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The Kingdom Hearts Series: Wreck it Ralph world revealed for Union X

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On 1/26/2020 at 1:55 PM, Big Panda said:

But the biggest sin of all? Aside from Mickey, Donald and Goofy, you can’t use ANY Disney characters. Anywhere. In any world. I just... why?!

Probably because disney are very protective of certain characters and don’t  want them in questionable scenes. Especially the Frozen cast. But yeah I agree, data greeting is kinda disappointing overall. Especially areas like The Caribbean.
 

Btw, did anyone catch that bit in the Re: Mind story stuff where Saix purposely triggers Xion’s memory. Thought that was a neat detail.

 

Also just fyi in case people didn’t know. Attraction flows can be officially turned off on lower difficulties through the premium menu. It’s not limited to critical 

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1 hour ago, Wraith said:

I did not notice the Disney characters aren't in Data Greeting so I guess that's where I'm at wrt their contribution to the series. 

It’s most noticeable to me in the Caribbean. Like as a whole DG disappoints me with the lack of areas(especially the Disney ones), but the character pools you can use in certain areas being so small especially hurts it to me. I get why the Disney characters weren’t heavily used outside the essentials, but I would have at least liked the cast that was available to be used in all these scenes. It’s not like the consistency of their designs matter when it’s perfectly fine to have human Riku in toy box or monstropolis, so would it really be a big deal to have him in the Caribbean or Shibuya? I’m also kinda baffled characters like Ienzo, Ansem the Wise, and Demyx, and the twilight town gang, just straight up aren’t there.

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Ive seen a lot of posts about how the Xbox ports of the games leave in the PlayStation button commands in a few areas, and I can’t help buy laugh at whenever I see this. (IlaughbutinsideimjealoustheyhavethebetterBBSsaveandloadsystem)

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14 minutes ago, Wraith said:

How is the save system different on Xbox?

On PS3/PS4/PSP - the games were designed to use the system's own version of saving, instead of the typical save menu the other games in the series have. For example, the PS3 instead of having unique save menus for the majority of their games - you instead just have the screen go black, save appears in the top left, and you just choose to create a new save.

It's difficult to explain, but generally - it was standardised saving instead of the unique menu systems (and 99 slot capacity) that KH games had up until KH3. Birth by Sleep is the only game in the series effected by it because it was the only game developed for a Sony console during the time period the standardised system was used for game saving. Sony more or less threw it out around the PS4 or so. The collections still use their original versions of saves (So for KH1, COM and KH2 - They use the save menu), while BBS defaults to the standardised saving system because that was the one it was originally designed for.

Sony more or less got rid of it by the PS4 - while there was a standardised save system in the early days, devs weren't restricted to using it, meaning unique ones could still be made (See - Persona 5 or KH3). However, since again - collections use their original save menus, BBS keeps getting defaulted to that.

However, since the Xbox doesn't have the standardised save system like Sony's consoles had (the closest being when you pick a hard drive to save in at the start of a 360 title), Square had to create a completely unique save system for BBS when they ported it to Xbox consoles. The result was a typical 99 save slot save system being created for BBS.

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Basically what Ryan said. The save system on PS3 was super cluttered and messy imo. Especially when you would make new files for new episodes, and did second and third playthroughs on new files. Made managing files a chore. With Xbox using the typical kh save system, it’s a lot more concise and to the point 

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12 hours ago, KHCast said:

Ive seen a lot of posts about how the Xbox ports of the games leave in the PlayStation button commands in a few areas, and I can’t help buy laugh at whenever I see this.

Sora’s reaction prompts even still pulse with a triangular light.

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On 4/3/2020 at 10:58 AM, Big Panda said:

Sora’s reaction prompts even still pulse with a triangular light.

I'm pretty sure it still does that in 3 as well. I'm not gonna fault them for that, but it's pretty dumb to miss putting a Y button in the menus or reaction command jpegs.

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