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Found 5 results

  1. Hey everyone! Sowhart here introducing a slice of Madness! I present to all you wonderful people: So I am a fairly big Sonic Fan and I enjoy getting a kick or two out of the Original Classic games every now and then and I was inspired to do my own little marathon of madness after watching SGBLikesToPlay's Sonic Marathon where they played: Sonic 1 Sonic CD Sonic 2 Sonic 3 & Knuckles Sonic 4: Episode 1 I had some enjoyment out of this and I got the idea to make my own marathon and here it is! My Marathon consists of 5 games and it comes under the Original games along with Two Fangames, For my Marathon I will be playing: Sonic 1 Sonic Before The Sequel Sonic 2 Sonic After The Sequel Sonic 3 & Knuckles In a way making a full length epic journey for the blue blur, its not an official timeline but it feels like it works out. This Marathon will be taking place over at my channel very soon and I will be bringing guests and friends on board for the ride! I spent some time making up a short trailer of sorts for this Marathon and I am quite happy with the outcome of it! The Sonic Marathon Trailer: https://www.youtube.com/watch?v=3d5UHJW2CrE I'd like to hear what you guys think about this idea and if you'd like to pitch any ideas then I am all for it! Thanks for reading!
  2. Fun Fact: Sonic Heroes is the result of a...somewhat forced job. Originally, Sega was gonna release this on the Gamecube/Xbox only, with a special engine that didn't work on the PS2. Things were going smoothly, until Sony told Sega to either make Sonic Heroes for PS2 also, or never make a sonic game on their system ever again. Of course Sega had no choice but to rewrite the engine, and most of the game, and well.....the result is this. Now This is game is pretty special in it's own way, it introduced alot of cool concepts and gameplay, but it also has alot of flak for being...repetitive. So let's go down the list and see how good and bad this game was. First of all the Story. Sonic Adventure 1 & 2 both had deep engrossing stories, so people expected Heroes to follow. However, Heroes did something different, not only did it bring the story back to the concepts of the classic games. "Eggman taking over world, Stop Eggman" was the basis for Sonic Team, but it also lightened of the story, something that had pleased many Sonic fans back then. See, here's how the story went down, "Eggman trying to take over the world, so Sonic Team (Sonic Tails & Knuckles) are all trying to stop him from doing so. But in the meantime, Rouge finds Shadow (who...well let's save that for the Shadow the Hedgehog Appreciation Topic) and Omega, and is trying to track down Eggman to find the truth. Meanwhile, Cream's other Chao & Big's Froggy have been kidnapped by what appears to be Sonic. So Amy (Not missing up a chance to chase Sonic) teams up with them to track down Sonic Team. And Finally, Team Chaotix (Vector, Charmy, and Espio...who the fuck is Mighty?) get hired by an unknown person to do a set of mission for him, in order for a large amount of pay." While not engrossing, it works for a Sonic game, while eventually tying all the plots together, and soon you'll realize that Eggman perhaps may not be the true villian here...Overall, it's a good story that doesn't give us that much, but is enough considering the type of game this is. Strange isn't it?!? But now let's move towards the Characters. Let's see now, 1,2...3...Holy fuck that's alot of Characters! That's right, the entire Sonic Cast is here, Sonic, Tails, Knuckles, Shadow, Rouge, Omega, Amy, Big, Cream, Vector, Espio, and Charmy... Each of these characters are broken up into four 3-man teams. Consisting of Team Sonic, Dark, Rose, & Chaotix. Even though you technically have 12 playable characters, it really only feels like 3. There;s not that much that differentiates the character's abilities between other teams outside of Speed, Power, & Flight. The only difference is truly, are the appearances, and Team Powers. Oh that's right, I almost forgot about Abilities. Well the Speed folk can mainly run fast and do "dashes? Rolling? Spin Dash? I don't even know what to call it.". Power type are the slowest, but the best for plowing through enemies and stage obstacles, and Flight is to...well....fly. Also you can do a Thunder shoot, which lets you shoot your two teammates at enemies. But the ones you care about the most, are the Team Power moves. Each Team has a different "superpower" Sonic Team will shoot Sonic all around the screen like a ragdoll, Team Dark will freeze time and literally Obliterate every single enemy on screen. Rose will destroy every enemy on screen, and give you invincibility. And Finally Chaotix will show you how to rock! They all mainly have the same actions, and are a nice way to kill enemies when you just don't have the time to do so. But enough about this, let's move on to "LEVELS" I won't go into detail here, but most of the levels are quite fun to go through. Once again, taking from the classic, almost each level has a different "gimmick" to it. Weather you're racing in speed carts, cannon hopping from different turtles, manipulating gravity on castles, or destroying an Air Fleet, you're almost guaranteed to have a blast playing through at least one of these levels. Sure there's some flawed levels (You all know what I'm talking about), but it doesn't stop me from having fun in these big open spaced/linear stages. Some of the more memorable stages if you ask me. For Music, the game is still true to the Sonic Series. Weather you like the stage or not, you'll sometime find yourself humming the "Hang Castle" theme, or the "Final Fortress" theme from time to time. Not only that, but the final boss music is amazing, featuring Crush 40 at their prime. And who doesn't love the Sonic Heroes Theme? Overall, Is Sonic Heroes a flawed game? Yes. Is the levels reptive? Maybe. But is it fun? Hell Yes. I may not have had as much fun playing this as I have with Sonic Adventure 2, but I still come back from time to time in order to do another playthrough of the game. It has brought back alot of cool concepts as well, spanning from Act 1 & 2 stages, Special Stages, Eggman Boss Battles, and much more. This game may not be the best, or some might just hate it overall, but I'll tell you what does this game for me, and that's it's Uniqueness. for the first time, It feels like I'm playing a True 3D Sonic game, not a 3D game with Sonic in it. That's why I like this game, cause it's fast, blue, and way past cool man. AW YEAH! Let me show you just what I'm made of....NOW! DISCUSS, I demand thee to do so. (P.S., Sorry if this topic is lazy written, It's like 1am over here right now, so I'll fix any issues with this post in the morning.)
  3. Now it's time to talk about something completely minor that's barely worth making a topic about, and believe it or not, it's not about voices. No, it's about the locale. There's no real way to over-detail this simplistic question, so I'll cut to the chase: Do you care about where Sonic and Co. travel to? Or to be more specific, does it matter to you whether or not they explain where each of the games take place in? For instance, S3&K in Angel Island, Little Planet in CD, the Amazing Intersteller Amusement Park in Colours, as opposed to games like Heroes in which there's a bunch of places you go through and that's it. Personally, I do - not just for Sonic mind you, for games in general. Games that only have levels without elaborating on exactly what island/kingdom/planet/dimension/whatever is is you're making a detour always irritated me. Not because of continuity reasons or anything like that, rather it's more so that the world actually feels like a world and not, well, a bunch of conveniently-placed areas.
  4. So, another one of these. Huh. Welp, this one is about Green Hill, the OG before all the, "Not Green Hills" the series has seen! So, neither version is my favorite stage from the game. Classic is not as expansive compared to the other Classic stages, and Modern's is very linear. Still fun, as I liked the Unleashed-day-time stages, but not as good compared to the rest of the crop. Classic's music track is great, close to the original, and Modern's is an awesome guitar epic. I would make it more detailed, but I have to go to class. Thoughts?
  5. Every Week, Sonic and his friends seem to battle Eggman's evil plans of taking over the world. But ever since Sonic Adventure, Sonic Team seems to have taken a liking to Giant God-Like Monsters that will never be mentioned ever again after said certain game. This is what the fanbase has called "MoTW" or "Monster of The Week". Appearing in almost every single 3D Sonic game sans Colors, Demi-powered monsters often turn out to be the (often mediocre) final boss of the game. So let's look at each MoTW's backstory, lead up, and battle itself, and just see who's the worst, and best Monster once and for all, (till the next game). Perfect Chaos (Adventure) Perfect Chaos is the first of these Monster's, and is arguably the best one. An entity within the Master Emeralds, Chaos was filled with rage and fury upon the Echidna Tribe's actions upon their siege on the Shrine, killing the Chao he protected and hurting his friend Tikal. It was that very incident that ended with Chaos and Tikal trapped within the Master Emerald. Some Hundred Years later, Eggman reads upon the stone tablets that he presumably rented from the library, and uses this to destroy the Master Emerald, and feeds the chaos emeralds to Chaos while the others must stop him from doing this, which they fail upon (hilariously I might add). Getting to the battle, Perfect Chaos just sits there while shooting lasers and summoning tornadoes and such. Though he never once tries to use a tidal wave attack ( D:), most of them are extremely easy to dodge, and as such he is no threat when being taken down by Super Sonic. Final Hazard (Adventure 2) Why is there a canon stuck up my ass AAAHHH!!! Final Hazard's backstory is.....weird. He the prototype of the ultimate life-form, (how they went from a colossal dinosaur type freak to a little black hedgehog is beyond me), somehow being re-awoken when the chaos emeralds where put into the Space Ark canon's core. He fights Shadow for a bit before Chaos Controlling into outerspace and sticking his ass into....a giant canon. Yeah........ The fight is mostly easy, though can be frustrating at times. He shoots lasers at you, fires up tiny pink homing things, and has a huge pimple problem as big as a "fuck me button". Yep, strange and......strange. (So if the canon fired, would he blow up, or would the laser come out his......moving on!) Metal Overlord (Heroes) Metal Sonic being a final boss is awesome, if it weren't for the fact that he pretty much goes apeshit and turns into a dragon-robot hybrid anime type. Also it's around this time Sonic fans begin to notice a pattern in final bosses being big, and huge, and monster like. Anyways, Metal Sonic was pissed at Sonic and Eggman, so he locks up the latter, and disguises himself as Sonic before kidnapping Cheese and Froggy for his masterplan!!!!Quite the genius really. He then goes out as Eggman and lures the Sonic Heroes into his trap....being something. So yep, he kidnaps a frog and an animal, tells everyone what he's doing, and when he going to do it, fights everyone and fucks up, before transforming before everyone to show that his true plan all along was to kill Sonic. Quite a Complex plan just for killing one hedgehog. Why is this guy popular again? Oh yeah, cause he's EVIL!!!!! Metal Son- oh excuse me, Overlord, shoots crystals out of his chest, and slows down time (where he doesn't use this to his advantage,) and occasionally grabs random Egg-Fleet ships and throws them like a badass at Super Sonic. This sounds all cool and shit, but it's really easy and mediocre. Plus the way Super Sonic and his friends show him the power of teamwork by shaking violently before raping Metal is very hilarious. Devil Doom (Shadow) OH THANK GOD, I have an excuse for not explaining this boss's backstory, Ahem, since this is not a Sonic game all the way (even though it is), I will not explain this boss's complex, confusing, weird, backstory that even I'm not sure about. Hell it's been so long since I played this shit that I forgot everything. Something about DNA, and Black Arms, and he is Shadow's father or some shit, wanna explain? Be my guest! The Battle as far as I remember is easy. He uses lasers (RED LASERS) and throws comets at Shadow above the stratosphere. Also he can use Chaos Control, though it doesn't really come into affect here. Boss sucks, Game sucks, Devil Doom can kiss my devilishly sexy ass. Next-oh god no, Solaris (Sonic The Disaster) Lol, only Newfags Tri-Force. Speaking of this Newfag, here's Solaris. He was created as Iblis, along with Mephiles the Dark, when the scientists of Soleana were trying to do shit. But Shit went wrong, and they both escaped. Luckily thanks to the plot excuse and plot irrelevance of Shadow and Silver, they captured them and Mephiles was sealed inside the book scepter of darkness. Iblis on the other hand, was sealed within an 8 YEAR OLD GIRL with SOCIAL PROBLEMS, who would awaken WHENEVER SHE CRIED, on the same day HER FATHER DIED. BRILLIANT! But *Gasp* the unthinkable happens, as she cries one day, and Iblis is released and fused with Mephiles, to create Solaris Paradox, Lord of the Time Stream. The Battle is boring. You charge up as whoever you are, while Solaris throws too much random shit at the screen, while using LASERS, too keep the hedgehog trio at bay. You can see how well that worked out. Perfect Dark Gaia (Unleashed) Once again, just as the stone tablets predicted, Eggman unleashes yet another Monster of the week. Dark Gaia is the dark, evil entity of the Earth, while Light Gaia is the pure and light. Both are awaken every couple of thousand years to fight and begin Armageddon, but this time Dark Gaia was awaken a couple hundred years too early. As such, Light Gaia and him were premature and are both unable to fight each other yet. Also the Chaos Emeralds power up the Temples or some shit, because they do. So yeah, Perfect Dark Gaia can create a giant force field to protect himself, grabs Light Gaia, and does a round of Punch-Out against him. Oh and Super Sonic goes through his skull like a boss. This boss is boring, tedious, long, and just repetitive. Grab your X-Box 360 controllers and PRESS X 60 TIMES to continue to the latest MoTW. Time Eater (Generations) Time Eater appears out of random. Nothing is known about his backstory, as he just randomly shows up in space just as Eggman was passing him. Plot excuse to use time travel in Generation yes, but still I like to have the story in my Sonic games not so....irrelevant. Oh and I'll put some spoiler warnings later on so you guys don't find out that Robotnik and Eggman are controlling him. The battle is horrendous too. He throws random stuff at you from Sonic's past, all his green-eyed failures and black-eyed successes, and shoots HOMING SHOTS AT YOU. JUST WANTED TO LET YOU KNOW, THAT'S MIGHT BE A HOMING SHOT, I'M NOT SO SURE BUT JUST IN CASE, THAT LOOKS LIKE some dumb annoying shit. And he can stop time...and doesn't do anything when he does this. Also he has a giant Death Ball that does nothing against Sonic. Likes :Time, Eating, Fat People, Plot Holes Dislikes: Red Chaos Emeralds, Plot, Story, Sonic, Being called Robotnik. All of these Monsters range from good, to bad, to horrendous, to mediocre. So I ask, which do you think is deserving of the Grammy for Best MoTW, and why and shit. Oh and this is also a general topic for MoTW, why you hate them, blah blah blah, backstory and such.
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