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Generations 3DS Chat - Oh look guys new rules (p.58)


Jimbo

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And the guitar is completely different which adds a mini solo. I don't understand, if this is lazy, then Modern Speed Highway, Seaside Hill, and Planet Wisp are 10x lazier.

This, it just sounds like it reeks of 3DS Generations hate bias to me.

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If I don't like a game, and especially if I don't like the development of it I'm not going to let them have my money. Ergo, I'll still get it legally but won't let them have any of my money. The stores make about 12% profit on new games, and 100% profit on pre-owned ones. The publishers make nothing on pre-owned sales.

Also what you said about the rival battles is an utter lie and such terrible denial I can't stop laughing.

So? The money goes toward Sega, which funds future games. Generations HD doesn't pay itself, I'm sure Colors Wii/DS payed (literally) a role to that.

Ok, tell me. What part of Metal Sonic is NOT a straight line? Or how about Shadow? Or even Silver?

Unless you're trying to tell me I'm wrong because it is in 3D.

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Speaking of remixes? Why weren't the classic versions of the modern stages in the 3DS remixed? It would've worked well like it did in the HD version. Actually that Classic Crisis City remix...

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Woah now, that's missing the point royally. It's a straight line where you're attacking a moving target who also attacks you. And if you stop, you'll probably get yourself killed. The Metal Sonic battle on the console version is a straight line too, but people aren't complaining about that because of what the player has to do. The Silver 'race' (along with the two others) on the 3DS version see you running along a path that plays itself and you only have to boost to win. Please do some thinking before you try to sound smart next time.

... I actually have said they were lazy before tongue.png Classic was better though. Modern Tropical Resort just seems bleh. They didn't do much to remix it or make it particularly interesting.

I wasn't trying to make myself sound smart. I'm just saying, there are a few other straight line levels in past Sonic Games. Even if they added the option of Rivals attacking you in the 3DS version with the straight line; people would still get their panties in a knot over the fact that it's a straight line. Therefore; I was pointing out that simple fact with that video. It was a past, popular game that everyone loved. But Sonic took one wrong turn, and now everyone bashes the new games with problems they find, that are literally in the old games they love so much. People complain about glitches they find in the new Sonic games, saying the games are gonna suck. I don't know how many times I've gotten in situations with my Classic Sonic games on my Sega Genesis where I've been glitched in walls, or stuck in the floor somehow, and had to wait for 10 minutes / reset my Sega Genesis just to start playing again. (Totally unrelated to Sonic Generations, sorry. I'm just saying. xD)

For a handheld game, this looks beautiful. ALTHOUGH the Dreamcast boss totally shows that Dimps could have made Modern Sonic levels a lot better than they are. Which I don't mind, I love the Sonic Rush type of Gameplay.

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So? The money goes toward Sega, which funds future games. Generations HD doesn't pay itself, I'm sure Colors Wii/DS payed (literally) a role to that.

Ok, tell me. What part of Metal Sonic is NOT a straight line? Or how about Shadow? Or even Silver?

Unless you're trying to tell me I'm wrong because it is in 3D.

Metal Sonic has a line of platforms during the Maximum Overdrive sequence, and Shadow has several alternate paths in it's loop, I've got nothing for Silver though, unless you count jumping ontop of his wave of debris.

Though better level design =/= having more going on, seeing as the HD version actually has the rivals attacking you, and you attacking them, instead of a flat out race to the finish

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I don't get Modern Tropical Resort's music. It's just like the original, only with a new synth I don't like and it's faster than the original. Sounds like a boost/speed shoes track. It's a kinda lazy remix.

Modern Speed Highway, Seaside Hill, Planet Wisp all are lazier than that remix, by that logic, and we know that ain't true. Yet it's wrong for me to take issue with them reusing the big-band remix of Casino Night, which barely fits in with that version of the level in the first place.... dry.png

Personally, I think it's an excellent remix, reminds me of the Crisis City modern mix in that it preserves the feel of the original song while upping the tempo, as well as throwing in a solo of some sort. Now if you wanna talk about a lazy remix, take a look at Classic Tropical Resort or Classic Water Palace. I almost doubt that they're even remixes at all. But hey, everyone's got different opinions on what defines a solid remix, so I'll respect that.

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Ok, tell me. What part of Metal Sonic is NOT a straight line? Or how about Shadow? Or even Silver?

Unless you're trying to tell me I'm wrong because it is in 3D.

That isn't the point, the HD rival battles actually require you to put some degree of thought into winning, whilst in the 3DS version you can more or less hold Y untill the you reach the goal with little to no consequence.

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Great, now we're getting people saying they're purposely going to pirate it/buy it used so they don't support it.

But I don't think they realize the profits go toward the same place, Sega.

Edit: Also, the Rivals were straight lines in Generations too. In fact, I think MORE goes on in the 3DS version.

I think actually buying the 3ds version would only give the wrong impression and could only do wrong for sonic's future. THey need to get the message, that we don't like dimps's take on sonic games and especially not classic gameplay, by not buying the games. Edited by Djawed
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Speaking of remixes? Why weren't the classic versions of the modern stages in the 3DS remixed? It would've worked well like it did in the HD version. Actually that Classic Crisis City remix...

Tropical Resort Classic uses the remix from TGS

So? The money goes toward Sega, which funds future games. Generations HD doesn't pay itself, I'm sure Colors Wii/DS payed (literally) a role to that.

Ok, tell me. What part of Metal Sonic is NOT a straight line? Or how about Shadow? Or even Silver?

Unless you're trying to tell me I'm wrong because it is in 3D.

I agree on this (except for Silver) Metal Sonic and Shadow are pretty much races with 4 hits (1 for Shadow)

With Metal Sonic, you just wait until he gets tired and then you attack.

With Shadow, you are literally racing him 80% of the battle just to get the purple orbs, then you activate purple boost and defeat him with ONE HIT.

Silver is better than them, Perfect Chaos and Death Egg Robot, though.

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It's funny that this game is "So okay it's average" to me, and elicits strong opinions from most.

Outside of the Sonic universe, do most fanbases even care about portable ports? "Oh hey, that Spider Man: Web of Shadows is great! Let's get it on DS, too!"

Seriously, though. It's a cheap knock off with some shallow fun like almost all portable ports. Just my opinion, of course.

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That isn't the point, the HD rival battles actually require you to put some degree of thought into winning, whilst in the 3DS version you can more or less hold Y untill the you reach the goal with little to no consequence.

Yes, you can hold Y to win. But you won't get an S rank that way. There are ditches/hills/slow routes in the rival battles that you have to jump over to gain an edge.

Also, Silver throws stuff at you.

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Oh, and there IS some limited platforming and jumping on springs to get back on the path if you miss jumps on Silver 3DS. I mean, it's nothing special...but it IS there.

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Also, Silver throws stuff at you.

Yeah, like once or twice. And he throws boxes at you. In the HD version he throws cars, trucks, billboards, and other debris at you. They could at least try to make the races look interesting.

NOTE: I don't hate the 3DS version. I just think it's... dull and underwhelming.

Edited by Spider-Man Noir
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Erm, how many of you haters have actually played the game start to finish, playing it is a lot different to watching someone play it.

Anyway I have preordered this with free super monkey ball from zavvi and I can't wait biggrin.png

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You know if you see your post gone, rather than posting it again, it must have been deleted for a reason.

Alright, fuck this. I'm in strike mode, so anyone who rubs me even the tiniest bit the wrong way is getting one. This includes petty sarcasm, so how about you all think about how to word your rebuttals from now on.

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How exactly does Modern Casino Night NOT fit? It's a full on remix that uses many different instruments.

Edited by Darkspine Inferno
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Erm, how many of you haters have actually played the game start to finish, playing it is a lot different to watching someone play it.

You can see level design. You can see boss gimmicks (or lack thereof). You can see blatant copy/pasta.

None of our complaints have to do with how the game plays. It's about the stuff we can see without having to play it.

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It's the pacing that's the problem. It doesn't have the kind of tempo you'd run fast with.

...Considering that Casino Night is a much slower level. (It focuses a lot on Casino Elements/gimmicks)

Seeing is different from playing. Yes, you can see the game. But that STILL isn't playing it.

Erm, nothing to deal with how the game plays? Isn't complaining about stuff like homing attack/bad level design/bad rival battles go into how the game plays?

Edited by Autosaver
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You can see level design. You can see boss gimmicks (or lack thereof). You can see blatant copy/pasta.

None of our complaints have to do with how the game plays. It's about the stuff we can see without having to play it.

And yet people get on my ass when I talk bad about Unleashed and its level design and overall poor deign choices, even though I havent played it, go figure

It's the pacing that's the problem. It doesn't have the kind of tempo you'd run fast with.

To be fair, neither the original

Edited by Soniman032-
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To be fair, neither the original

The original does not have the same kind of pacing as modern Sonic does.

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Erm, how many of you haters have actually played the game start to finish, playing it is a lot different to watching someone play it.

Anyway I have preordered this with free super monkey ball from zavvi and I can't wait biggrin.png

....We can't play it, its not out yet. but a good playthrough can say allot about a game.

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Just going over some points I saw

Whoever compared the Rivals in the 3DS to the Sonic Adventure 2 Shadow fight and the HD Rivals is completely missing the point. In none of those do you simply hold the button and jump over a few obstacles to win. All four of those fights have the other character actively trying to ruin your day and you don't win until you beat down the other character. The threats were high enough that losing those battles meant death, plain and simple. Even the original Sonic CD Metal Sonic race was more than a hold right fest. In fact, holding right would get you run over by Metal Sonic's Maximum Overdrive and then kevorked by Eggman's death laser.

That Silver fight looked pretty bland, and this isn't even talking about the fact that NONE of the Rival races are in there proper setting. I'm racing Metal Sonic to Stardust Speedway music, while in Casino Night Zone, and NOT using a custom soundtrack? They can't dredge up assets for Stardust Speedway yet they can come up with the entire Cannon's Core ending area?

Also use of the DLC music for Modern Casino Night is unfitting on several counts. It doesn't match the pace of the Modern gameplay in general, and it doesn't match the overall style of the Modern music. It's also not 90s retro enough for Classic either. It was minigame music and should have stayed minigame music.

But TBH, that's the least of my issues with the 3ds version. We're not even getting into the level design yet, I'm more baffled by:

  • The Rivals having the proper music but not the proper levels
  • The game having a boss and a level that Sonic didn't even go through or fight
  • A Dreamcast boss is in the Modern Era
  • The fact that Dimps still insists on improper Super Sonic usage. WTH dudes, even FREE RIDERS knew how to use Super Sonic.

This whole thing is just a farce, from top to bottom. To think I actually wanted this version too. This is exactly why I don't buy Sonic games blind anymore. I'd have broken my brand new 3DS over this. :/

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You know what?

I don't care if the level design could be called Straight Line Zone.

I don't care if the Silver battle is just 'hold right to win'.

I don't care if the Casino Night music doesn't fit.

I don't care about ANY of that.

Well, actually, I do.

But I care the greatest about the gameplay. If the gameplay is at least decent, then the game is decent. But I will not call the game awesome/suckish/mediocre until I have actually sat down with my 3DS that I do not yet have and played the game.

And I want to fight the Biolizard with a remix of my favorite tune in the series; Supporting Me. <3

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