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Found 7 results

  1. A new Sonic the Hedgehog themed cake is available at Tesco. It’s just a standard celebration cake but comes with unique Ueakawa stickers on the ribbon and some art on the back. Has anyone picked it up yet?
  2. Okay, what is this fuss about Sonic's design? I'm aware that a topic exists for this before, but I had to get off my chest on this one. I mean, you got the "classic" Sonic fans who hate the modern design and want nothing more then a complete remake of the Genesis trilogy, and even if that were to happen, they would still find something to moan about (Just look at Sonic Generations, SEGA gave them the "classic" Sonic game that they wanted for years, but now they're whining over the fact that "classic" Sonic is mute and doesn't have a voice as opposed to his modern counterpart). Then there are the "modern" Sonic fans, who are not familiar with the classic games as they are with the modern ones. And seriously, "Porcupine Man"? That's one of the most screwed-up things that unpleasant classic fans call modern Sonic, and I wish they'd stop that and start respecting others' views. Besides, SEGA is making Sonic Generations where you get to play both versions of Sonic, so you should be happy about that. I may like the modern Sonic games, but I also like the classic games, too. I don't go around whining over what is supposed to be the creator's choice. Sonic is SEGA's character, not mine. I am only a fan of the series, nothing more. All I ask you is to feel the same way, fellow Sonic fans. It's not hard. Personally, I think Sonic has just gotten better with age. However, just because I like the modern design the best does not mean I hate the classic design. I appreciate both designs. Besides, if you waste your time away whining over a character design like it's a real person, then you have issues. Designs evolve with time as well, they need to, or otherwise they get old. I doubt that Sonic would have gotten all the popularity if he has keeping his old design and never updating it. I don't know what the big deal is. He's still blue, he still runs at high speeds, and he is still a hedgehog. Character design does not affect the quality of gameplay. Both designs are the same Sonic the Hedgehog that we all love and recognize, so if you can't stand one of them, then how can you be a Sonic fan? Love Sonic for who he is, not fight over his design.
  3. http://www.sonicstad...hings%E2%80%9D/ I don't know what to think about this. I enjoyed Sonic Chronicles: The Dark Brotherhood, so I'd like to see more of that, and Sonic and co were a nice fit to SEGA Superstars Tennis and Sonic & SEGA All-Stars Racing. I think Sonic would work well exploring other genres, but I think some he may be better kept well clear of. Either way, it's nice to see Mike Hayes appreciates imagination and would seemingly like to see Sonic explore more genres.
  4. Sixth-Rate Soma

    Shogakukan's Sonic the Hedgehog

    Here's an interesting one. Shogakukan's Sonic the Hedgehog began life in 1992 in the eponymous magazine, a publication for young students. Written by Kenji Terada and drawn by Sango Norimoto, the manga starred Nicky: a kindhearted, cowardly hedgehog who transformed into the cocky, hot-blooded Sonic a la Jekyll and Hyde to thwart Dr. Eggman's villainous schemes. Though the book focused primarily on Sonic's escapades with sidekick Tails, Nicky had a sizable supporting cast made up of his family members Paulie and Brenda (pop and mom respectively) and little sister Anita, his best buddy Little John, and his girlfriend, the debuting Amy. Other than these facts (along with the additional tidbit of there being six issues, or one for each elementary grade), very little is known about the manga. It has never been reprinted since its publication, and as such only a scant few people have access to any issues. It's another unsolved mystery for fans of Sonic, but what's there provides us with an opportune look into one of the more removed takes on the franchise. Any thoughts or information?
  5. Hi, I need to answer following quiz question which seems related to this game but don't get much help from Google. Can anyone answer this please? Who first visited these zones in 1991? Green Hill Marble Spring Yard Labyrinth Star Light Scrap Brain
  6. Tired of googling "SSMB ______" just to see whether someone's posted a topic about a certain game or concept that you'd like to talk about with fans? Tired of sifting through the forum topic history just to find a certain post you or someone else might or might not have made on a certain something you've been stewing over in your overstimulated head? Stop! You've reached your one-stop destination for everything that comes to your mind as far as Sonic Game Ideas run!! Welcome to the hub where you can feel free to share your wishes, ideas, dreams, concepts and ambitions for future games in the Sonic Franchise be they game mechanics, characters, games, genres or what have you! Have fun!! ______________________________________________________________ Blaze the Cat's 3D Gameplay (specific to individual Adventure style storylines and the like) If Blaze were to be properly featured in a Next Gen Game, I'd like her gameplay to be somewhat parkour-centric with a slight focus on speed. Everyone is essentially lumped into one carbon copy gameplay mechanic more often than not latley, but I stick to the Adventure series and the like's method of defining how those individual characters actually play. I like a bit of variety in Sonic gameplay as long as it isn't something as painfully against the grain as Big's fishing levels were. SA2 had a pretty great sense of innovation as far as really fleshing out and establishing diverse characters while still maintaining the fun. The only setback I saw out of that was in the mech levels, but I think that was mostly because of the gaming in and of itself in addition to the fact that people wanted to play as Tails himself rather than the fact that mechs in general were being used. Getting back to Blaze, I think the material for helping defining her as a character even capable of holding her own game is already there. SEGA I think does a pretty great job at setting in stone, even at the base level, what these characters are capable of and what they do even if we don't see it brought to life as much in the actual gameplay. in the opening of Silver's 06, we see Silver shoot off in a green comet. Afterwards, we don't see Blaze jump up and follow Human Torch style. We see her bound from building top to building top and she's soon out of sight. Looking back at it, I thought that was a very charming touch and it only reinforces the ideas surrounding her signature gameplay that I already have. I'd like to see Blaze with a reasonably quick play speed, but a fairly grand and wide open level at least as far as aesthetics go. When playing other games, styles and features that stand out to me in this right are those of Mirror's Edge and Infamous: Second Son. As far as Mirror's Edge goes, the entire aesthetic and appeal of that game is one that I would attribute almost directly to Blaze character at least as far as a game or gameplay would go. The slightly abstract appeal, the strong-yet-gentle soundtrack, the level setup...it all goes to enhance the depth of that specific character. As far as the latter of these two inspirations goes, I think the appeal is a bit more obvious (if not understandable) in the use of the elements to further oneself in the levels particularly and perhaps primarily in the use of fire. As agile and platform-able as Blaze is, her primary and chief feature are her flames. Those same flames that caused her so much grief in her childhood are actually her greatest feature in this right. Her potential and abilities with this part of her character I think have been largely underdeveloped and underused. The flame boost is cool, but is that really all there is? Understandably, the gameplay style didn't really help facilitate any incorporation further than that, but I think that's a problem. Outside of Rush and its affiliates, I think that part of her character should be taken advantage of. Meld together the capabilities and mechanic of Second Son with the level-run style of Mirror's Edge's psuedo-open world layout and I think you'd have a good idea of the gameplay style I'm talking about. If it's still a bit unclear, then to put it in the most crude and unrefined manner: take the kid from Second Son and stick him in Mirror's Edge or rather, take the the game Second Son and trade the level layouts out for Mirror's Edge's. I assume it would work the same as if I just said "Have a 3rd person perspecive Faith play 80% like Deslin (Second Son Main Character) 20% like herself and 60% faster. Bundle all of that up and soak it for a week in good old Sonic style gameplay and you've got the general gist. There are ways to really capitalize on her extreme speed and individual character traits and make her really stand out on her own without deviating ridiculously far from the "female Sonic" dynamic, of course if that's still a concern, even if the only way to define that is "playing like Sonic".
  7. I saw this comment on the video and it speaks so much truth: Obviously I just watched it for fun and whatifs and subconciously filled in the blanks left there for obvious reasons, but even that turned out more involving than the what we got in the actual games.
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