving the creature to leave its essence scattered around the globe instead. A convenient side-effect for Eggman is that Sonic’s turned into a Werehog with all this Dark Gaia energy fused within him. When the new look Sonic crash lands on the planet’s surface, he befriends a flying animal with an infatuation for chocolate, and the latest episode in the Sonic Adventure series begins. This would be interesting, but we’ve been there, done that, bought the T-Shirt. It’s a well-thought out premise, don’t get me wrong, it’s just not a very good one. Playing this game is like experiencing a B-Movie to Sonic Adventure’s Hollywood production - or for a more appropriate example, a modern day Crash Bandicoot game like Crash of the Titans (ugh) compared to one of the Naughty Dog classics. It just doesn’t feel right. Most annoyingly, our Sonic 06 review clearly said that the hedgehog needed a change, so this isn’t exactly a great start to a supposedly fresh new approach. We’ve had enough of humans and monsters now, can we get back to what works - animals, badniks and a more ‘Mobius’-y planet - please? JUDGEMENT: Thumbs Down FAVOURITE SCENE: Anything involving Eggman - particularly the ‘Sandwich’ and ‘Eggmanland’ scene. Presentation That said, you can’t get a more gorgeous game than Sonic Unleashed. It’s a real treat for the eyes. The stages are incredibly detailed, with so much background in the Sonic stages as you whizz past that it’s hard not to go ‘wow’ at least once during play. The Sonic stages in particular are done with a lot of flair and showboating, as the dynamic camera pans round to a 2D view and back to behind the blue blur seamlessly. Seeing Sonic shoot back and forth from one depth level of the screen to another is breathtaking. The cutscenes are also very well done, although to be honest you could have gotten rid of all of them save for the ones featuring Chip (heavily) and Eggman. The story is very meh, don’t-care, but seeing Chip’s random humour and Eggman’s traditional gloating is something that gets you every time. Sonic Unleashed very wisely ditched the über-hardcore, ’serious’ stuff of Sonic 06 and went for a more lighter theme here. The result is an atmosphere not seen since Sonic Adventure: a game that can appeal to all ages and audiences. Continents are cartoony versions of their real-life counterparts - Apotos being Greece, Spagonia being Italy, etc. It’s closer to a representation of Earth than any Sonic game before it, but the surroundings suit the style of the game very well, and Sonic doesn’t appear out of place too much in a human world such as this. I can’t say that seeing humans again is much of an exciting prospect, but at least they take on a light-hearted, Pixar-esque appearance. It’s worth exploring the whole game just to see how close to real life these places are, and how well they’re created - but I have to say, Eggmanland is clearly the best stage in the entire game in terms of iconic Sonic design. I would have liked to have seen more imaginative badniks though - one of the biggest crimes of the last few years is Eggman using generic ‘serious’ robots instead of animal-based robots that reside in their relative zone. The best looking enemy I saw were little beetle creatures that explode or stick to you, losing you rings. Despite that, the animation on both enemies and characters are awesome - throwing Egg Flames as Werehog only to see them get up and do pirouettes is amazing stuff. More imagination though please, Sonic Team. JUDGEMENT: Thumbs Up FAVOURITE BIT: Seeing Sonic zip in and out of the screen at high speed during stages. Sound We’re not left with a rock soundtrack this time! As much of a metalhead as I am, Jun Senoue and Runblebee’s overly fret-happy fingers were starting to get a little bit same-y. Instead, we’re treated to a more varied offering, with a nice orchestral piece as the title’s main theme. The Sonic stages are pretty pumping and happy-inducing, while Werehog’s sombre but upbeat night music gets you going for the next fight ahead. There are some gems in here too, adding to the light-hearted, happy-go-lucky atmosphere that Sonic is best known for. If you get an ‘E’ Rank, the 'level complete' jingle turns into an out-of-tune band playing you out, while Sonic slumps off saying “Can I start over?”. There are also a number of throwbacks to older games - Mazuri’s Daytime theme is a remix of the Sonic 1 8-bit Credits screen, while Adabat’s Daytime stage includes a sample that you can also hear in ‘Back In Time’ in Sonic R. The Werehog battle theme is jazzed up nicely, with each encounter prompting a change in soundtrack to a more funky beat. It’s a good thing, as it really extinguishes any serious undertones battling Dark Gaia creatures may have, and you may find yourself even going ‘aw, that’s cute’ to some of the smaller luminous beasts. Good work, guys. JUDGEMENT: Thumbs Up FAVOURITE TRACKS: Chun-Nan Daytime Stage, Spagonia Daytime Stage. Gameplay Sonic Unleashed has some of the worst level progression I’ve seen, thanks to some skilful confusion in the ‘Adventure’ gameplay. Just like Sonic Adventure when it was new and bearable, or Sonic 06 when it was a plain drag, the blue blur has to navigate world hubs in-between levels in order to progress. The towns aren’t actually that bad - they're nice to have a potter about in and they’re well designed areas - but constantly hopping from one to another, frustratingly trying to figure out where to go next, is never fun. The game gives you vague hints by way of Tails or Professor Pickle on which continent to go next, and it will take you ages to access the world map screen, let alone figure it out. Instead of a classic Act 1/Act 2/Boss situation, you’re sporadically going from Apotos’ Sonic Stage to Apotos’ Werehog stage, to Mazuri Werehog to Spagonia Werehog back to Mazuri as Sonic to Chun-Nan as Sonic… it’s completely uncoordinated and messy. Not to mention that half the time you have to talk to a particular person to advance the story, but you seldom know who that person is, so you’ve got to walk around talking to everyone. Not exactly a good use of my time when I could be speeding around loops. Factor in that you have to collect enough Sun and Moon medals in each stage, hub or city to even access the next level means that on occasion you’ll find yourself going over past stages when you simply want to move on. Replaying the stages is great fun, mind you, but nobody likes being denied level progression in favour of medal grinding. By the way, because I know you’ll have a problem with it (it bothered me for about an hour and a half), the Wall Jump accessory you need is in Spagonia’s daytime Level Select arena. It’s to the right as you enter. For the Sonic stages, Sonic Team seem to have mixed Sonic Rush and Sonic and the Secret Rings' gameplay styles together, which seems like a bit of dubious idea. The result, though? Playable. Certainly enjoyable once you get used to it. Smashing the X button to ram yourself through a pile of enemies is a real rush, and being able to drift properly (when you’re actually able to do it without dying) is a great accomplishment. There are a few awesome platforming gimmicks to break up the action too - Chun-Nan being my favourite with the rotating platforms and the firecrackers going off makes for a feast for the eyes and a real treat for the gaming hand. But the stages aren’t a patch on Sonic Adventure, which are shorter and more free-roaming than Sonic Unleashed. The problem comes down to peripheral vision and inertia. Sonic Unleashed has none of the former, due to an excessive focus on the latter. As a result, you’re not able to see obstacles and bottomless pits in time to react - unless of course, you know it’s there in the first place, which goes against the point of having a completely accessible game from the outset. The game is meant for you to go fast, so even when you’re walking slow it’s like you’re lightly jogging, making you eager to just spam the boost button and ignore exploration altogether. The levels don’t offer much in the way of exploration regardless, besides hunting for the odd Sun and Moon medal, but that’s inconsequential to the stage design really. It does the Sonic Heroes trick of creating the illusion that there are multiple paths, when in reality these paths amount to a grind rail slightly above/going back into the screen and doing a loop before coming back to the main path again. There’s no real deviation from the single path, and because of the Sonic and the Secret Rings/2D nature of the game, the stages feel incredibly narrow. Each level contains a couple of platforming sections to keep your brain busy, but it’s not enough to truly make it a memorable playing experience - you’ll find yourself mostly holding down X while trying to remember when to press B to slide, or watching inanely for the next QTE to appear. This is fun once you’ve played it a few times as it makes you feel like a pro, but it’s such a drop in what Sonic fans should expect. Sonic the Hedgehog was never a memory game, if I… er, remember correctly. There are also a few minor niggles too, such as the fact that when you die, the timer doesn’t reset itself to the time marked when you passed the last checkpoint (meaning you're guaranteed a crappy time when you do finish), having the mid-air boost that’s more trouble than it’s worth (I have never found a use for it and when I try to use the homing attack Sonic decides to mid-air boost off the level) and that, while having a different button for the homing attack is pretty handy, a fourth one for the light speed dash is a bit excessive. Then you have the Werehog. Which, as a matter of fact, isn’t too bad to play! You get to have a sort of love-hate relationship with Sonic’s alter-ego - at first you wonder why the hell this thing is in the game at all. Then you play a bit more and you start to warm to him. Shortly after, the appeal wears off and fifteen minutes into a stage you’re still pummelling bad guys, only this time you don’t really care and just want to get to the end of the stage. An hour of Sonic-playing later and the process repeats itself. It’s not a bad concept by any means, it’s just an average one, executed in a way that would only really capture your attention for longer than ten minutes if you’re a hardcore fan of Dynamite Cop (anyone?). When you reach that point, you don’t even recognise you’re playing a Sonic game anymore, or even as a Werehog. Just a furry thing that runs around hitting things, spamming the Y button as you go because it destroys enemies the quickest. Might as well be Crash Bandicoot. And that would make a great new franchise altogether, but just like Silver’s mind-box-lifting thing, it just doesn’t resonate with what makes a great Sonic game. Of course you’ve also got the countless cheap deaths by waves and waves and waves (etc) of baddies, bottomless pits, camera angles and repetitive attack grinds to consider here, but I’ll let you enjoy that side of things for yourself. JUDGEMENT: Thumbs Down (For what it’s worth, the Sonic stages would have - only just - gotten a Thumbs Up) FAVOURITE PART: Playing as Sonic. Please let us play as Sonic. Don’t want to collect Sun Medals anymore… Longevity There’s a good wealth of things to do once you’ve whizzed through the story in Sonic Unleashed. Among the hidden treasures in each stage are records, art books and videos that get added to your little Library in Spagonia. Multiple shops in each world allow you to purchase souvenirs and food with your rings, either to max your level or have Chip eat. There’s even a little travelling merchant called Wentos, who has a Chao puppet that gives off a significantly Italian accent. ‘Chao-Chao!’ Wentos is awesome. Get rid of all the humans, keep Eggman and Wentos and you’ve got yourselves a deal, Sonic Team. When you’re bored of giving the Professor trinkets from around the world, you can replay levels to work on your experience gauges. And the levels are very replayable, particularly the Sonic stages, despite their flaws. I spent the best part of two hours practicing Apotos and loving every second of it. You can also find hot dog stalls that offer you special challenges, which range from ring-collecting to time-attacking to enemy-destruction. You can find a lot of replay value in this game, and the gameplay does actually gets better as you learn the levels. It’s a game that grows on you, and if you have the time to overcome the problems in the design and ideas executed here, you’ll find a Sonic game with plenty of value. Just be sure to slog through the World Map in the story mode and then you’ll really appreciate the good bits. JUDGEMENT: Thumbs Up FAVOURITE TIME-WASTER: Taking on those Chili Dog challenges. Damn you, Level 3 Time Trial, I will SMASH YOU! Final Words YOU’LL LOVE + The lush and awesome graphics. + Watching Sonic from all sorts of different angles as he goes in and out of the screen. + Replaying the stages once you learn their layout. + Playing the Werehog for a few minutes for a brief change of pace. + Wentos. YOU’LL HATE - The confusing story mode, and ploughing through meaningless tasks just to get to a Sonic stage. - The Werehog stages; either too long, too repetitive, too many cheap deaths or just plain boring. - Holding X to win most Sonic stages. Until you fall down a pit. - QTE’s. I mean, really? - That you seem to be fighting the game until you learn the level design. NOTE: A score was not given at time of original publication. To align with our 5-star rating system (introduced in 2022), we have given it a posthumous grade that best represents the original intent and sentiment of the overall article. This is not a re-scoring of this review.
  2. Just announced on the Xbox 20th Anniversary stream. These three games have been backwards compatible on Xbox consoles for a while now, but FPS Boost is something a whole lot of us were asking for. It basically modifies the original game in such a way as to improve framerates beyond the original game's performance. For games like Sonic Generations, Unleashed and SART, which rely on speed (obviously), this is huge news. News story is here; more games have been given FPS Boost as well but the Sonic games are obviously the important ones for us here. 🙂 https://www.theverge.com/2021/11/15/22782755/microsoft-xbox-fps-boost-mode-37-new-games
  3. I thought I'd create this thread as I'm quite curious for the community's opinions on these two different version of the same game. There's the HD version on Xbox 360 and PS3, and the SD version (commonly referred to as Unwiished) on Nintendo Wii and Playstation 2. The two versions both have the same ideas of gameplay, but are different in execution. The HD version has better visuals, slightly narrower level paths, and uses better visuals. It also ran on SEGA's (at the time) new Hedgehog Engine. 'Unwiished' was created as the Wii couldn't handle the Hedgehog Engine and the gameplay that came with it in the HD version. SEGA outsourced the Wii version (a PS2 port was also created) to a different development team (I beleive it was Dimps?). This version was of course toned down technically, but was it any more or less fun than it's big HD brother? --------------------------------------------------- In my opinion, it's really hard to say. I really think that the HD version has great gameplay on the daytime levels, but the Werehog levels were very long, monotonous, and got tedious very quickly, not to mention breaking the flow of the game. There were also control issues all around, with the controls feeling stiff and a notable presence of input lag, at least on the 360 version. This version, unlike the SD version, had the Empire City and Mazuri stages, which were very strangely omitted from the SD version. The graphics in this version are breathtakingly gorgeous, with a Pixar-like art style and high fidelity for the time (though there were framerate problems). Now, the SD version, or Unwiished. Daytime stages were great in this too, boost was handled slightly differently (you get one burst of speed at a button press rather than how the HD version handled it), but there were control issues here too. However, they were the polar opposite of the HD version's control issues funnily enough. The Werehog stages were actually fun in this version, and a lot more interesting. Graphics are okay for a Wii game, but they just can't compare to Secret Rings, Black Knight, or Colours. Overall, I'm really stuck on what version I prefer, and I think I might like them both equally. What version do you prefer, and why?
  4. Today's topic, is one of my few unanswered questions. Why do people hate Sonic Unleashed so much? Well, it comes to the "professional" reviewers that had gotten the game in their hands. The most infamous of the reviews is Hilary Goldstein's review of the 360 version of Sonic Unleashed. His final verdict was a 4.5, which is lower than the score IGN gave SONIC '06. After that, many people, mostly Sonic fans were tricked to believe that is was a horrible game nobody should ever play. The main criticism from reviewers and fans alike was the Werehog. Well, yes, it was unfitting for a Sonic game, but it changed the pace well from the speedy daytime stages, and did a good job doing so. Sonic fans complain about useless reasons to criticize the Werehog, and say it ruins the whole game altogether. That's ridiculous. It's like to them they they instantly forgot about the daytime stages, which were amazing. I have no problem with the Werehog at all. It isn't even "slow and boring" as people make it out to be. The Werehog is pretty fast compared to similar brawlers like God of War. Which the Werehog did NOT copy. >_> Most elements, such as a the puzzle solving, and strechy arms mechanics came from Ristar, a game also made by Sega. So yes, you pretty much get my point on the Werehog, I like it, and I see no sense why its bashed so much. Yes, it could have been better, or replaced with Knuckles, because he's more fit for the brawling style. Imagine playing as Sonic only, watching him run through these stages for almost 7-8 hours, with no variety. SEGA only wanted to do something different to give some variety. Another thing on the daytime stages. They do not suck either. They showed some of the best of Sonic's gameplay in the Modern Era. I do agree that the boost was over-prioritized in the game, but it gave you a sense you were Sonic himself running through those stages, giving you a sense of speed and adrenaline. Glitches and bugs are nonexistent, and the controls are fine, I had NO control problems whatsoever, give credit to Hilary Failstein for getting people to believe the game had bad controls. >_> I think the game should have had the boost as only optional, but I would still use it nevertheless, I love the daytime stages and it's gameplay. The next thing is the story, people say it's stupid and too light-hearted. Stupid comment is stupid. The plot was supposed to be lighter than the serious, discombobulated story of Sonic '06. It seems like a Saturday cartoon, and has some humorous parts especially. This game also showed some of the best of Jason Griffith's voice as Sonic. The hub worlds were well though out, and gave you a sense of realism, and exploration in the hubs. Yet people say they were "slow and boring". The hubs were inspired form the Adventure Fields from Sonic Adventure, and people had no problems with those. ._. The story, though lighthearted, but shows an important moral. Though the friend next to your shoulder is gone forever, the friendship that you had with him will never die. I even shed a tear at the ending of the game. The missions in the game still get bashed, even though they are 100% OPTIONAL. It makes no sense how people can see how amazing this game is, and ignore all the "problems" they believe are in there. Sonic is, and always will be my favorite Sonic game, and nothing will change my mind. So yeah, that's my rant. I just needed to let that out.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.