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Create your own Sonic Boss


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24 minutes ago, Skull Leader said:

What if Metal Sonic from CD, Mecha Sonic from S3&K and Silver Sonic from Sonic 2 (8-bit) could combine to form a larger robot?

And that's not all. What if, depending of the order in which they combine, they could create three different robots, similar to how it's done in Getter Robo?

Yes! Great idea! Maybe have other robots serving as interchangeable limbs for them, ala Power Rangers Wild Force? Like have Mecha Knuckles serve as a missile launcher, with Metal Knuckles forming a shield arm? 

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Egg Annihilator

So, the idea behind this one came from the obvious joke of "Hur dur, super Eggman", a joke, which actually made me think about what a Super-Form does, or what it's even supposed to be. So, with Super Sonic it's pretty clear: Sonic is fast and can jump high, so Super Sonic is even faster and can moon-jump. Knuckles is sturdy and strong, so Super Knuckles can create earthquakes by touching a wall and breathe underwater. 

You get the drill.

And, what does Eggman have in his ability list? Well, he uses robots to fight and is quite intelligent. So, that would mean that the Egg-Annihilator would have to take that concept further, and make a hyper-charged Eggman, whom had taken using mechs and his intelligence to the extreme. 

So, the Egg Annihilator is really the pinnacle of Eggman's robot making career. No wonder, considering that IT IS Eggman. When the good doctor realized that he can't defeat Sonic by normal means, he had transferred his consciousness into an AI, and used that AI to operate the Annihilator-a gargantuan mechanical beast, built in Eggman's image. Although, unlike your typical Death Egg Robot, that's modeled after the doctor's Japanese design, the Annihilator takes some notes from the western designs of Eggman as well, and even taking some inspiration from Mecha Robotnik from the OVA. It's arsenal is more varied as well, with the Annihilator using weapons, taken from the Egg-Dragoon, Egg-Emperor, and other failed attempts at making a robotic Eggman. 

Or, in other words, THIS IS HOW YOU MAKE A DEATH EGG REHASH WITHOUT FEELING PANDERING, SEGA

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  • 1 month later...

Funny that this topic should pop up, because I actually designed something exactly like this almost two years ago now. 

I never really came up with a name for it, but I do think I have a project file somewhere for how it would work in an actual game. 

Anywho, my general thinking for this was to give the player a sort of Casino Night Zone-esque arena for the boss, a platform or two in the middle (collapse-able platforms) to get some Rings and Robotnik jumping at you from side to side, throwing a razor blade at you, Sonic must avoid this and speed up to Robotnik to boop him in the head until the machine explodes. 

I'm not so sure if I like it entirely anymore, I have often thought about going back to this and making some changes and actually giving the mech a proper name and design but I never got around to that. Maybe someday soon! 

455721_sonicbro789_some-sonic-boss-concept-art.jpg

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INFINITE

In a sequel to Forces.

As a Final Boss.

 

STORY:

After whoever was playable defeats Eggman's final mech, Infinite is called in to deal with the heroes. Only Sonic, however makes it in time to face him. Infinite warps the area around them. The boss fight begins...

 

Phase 1:(8 hits)

Null Space:  Infinite throws his usual cube hijinks at Sonic, his attacks including a meteorite attack that ends in a small AoE explosion, rigging some spots to explode with Ruby energy. He also utilises an attack that was seen in the Capital City boss fight, priming both sides into a wall of Ruby energy. He also utilises a homing missile attack, requiring you to use the boost to evade and lead them back to Infinite.

 

Phase 2: (12 hits)

He cycles between your former rivals, but using their arsenal depletes his energy. The battle takes place in an area reminiscent of the MDER Phase 3 battle. Shadow and Metal Sonic you race with, while Chaos and Zavok you battle in a 2d arena, with pitfalls on both side.You can hit Infinite when he comes out of his illusion, with one homing attack, and one more possibly before he shapeshifts.

Shadow: He is behind you, firing Chaos Spears at random formations, having to dodge them. He then occasionally boosts to get beside you so he can use his Chaos Control to pummel you. His fist glows when he is about to unleash the attack, requiring you to get away from him via quickstep. He shapeshifts once this attack fails.

Metal Sonic: He uses his Overdrive maneuver to boost ahead of you and damage you at the same time when you are too near. He fires blast of electronic energy when does get ahead. You would need to boost to get near and Homing Attack to knock Infinite out of this form, but you have to watch out for the Black Shield.

Shadow/Metal: The corridor has four lanes, similar to Speed Battle.

Zavok: He utilises a bull charge, which stuns Sonic when he gets caught, and can possibly knock Sonic off the arena, losing a life. His punches also cost you rings, and he also utilises a ground pound, which destabilizes the ground for a while, requiring you to Air Boost. You need to bop him 3x to cancel the illusion.

Chaos Zero: Uses his water abilities to sneak around the arena, utilising ambush attacks to damage Sonic from below and above. His arm attacks stun and sap your rings out if you get caught. You should looking for an opening while he does his arm attack, successfully landing a hit while result in the cancellation of the illusion, opening Infinite to attack.

General: Wisps and Rings appear at random. Shadow>Chaos>Metal>Zavok>Random Speed>Random Power.

 

Phase 3/Final Phase: (13 Hits)

Infinite starts warping the location, and had taken the forms of his friends, making use of their past misunderstandings to mess with him, or cook up one. Three hits are needed to dispel the illusion and hit him in the process. The background changes with the copied person, albeit bathed in a ruby color.

Charmy: You have to avoid his hornet attacks. You can hit him when he readies an attack. He also utilises a dive bomb attack that you need to avoid. Three hits eliminate this illusion and count as one hit on Infinite.

Espio: He throws kunais while invisible. You would need to for him to uncloak to do his spinning rope kunai attack. If not careful, you'll gonna get Scorpion'ed.

Vector: Ocassionally uses a ground pound, but spits fireballs and bad music notes, the latter you need to bounce back to damage him.

Big: Uses his fishing pole to catch you, stunning you if not careful. Uses Froggy to damage you.

Silver: The fight from 06. Nuff said.

Blaze: Uses a fire nova attack that slowly expands, but also emit fireballs from it. Throws fireballs at you. Also utilises a flamethrower attack. Attack whenever she is readying for a flame nova or flamethrower.

Rouge: Divebombs you with kicks, occasionally using her spinning attack to nail you from above. Has a ground torpedo attack similar to her dash move in Battle. Hit her when she charges that torpedo attack.

Cream: Cheese flies full force at you in every random direction. She has a ruby shield that you need to take down to hit her, every hit resetting the shield.

Amy: Charges at you, swinging in a cone area. Has a card attack ala Gambit. Throws her hammer ala boomerang. Attack when she throws the hammer.

Knuckles: The fight from S3&K, in 4k HD.

Tails: Uses his weapons at you, most notably the Energy Ball and Chu2 Bomb, which is a homing bomb. Also uses the Tornado to bombard you. Attack when he is charging his arm cannon, prompting him to use a shield machine so you cannot get any more attacks in for the meanwhile.

*Character fights are in order until Cream. After the Cream Fight, it will randomize the remaining 4 between Amy, Knuckles, and Tails. The last battle is always Tails. No 2 consecutive fights should be the same. 

 

Secret Final Boss:

After dispelling the illusions, all of the cast's images pop into his mind. He then summons the Chaos Emeralds to go super. Shadow and Silver join him and also turn super, surprising the blue blur. The battle is quite similar to Solaris Phase 2, with Infinite supercharging the Ruby, creating powered-up versions of the trio's attacks, in tandem with his own, while calling in some phantom assistance from the Time Eater's warping arms and the Forces DER missile arms. He protects himself the way Biolizard in his final form did. Takes 15 hits.

Edited by jgcatindig
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The Egg-Go-Round, a death trap carousel  that Eggman is merrily  riding on. Sonic has to run around a bunch of killer horse robots and other creatures till he reaches Eggman’s horse and jumps/does a homing attack on it. Upon each hit, the ride gets faster, and the obstacles get trickier, like growing saw blades, lasers, and guns.

I think a boss fight like this would be perfect for Eggman’s mix of silly and sinister actions.

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  • 3 months later...
On 6/28/2018 at 12:49 AM, SpongicX said:

The Egg-Go-Round, a death trap carousel  that Eggman is merrily  riding on. Sonic has to run around a bunch of killer horse robots and other creatures till he reaches Eggman’s horse and jumps/does a homing attack on it. Upon each hit, the ride gets faster, and the obstacles get trickier, like growing saw blades, lasers, and guns.

I think a boss fight like this would be perfect for Eggman’s mix of silly and sinister actions.

There was also already an Egg-Go-around in Advance 2. 

 

Egg Wildebeest

This robot can create duplicates of itself thanks to whatever thingy Eggman has found to use. These doppelgängers stampede to send spikes down on the player, and go down in 3 hits. Once its health is low it extends its horns and electrifies them. It also has the duplicates now go down in 1 hit.

 

Quinto-Shifter

 

A large robot descends from the celing, with the attributes of Sonic, Tails, Knuckles, Mighty, and Ray. It can change between forms matching each character. When mimicking Ray, it has a dart shooter that it fires at walls before it glides from them to dive-bomb victims before sweeping with the tail. In the form of Mighty, it will jump across the walls of the arena before throwing a fake ring downward, trapping players and tossing them to the floor. In Knuckles form, it will block before punching in a 3-strike combo. As Tails, it will fly up and drop bombs as well as dummy rings that fling the player into the path of the bombs. It will however often stay on the ground exposed before suddenly leaping up with a trail of music notes. Hit them all in order to earn a point bonus. In the last phase, it mimics Sonic and will dash around. During dashing, it is invincible. It will then stand and charge a hadouken blast to fire at you. It is vulnerable while charging this projectile, but the projectile can damage Super forms. 

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Im sick of silly goofy boss type mechs, I want something akin to Sonic 3 and Forces, nearly a world busting and a near cosmic level serious doomsday invention like the Eclispe Cannon but more robotic and mecha sized.

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  • 2 weeks later...

The Egg Nosferatu

 

A large humanoid battle machine that guards attacks using its cape. To expose its weak spot, snag the cape on something and attack it. It will attack back by biting and sucking out your momentum.  It also flings shadowy orbs to attack. Eventually this cape breaks off, leaving it vulnerable. 

 

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I had a thought about having the Death Egg turning into a huge bi-ped mech in the style of various Tokusatsu series. Sonic would have to attack various points within in order to bring the beast down. 

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  • 2 years later...

I have a good (I think) idea!

EGG BOXER

(BTW This boss could work in both Classic and Modern games) The boss is an egg-mobile with some arms with boxing gloves and a tube on the bottom. 

PHASE 1

The Egg Boxer would fly down a hall and Sonic has to chase it down. The boss can move it's arms to deflect attacks and can drop traps from the tube. After dodging it's attacks and the gloves, Sonic can hit the boss. After 4 hits, the tube breaks and the Egg Boxer falls down. Then, the floor breaks, sending Sonic into a boxing ring.

Phase 2

In this phase, some feet come from the Egg Boxer, and it puts spikes on it's hands. This allows the boss to damage you with it's punches instead of just knockback. The boss is also better at guarding, blocking all attacks. In order to deal damage, you have to wait until Eggman gets his mech to jump off the ropes, and slam the ground. This causes the Egg Boxer to get stuck, allowing you to attack it. 4 more hits and he's down!

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  • 3 weeks later...

I have some bosses I want to see implemented in a sonic game or a 2d one

Egg Dropper

basically robotnik is gonna have a machine where he drops a gear in a wood chipper of sorts, and the pieces are gonna fall down the ceiling in five pieces and robotnik is also gonna charge you and drop another set of gears.

 

 

 

 

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Egg Fortuity

Eggman appears with a giant coin behind him, with three elemental attacks for each side.

  • The side with Sonic’s head represents more erratic attacks that Sonic must get away from quickly
    • When a heads with a fire symbol appears, fire attacks straight out of Marble Zone appear from above
    • When a heads with an electric symbol appears, briefly telegraphed lightning strikes appear in random parts of the arena
    • When a heads with a water symbol appears, Eggman floods the arena and shoots eight bubbles from around him, with half of them containing an energy shot; the water goes away when he’s successfully hit
  • The side with Tails’ tails represents more passive attacks that are telegraphed longer
    • When a tails with a fire symbol appears, Eggman forms a Flame Shield around him and shoots it in his direction
    • When a tails with an electric symbol appears, Eggman forms an Electric Shield and fires three sparks to wherever Sonic is
    • When a tails with a water symbol appears, Eggman breaks out a water balloon and aims for Sonic; when it hits the ground, two droplets appear from the shattered water balloon

When defeated, the coin spins so fast that it pops out of its slot and hits Eggman in the head

Egg Cloud

Eggman appears in a machine covered in electric rods; 8 cloud-shaped Badniks appear around him, providing him with an Electric Shield.

  • Eggman starts by sending one of these Badniks out into the arena
  • They can be used as platforms, but Eggman will retaliate by connecting his electric rod to the Badnik’s with an electric zap
  • The Electric Shield goes away when Eggman attacks, leaving him vulnerable; the Badnik is also destroyed when he takes a hit, forcing him to send another one out

When defeated, a bolt of lightning piercers straight through the machine, scorching Eggman.

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Egg Octopus:

A massive robotic octopus piloted by Eggman.

  • Its attacks include its tentacles and an acidic spray.
  • Weak points are the joints in the arms.
  • After taking damage, the Egg Octopus will dive underwater and try to attack Sonic with its tentacles. If he's not careful, he'll get knocked into the water.
  • Upon defeat, the Egg Octopus explodes and sinks into the water while Eggman flies off in the Egg Mobile.
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Egg Medusa

A submarine with two harpoon tendrils on both sides and an eye at the bow with a built-in freeze ray. Sonic fights it on five ice platforms above water.

  • The tendrils are completely inserted into the submarine safe for the harpoons, but they come out from under two platforms and pull them down into the water; the platforms come back after about 3-4 seconds
  • When the submarine arrives above surface level, Eggman fires three Giant rings that freeze Sonic upon contact he has a shield that goes down for a bit while he’s firing
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EGG-SMASHER (CLASSIC BOSS) (IN MY VISION: THE FIRST BOSS YOU ENCOUNTER)

It Starts off as Robotnik flys from the bottom, him and his Egg-Mobile would go into a bigger heavily armoured machine, a glass shield would go and cover Robotnik.  then, the boss would begin. the boss would have to big hands with flexible arms on each side.

ATTACKS

Hand Slam: The Egg-Smasher's Primary Attack. Here, One Of The Machine's Hands Will Fly Up. And Smash down. who ever get hits by it will take normal damage.

Hand Grab: The Egg-Smasher's Hand Will Fly out. trying to grab you. if you get grabbed you will be tossed onto the floor. you will have a 50% chance to critically damage the Egg-Smasher by bouncing around the arena. or get hurt and take damage.

Hand Waves: The Egg-Smasher's One Hand On Each Side would smash the floor together. it would send shock waves to damage sonic. there is a slight chance stuff will fall from the sky due to the hard slam.

And... That's Probably It!   

 

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  • 8 months later...

Egg Gambler

Basically an Egg Dealer Mk. II that Eggman thinks through this time.

  • The blatant buttons at the front are removed, so Eggman's attacks no longer backfire on him; hence, you can only attack the cockpit
  • Ring Fever now slowly takes away your Ring count
  • Bomb Fever now throws bombs into every part of the stage
    • Eggman will ocasionally drop bombs on the battlefield while he's cooking up his next attack

Speaking of, the Egg Gambler has some extra attacks

  • Laser Fever has Eggman fire eye kasers from the machine aiming for the player
  • Punch Fever has Eggman fire the Gambler's new rocket arms at the player
  • Speed Fever has Eggman slide around and try to run you over

However, you can turn the tide of battle in your favor.

  • Using a Light Speed Dash during Ring Fever, assuming there are any lines of Rings available, causes the Gambler to overheat and slow down
  • Certain lasers during Laser Fever can be used as grund rails
  • Homing Attacks will send the rocket arms back at the Gambler, causing it to lose its balance
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On 11/5/2021 at 9:38 PM, Spookilator said:

Egg Gambler

Basically an Egg Dealer Mk. II that Eggman thinks through this time.

  • The blatant buttons at the front are removed, so Eggman's attacks no longer backfire on him; hence, you can only attack the cockpit
  • Ring Fever now slowly takes away your Ring count
  • Bomb Fever now throws bombs into every part of the stage
    • Eggman will ocasionally drop bombs on the battlefield while he's cooking up his next attack

Speaking of, the Egg Gambler has some extra attacks

  • Laser Fever has Eggman fire eye kasers from the machine aiming for the player
  • Punch Fever has Eggman fire the Gambler's new rocket arms at the player
  • Speed Fever has Eggman slide around and try to run you over

However, you can turn the tide of battle in your favor.

  • Using a Light Speed Dash during Ring Fever, assuming there are any lines of Rings available, causes the Gambler to overheat and slow down
  • Certain lasers during Laser Fever can be used as grund rails
  • Homing Attacks will send the rocket arms back at the Gambler, causing it to lose its balance

While it's on my mind, I think I'll also get rid if the Egg Breaker and put in some new bosses.

Egg Cerberus (Cryptic Castle boss)

Not what you expected, huh? The Egg Cerberus has a medieval-like armor that is immune to non-explosive firearms.

  • Breathes a fast, explosive fireball at you from a distance
  • Burps a load of small fireballs when you're close
  • You need to use explosive firearms to get rid of the armor; after that, you can just mow it down however you wish

Egg Rottweiler (Mad Matrix boss)

Same body shape as the Egg Cerberus, but with a red and yellow color scheme and Tron-looking armor. However, its attacks are also different from the Cerberus.

  • When you're far away, it lunges to grab Shadow. If successful, it shakes you around like a chew toy, draining your Ring count to 0
  • When you're close, it does a generic bite attack
  • Most of the time, it jumps around to create shockwaves

Egg Onion (Circus Park boss)

A bulbous clown-like robot with rings around its arms. yes, the name is a shameless pun You fight in a circus tent arena.

  • Spins around and lets its rings fly around like crazy
    • The rings can be shot, by the way; destroying them divides them into 10 smaller Rings
  • Sometimes jumps around to create shockwaves before returining to the central platform
  • Spins its arms low around the central platform with electricity crackling around it and the robot's arms

Egg Bombardier

Same body shape as the Egg Onion, but its paint job in more militaristic and it has a grenade launcher on each shoulder.

  • Fires said grenades at least 6 times
  • Sometimes retracts its head to drop a bomb that instantly destroys any turret you get into
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  • 1 year later...

Boss Name: Egg Cavernoid

Appearance: Cryptic Cavern Act 2 (fan-made lvl)

Phase 1: Once you get near the end of the level, the cavern will start to cave in around you, forcing you to run as fast as you can, trying to avoid being crushed. When it starts to cave in, however, a booster shoots you forward, giving you a speed boost, and a head-start. You'll need to dodge the loose rocks that might stop you going forward and break the ring monitors that both randomly appear throughout the chase. once you finish it, you'll get launched upwards by a ramp, sending you upwards toward the entrance to the boss.

Phase 2: You'll land on a booster, which speeds you into the boss, getting an extra hit on it. The arena appears to be similar to that of Sonic Mania's Lava Reef Act 1 boss, with raised platforms scattered around the arena at different heights. The boss will try to attack you by grabbing boulders out of the ground and using them as a bowling ball to try and hit you. The boulders are fairly small though, so you will be able to jump over them. Then, 2 pumps will come out of the bottom, draining the newfound pools of lava created by digging out said boulders. Then, it will spew out the lava from its top pump, filling the arena with a certain level of lava. You will have to use the platforms to not get damaged by said lava. The amount of lava that fills the arena is random, so you will have to prioritize different platforms for different amounts. The lava will superheat the boss, damaging it. Another way you can damage it is by getting to the top of it and hitting it. Once you get 7 hits on it, the boss will run around like a drunk man running from his aggressive wife after she found out he cheated on her, spewing fireballs all over the arena. Hit it and it will explode, filling the arena slightly with lava. All the platforms will level out, creating a path to the flicky container.

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  • 3 months later...

How about a fake player boss(like mirror monster in sonic air). The boss attacks are same as the players attacks(inspired by sonic air mirror boss) 

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  • 3 weeks later...

How about a sonic boss fight where there's no fight you just finish the stage and gets a bad ending screen because whatever you didn't do something the game wanted you to do BUT THAT'S the actual boss you just got trolled and now have to fight a bad ending sequence as a boss

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