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Found 6 results

  1. So I've seen several of you say around here that you want gameplay like that of the Genesis games, but in full 3d. How would you go about implementing it? Myself, I think it is not that hard to do, but I see one problem: -At the speed Sonic goes, it would be extremely hard to bounce on enemies in 3d unless you had some kind of homing attack (which pretty much goes against the Genesis formula). Any ideas? Discuss?
  2. So, we're getting some leaks that indicate Kids Next Door might be back! https://www.youtube.com/watch?v=v_2aDok_CcQ http://www.rainbowmonkeys.com/(click on the monkey's nose, and then type in "galactic" for a countdown or type in various character names for different things EDIT: A full list of what can be typed in and what it says when you do so: http://pastebin.com/JBzK1m9d) http://warburtonlabs.blogspot.ca/2015/03/what-is-numbuh-vine-up-to.html https://www.facebook.com/profile.php?id=100009128884942 Now, this could all be an elaborate ruse, but this has a hell of a lot of work put into it, so I think it just might be real, and if it is I'm gonna be extremely happy, cause KND was the shit back in the day. If it's real, I just pray they don't fuck it up...the trailer looks really interesting though so I'm cautiously optomistic.
  3. So I've seen people criticize Sonic games for having to many characters, and I've seen people criticize Sonic games for having only Sonic in them. So, what is your ideal amount of characters? How many would be playable (and how if possible), if any at all? How many would have something to do with the story, or nothing to do with it? And etc etc etc. Myself, I'll give my two cents later. I have an idea, just not enough time to type it right now. Discuss!
  4. Based on one of the posts from a community manager on the Sega Forums, the community managers such as herself and Ruby Eclipse do trek certain forums now and then for friendly input and criticisms on what they can improve on, but the type of criticism they consider varies depending on the critics, http://forums.sega.com/showthread.php?388488-so...-sonic-team-is-paying-atention-to-the-forums-now.../page5&p=6957784#post6957784 I don't know if this means anything significant, but I figured if we posted our criticisms and ideas in a well thought out and respectful manner, maybe Sega will take note and consider the content given. I dunno, it seems like something is better than nothing.
  5. So, you know many people want many different things in a Sonic game. No matter what SEGA does, no one will be completely satisfied. So I've been thinking: Maybe moveset customization is the answer? As in, prefer boosting over rolling/spindash? Equip boosting instead of rolling/spindash! Prefer bouncing over stomping? Equip that instead! Not a "unlock better moves", kind of system, all moves should be balanced with each other, more of a "preference" system. Also, Sonic should have the basics as base moves such as the spin jump, homing attack, and drift (I think it's essential because it's your "turn at high speeds", move). This system basically allows you to create the Sonic YOU want to play as, maybe satisfying everyone a little more. Thoughts?
  6. So the question is: even if we like Modern Gameplay, will we have to slow down Sonic anyway for technical reasons? I think we might have to face up to that fact. If I could have it 100% my way, then we would have multiple characters (and more levels/acts) with Sonic having the Modern Gameplay, and other characters having similar gameplay, but minus boost and plus their unique abilities. But we may have to wait 1 or 2 console gens for this to be possible. As good as it is, the Modern Gameplay eats disk space and time (because the levels are very long), and it will be extremely hard to add more levels. Also, multiple characters. If they are all in the same levels ala the classics, the levels will have to be bigger and more expansive then they already are, and there will be no room for mega-speed areas. If we want them in their own levels ala SA1 (which I want, minus genre roulette), the Modern style will not allow for that either. Now, I really don't want to go back to Adventure speeds, rather I would want to find a happy middle ground, and to provide, while still not being as fast as Modern Gameplay, a really good sense of speed (with blur effects and the like). I really don't want to ditch the Modern Gameplay (lol conflict of interests), as I find it extremely fun, but, unless they can find a way to do these things above, we may have to face the facts here, IMO. Thoughts?
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