Jump to content
Awoo.

Generations 3DS Chat - Oh look guys new rules (p.58)


Jimbo

Recommended Posts

Exactly.

Is she even in this game? Silver didn't even have a game appearance while a Rush title did. (Same with Metal Sonic, but who cares)

Only a model in the collection presumebly, and maybe some concept art (haven't unlocked anything of her yet, but I'd be shocked if she isn't at least a model). The party scene from the intro movie on the HD version is also used for the Summer of Sonic Happy Birthday shout at the end, so she appears there.

Edited by JezMM
Link to comment
Share on other sites

I agree with all of you. There should have been a Blaze rival battle in probably some rush game. VERY oddly to not even include her anywhere... cept art, but I normally never count that.

Link to comment
Share on other sites

By the way i have not beaten time eater yet, is super sonic able to be used in normal stages?
Edited by BlizzardJeffhog
Link to comment
Share on other sites

Is it just me or is the point system in the multiplayer quite unfair? I mean, I battled someone and I got each time I won like 80 points, but when he won once, he got like 250 points of me! Happened this to someone else as well?

Link to comment
Share on other sites

Well, I was much higher, but its still stupid if you have to do like 10 Races to get a certain score and lose all these earned points by loosing three times, in my opinion.

Edited by G.M.M.
Link to comment
Share on other sites

Alright, my final thoughts on the game. I think it's best to summarize both characters:

Classic Sonic is pretty meh, overall. I'm going to have to change my opinion from earlier, I think his levels got worse after the Genesis era. My problem with them is that the level designs just becomes really, really bland. This is especially apparent when you compare them to the brick-for-brick remakes of Green Hill, Casino Night, and Mushroom Hill. With the exception of Emerald Coast, all of the other feel way too much like they're trying to be Sonic Rush. In fact, once you're forced to use the homing attack there's hardly any difference at all. The platforming is pretty much just waiting for a vertically-moving platform to come down, jumping on it, and then waiting for it to go back up (Radical Highway is especially bad with this). There's hardly any true platforming challenges past Mushroom Hill. I wouldn't say Classic Sonic is bad, his levels just feel very uninspired and come off as being slower, poor-man versions of the Modern levels. It's like they tried shoehorning Classic Sonic into Sonic Rush's level design.

Modern Sonic fares much better, since now the game can actually be Sonic Rush instead of just pretending it is. In fact, these are some of the best Rush levels ever. The advantage of having true 2.5D makes for some very impressive speed, and they make good use of the various level gimmicks. (The flying stick thingy in Mushroom Hill and the Cyan Wisp, among others)

But of course, Dimps being Dimps, enemy/trap placement is often cheap and there are bottomless pits galore, and this is especially apparent in the Classic levels (I'm looking at you, Water Palace). For obvious reasons this can be very, very frustrating.

So my final verdict: Modern is great, Classic is mediocre. It's not that the Classic levels don't have any good moments or don't occassionally show some truly great level design, but Classic Sonic in Rush-style levels isn't that fun.

Edited by Speederino
Link to comment
Share on other sites

So I watched a few videos showing off some of the missions

I found out about a few more unlockable music tracks:

Aquarium Park

Right There, Right On

Super Sonic Racing

Special Stage (likely Sonic 2)

Also, the chaos emeralds are apparantly one of the models in this version too *Is still hoping for a model for Marine* (She was relevant enough to make it into the concept art section)

Link to comment
Share on other sites

Is the rolling really better in 3DS?

^ It is a little. Certainly a crap-ton better than Sonic 4.

I really never had a problem with the rolling in Sonic 4. But yes, the rolling is a smidge better than in the console version.

Link to comment
Share on other sites

Well, rolling in a half-pipe pit in Sonic 4 made you LOSE momentum. Rolling in this just... makes no difference at all. Also rolling down hills does give you a slight speed up, just one that feels almost fixed. So, y'know. It's a start I guess?

Not that I care that much about the return of classic physics but since there's nothing wrong with them what's to argue?

Link to comment
Share on other sites

Just picked it up this morning, only got to finish the genesis era (including the bosses). at the moment, rather unamazed. The only things that made me smile were: the sonic hat I got with it, the circles of rings in mushroom hill in place of the emerald challenge rings and the Big Arm boss remix. I'll update when I finish it later tonight.

Link to comment
Share on other sites

The rolling is significantly better in 3DS than in the console version. It actually speeds you up, even though it seems to have a speed cap. I keep hearing about a way to replicate genesis rolling in the console version through customization and have seen a video that proves it, but I've yet to be able to do it.

Edited by Derpy Hooves
Link to comment
Share on other sites

@Derpy: I think you need to hack the game and change some values for better rolling.

Link to comment
Share on other sites

Actually, my problem with the rolling in the console version has nothing to do with the physics whatsoever. Yeah, it's a little annoying that you can't use it to pick up speed while going downhill, but the insta-spindash serves that purpose for me just fine. No, I'm talking about it feeling unresponsive. It seems like there's a clear delay between pressing down and Sonic actually curling into ball form. I mainly use it to get through oncoming enemies and item boxes, when you're going full speed and have approximately 0.88 seconds to curl up before you get hit, the controls need to be instantaneous.

But yeah, 3DS version fixes both of these problems by a smidge.

Edited by Speederino
Link to comment
Share on other sites

What I find fascinating is that they still have the useless checkpoint at the end of Classic Mushroom Hill.

Such a little thing to fix, and still they didn't bother.

Link to comment
Share on other sites

Sonic games are never sold out, what are you talking about?

Back when Unleashed was out it was sould out during christmas in all the stores near me (and far too).

Link to comment
Share on other sites

I dunno, if I was the level designer, I'd have probably intentionally left it in out of OCD/nostalgia/accuracy/whatever.

I uh... don't understand it. It was a result of the stage being lazily C&P'd in the first place. There's absolutely no reason for it to be there. It's not accurate, it's pointless and lazy.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.