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Found 157 results

  1. STAFF NOTE: Because of hiatus/cancellation discussion dominating this thread, a separate topic has been made, so please direct all related posts and thoughts there: I guess I'll be the one to start the new topic for the monthly comic series, and will do that with the latest issue preview. SONIC THE HEDGEHOG #198 "Egg Phoenix Down": The countdown to the epic Sonic the Hedgehog #200 continues! Sonic leads the fully assembled Freedom Fighters and Chaotix on an invasion of Dr. Robotnik's city, but the doctor unleashes a terrifying new weapon that may make their fight a short one! Don't miss all the egg-plosive action! SCRIPT: Ian Flynn ART: Renae De Liz Scorching hot cover by Tracy Yardley! Shipping Date: March 4th, 2009 On Sale at Comic Specialty Shops: March 11th, 2009 On Sale on Newsstands: March 24th, 2009 32-page, full color comic $2.50 US
  2. http://www.marza.com/en/ Marza Studios(formerly known as VE Animation Studios) is a Japan-based CGI animation studio formed by Sega Sammy Holdings. While they are currently known as SEGA's main CGI group for their games, recently they have become dedicated to making full-length feature films such as Space Pirate Captain Harlock, the upcoming movie titled Robodog, & now it has been announced that they are going to produce the CGI in the Sonic The Hedgehog movie. Most of you are familiar with the amazing CG videos they have produced for the Sonic series: https://www.youtube.com/watch?v=P92wur4qBqc https://www.youtube.com/watch?v=gL9EtmAUwM4 https://www.youtube.com/watch?v=CpacfQ2b3JA What are your thoughts on this studio?
  3. ahaha hello guys! i had to re-make my account again hehe anyways... i didn't know that to post.. but.. maybe i'd share the best drawing thingies in this first post the Lost Hedgehog Tales... Dragon Road.. with my Redesing of Monkey Khan Tails' Adventures Poster Ultra Sonic... i remember i did a Banner for this forum.. Sonic Boom Just Sonic Sonic Underground Poster this one i never posted it here... i've send it to archie comics (Sonic Grams) in one ocation.. this one too.. i called it Game Masters.. ( just in case you are wondering where is Pakman,. i drew this before he was anounced to be at the Smash Bros) and this one is new! Sticks and Marine..... ( i personally think they are not so similar....but.. meh.. anyway) hope you enjoy these pictures as much as i do.. i'll try to draw more like these.(as soon as my laptop get fixed :'D ).. i mean these are from the best in my opinion.. but i think i can do more and even better ... i still think i'm not good enough...
  4. Right, So I decided to post this here even though it's mostly Sonic for now. At some point this project may expand to other SEGA PC titles beyond Sonic but for now its Sonic focused. Anyways, a neat project came up on Retro today. Tech Member Korama's post will explain everything, I'll be linking this thread to him via PM so he can gage reaction here and see if there is any bugs that are not reported:
  5. I decided to do this because I wanted to. I deeply appreciate any feedback, comments, criticism, likes, etc.! My most recent (done entirely yesterday & today): Archie Sonic fans will get it (The character in an Omega recolor costume is Buns, a version of Bunnie Rabbot from an alternate dimension.) Here are some other artworks that look OK to me. The resolution is tiny I know, bigger versions on my Tumblr. (also my avatar, but I might change it sometime, so, here it is ) This was supposed to be a combination of Classic Sonic and Boom Sonic, but it mostly just looks like Boom Sonic. eh Expect more art when I make more art and/or feel like posting more old art
  6. Greetings, I am Royale lead developer of a online world known as Mobius Grid. A 3D environment where you can explore regions modeled after areas from various sonic games & even other games, but mostly sonic. you can even build your own custom area with in world tools. explore as an offical character or even your OC. with free image sound animation & mesh uploads the possibilities are endless. you can even sell your own creations to other users which has a total of 247 users sense we opened beta last month. we have a total of 30 regions & with are warp ring transport system travel is a breeze. although we are still beta feel free to check our work out & IM me on grid by searching the name "serra royale" all lower case. http://www.mobiusgrid.us http://www.facebook.com/mobiusgrid
  7. English site: http://maimai.sega.jp/green/en/index.shtml Released in mid-2012, maimai PLUS (or just “maimai”) is a touch-screen-based rhythm game developed by Sega, kind of like DanceDanceRevolution for your hands. Colored circles ripple out from the center of the screen in different speeds and combinations, depending on the level and the song, and you have to either push buttons or touch the screen in matching rhythm as the rings cross a large circle on the screen to score points Gameplay is pretty simple. There are 3 kind of “rings”: pink circles, yellow circles, and blue stars. Pink circles appear individually, so you tap the button one at a time. Yellow circles appear in pairs, so you have to use two hands to push two buttons together at the same time (or do it fancy one-handed on the touch screen if you have a large hand-span). Sometimes the circles turn into long ovals, and that means you have to hold down the button a few beats, instead of just tapping quickly, until the oval disappears. Blue stars can appear individually or in pairs, and after you push the button, a dotted line appears across the screen and you have to swipe across the screen with your hand along the line, at the same speed as blue star, which will also be moving down the line. It’s a little difficult to describe how to play using only words. Just watch a person play once, though, (or search on YouTube) and you’ll figure it out immediately. There is also a tutorial mode on the machine for new players. Some players, prefer to use only the buttons and just touch the screen to swipe down the blue-star-line. Some people play entirely on the touchscreen. There are dotted points around the screen that you can touch instead of pushing buttons. I’ve found that there are pros and cons to either method. Using only the touchscreen allows greater versatility (e.g., the one-handed yellow-ring move I mentioned before) and speed when playing, but it’s often hard to get good accuracy when you want to aim for a “perfect” sync as the rings cross the line. Using buttons is more accurate since you have a larger target to push, and you get the personal satisfaction of slapping buttons, but it’s harder to do trick moves and really challenging on the fast and difficult songs. So take your pick! I’ve seen players at all levels use either method. There are dozens of songs to choose from, most of which are quite new and popular. These songs are divided into multiple kinds of Categories to choose from: POPS and Anime Niconico and Vocaloid Touhou Project SEGA Game and Variety Original and Joyopolis NEW songs can be found here: http://maimai.sega.jp/song/ The most interesting ones for me is the SEGA category and the gaming song, not only is it home to many SEGA songs, like Rhythm Thief, Fantasy Zone, Jacky’s Theme, Sega Saturn Startup Sound Remix, etc. But it also is home to Sonic songs In Maimai Green Version, there are 3: 1. City Escape: Act 1 2. Rooftop Run: Act 1 3. Reach For The Stars Since the Maimai Green Plus Update, 1 songs are added to the list 1. Windy Hill Zone 1 And added after maimai Orange 1. Back 2 Back (Modern) 2. Live and Learn An interesting little tidbit, on the options (for the Orange version beyond), you can set the speed of the rings that are coming, it goes from 1 to 10, but it could also go above 10, called Sonic speed, it’s pretty much a memory game where you have to know where the rings will be, and it won’t give you a chance to see it. So, what do you guys think, look fun? looks lame?
  8. A thing about the Sonic universe that has always sort of bugged me about the games is that nearly every one and their father can do what Sonic can and more. Sonic is undoubtedly the fastest character, right? But how fast do you believe everyone else is? Like if you could make a top 5 - 10 or something on who you believe is fastest, that'd be cute. Though I'm sure everyone's 1 - 3 or 4 would be about the same. For me I think it's something like Sonic Shadow Tails Blaze Espio Amy Cream Knuckles/Rouge This is just what I think off the top of my head without too much thought. P.S. this is my first post here, I'm a champion lurker. Hello everyone.
  9. Hi all! I'm just starting this topic up because it's one that I enjoy a lot but haven't really seen discussed. When an event called Awesome Games Done Quick (AGDQ) 2013 was brought to my attention, it got me hooked on watching speedruns of all kinds. Of course, among my favorite speedrunners are those who involve themselves with Sonic the Hedgehog games; runners like werster, DarkspineSonic, Paraxade, and bertin. Have any of you checked out any of these runs? Werster's Sonic 3 and Knuckles run with Mike89 and Paraxade or Darkspinesonic's Sonic '06 runs are especially entertaining to me. Let me know what you think!
  10. -2015 Pre-SAGE Demo- Mirror Download |2| |3| Sonic & Tails is a fan made Sonic the Hedgehog game, which focuses on the story of Sonic's adventures on North Island. Project Sonic & Tails takes place on North Island. Dr Eggman has created a doomsday device which is set to go off in three days. Sonic and Tails set out to collect the seven Chaos Emeralds, before he unleashes mass destruction onto the entire planet. Meanwhile, the story of the mysterious vanished tribe unfolds. Screenshots: -------------------------------------------------- -------------------------------------------------- Levels: Prismatic Prologue Zone: An Underground Zone littered with prism like crystal. The player takes control of Supersonic as you roam through this unfamiliar land. You encounter ancient artifacts, and unfinished badniks as you continue to traverse through. Cyan Coast Zone: A Tropical Beach zone home too many natives of North Island. The player takes control of Sonic with Tails as your assistance, as you search through this paradise. You encounter vivid sea life, and tropical badniks as you continue to traverse through. At the end of each act you are greeted with One Chaos emerald. There are three emeralds to find in this zone. Twinkle Twilight Zone: A Snow Peaked Zone which used to be green and luscious. It is now cold and desolate. Rumors of a mysterious tribe once living there but then vanished circulate the area. The player takes control of Sonic with Tails as your assistance, as you search through this isolated wonderland. You encounter frozen bones, and withered badniks as you continue to traverse through. At the end of each act you are greeted with One Chaos emerald. There are three emeralds to find in this zone. Final Fever Zone: A Mechanical Wasteland Zone which is home to Dr Eggman's base of command. The player takes control of Sonic with Tails as your assistance, as you search through this robotic factory. You encounter metallic roboticizer, and stainless steel badniks as you continue to traverse through. There are no emeralds to find in this zone. -------------------------------------------------- https://www.youtube.com/watch?v=T6tb3aIRmLg -------------------------------------------------- Team Credits: Project Leader - BlueCore Project Coordinator - MrLevRocks Programmer - BlueCore - O_oweegee Digital Artist - MrLevRocks - BlueCore Stage design - BlueCore Stage layout - BlueCore - MrLevRocks Music - BlueCore - Sir Spacebar Voice Acting - Mmichael - Rarity - MrLevRocks Sprite Ripping - Shadowbot - Manic - SupaChao - Technokami - SkyLights - TrishRowdy - Victor T(Zenor) - Yawackhary - MotorRoach - Doc Melonhead Special Thanks - Mr Lange - AeroGP - HitCoder - SuperBliz - True Power of Teamwork
  11. Hey Everyone! I just wanted to announce that SUU, is back in full swing, with a new 3d engine to boot! INFO For those who are wondering, SUU is a 3D animated fan-made sonic series, that is set in the timeline of sonic unleashed. The story is basically a different take on the unleashed storyline, with the story focusing on events that happen during sonic's journey around the globe. This miniseries was originally started back in 2013, but all of the data was lost due to my computer breaking. Recently, I have picked back up the project, and I am starting again, hoping that I can make this a phenominal series. 3D STUFF Originally, SUU was being developed in source-filmmaker, but the problem with using it, is that it trades convinience for quality, in other words: Sfm is easy to animate with, but the quality isnt that good. So the project has recently been ported to blender, in order to acheive the same quality look as a real series would have here is an example of blender's quality with the series: http://sonicfandude1.deviantart.com/art/ITS-BACK-BABY-544459843?ga_submit_new=10%253A1436197433 (sorry for the wierd grainy parts of the image) HELP WANTED!!!! I want this project to be the absolute best that it can be, but in order to do that, I'm gonna need alot of help... and I mean alot VOICE ACTORS So for this series, its going to feature most of the sonic crew, with lots of memorable faces throughout sonics history, and in order to add all of these characters, I'm going to need a few voice actors to help out with things. So if you are able to voice any of the following characters, please reply to the forum, or email me at "josh4taylor@gmail.com" voices needed: Sonic, Tails, Knuckles, Amy, Chip, Werehog, Espio, Charmy, Vector, Shadow, Blaze, Jet the hawk, Eggman That's all the info I have for now, but stay tuned for more news, and maybe even a trailer.... Also, if you have any questions, reply, or email me at "josh4taylor@gmail.com" SEE YA!
  12. Sonic World (maybe that's kind of generic, if you can think of anything better, let me know) is a game where you travel the various islands of a mysterious continent on planet Mobius. World design would be set up similarly to Jak and Daxter games, where you can enter each world seamlessly. Also, hi, I'm new to the forums. It's just a rough, but I am at bad internet connection and I don't have UDK 3 or SGDK downloaded to test it out. Anyone mind throwing this into Sonic GDK? Those trees have animations btw. I can make rocks and other what-nots in a millisecond, so if you're interested in helping, let me know. I'm using this as a test project to aid my level design in a game that I am working on with some friends of mine. Mocha Island/Province (will later connect to a different island/level, or multiple) Sonic's view Here's Mocha Island https://www.mediafire.com/?pdnpobnj978fas3 Here's the tree in case you'd like to place in SGDK https://www.mediafire.com/?pdnpobnj978fas3 I'll update this post if there is some interest for it.
  13. I noticed there was no topic for this game, so here it is! This is for discussing the old arcade/console fighting game Sonic the Fighters, also known as Sonic Championship. (it was also re-released for 360/PS3 not that long ago) So I personally enjoyed this game. I know it's not all that great, but I figured I would get the ball rolling by asking what you liked, or hated, about this game? What do you think about a sequel? Who do you think should be in it?
  14. One of the things Sonic games is most known for is their wonderful soundtracks in every game, even the worst ones like 06 have great soundtracks to go along with them. So what is your favourites? My personal favourites in no order are... Planet Wisp Act 1: City Escape: His World Chemical Plant Zone Modern: Metal Harbor: Red Mountain 1: Reach for the Stars: Endless Possibilities: Endless Possibilities (Final Boss):
  15. I'm not talking about the Mario and Sonic at the Olympic Games stuff. I'm talking an actual spinoff. I'd love to see him in a crossover with Crash Bandicoot, as the character was inspired by Sonic. Ristar and Alex Kidd spinoffs don't sound too bad either. Anyone else see what I'm thinking?
  16. http://www.sonicstadium.org/2015/07/sonic-motocross-iphone-game-proposal-discovered/ I've seen so many of these motocross mobile games, but never once thought Sonic should be in one. It's interesting to see another developer thinking Sonic should have blue arms, too. What do you guys think of this game concept?
  17. So, I thought I would post some of the art from my DA gallery. A lot of the art I've made involves fan characters, but don't worry, they're not recolors! Not all of it is of fan characters either. Also, a lot of my art is WIP. Anyways, here's some of my sprites: Turbodrive Sonic: Rush: Specks the Hedgehog: Lindsy: Madison the Moose: Metal Jacob: Here are some sketches: Self Portrait: Birthday Drawing for Adam: Specks the Hedgehog So, what does everyone think about my art?
  18. Hey there! I'm SaturnPhoenix. For the past couple of years, I've been doing various remixes of various Sonic music. I've also done remixes of many other pieces of music from various video games by Sega, Nintendo & more. Another thing I'm into is making remixes of song by famous bands and artists (Green Day, Nine Inch Nails, etc) and making them sound as if they were played on a Sega Genesis. Currently, I've made over 200 different remixes including at least 68 Sonic remixes and two full Green Day albums (American Idiot and Dookie) done in Sega Genesis style. Here's a playlist with most of the Sonic remixes I've done so far, including a range of songs from the first game on Genesis to Lost World! https://soundcloud.com/saturnphoenix/sets/sound-test-the-music-of-sonic If you wanna check out my other music, you can do so by clicking the link below! https://soundcloud.com/saturnphoenix All of my songs also include a free MP3 or FLAC download on their song pages. I also do take requests, so if you have a song you'd like to hear me remix, feel free to message me or comment your request below. I hope you all enjoy what I've made so far. If you have any comments, suggestions or tips for me, feel free to comment those below as well!
  19. Project Sweet Dream. More than being a part of the credits, I feel this short moved me more than anything Sonic related for quite a while. Being quite away from this fanbase for some time, I think this is quite the feat. Technically, it may not be the best feat done or the best piece of animation, but I felt that this short did what it wanted to do really well. A great way to celebrate the 24th anniversary. Everyone in the team is very proud of what this has become and how its being spread, and hey, thought I'd do my part to help out. Hope you enjoy it, like it and share it!
  20. Hey guys I am Luis Torrez and for Sonic's 24th Anniversary, I made a new Sonic channel which is call "The Sonic Fanatic". In there, I answer the mysteries, questions, and theories about the Sonic Universe, plz check it out and make sure u give me suggestions on a new Sonic question/theory, plz like, share, fav, and subscribe, thx and I hope u enjoy it as much as I do Link to the channel: https://www.youtube.com/channel/UCpuDAVIaz-S4QVpEsZQweRw
  21. I finally finished a Sonic Boom Fan Comic I've been working on since last Novemver, in 2014. This is a fan comic where Sonic and friends get trapped in each other's bodies, because of Eggman's new invention. You can find the full comic on deviantart. Just click on the following link. http://spongicx.deviantart.com/gallery/51993595/Changed-Our-Minds I hope you all enjoy this comic, I worked on it for more than half a year, and I had a lot of fun making it. I tried not going too far out of the feel of Sonic Boom, but I did add a little more emotion to it, than the actual tv series. It still has a lot of humor, just like the show. I got his done just in time for Sonic's 24th birthday, so Happy Birthday Sonic!
  22. http://www.goodbloodgames.com/dear/#new-page So I came across this video today, and it's a pretty good watch. It's made by Javed, who's a game designer (Who made a game called Totome on iOS) and animator. It's a first of his "Dear Developer" series where he does "animated letters" to the publishers/developers of his favorite games. Video Description: I want to put this up as a topic because I think it's an interesting viewpoint (And because his re-design for Sonic would be something I'd actually play). I think what he's come up with still would need some work, but it's an interesting (And certainly creative) idea.
  23. So i'm playing Sonic Adventure for the first time (iv'e seen 2 letplays and some speedruns, but my memory is pretty hazy on it) and i'm playing Amy's Twinkle Park. After getting past the first 2 areas I go to the 3rd area and there is no zero, I go back by accident and fall through the floor to an area I think i'm not supposed to be in. I die later and now have to start at the beginning of the stage despite getting a checkpoint not too long ago! I go back to where i was, go past the barrel, up the ramp, up the stairs, up another ramp leading into that castle tower thingy, hammer jump over to the other one go up that ramp and...now what? i see another attached platform path with an octagon shape at the end, but there is nothing there, i go over and on my way back i realize i should drop down on the side where there is 1 floating ring just barely on the side, I go off and try to go on the ramp...and get stuck in the half pipe with the only option to hammer my way out and down a level. long story short there is NOTHING down there except 2 runways, a bay of water, some stairs and this wierd red circle thingy that i kept killing myself on unless i stayed on the edges...and what do i get for doing that, I GO BACK TO THE BEGINNING! really!? then i figure out that by running straight foward at the beginning and hammer jumping over the wall i find a corridor to my right (which is empty) and to my left the fricking bay of water!!!! before that tho i hear squishy sounds that come from those tall green ememies comming from inside the same wall, I try hammering the wall, kill one of them and i get speed shoes...and i'm not sure if they do anything?! I then ask myself "what the freak is going on" and quit and decide to look up how to beat the level...only to find out that my game didn't load all the stuff like the boxes, items, springs, hazards, and enemies that were supposed to be on the 1st and 3rd areas! (first thing i did was go in the water and died cause i couldn't get up) but most importantly THE END OF THE LEVEL WAS MISSING!!!! plus there was SUPPOSED to be a gate that prevents me from going up the stairs after the first ramp! (why do i need that stupid balloon anyways?!) So I try booting up the game again and this happens: (I edited out as much as possible in order to not waste all your time.) ....yeah that annoying music was not overlapping the first time, and now the speed shoes are replaced by a castle tower going through the ground! And the ring isn't there anymore, coincidentally the ring was placed right where the invisible wall ends allowing me to get off right onto the blue wall below, now the border drops me off right next to it. The only thing I didn't show in the video was me phasing through the floor and drowning in the pool. (When the twinkle park logo shows again that means i exited and entered agian in game which is why the music overlap stops.) I should probably mentioned I was playing on the steam version, I knew it was technacly "the worst port" but i didn't think anything like this would happen! What do I do? I don't wanna lose all my data, is it something wrong with my download? or is it the game's fault (highly doubt this one) maybe its like a faulty update or something?! I should probably mention this isn't the only issue i had with the game, 2 previous cutscenes wouldn't finish (Characters were muted and then wouldn't finish thier dialouge, heck it didn't even show up!) (it was the gamma/tikal cutscene and the fist gamma/amy cutscene) thus forcing me to skip them. i highly doubt that the original games had this problem. (possibly the pc version, but what do I know at this point lol haha!)
  24. What kind of story would you like in the next Sonic main series game? What characters would it feature? Where would it be set? Tell me your ideas!