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3DS Stages


Cortez

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Just four bosses? Major weak sauce. My main justification for getting this version was the exclusive bosses. Meh, says I. I'll buy this version used.

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Well we have perfect chaos in the console version. In sonic adventure sonic faced Chaos in his super form. And a lot of people are puzzled on whether Perfect Chaos will be fought by Normal or Super sonic now.

It's going to be normal Sonic. The original fight was literally just gain enough speed to collide into Chao's head. It'll be the same thing but faster thanks to the boost.

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I was about to say that, despite my enjoyment for Shadow's fight with the Biolizard, that the creature in general is just not memorable enough to be in Generations. However judging by the Rush series Dimps do like their circular-platform-bosses. Example:

http://www.youtube.com/watch?v=uo3LNJgjzn8&feature=related

He'd fit snugly into this format.

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Normally I'd doubt it as the only time Sonic faced the Biolizard was as Super Sonic in Final Hazard. And as we all know Super Sonic must only be used against the final boss, if you're talking about just the standard Biolizard you could be right. We don't know how the 3DS version is going to handle it bosses.

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Classic boss: Big Arm

Classic rival: Metal Sonic

Adventure boss: Egg Emperor

Adventure rival: Shadow

Modern boss: Egg Nega Wisp

Modern rival: Blaze

Final boss: Time Eater

you heard it here first.

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If what TSSZ is saying is right, then Radical Highway did make the cut. For the single player campaign, the Genesis and Dreamcast eras are clearly transferred over to the 3DS, leaving the level listings like so:

Genesis

Green Hill - Sonic 1

Casino Night - Sonic 2

Mushroom Hill - Sonic 3 & Knuckles

Dreamcast

Emerald Coast - Sonic Adventure

Radical Highway - Sonic Adventure 2

Modern/Handheld

??? - ???

??? - ???

Bosses we know of so far are Genesis Rival Metal Sonic - presumably within Casino Night, judging by a few screenshots - and Genesis Boss Big Arm - his own battlefield above Launch Base, hanging beneath the Death Egg. And it's known that Classic Sonic will go against both. So we have Genesis out of the way.

Genesis Bosses

Metal Sonic - Classic Sonic

Big Arm - Classic Sonic

Speculation leads to believe that Shadow will still carry his role as Dreamcast Rival. Since the Genesis Bosses differ from both console and 3DS versions, it's safe to assume that the Dreamcast Boss will be a boss featured in Sonic Adventure, since a SA2 boss is already covered. The two biggest bosses for Sonic then, save Perfect Chaos who is already going to be featured in the HD home console version, would be either Chaos 6 aboard the Egg Carrier, or the Egg Viper within Final Egg. I would find that Modern Sonic will take these guys on. That's how it was in SA2 against Shadow, and if the chosen boss will be the Egg Viper with ALL SYSTEMS, FULL POWER!!!, the Homing Attack will be needed.

Dreamcast Bosses

Shadow - Modern Sonic

Egg Viper or Chaos 6 - Modern Sonic

Now that leaves two stages and yet unknown bosses. But what of Secret Rings? Colours, wasn't that on the DS? First off, just because Secret Rings was featured in the 20th anniversary video, it will not guarantee its entry. As for Colours, just because it was a handheld title doesn't mean it's in; it's a Wii title first and foremost to many, and for that reason it wasn't a handheld exclusive. So there's the denominator. It's already said that handheld stages [note the plural!] will be in, leaving no room for home console based stages but staying true to the handhelds. So there's some bad, but it's good. Because if it weren't, with only one room for a handheld stage in either case, that would be pretty unfair.

I'll start off easy: the Rush series.

Onto my guesses. At this rate, judging by Metal Sonic's screenshot, Rival battles will take place in the same stage from the game they starred in or the one you just cleared. And since Silver never starred in a Nintendo handheld title where he was against Sonic, it leaves only one viable option: Blaze.

For her stage, it's tricky.

It was in Zone 7 - Dead Line Sonic and Blaze officially fought one another. So instead of being a race, it would be an up-to-the-point battle. That means that Blaze and Dead Line would represent the Rush series. But... while they were on friendly terms in Sonic Rush Adventure, you had the option to choose between Sonic and Blaze for each stage. So maybe just for the basic sense of rivalry between cat and hedgehog, they could race each other - and possibly through a few speedy/fiery fisticuffs - through a representing stage of Sonic Rush Adventure.

Presuming off popularity, the SRA representing stage could most likely end up being Sky Babylon. And since, judging off Metal Sonic, Rivals star in the exact stage as you just played in, so now we're conflicted between two zones. Here's what the list looks like now.

Modern/Handheld

??? - ???

Dead Line/Sky Babylon - Sonic Rush/Sonic Rush Adventure

Modern/Handheld Bosses

??? - ???

Blaze the Cat - Modern Sonic

You can't say that Modern Sonic shouldn't be the one against her. The DS handhelds established Sonic's boosting prowess today and that was also when Blaze was introduced, with the ability to boost as well. As it stands now, it looks complete enough, so we'll leave it but I really, really want Sky Babylon in, so freaking badly. Blaze covers the boss position for the Rush series, so now,...

Now, that leaves one stage, one boss, and one handheld series on the GBA we haven't discussed yet - the Sonic Advance series.

Sadly, it spanned through three games that became largely different with one another. Advance 1 was the closest to the Genesis formula, Advance 2 focused on speed, but Advance 3 was a fine blend of both: crazy fast yet with many a moment you can slow down and appreciate the platforming elements and different routes you can take, with the added benefit of extra abilities depending on your partner (something unseen since cult-favourite Knuckles Chaotix).

What makes things even worse was that all 3 games had plenty of moments and stages of their own, so... shit. That leaves many possibilities open and free to interpret as one would like.

Mainly, the Zones. Bosses however, not so difficult to pick. Not counting the Final zones of each one unless it's a boss, of course.

The best Advance 1 moments, imo, were the Fake/Metal Knuckles battle in Angel Island Zone. Another would be Egg Rocket and Cosmic Angel. The latter's tune still haunts me to this day. xD So we have Metal Knuckles as a possible Handheld Boss.

Advance 2: Hot Crater, Music Plant, Techno Base and Egg Utopia. The bosses were fun - runaway like Mushroom Hill's Act 2 boss and after the Kyodai Eggman Robo while retrieving the Master Emerald in Sonic 3 & Knuckles. Though, again imo, none of the bosses actually stood out that much. They were all practically fought the exact same way - chase and strike, which is basically how the Rival battles work. The final boss was a bit unimaginative - looks wise. other than that, freaking complicated to painfully easy depending on your character. Though that boss would seem right up Classic Sonic's alley (with jumping on moving platforms and hit the head without getting impaled by spikes), he doesn't stand out that much. Besides, we already have Eggman-piloted mechs as main bosses - Classic Big Arm, and possibly Dreamcast/Modern Eggman's Egg Viper. But the zones, still a tough sell - you can only afford one and you don't know which to pick. Bosses here though? Doubt will see one in Generations.

And now Advance 3:

Route 99 - the only urban level in the handhelds thus far, but that can be ruled out with Radical Highway involved. As nice as it was, I don't want Route 99 in.

Sunset Hill? As beautiful as it was, it would suck if the last handheld position was lost to a second Green Hill; ruled out.

Ocean Base - hearing very little buzz from fans concerning this stage, so ruled out.

Toy Kingdom - now HERE is a contender. Unique, fun, and a nice jumpy tune in the background. Although a bit cutesy, Toy Kingdom has a chance.

Twinkle Snow - hearing very little, so ruled out.

Cyber Track - another contender. Like Egg Utopia in Advance 2, this stage features inverted gravity at many a moment, the music was nice and the stage itself was a puzzle; it was tough to memorize a constant route without wanting to try a new one. A single act might not even take a minute to some and can take 5 minutes to others. What makes this stage a bit of a downer were pitfalls at many a location. The stage is as fun as it was merciless to newcomers. So Advance 3 contender number 2.

Chaos Angel - Okay, not a single person who played Advance 3 can't remember this one. Whether it was the setting on Angel Island - my assumption, with the Master Emerald in the assumed Zone as well - the level design, the theme or the music, this stage was BEAST. Heck, compare the music tracks and you already got something going for Classic Sonic -

and http://www.youtube.com/watch?v=u1nBUCRIqOA's themes - and for Modern Sonic - http://www.youtube.com/watch?v=3-2eKBmLMiI's theme is fast and nerve boosting, which is PERFECT. Too bad Act 3 involved staying on a platform nearly the whole time. So contender number 3.

As for an Advance boss representative, there is only one option from the 3rd instalment that'll do nicely. Considering the last untouched boss position, Classic Sonic will get the privilege for reducing this particular bot to scrap metal. G-Mel, or Gemerl, depending on the fans. And why not? It also hints back to Sonic Battle and the Emerl Saga as well, another Nintendo handheld instalment, so that kills two birds with one stone! A robot that gains more and more fighting experience, abilities and power with each passing fight, and this one in particular built by Eggman no less! He was the main focus of Advance 3, so it'll be perfect!

So, Advance stages... Either Egg Rocket [don't say it..], Cosmic Angel [don't freaking say it..!], Hot Crater, Music Plant, Techno Base, Egg Utopia [Oh to hell with it. SPAAAAAAAAAAAAAAAAAAAAACE!!!!!!!!!!], Toy Kingdom, Cyber Track or Chaos Angel. Only 1 out of those possible 9 will get in. Actually, make that 8: Egg Rocket is basically Act 1 and Cosmic Angel is Act 2 of the same Zone [Classic takes the Rocket, Modern travels the SOMUCHSPACE base].

Advance Boss - Either Fake!Metal Knuckles or Gemerl.

So, it's down to this.

Modern/Handheld

Too many to choose from, just make it good - Sonic Advance series

Dead Line/Sky Babylon - Sonic Rush series

Modern/Handheld bosses

Blaze the Cat - Modern Sonic, on either Dead Line or Sky Babylon.

And for Main Boss, either

-Fake!Metal Knuckles: to not only his original fight, but as an homage to Sonic and Knuckles' Hidden Palace fight as well... for the first half of the fight anyway. Zone would be Angel Island from Sonic Advance.

or

-Gemerl: Main focus of Advance 3 and tribute/follow-up of Battle, plenty of decent moves and attacks. Zone would most likely be Altar Emerald.

In either case, it's Classic Sonic vs either one.

And of course, Time Eater as final boss to top it all.

I can only round up as much as that. Sadly, without some further news, I can't pinpoint exactly what the handheld stages and bosses will be - Advance in particular. what a doozy... - but that's as clear as it gets for me.

Edited by VizardJeffhog
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I will still say this:

Iizuka said in first interview about 3DS ver. That unlike HD ver. 3DS ver. Will only include characters that are most important to story. If 2 out of 3 HD Rivas are in then I think Silver will make it too.

Second thing. Remember JP game website? There is only one character section for both versions. It has 7 slots. Sonic, Tails, EGGMAN, Time Eater, Metal, Shadow and probably Silver. There is no room for Blaze.

So yeah as much as I would like for Blaze to make it in as boss I think Rivals will be the same in both versions.

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I will still say this:

Iizuka said in first interview about 3DS ver. That unlike HD ver. 3DS ver. Will only include characters that are most important to story. If 2 out of 3 HD Rivas are in then I think Silver will make it too.

Second thing. Remember JP game website? There is only one character section for both versions. It has 7 slots. Sonic, Tails, EGGMAN, Time Eater, Metal, Shadow and probably Silver. There is no room for Blaze.

So yeah as much as I would like for Blaze to make it in as boss I think Rivals will be the same in both versions.

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I remember reading somewhere that the 3DS version will also have "unique multiplayer levels". Now, I'm not sure if it's referring to the levels that are already in the single-player mode, as those are already unique to that version, or if they're referring to totally different tracks than the one in the main game. If it's the latter, perhaps that's where we might see some handheld representation. For example, the levels may just be different levels from the same games as the HD version. Like, for example, what if the last 2 levels are Savannah Citadel from Unleashed and Tropical Resort from Sonic Colors? However, then there's the multiplayer tracks. Let's just pretend that there will be 4 of them. Maybe those tracks will be from 2 of the Advance games and the 2 Rush games, for example, like Leaf Forest, Route 99, Water Palace, and Machine Labyrinth, for example?

Anyhow, that's just a theory, and again, I can't be sure if it's true because I don't remember hearing that. I'll look for a link and update this post if I find something.

Also, yeah, I think Silver will be the rival for both versions, due to the reasons that people already mentioned, but I don't think that will be a bad thing. If anything, it references the MIA Rivals series for the handheld version, so that's always cool tongue.png

Edited by Classic EXshad
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Bear in mind, every game in the Advance and Rush series has had unique multiplayer levels. They were mini acts that took place in existing zones. I'd love to see more more stage representation, but don't go getting your hopes up.

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I will still say this:

Iizuka said in first interview about 3DS ver. That unlike HD ver. 3DS ver. Will only include characters that are most important to story. If 2 out of 3 HD Rivas are in then I think Silver will make it too.

Second thing. Remember JP game website? There is only one character section for both versions. It has 7 slots. Sonic, Tails, EGGMAN, Time Eater, Metal, Shadow and probably Silver. There is no room for Blaze.

So yeah as much as I would like for Blaze to make it in as boss I think Rivals will be the same in both versions.

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You know Silver was in a set of handhelds of his own. He could very well be a rival in this game, to give those games some representation too.

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You know Silver was in a set of handhelds of his own. He could very well be a rival in this game, to give those games some representation too.

Again, the Rivals series is obscure and didn't even see a Japanese release. It's not going to get any representation in Generations.

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I think possibly, johnny could be a rival... because in rush adventure he actually was a rival wasn't he?

Edited by Babymario26
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Again, the Rivals series is obscure and didn't even see a Japanese release. It's not going to get any representation in Generations.

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Why does that even matter? The fact that the head of god damn Sonic Team himself had a hand in both of them is more than enough for it to merit some form of inclusion. Even more so if there's a version for Vita.

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It matters because it would really defeat the purpose of celebrating past titles when people haven't been able to play said titles. Not just haven't played them, but haven't actually been given a chance by SEGA to do so. Not to mention how obscure and unknown they are even amongst the online fanbase. The Rivals games, awesome though they may be, are totally ignored by almost everyone.

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I'd say that's the only strong point you have there and I'll accept that one. The rest is pretty weak considering the levels in the game already span two current gen consoles, making the odds of a person to have actually played each and every single level pretty low (look at all the Wii only owners here, who totally missed out on

Crisis City

).

Either way, I'll blame Sony for this. I don't know how the superior handheld got the short end of the stick, but it did, and that's terrible.

Edited by Blue Blood
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I liked Radical Highway a TON... but, Sonic never really played through that, save for multiplayer mode... I just find it kind of odd. Though to be fair, the only other really memorable level for Sonic besides City Escape is Green Forest, and we already have Mushroom Hill for that.

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I liked Radical Highway a TON... but, Sonic never really played through that, save for multiplayer mode... I just find it kind of odd. Though to be fair, the only other really memorable level for Sonic besides City Escape is Green Forest, and we already have Mushroom Hill for that.

I'd argue that Final Rush (or Crazy Gadget) are very memorable. Or even Metal Harbour!

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I liked Radical Highway a TON... but, Sonic never really played through that, save for multiplayer mode... I just find it kind of odd. Though to be fair, the only other really memorable level for Sonic besides City Escape is Green Forest, and we already have Mushroom Hill for that.

I'd argue that Final Rush (or Crazy Gadget) are very memorable. Or even Metal Harbour!

PYRAMID CAVE mofos kthxbai

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PYRAMID CAVE mofos kthxbai

A remix of that music? Would not complain.

Though I just thought about how it would look. Most of the stage takes place inside, against that completely black background. It was used to great effect in the original, but looking at the other 3DS stages... Dimps would screw it up royally.

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Let me rephrase that: The levels memorable to me. Sorry. :/ I actually forgot about Metal Harbor, and I feel pretty bad for it.

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You know Silver was in a set of handhelds of his own. He could very well be a rival in this game, to give those games some representation too.

Well Iizuka did say that they were going to focus on the nintendo handheld history of Sonic, so if the final era is set on the handhelds, then Blaze's would be the more sensible choice

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