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Awoo.

modern demo?


jords

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Something that kinda bothers me is this:

Nnononono.jpg

All the area surrounded by red is not accessible. You can only move in a straight line here, even if you stop and try. It's just so stupidly unnecessary =_=

Bullshit like this is the perfect example of how the level design isn't good enough. The guys who designed this game need to be fucking fired, and just how can everyone else here tolerate something with all the player input of fast-forwarding a movie.

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Something that kinda bothers me is this:

Nnononono.jpg

All the area surrounded by red is not accessible. You can only move in a straight line here, even if you stop and try. It's just so stupidly unnecessary =_=

Oh no, I'm forced to go in a straight line on a narrow section that lasts for less than 2 seconds where I would go in a straight line anyway. RUINED FOREVER [/sarcasm]

I'm all up for criticism, but sometimes it just seems like people are just finding needless reasons to complain. Ones that really don't detract much from the game as a whole and fixing them won't make the game that much better

Edited by SiLeNtDo0m
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Oh no, I'm forced to go in a straight line on a narrow section that lasts for less than 2 seconds where I would go in a straight line anyway. RUINED FOREVER [/sarcasm]

This'll only get worse from that post on, buddy.

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Oh no, I'm forced to go in a straight line on a narrow section that lasts for less than 2 seconds where I would go in a straight line anyway. RUINED FOREVER [/sarcasm]

Oh cut the shit. I hate this'"RUINED FOREVER" bullshit.

There's no reason for there to be an invisible wall, seeing as no matter what, I can only go into the ramp. It's just an annoying thing they did and I don't like it, even if it isn't a big problem (Which I never said it was).

Edited by MarcelloF
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Oh cut the shit. I hate this'"RUINED FOREVER" bullshit.

There's no reason for there to be an invisible wall, seeing as no matter what, I can only go into the ramp. It's just an annoying thing they did and I don't like it, even if it isn't a big problem (Which I never said it was).

But even if it is unnecessary, why does it bother you? Again, the section lasts for less than two seconds and you're going to go in a straight line anyway. There is no reason to complain about it. It's something the vast majority of people wouldn't even notice or care about.

Edited by SiLeNtDo0m
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But even if it is unnecessary, why does it bother you? Again, the section lasts for less than two seconds and you're going to go in a straight line anyway. There is no reason to complain about it.

Because if I feel like it, I want to be able to walk around that little area, but putting a completely unnecessary invisible wall stops me from doing so. I don't want to be restricted at all. It's just ST stopping people from doing things again. And I'm sure other levels will have places like this, too.

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Because if I feel like it, I want to be able to walk around that little area, but putting a completely unnecessary invisible wall stops me from doing so. I don't want to be restricted at all. It's just ST stopping people from doing things again. And I'm sure other levels will have places like this, too.

Oh no, we're in bitching hell again.

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To be honest I never even noticed that at all until it was brought up. :/ I was too busy boosting and getting ready for the trickfest that would take place seconds later.

Oh no, we're in bitching hell again.

I may slightly disagree, but he's not bitchin'- he just doesn't like that part.

Edited by Inferno
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To be honest I never even noticed that at all until it was brought up. :/ I was too busy boosting and getting ready for the trickfest that would take place seconds later.

Yeah, it's nothing big and I only noticed when I was goofing around, but it just kinda bothers me. It doesn't ruin the game or the level for me or anything.

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Well I'm one of those people that think unless it really affects the game largely as a whole, it's not worth complaining about. Just a personal loathe for nitpicking. I think it's the most pointless thing in the world.

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I hope this topic doesn't get locked a 2nd time... mellow.png

Actually it'd be the third. It was already locked 2 times. Doesn't seem that heated anyway..

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Oh no, I'm forced to go in a straight line on a narrow section that lasts for less than 2 seconds where I would go in a straight line anyway. RUINED FOREVER [/sarcasm]
But it's not just that one place. This kind of stuff is everywhere in Unleashed-styled gameplay. Narrow hallways fenced in by invisible walls. 2D sections with a 3D camera so you don't realize it's 2D. Sections that lock your controls so "up" always moves you forward along the path you're in, regardless of what direction the camera's facing. Limiting you and pretending its not is at the core of Unleashed styled gameplay, and that's one of the big reasons why I don't like it.
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But it's not just that one place. This kind of stuff is everywhere in Unleashed-styled gameplay. Narrow hallways fenced in by invisible walls. 2D sections with a 3D camera so you don't realize it's 2D. Sections that lock your controls so "up" always moves you forward along the path you're in, regardless of what direction the camera's facing. Limiting you and pretending its not is at the core of Unleashed styled gameplay, and that's one of the big reasons why I don't like it.

And that's why the camera isn't manually controllable in Generations. It's like the double jump in Colours- instead of fixing the problem, they found some way to hide it. It's really lame. At one point I was under the breakable bridge in M.GHZ and had the camera facing away from the water (so it was facing directly to a wall). The controls buggered up and it was really hard to figure out what I was doing. Thankfully the path was just an empty corridor of nothingness so I knew I wasn't in danger...

And otherwise, I'd definitely agree that it feels like you're locked in narrow paths. It's all well and good that you can't literally run EVERYWHERE (it becomes a nightmare, and counter-productive to gameplay) but everything needs to be opened up an awful lot.

Edited by Blue Blood
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It feels as if Sonic Team overcompensated for the problems of the Adventure series in Unleashed, and they are just now opening it up. I'd imagine they'll open it up and get more ambitious with later games, like they did in Generations...but moreso. It's a developmental process. I'd satisfied with the product as of now, but it should be refined and improved upon.

The controls have improved, and if there's no negative feedback on open levels being hard to control...with criticism of "hallway" design...the next game will be more open and less scripted. Sonic Team did improve the Unleashed gameplay already, it's not hard to see them working on it further.

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But it's not just that one place. This kind of stuff is everywhere in Unleashed-styled gameplay. Narrow hallways fenced in by invisible walls. 2D sections with a 3D camera so you don't realize it's 2D. Sections that lock your controls so "up" always moves you forward along the path you're in, regardless of what direction the camera's facing. Limiting you and pretending its not is at the core of Unleashed styled gameplay, and that's one of the big reasons why I don't like it.

Well, whilst I never played Unleashed for the 360 or PS3, I've rarely found instances like this in the Generations demo. I found a couple of instances, but these are the kinds of places that one would just naturally speed past anyway and whilst I do actually agree with you and MarcelloF that these kinds of things are unnecessary to an extent, I still don't see a sense complaining about it.

The current kind of level design is designed along the consensus that the player will keep on moving and keep trying to retain and sustain their movement (at least that's how I view it). Whenever I slow down to look at details such as these, I take whatever I experience with a grain of salt because I know that I'm not playing it the way it's supposed to be played. If I come across some random invisible wall whilst wandering around, 90% of the time I find it easy to ignore, because I don't spend my time "wandering around" in these kinds of Sonic games. I spend my time trying to retain my speed as best as I can, as well as trying to find different ways to tackle the level through the different routes to make it interesting. And of course, trying to do a speed run every now and again.

However, of course this is just me and how I feel one would go about playing a Modern Sonic game. Though really, everyone has their own different ways on how they feel a Modern Sonic game should be played and approached.

I will also say that I agree with Blue Blood on the non controllable camera issue. That's just rather annoying and quite frankly unnecessary. If anything, they could at least have a button that attempts to recentre the camera back behind Sonic again.

Edited by SiLeNtDo0m
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Sonic 4 Easter Egg found in Generations demo!

AWESOME! That was better than the 1st time I screamed Thundercats this year.

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You wont know this until you play though...or see a game video that takes ever possible alt route...you can speculate all you want, but you are not going to know shit concrete until we see viable evidence and from what we see so far is plenty of alt routes.

Also not every level was like Casino Night Zone....most of the alternate pathways in the classics were simply a track with some platfroms/obstacles in it. Your acting like the Classics were some kind of sandbox game. They gave you some freedom, but jeez the gensis games weren't Protoype or GTA in a choice where you wanted to go. If that's the case we would have a faster paced Zelda game with some shit to jump on and dodge, but only 1 overworld.

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I was just wondering does anyone know when the demo will be avaliable for xbox live silver members

It should be tomorrow or Wednesday...

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