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Found 12 results

  1. http://www.animationmagazine.net/licensing/dreamworks-collars-felix-the-cat/ As a fan of classic cartoons, I have to say I'm not so sure about this. I mean, I enjoyed Mr Peabody and Sherman, but it seems to me they just want to profit off of this old franchise for merchandise. What do you think?
  2. Hey ppl. So recently I have been trying to activate some glitches in sonic unleashed, but the problem is, no matter how videos I watch on how to do it, and no matter how many times I try, I just cant get any of them to work right. Sure sonic will go a little bit faster every once in awhile, but I can never get him to do it the right way! So could anyone here be willing to give me an in-depth tutorial on how to do this.... I really need it.... :/
  3. Less than a year ago I made about two Live-Action/Animated Jungle Book films made by both Disney AND Warner. Sadly, it got lost in the server wipe. However, this time I’m going to focus on the one at a time and that is going to be what is in the title. I’ll save the other for later. The Jungle Book is a live action/CG animated remake of Disney's original 1967's The Jungle Book and it is directed by Jon Favreau, the man also directed Elf, Iron Man and Iron Man 2, Zathura, Cowboys and Aliens and Chef. Here's the info and synopsis from Cinemablend. It was originally expected to be released in October, but the film was moved a few months back in place of Chris Pine's The Finest Hours and will be released in April 15, 2016 nationwide. Also, concept art of the upcoming movie:
  4. DING DING DING Sonic the Hedgehog has had a hell of a lot of different styles and directions. Being around for twenty goddamn years probably helped that along. Some directions were good, some not so much. Some made us want to rip our hair out. For the next few weeks mad uncle Joker proposes a game, choose which Sonic games got what styles right, and which... didn't, and do tell us why. This game will work just as Soniman's legendary Sonic Unleashed vs. Sonic Colors topic did, but with more explosions! RULEZ -Have fun. -Don't feed them after midnight. -Pick a group of Sonic games listed by yours truly and tell the world why its the best at what it does! -Try to respect others' opinions on the topic. But I don't need to tell you that! -give me some money Without further *Apu*, let's get this show on the road! Story Let us start on a bombshell, eh? Sonic isn't exactly renowned for stories of high-quality, but dammit if there isn't a few golden nuggets in there. The series seems to follow a couple of specific patterns for story, now which do you prefer? Style 1: Grand Epic Adventures (Sonic Adventure (duh), '06, Unleashed) This kind of Sonic story involves a big-ass scope and a lot of balls. Be it Eggman blowing up the planet, blowing up a city or blowing up the moon, he's blowing something up and he's being assisted by the God of something or other. Basically, there's a high emphasis on Gods, time and space as we know it, and a LOT of new characters, be they a mass of NPCs or new furballs to play with. Focus is shared between Sonic and the others with no specific spotlight character. Cutscenes are many, drama is high, cheese is... plentiful. Characters die, learn things, are reset to their previous flanderizations so they go through them again... or all three. Style 2 - Character over Story (Classics) These games may lack the Cutscenes and scope of their successors, but they sure as hell tell a story. The bright, colorful characters, the mysterious level quirks, you name it. Essentially they tell a silent story through means other than Cutscenes. Style 3 - Characterization comes first! (Heroes, Colors, Lost World) Not a lot of actual things happen. The emphasis is clearly on bringing characters to life. Exactly by how much is up for debate. Cutscenes are few, plots are thin, but hey, they're entertaining. I've probably said enough. So now, I hand over to you, the little people, for a week of fun, mischief, and uh... yeah. Until next Sunday, the dawn of round 2, Let The Games Begin! Joker out.
  5. http://en.wikipedia...._and_television If you're a religious follower of Disney's projects, like myself, you're probably familiar with their adaptation of The Snow Queen, which has been in development hell for a long while. The film was previously slated for a 2012 release, but has now been pushed back to 2013 under the title Frozen, and will be a 3D CG animated feature, so it's sounding like a spiritual sequel to Tangled. Of course, the reason it's being called Frozen and not The Snow Queen is the same as Tangled not being called Rapunzel-- they want to appeal to both boys and girls. I think it's all shaping up to be quite a renaissance for Disney, which arguably started in 2009 with The Princess and the Frog. EDIT/ADD-ON: Despite my searches, I have yet to find any information about this regarding the cast or crew. EDIT/ADD-ON: Yes I did, scroll down.
  6. Now it's time to talk about something completely minor that's barely worth making a topic about, and believe it or not, it's not about voices. No, it's about the locale. There's no real way to over-detail this simplistic question, so I'll cut to the chase: Do you care about where Sonic and Co. travel to? Or to be more specific, does it matter to you whether or not they explain where each of the games take place in? For instance, S3&K in Angel Island, Little Planet in CD, the Amazing Intersteller Amusement Park in Colours, as opposed to games like Heroes in which there's a bunch of places you go through and that's it. Personally, I do - not just for Sonic mind you, for games in general. Games that only have levels without elaborating on exactly what island/kingdom/planet/dimension/whatever is is you're making a detour always irritated me. Not because of continuity reasons or anything like that, rather it's more so that the world actually feels like a world and not, well, a bunch of conveniently-placed areas.
  7. You can write down your ideas for future Sonic games!
  8. This topic is about the level design in the Sonic series. How you would do it, how it was in (insert Sonic game here), etc etc, anything about Sonic level design can go in here. In my opinion, I think that the level design in Sonic games should be a mix (even or not, depending on the level) of speedy linear areas (for higher speeds, or boosting, quickstep, etc etc.) and more open Sonic Adventure style areas. That way we could have our speed and our platforming too. The levels would not require the Homing Attack for progression (that way, the Homing Attack is just Sonic`s way of attacking enemies) and have level specific gimmicks, like the classics. So.....discuss!
  9. Here is the article : Sega developer Takashi Iizuka has told Eurogamer that he believes Sonic “is the right fit” for Nintendo’s forthcoming Wii U console. While lizuka wouldn’t be drawn into revealing any details about what Sega has in store for Wii U, he did reveal that he’d like to return to the 3D Sonic style for the next generation consoles. “But I’m also interested in the challenge of doing something completely new with the 3D Sonic’s forward view platform action, and bring something new to the table with that as well.” “I don’t think Sonic will ever become photo-real. I think Sonic will always remain stylised and will have that bright, colourful world. What the high hardware spec will allow us to do is make that more convincing.” “I feel Sonic is the right fit because it is that kind of family experience game. I do feel Wii U is applicable to Sonic. But how we will apply using the controller to Sonic is something we’re still thinking about at the moment.” source: http://mynintendonews.com/2012/03/14/
  10. So I am out on a quest for something that makes a big deal in my life so far...its something everyone uses once in their lifetime (and majority of the time its mandatory). They don't stack up with other utencils and they always get the job done. What are they? They are: Pens! We all get obsessed with them one time or another, and its usually very important for writing, schoolwork, or just writing on flat soda (eww no fizz). So far, The best pen I found for myself is the Papermate Profile (pictured above) because of the ease of writing essays without any worry of a hand cramp or the ball jamming. What is your favorite pen, and does anyone know the best pen out there?
  11. So, you know many people want many different things in a Sonic game. No matter what SEGA does, no one will be completely satisfied. So I've been thinking: Maybe moveset customization is the answer? As in, prefer boosting over rolling/spindash? Equip boosting instead of rolling/spindash! Prefer bouncing over stomping? Equip that instead! Not a "unlock better moves", kind of system, all moves should be balanced with each other, more of a "preference" system. Also, Sonic should have the basics as base moves such as the spin jump, homing attack, and drift (I think it's essential because it's your "turn at high speeds", move). This system basically allows you to create the Sonic YOU want to play as, maybe satisfying everyone a little more. Thoughts?
  12. So, we have a GOTY topic and it made me think. What are the worst games I've played this year? So, I made this topic for the discussion of your WGOTY in 2013. Now, a little ground rule before we start. Avoid drama, please. We're all mature people here, we should be able to accept the fact that we all have different opinions. This cuts both ways, however, as you should have 'vaild' reasons on why you think the games you've listed are worthy of this title. By valid, I do mean no "I hate it because Sonic sucks now", rather "I don't like how Sonic controls in this title". (Apologies if this comes across as backseat moderating) Have fun!
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