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  1. Now it's time to talk about something completely minor that's barely worth making a topic about, and believe it or not, it's not about voices. No, it's about the locale. There's no real way to over-detail this simplistic question, so I'll cut to the chase: Do you care about where Sonic and Co. travel to? Or to be more specific, does it matter to you whether or not they explain where each of the games take place in? For instance, S3&K in Angel Island, Little Planet in CD, the Amazing Intersteller Amusement Park in Colours, as opposed to games like Heroes in which there's a bunch of places you go through and that's it. Personally, I do - not just for Sonic mind you, for games in general. Games that only have levels without elaborating on exactly what island/kingdom/planet/dimension/whatever is is you're making a detour always irritated me. Not because of continuity reasons or anything like that, rather it's more so that the world actually feels like a world and not, well, a bunch of conveniently-placed areas.
  2. Can boost and spindash exist in the same game together? They kind of clash, being both speed up moves. But if you underpowered the spindash, and made the boost more limited, it could work. Say the spindash was the same button as the boost, but you could only use the boost when your gauge was full (which would take 40-45 seconds to fully recharge). When your gauge was not full, you could press and hold the button for a spindash ala SA2. This could also be used to gain speed when you don't want to take the time to fully accelerate while running. The spindash could never go as fast as the boost though, so it's not overpowered. So anyway, what do you think?
  3. Losing is Fun Index for this post: 1.What is Dwarf Fortress? 2.Dwarf Fortress Mode 3.Adventure Mode 4.Legends Mode 5.Easiest way to get in to Dwarf Fortress. Lazy Newb Pack, the Wiki and video tutorials 6.The Lazy Newb Pack 7.The Dwarf Fortress Wiki 8.Video Tutorials 9.Why Should You try Dwarf Fortress? 10.Notable Stories and Experiences That Happened in The Game(None of them were scripted) What is Dwarf fortress? Slaves to Armok II: Dwarf Fortress, or more commonly known as Dwarf Fortress is a free independent game that is currently in development . It aims to be nothing less than a fantasy world simulator and while it's still in development, it has two games worth of content and a lot to it. Not bad for a game just being made by one guy and his brother. The game's setting is in a fantasy world but it's different every time you start a new world. There's a randomly generated world that simulates the rise and fall of civilizations, historical figures and their lives, monsters, wars, marriages, children, deaths, births and so on. The game also realistically places minerals, rocks and trees where they would go in relation to each other in real life. Yes this game is that detailed. There are three main modes to this game. let's start with the most prominent. Dwarf Fortress Mode The game in it's default ASCII art. Don't worry, you can change the graphics to sprites with the Lazy Newb Pack(More info down below) In Dwarf Fortress mode, you select a point in the world with minerals and geography that you think will benefit you best and then prepare your dwarves. You will start out with seven dwarves and you can give them skills. The you must click "Tab" and pick out what they will bring. Fish, Ale, Wine, Sheep, Dogs, Cats, Rat Meat and so on. You can choose a pre-made set of dwarves and equipment if you choose. Now you can embark and the gameplay starts. This mode is from an overhead like perspective. In it, like on the map, everything is represented in ASCII art(Unless you use of the graphic packs which make them sprites. This is helpful). In this mode you must collect resources(Cut down trees, harvest rocks .etc) and dig a fortress. This may sound simple but it is complex and you will need a tutorial bit more on that later. The game has multiple levels but not the kind you think. levels as in "up and down". You can dig down and climb mountains if their are any in the area. The game also takes liquid depth in to account. Levels are the most important thing in this game. You need them. use them. While you build your fortress, you must keep your dwarves happy. it's like The Sims if all your sims were manic depressive alcoholics and you could only give them tasks. Each dwarf has a distinct personality and description if you press "k", hover over them, press enter and enter "Thoughts and preferences". You will also come across caravans which will try to trade with you and sieges which you must defend against. These make the game even harder but so much fun. Remember, losing is fun. All the living things in the game take realistic damage down to skin layers which is all beautifully detailed if you look at an injured dwarves. You will need a doctor.Unlike in the next mode, you can not control combat directly. Your dwarves can do many things. They can make armor, train their combat skills, be doctors and help the injured dwarves, make an artifact that might reference a past event in the world(Yes, it really does take the history of the world in to account ingame), marry, have children or become depressed and go homicidal which is how many forts have ended. Adventure Mode Adventure Mode with one of the graphic mods. In this mode you play as a single character of any race and travel throughout your created world, taking quests, slaying monsters and so on. You can talk to NPCs, become a hero, become hated and so on. Just make sure to have shelter at night or the bogeymen will kill you. Like in Dwarf Fortress, the game is represented with an overhead view with multiple levels like a cube. Unlike Dwarf Fortress, you can travel the whole entire world. You will probably come across references to the randomly generated history of the world, like in Dwarf Fortress mode. You can recruit people and that may be wise if you're going up something really tough like a bronze Colossus which nigh invulnerable(Though you can take off it's head by throwing a Fluffy Wambler at it). The combat is actually controllable unlike in dwarf fortress. You will be given options via text on what to do and you can aim for practically anything with anything. Got your arms ripped off and want to bite your opponents head? Go ahead. You can also pick up objects in the environment to fight with and even use objects in your inventory. The game will tell you what's going on in the fight via text and like in Dwarf Fortress, it is incredibly detailed . It takes in to account, toes, fingers, ear, individual skin layers and your eyelids. You can also retire, make anither adventurer and meet your old one. You're character will also appear in Legends Mode. Legends Mode Legends Mode has no gameplay. It's just a mode that details the whole history of the randomly generated world. Yes, the whole history. there are many sub categories. There are categories for historical figures, artifacts, civilizations, buildings and wars. They all have randomly generated names, reasons for their starts and results. The historical figures have their birth, number of kills, accomplishments, spouse, children and death(If they're not still alive) recorded. Their killer will also be recorded if they were killed. Wars have their start/end(if it's not still ongoing) date recorded, name, reason for the war, and results(If it's not ongoing). Buildings are, well, buildings. Artifacts have their maker and what happened to them recorded. Easiest way to get in to Dwarf Fortress. Lazy Newb Pack, the Wiki and video tutorials Dwarf Fortress has the learning curve of a brick wall that has an anvil always above you held by a tiny rotted piece of wood. But once you get the hang of the game, it is very fun and there is a lot of creative things to be done. So bear with me as I suggest a few things to get you started with Dwarf Fortress. The Lazy Newb Pack http://www.bay12foru...p?topic=59026.0 The Lazy Newb Pack makes it incredibly easy to import or export graphics and change options in the game. All you have to do is download it. it comes with the latest version of Dwarf Fortress so just download and run it to play the game. Of course, this game is very difficult so... The Dwarf Fortress Wiki http://dwarffortress...x.php/Main_Page This wiki explains all the items and controls in the game. Just search through it when you get stuck. it's pretty detailed so it should be helpful. But if you do not like reading... Video Tutorials This is one of the many Dwarf Fortress tutorials by Capt'nDuck. This one is for the latest version of the game. It goes in to the controls and what to do. It is extremely helpful. Why Should you try Dwarf Fortress? -It is generates incredibly complex world with lots of details like the lives and deaths of historical figures, wars, buildings, and artifacts. -The game cam tell incredible stories on it's own, whether in your game or in Legends mode.(Examples down below) -The grass, trees, minerals and rocks are all realistically placed like in real life. -Assign dwarven doctors, nobles, mayors, masons, crafters, carpenters, farmers and cooks. -Build a dwarven fortress any way you want with dining rooms, kitchens, stockpiles, bedrooms, death traps, farms and more. -All the characters have distinct randomly generated personalities. -You have to hold off sieges and monsters while keeping your dwarves happy and building/maintaining a successful fortress. -You can customize the skills and professions of your original seven dwarves. -Be a jerk and cause absolute chaos. Note: Chaos best made with lots of magma and a machine that shoots magma. -The combat system takes incredible details like fingers, toes, eyelids, individual skin layers and ears in to account. -The combat system in Adventure Mode allows you to fight with pretty much any object and hit pretty much anywhere. You can even bite your enemies. -You can go up against Bogeymen, Bronze Colossus, dragons, trolls, goblins, men, elves, dwarves and randomly generated forgotten beats who are randomly generated in appearance and effects. -Dig so deep, you reach hell and fight against and unlimited number of demons. -Colonize Hell. Yes, this is possible and has been done. -Learn about the rich and deep history or your world in Legends Mode. Notable Stories and Experiences That Happened in The Game(None of them were scripted) #1. Cacame Awemeinade the Elven King of Dawrves.(Also given the name ingame, "The Immortal onslaught") Link: http://www.bay12foru...p?topic=39897.0 Summary: An elf randomly appears in Dwarf Fortress mode. he is soon made king after single handedly killing a dragon with only a competent hammer skill and not even getting touched by said dragon. Legends mode shows that he had his wife half eaten by an elf. Video: http://mkv25.net/dfm...camevsthedragon Drawings: Wiki Entry: http://dwarffortress...ame_Awemedinade #2. The Hamlet of Tyranny Link: http://dfstories.com...mlet-of-tyranny Summary: Fortress Unleashes hell. They win but all die. one, alone, draws a wall painting that symbolizes the whole experience.
  4. How come there is no topic for this ambitious series!? This series, despite being a war game is by no means like Call of Duty or Battlefield. This is a very realistic open world part RPG military simulator. (This what happens when someone has a lot of fun with ARMA 2's editor) First off, there is a official free version of ARMA 2 so download it right now because this series deserves a shot! http://www.arma2.com/free Now on to explaining what the series is. What's Arma? ARMA is an open world part RPG military simulator series that strives for realism when it comes to practically everything(infantry, patrolling, vehicles such as cars, trucks, and planes of various types). So mcuh so that several military groups have had the developers BiS, make several training simulators using the same engines for the ARMA series. You will often find yourself waiting. Whether you just called in an airstrike on an enemy facility or patrolling through a town full of civilians. This game is tense and brutal. Sometimes you control a squad or you are part of it. You don;t have to take their orders but doing so is usually the best option. This game is hard. The best way to win is to use actual military tactics. Managing your squad and yourself is vital. It's all about teamwork. (ARMA 2 screenshot) There will be times where you or one of your squad need to be healed. This can be done through bandaging yourself or the injured person to stop bleeding and applying first aid. You can also drag the injured(preferably to cover). There are MODS like ACE that make this even more realistic. The game isn't just an infantry simulation. it also has vehicles. You can either use them yourself or command your guys to do so. Vehicles include tanks, cars, trucks, buses and various types of aircraft. And as of ARMA 3, there are now boats. As you could imagine, these are all handled very realistically. You need a team of people to operate a tank just like in real life. ARMA 3 is now adding underwater warfare. There will be submarines, scuba gear, periscopes, wildlife and so on. Also specific guns made for use underwater. Which do exist. In prototype form at least. ARMA 3 takes place thirty years in the future and most of the stuff are based on actual military prototypes and concepts so don't expect any hovercrafts or lasers. ARMA is in contrast with many modern shooters in that there is no railroading. The ARMA series takes place on various large islands. To demonstrate how large they are. All of them are over 200 squared kilometers. Skyrim is a mere 40 squared kilometers. The game let's you explore it all at your will and the game let's you approach missions however you want. So much so that since ARMA 2, there's been added RPG elements such as actions in missions affecting what factions(Civilians, different armies, so on) will tell you if you ask for information(You can ask civilians if they've seen anything odd). I encourage everyone to give the free version a try or to buy ARMA 2 or ARMA 3 when it releases. New features the game will have in comparison to it's predecessors include: 3D mission editor Support for DirectX 10 and DirectX 11 20km view distance Ragdoll physics Physics enabled vehicle handling and environmental objects (PhysX) Underwater environments, vehicles and diving Weapon and uniform customization Volumetric clouds Hands are properly animated (for example steering a wheel of a vehicle) Render to Texture Improved lighting engine Support for Java Improved flight model from Take On Helicopters Support for 6 degrees of freedom The developers are planning a community alpha release in Summer 2012 and a beta release later on in the year. For videos of Arma 3, look here: http://www.youtube.c...l?feature=watch And have some more screenshots. For more images, go here: http://www.arma3.com...ilance/imagery/
  5. Straight to the point: have you ever come across some absurd item that shouldn't still be sold, let alone be in stock at a store? Pictures are allowed if you have any. :U
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