Search the Community
Showing results for tags 'make'.
Found 2 results
So, you know many people want many different things in a Sonic game. No matter what SEGA does, no one will be completely satisfied. So I've been thinking: Maybe moveset customization is the answer? As in, prefer boosting over rolling/spindash? Equip boosting instead of rolling/spindash! Prefer bouncing over stomping? Equip that instead! Not a "unlock better moves", kind of system, all moves should be balanced with each other, more of a "preference" system. Also, Sonic should have the basics as base moves such as the spin jump, homing attack, and drift (I think it's essential because it's your "turn at high speeds", move). This system basically allows you to create the Sonic YOU want to play as, maybe satisfying everyone a little more. Thoughts?
So, we have Metroid: Other M, a 3rd person Metroid game. Not many people like it (Myself not included). So, the question is, how would you design a 3rd person Metroid game? Myself, I thought the Other M playstyle was fun, it was the story, upgrade system (DAMN YOU AUTHORIZATION), writing and so on that were the problem. It was a breath of fresh air to see Samus so agile in 3d IMO, considering her agility in the 2d games that was kinda lost in the Prime series (not to say I don't love the Prime series). Not to say it was perfect though. They should add that famous Metroid non-linearity into the level designs, add the traditional Metroid upgrade system, make it so you can fire missiles in 3rd person mode, and a more Prime Series-like story direction and you have an awesome 3rd person Metroid IMO. Also, maybe a different targeting system. I did not mind the lock-on, but I know some people did, but I don't know what you would do instead. Discuss!