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Generations 3DS Chat - Oh look guys new rules (p.58)


Jimbo

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It seems Sega themselves take Tropical Resort as a handheld stage. On their website, the screenshot of the original stage has a screenshot of Colours DS.

http://sonic.sega.jp...ons/blue/#stage

h2_07.png

I think the Classic act is based on the DS version and the Modern one is based on the Wii version...without the 3D.

"Dr. Space park built by Eggman "Egg Planet Park" doorstep" Oh Google Translate...

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Well, i don't remember if was classic o modern, but his level is a carbon copy of the 1st level in colors DS

Edited by lolwut
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While we're speaking about Tropical Resort, I just want to say that Tropical Resort Act 2 is by far my favourite stage in this version of the game. I absolutely adore the Wii version of Colours and Tropical Resort is the level I love replaying the most in that - so to my pleasant surprise, this stage feels just like something out of that, despite only being in 2D. The music, the aesthetics, and just the general level design is pretty dang awesome... and it has the Laser Wisp. Can't go wrong with that.

Tropical Resort Act 1, on the other hand... meh. The Burst Wisp doesn't quite cut it for me. The rest of the stage is fine though.

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I must say, I do have a special pocket of hatred in my heart for the Eggman balloons which just float there fucking your shit up when you're trying to burst around. 8C

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I must say, I do have a special pocket of hatred in my heart for the Eggman balloons which just float there fucking your shit up when you're trying to burst around. 8C

They can be quite useful too, just charge up and hit the top of one of the balloons and you'll bounce up. This can be helpful for sections such as 2:30

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iizuka just wants advance to die so he can support his hentai rush system tongue.png

And the funny thing is that the game (Advance 1) was recently ported to Android (JP only)...

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Those black holes, I hate them.

At least they didn't shove in random teleporters like Sonic/Rush/Rush Adventure.

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So how hard is that section in tropical resort act two with the three rails at the end. From playthroughs i've seen it looks like a bitch.

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IIrc, the rails would have a spot on where the fireballs would land. It doesn't seem hard with it telling you where it'll land.

Correct me if I'm wrong.

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So how hard is that section in tropical resort act two with the three rails at the end. From playthroughs i've seen it looks like a bitch.

It's not too bad. It can catch you out if you don't pay close attention to the end, that's all.

Due to the fact that the goal ring platform fades in out of nowhere due to the surreal way the game handles 3D backgrounds as if they were 2D backgrounds, it can distract you during the last onslaught of about 5 at a time. The final maneuveur you literally have to hop onto one grind rail and then straight back to the one you came from after to weave round. Wait around on that second rail for the way to be clearly open and you'll get hit and die.

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So how hard is that section in tropical resort act two with the three rails at the end. From playthroughs i've seen it looks like a bitch.

Once you get the pattern down, it's a piece of cake.

The hard part is, as JezMM says, right at the end where it bombards you with a load of fireballs at once. You pretty much have to jump to one rail and then straight off of that one in order to avoid being hit, but it's not too difficult.

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I've never really had much trouble with that fireball bit, myself.

Also I hate how when playing online, nerves/ pressure/ black holes end up making me screw up royally on stages where I'm usually quite good. Seriously, I'm currently tenth in the world at Casino Night Act 2, yet when I play the stage online I FUBAR and make all kinds of stupid, amateurish mistakes. D: D:

Edited by -Mark-
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Um, okay, has anyone here done mission 89 yet? Tropical Resort Act 2, defeat 6 enemies at once with the cyan laser... a little bit tricky when there are no cyan lasers on the level.

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I did. The cyan wisp it at the same point it was in the actual level, but a little more on the left, so you have to jump to the left, home attack on the capsule and quickly go back and use it. I only had like a half second left.

Edited by Thigolf
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Got it, thanks again Thigolf. Man that really was vague though! Least they could have done was block off the end of the stage so I wasn't trying to squeeze a little further through each 20 second attempt.

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So I've gotten in an argument on YouTube with someone who says that it's perfectly okay for Classic Sonic to have the homing attack in this game because he could use it in 3D Blast. Trying to tell him that Classic Sonic represents a certain style of gameplay used in Sonic 1-3K got me this response:

The way you write tells me what you're thinking. Simple as that. And there is no "issue" aside from you applying rules to a game based on your preferences. IE "since it's classic Sonic, it HAS to be limited to the specific games I like. Oh Sonic 3D blast doesn't count because no one likes that game" is not a decent argument. Oh dearest me, I'm telling you what you think again, yes?

Edited by Dissident
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I had my share of that argument back when S4 was announced, and that was just with people on here. But yes, what a dumbass.

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I had my share of that argument back when S4 was announced, and that was just with people on here. But yes, what a dumbass.

As I said on there, saying Classic Sonic should have the homing attack because of an item in 3D Blast is like saying Modern Sonic should control gravity because of an item in Free Riders; both 3D Blast and Riders are crappy, non-canon, inconsequential games that shouldn't seriously be acknowledged.

... And Jesus fucking Christ, how hard is it to understand that Classic Sonic should play like he did in Sonic 1-3K? Barely anyone gives a shit what the color of his eyes are; if Sonic 4 actually played like it should have, nobody would have hated it.

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We can never have a Sonic Game related video without having retarded arguments can we...I'm being dead serious, almost every single video showing a Sonic game has arguments in the comments section. sleep.png

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We can never have a Sonic Game related video without having retarded arguments can we...I'm being dead serious, almost every single video showing a Sonic game has arguments in the comments section. sleep.png

Guess you are right. Even my "If bosses talked" video had an argument over new and old VAs XD

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Guess you are right. Even my "If bosses talked" video had an argument over new and old VAs XD

OH, you made that? That was friggin' hilarious! I liked and favorite it happy.png

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Wait.. what? Trying to argue with someone on YOUTUBE?

I can't be the only one that thinks homing attack benefits Classic Sonic? I loved how it worked in the HD versions.

Edited by Autosaver
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So I've gotten in an argument on YouTube with someone who says that it's perfectly okay for Classic Sonic to have the homing attack in this game because he could use it in 3D Blast. Trying to tell him that Classic Sonic represents a certain style of gameplay used in Sonic 1-3K got me this response:

Wait Wait Wait. So these guys bitch and moan about s4 saying "AWWW THE HOMING ATTACK IS IN IT!!!"Yet when generations comes out they try defending the inclusion of the homing attack by saying "....well 3d blast had it so i don't see why it's a problem". Umm probably because sega probably does not give two shits about that game when you compare it to sonic 1, 2 3&k. Seriously are people that desperate to cling on to there "Failed logic"?
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Honestly, I was never bothered by the inclusion of the Homing Attack in Sonic 4. Every Classic main series game (Unless you count Sonic 3 and Sonic and Knuckles seperately.) has added a new move to Sonic's arsenal, so I don't see the problem with throwing in a little something new. Sonic Generations, however, is another story. Since Classic Sonic in that game is supposed to represent Classic Sonic as we remember him from the Genesis days, I don't think giving him a move that completely switches up the level design and how you play the game is a good idea. I'm fine with it being a bonus option in the console version, but people who don't want to use it being forced to in the 3DS version with some levels even implimenting it into their design is just a poor choice in my opinion. Dimps should've went with the console version's strategy of making the extra abilities completely optional. A lot of people probably would've been a lot happier as a result.

Edited by Christmascontrol14
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Honestly, I was never bothered by the inclusion of the Homing Attack in Sonic 4. Every Classic main series game (Unless you count Sonic 3 and Sonic and Knuckles seperately.) has added a new move to Sonic's arsenal, so I don't see the problem with throwing in a little something new. Sonic Generations, however, is another story. Since Classic Sonic in that game is supposed to represent Classic Sonic as we remember him from the Genesis days, I don't think giving him a move that completely switches up the level design and how you play the game is a good idea. I'm fine with it being a bonus option in the console version, but people who don't want to use it being forced to in the 3DS version with some levels even implimenting into their design is just a poor choice in my opinion. Dimps should've went with the console version's strategy of making the extra abilities completely optional. A lot of people probably would've been a lot happier as a result.

I completely agree with this. It also doesn't help that Classic's level design in this game is already bland as hell after Mushroom Hill Zone. It's clearly more inspired by Sonic Rush most of the time, which just makes for rather boring gameplay when you don't have the boost or a crazy-fast default running speed. Because of the mandatory Homing Attack, they end up feeling like vastly inferior versions of the Modern levels.

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