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Found 3 results

  1. Something that has been rubbing me the wrong way recently is the intense hatred and/or love for Amy. I mean, I'll gladly admit there are numerous and valid reasons to hate her, but I'd rather be a lover than a fighter when it comes to these characters, and I can't stand the "eagerness" behind some of the hate. What happened to the presumption of innocence? My own regard for her is equal and opposite to her belief of requited affection. I can put up with her screwing with Sonic if she doesn't seriously believe it'll work. But if she really does... She can be really aggravating sometimes, there’s no getting around that. I can only hope she's aware of it. So, what are your thoughts? Is she an infallible angel? Should she burn in the pits of hell? Are you harsh, or lenient on a character's actions?
  2. Hopefully "blue arms" doesn't become the new "green eyes". Though, admittedly, I'm not much of a fan of Sonic's new blue arms. It kind of unbalances his color scheme, to me.
  3. This topic is about another Sonic fighting game. Would you like one, how would you like it, what controls should it have, etc etc. Myself, I'd love to see a fighting game that takes a lot from Brawl, but with a health bar in place of the knock-off-stage mechanic, and more focus on combos. For example, you could interrupt your three-hit forward air combo (in place of the single air attack) with a down attack, in which instead of doing his down kick, Sonic would do a Sonic-Eagle style axe kick. Also, I'd like (and this is something I think can apply to all fighting games) the game to reward you for using different attacks, and not spamming the same combo, maybe making a combo do less and less damage if you use it repeatedly? In short, a brawl-style game with more focus on combos, but still retaining the platformer-like, un-rigid controls. I would go into more detail but I think you get the idea. Discuss!
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