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  1. Since I for the life of me cannot find the original topic (No thanks to the Search Function being down at this time), I will be creating this new one until the old one is either found and merged with this, or this one ends up being the only one due to the old one going kaput or something. Now with that out of the way, the point of this topic. This topic serves as a place to overthink and connect things in the Sonic games together in an attempt to SOMEHOW establish things that Sonic Team probably never intended or never even bothered to think of, such as worldbuilding, mythology, or just explain things that just didn't make sense at the time until you gave it more thought. In my case, I'll be starting things off with a personal theory in regards to the Werehog, more specifically, why Sonic ends up becoming a Werehog despite the fact that the Werehog doesn't look anything like Dark Gaia's spawn (minus the stretchy arms, but that's a different part). To explain my theory, I need to go back to SA1 because of two things: The Chaos Emeralds and Chaos Now the Chaos Emeralds are established as having both positive and negative energy, and it is also established in the game that it is possible to reach a super form using either type of energy, as is demonstrated by SUPER SONIC (with Positive Energy) and Perfect Chaos (with Negative Energy) The latter in particular sticks out for two reasons: the negative energy bit and the beastlike form. We know that Chaos was able to gain his form via the negative energy of the Chaos Emeralds, and that his beast form doesn't really look anything like his default form. While I am aware that Chaos is made of water and thus he could TECHNICALLY choose to be that form, he doesn't exactly have to choose that particular beastlike form. Which of course ties into my theory: That the Werehog is not simply the result of Dark Gaia corrupting Sonic, but also because Sonic was heavily affected by Negative Chaos Energy and was changed into the more BEASTLIKE form. After all, when Sonic was trapped by Eggman's machine, and it was also taking energy out of the Chaos Emeralds as a means to power the cannon that would break the world apart, it is possible/likely that said cannon took out the positive energy of the Chaos Emeralds, thus leaving only the negative energy for Sonic to absorb into his body. That's not to say that Dark Gaia's corruption DIDN'T have some influence; in-game you can see signs of anger (a gameplay mechanic in the form of the Unleashed Mode) frustration (at the beginning when Werehog meets Chip) and Sadness (Amy fails to recognize Sonic), all of which are generally considered negative emotions/traits, and of course the fact that he adopts the stretchy limbs commonly seen on many of Dark Gaia's minions.
  2. After a little research, (and by that I mean taking Sonic News Network's Timeline, and comparing it to multiple other timelines throughout the WWW (World Wide Web), it seems like this one may or may not be as close, if not, correct on the non-existent timeline that Sega has given us throughout Sonic games. P.S. titles with asterisks next to them are confirmed to be canon and fit there, according to the site. P.S.S. Don't take this fan list too seriously, it's only extremely speculative and meant for fun/clearing up confusion is all they say http://sonic.wikia.c...Hedgehog_series Edit (Aug/16/12) Yeah no fuck that. Deleting this shit.
  3. Chaos Warp

    Sky Sanctuary

    So this topic is about Sky Sanctuary in Generations. What you thought of it, it's level design, the music, anything! It's another one of those topics. I love both sides, Classic and Modern, but I will break them down and do each one individually. CLASSIC Great stage with lots of cool level gimmicks returning. I liked the 3d spinning spike/Item/spring wheels, giving the 2d gameplay 3d depth in it's obstacles. Music is great, and quite similar to the original. I feel the white and plant life look better then the yellow for a temple sanctuary (Which SS is), so I think it looks far better then the original stage. MODERN What can I say, I LOVE this stage! Second favorite modern stage in the game, only beaten by modern SSH. SO many alternate paths and platforming, and it was very expansive! The paths were constantly intertwining as well. And the music....well..it was just amazing. And the Uber BOOOOSSHHH version! http://www.youtube.com/watch?v=E_j-WdO6BRA So yeah. What more can I say? Both are amazing stages! Thoughts?
  4. Nintendoga

    Yet Another Fanbase Topic

    *Ahem* Yep, here it is, another topic on how the fanbase sucks, and how blah blah blah yadda yadda yadda. Let me ask you something, What do you think compels us (as a Fanbase) to point out the unessential flaws in Sonic? Like "Green Eyes" or "Modern Sucks" or even "Not 1:1 Genesis Physics, ruined forever". I thought the fanbase was behind all of this crying and raging at Sega about these non essential things, but after the release of Generations, many folks have made it clear that we are still on this subject. Is it because of the general public's idea that "Sonic is Dead" that we have started to feel more resentful towards the blue hedgehog? Look at old gems like Sonic Adventure, and Sonic Advance. Both good games once considered to be the pinnacle of the series, has gotten mostly negative reception because they don't hold up to "today's standards". People say that they are doing it for the better, but it is in fact for the worst. Our Complaints have scared Sonic Team into thinking "Sonic only, Fast Speed, Light Stories, and No Friends" are what make a good sonic game. This is not true. Sonic games could have the greatest concept for a game ever, yet come out disappointing because it didn't feel like it had enough effort. The Developers would just piece together everything that a Sonic fan wants, and only think of the individual components, instead of thinking how the final product will turn out because of these individual components. Sure it may come out as a great game, but it only shows off half off their potential, as the developers may have wanted to add new things, but were afraid to do so as it may have upset the fanbase. To put it softly, "Sonic Team's our bitch." They will do anything to please us, and won't try to change anything about the games, sonic, or us, as it may upset or anger the Fanbase.We need them as much as they need us. Without each other, both would fall apart. however many now think of it as "We don't need them, but they need us if they want to stay alive." To get back on topic though, is it because of the direction the series has taken, that makes us want to bash Sonic Team for trying new things and force them to go back to the classic formula, which is regarded as the only formula for sonic. Or is it because of the general public that makes us BAW, RAGE, and Overreact whenever something is amiss in the Sonic universe. Maybe some of these are legitimate complaints, but to overreact to a new statement made by Izuka every time he says something, is just somethin else. SSMB as a whole is just a tiny fraction compared to the entirety of the Fanbase. Say what you want, but you cannot deny the fact that: The Sonic Fanbase is a Trainwreck.
  5. Kuzu

    dumb running sonic

    I'm pretty sure everyone has seen this at some point on Tumblir, even Sega themselves are in on it. http://dumbrunningso...mblr.com/page/2 So is this a meme yet?
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