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Worst sonic Move/Gimmick ever


KHCast

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I don't think it's entirely unreasonable to want your character to react instantly and accurately to your input. I'm not necessarily sure it's the best thing for Sonic, but I'd hardly call suggesting it "trolling".

If they didn't design the games so Sonic traveled at such high speeds for the majority of the time, we might not need it, or at least we'd only need a limited form.

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Trolling?

No... I played the series before the hedgehog engine, and I liked it better then. Unleashed PS360 really felt like "I want to be the guy" levels of unfairness in it's daytime stages. Im not entirely impressed with the Generations Demo either. Colors is pretty good though, but it seems they toned it down in that one...

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No... I played the series before the hedgehog engine, and I liked it better then. Unleashed PS360 really felt like "I want to be the guy" levels of unfairness in it's daytime stages. Im not entirely impressed with the Generations Demo either. Colors is pretty good though, but it seems they toned it down in that one...

Edited by Scar
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Sonic Generations: The fact that Classic's spin dash is so spammable. Although, it is an amusing (and probably unintentional) reference to Sonic Adventure. :V

I find that the momentum of classic Sonic's roll is pretty bad so if you want speed you pretty much have to spam the spindash, PS3 version this is, I've heard the DS version is much better with momentum.

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I find that the momentum of classic Sonic's roll is pretty bad so if you want speed you pretty much have to spam the spindash, PS3 version this is, I've heard the DS version is much better with momentum.

Momentum exists, the rolling just sucks and the environments are much, much larger, geometrically.

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Momentum exists, the rolling just sucks and the environments are much, much larger, geometrically.
I still don't think this has much of anything to do with the problem.
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I find that the momentum of classic Sonic's roll is pretty bad so if you want speed you pretty much have to spam the spindash, PS3 version this is, I've heard the DS version is much better with momentum.

I can hardly tell the difference between Classic Sonic in Generations 3DS, and Classic Sonic from the real classic games, so I'd say it's true.

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The bounce. Sonic 06 would have been so much better without it. So many times i tried to ring dash just to bounce my way to death.

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That's less a problem with the move itself and more with the button layout.

Also:

Sonic 06 would have been so much better without it.
Hahahahaha
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Not counting Spin Offs, the Team Aspect in Sonic Heroes.

It was slippery to control, was annoying to keep track of 3 characters, and was very glitchy at times.

Casino Park and Bingo Highway with Rail Canyon and Bullet Station... *snaps controller*

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I'm shocked that the werehog has gotten virtually no mention whatsoever. Now I'll be the first to say that the execution wasn't as bad as I originally thought it would be, but conceptually it's absolutely retarded. I mean really, Sonic Team? Turning him into a werewolf with stretchy arms? You were well and truly out of ideas, weren't you?

In terms of execution, it's a tie between Sonic 2006's speed and snowboard sections. Cool concepts, and the latter has worked fine in the past. But in Sonic 2006 they're absolute nightmares. The speed sections simply feel unfinished (because they are) , and the board controls are so terrible that I could never get it to work even remotely as intended.

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Worst gimmick - Big the Cat (I think I don't have to explain.)

Worst move - I don't hate any specific move so yeah...

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Not counting Spin Offs, the Team Aspect in Sonic Heroes.

It was slippery to control, was annoying to keep track of 3 characters, and was very glitchy at times.

Casino Park and Bingo Highway with Rail Canyon and Bullet Station... *snaps controller*

That's less to do with the team mechanics (for the exception of keeping track of the characters) and more to do with the general engine though. Hence why Shadow the Hedgehog has exactly the same problems despite not having the team mechanics.

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  • 1 year later...

Sonic 06's mach speed sections.  I swear their only purpose is to drain your lives.

Worst move? Uh, I don't have one.

Edited by FireBird75
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I'm shocked that the werehog has gotten virtually no mention whatsoever. Now I'll be the first to say that the execution wasn't as bad as I originally thought it would be, but conceptually it's absolutely retarded. I mean really, Sonic Team? Turning him into a werewolf with stretchy arms? You were well and truly out of ideas, weren't you?

In terms of execution, it's a tie between Sonic 2006's speed and snowboard sections. Cool concepts, and the latter has worked fine in the past. But in Sonic 2006 they're absolute nightmares. The speed sections simply feel unfinished (because they are) , and the board controls are so terrible that I could never get it to work even remotely as intended.

ITs like they tried to turn Sonic into Ristar mechanics, yet horribly transformed him

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Mach speed stages in Sonic 06. Sonic is hard to control, he keeps bumping into shit and you die. ALOT. The worst mach speed parts IMO were Kingdom Valley and Crisis City just because they were at the end of an already long as hell stage, throw shit at you which you don't expect and once you die, that's it!

 

As for a move, how about the LACK of an iconic move in the same game? Getting rid of the ability to jump roll into enemies to defeat them, was one of the worst decisions ever made by SEGA/Sonic Team.

Edited by Gabz Girl
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I agree with this, but I feel that the Sword gimmick has a lot of un-tapped potential, based around the idea of swinging and attacking when moving. Kind of like the spin move in galaxy, but faster paced, mabye add a jumping slash, keep it fast-paced, and bingo. Fast-paced combat in a Sonic game.

But that's a little off topic.

 Actually, the game does have that move. But you have to play the game for hours and be hugely leveled up before you can have access to it.

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The worst of all in my opinion, was Shadow's Chaos Boost from Sonic '06. 

 

I mean, I look forward to Shadow using his Chaos Blast move, but when I use it, I'm like...

 

...Really?

 

Also, I think the Chaos Snap was broken, I swear I couldn't figure it out to save my life, so I just quit using the Chaos Boost all together.

 

The Chaos Lance, however, I liked. Although it was kinda hard to aim.

Edited by OmegaXCL
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As far as I can tell Chaos Snap is just a more confusing version of the homing attack. If it wasn't required to finish the game it's probably better to not even bother buying it.

My pick for worst move has to be the various iterations of the bounce thingy. Oh great, I can bounce in place to go a tiny bit higher than normal and sometimes accidentally kill myself, such a dynamic and emergent mechanic. It's just a blue key puzzle, do you have the bouncy thing? then you can go. Well, it actually is kind of emergent because in SA 2 you could use it to cheese the combo system for easy A ranks, but I don't think that game has a mechanic that doesn't break another mechanic.

Do homing attack chains count as a gimmick? Oh wait, they found something even more vapid with the stunts from colors.

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My pick for worst move has to be the various iterations of the bounce thingy. Oh great, I can bounce in place to go a tiny bit higher than normal and sometimes accidentally kill myself, such a dynamic and emergent mechanic. It's just a blue key puzzle, do you have the bouncy thing? then you can go. Well, it actually is kind of emergent because in SA 2 you could use it to cheese the combo system for easy A ranks, but I don't think that game has a mechanic that doesn't break another mechanic.

 

I actually loved the Bounce Bracelet, I wish they would have had it in SADX, because instead of jumping and hitting the action button and turning into Super Sonic when you have 50 rings, you'd just jump and do nothing. It would have been nice if they had added something to that instead of just leaving it blank :/

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I hated the stupidly frequent squeaky saws in Mushroom Hill Zone. Minor nitpick

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Definitely Werehog. The stretchiness just gets rid of any serious factor it had, and then on top of that they have his "Too strong to lose yourself" nonsense instead of him struggling with some darkness, which is what forced transformations are FOR. He acts like losing the form is some huge imperative, but the way I see it since he's not hurting anyone there's no real reason to try and get rid of it. I mean heck, even for speed purposes we could safely assume his slowness is primarily due to the fact the game was built for combat; he can run pretty fast on all fours.

 

I admit I thought the idea was actually fairly neat. Then they just tore it apart royally.

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Definitely Werehog. The stretchiness just gets rid of any serious factor it had

It kinda wasn't supposed to be that serious though?

He acts like losing the form is some huge imperative, but the way I see it since he's not hurting anyone there's no real reason to try and get rid of it.

Turning into a monster uncontrollably isn't exactly a pleasant situation to be in even if you keep your wits.

I mean heck, even for speed purposes we could safely assume his slowness is primarily due to the fact the game was built for combat; he can run pretty fast on all fours.

I am pretty sure that no, he is not supposed to still be super-fast in werehog form.
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It kinda wasn't supposed to be that serious though?

 

If it's not serious then why should we care? Just chalk it up as a gift and call it a day. It's during nighttime and he should be asleep anyway during that time. No biggie, he'll save a bundle on blankets.

 

Turning into a monster uncontrollably isn't exactly a pleasant situation to be in even if you keep your wits.

 

You get used to it. Sonic's sturdy enough to take anything.

 

I am pretty sure that no, he is not supposed to still be super-fast in werehog form.

 

Maybe not super fast but let's be honest: he can still reach some pretty good speeds if he's running on all fours.

 

Anyway. Neat idea, bad execution. As often happens with SEGA's attempts to be innovative.

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