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Hey guys! I just wanted to let you all know that a new sonic fangame is in the works! The game will have a similar art style to the sonic after, and before the sequel, and will have music by talents such as s0lvo and shirojyuu! The game will be a mix between sonic rush styled gameplay, and classic style platforming, along with 3d special stages. I will be releasing updates, screenshots, and videos up here on the ssmb. But for now, I will leave you all with a beta screenshot (its in beta, so its not done 0-0)
A gameplay variety packed fangame of the hero himself. This fangame is being developed in the program maker called MMF2. This is my first sonic fangame that I have ever made. Gameplay Features There are 2 main charecters for right now which are Sonic, and Shadow the Hedgehog. Each charecter will have a different type of gameplay area. Features thesuperinvader who brings remastered tracks along with brand new ones! So far there are no demos out for the fangame yet. We plan on adding more charecters to the game before fully release or the next SAGE. The game has already revealed 3 stages which are: Egg Shelter, Cloudy Shuttle, Underground Base, and an easter egg presenting Speed Highway. Gameplay Videos
Hey guys. First topic on here, kinda a new comer to the forums but ANYWAY lets get on with it. PRESENTING: Sonic Lost Adventure is a 3D sonic fan game built in the Unreal engine using GDK. This started out as a final project for class and ended up into a full scale ambition to finish it as a full playable level. As such I've reached at about the halfway point in terms of completion and I've got about 2 weeks left until I reach my deadline for it to be playable (school starts up in 2 weeks and I need to work on my indie game for school). I've been working on it entirely by my self since around november almost non-stop so be sure that this isn't a project thats just going to die as fast as a lightning bolt. Its already been started and its halfway done. The game is in the style of unleashed, colors, and generations and follows similar level design logic and gameplay featuring branching paths, 3D and 2D sections, and iconic set piece level design. Now to show that I'm not just talking out my ass here's a few videos, screenshots, and articles about the game. Sonic United's front page article: http://sonicunited.org/2013/12/25/sonic-lost-adventure-video-released-sage-news/ First announcement video kinda thing:http://www.youtube.com/watch?v=A0lucpu-TDI Second update gameplay video: http://www.youtube.com/watch?v=cuf0iNNxd68 Third update gameplay video: https://www.youtube.com/watch?v=Q1Bzp3E2GoE And here's just some cool screens: The game is set for release at SAGE 2014 Act 1 along with a followed up further polished final version to be released at Act 2. This is the only level of the game thats ever going to be made in any fore seeable time frame. I've got around a year of school left and I need to get my indie game finished to start really making a name for myself, a portfolio, and hopefully an audience and some cash. Yup. So thats what I'm doing with my winter break so far.