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Sonic 4: Episode 2 Screens & Media Topic

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>Level starts

>Chain of springs and boosters

Yup. Looking pretty DIMPS so far

DIMPS also made Sonic Advance 1 and as I recall that game wasn't a chain of springs and boosters. Don't criticize a level until you see the ENTIRE layout especially in a Sonic game :-P

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DIMPS also made Sonic Advance 1 and as I recall that game wasn't a chain of springs and boosters. Don't criticize a level until you see the ENTIRE layout especially in a Sonic game :-P

He's criticizing everything he's seen thus far, which is... springs and boosters the game. There's a point where it's safe to make a good prediction about how the overall level design of the game will be, and from everything we've seen I think it's pretty safe to say that there will be a lot of automation. The trailer shows it, this gameplay video shows it, and Episode I shows it.

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He's criticizing everything he's seen thus far, which is... springs and boosters the game. There's a point where it's safe to make a good prediction about how the overall level design of the game will be, and from everything we've seen I think it's pretty safe to say that there will be a lot of automation. The trailer shows it, this gameplay video shows it, and Episode I shows it.

So your basically saying this game is going to have a lot of automation based on that trailer(which purposely shows all of the speedy, flashy parts) and Episode 1? Wha?

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So your basically saying this game is going to have a lot of automation based on that trailer(which purposely shows all of the speedy, flashy parts) and Episode 1? Wha?

Because almost every single bit of gameplay we've seen so far shows Sonic being pushed forward by boosters and springs, and this was Episode I's main problem. Until I see something that shows me otherwise, I'm inclined to believe that a heavy amount of this game is going to be played for you.

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I found another video of gameplay. This time less cloverfield gittery and with a Sega rep too.

http://www.gamerlive.tv/article/mobile-world-congress-sega-outs-sonic-hedgehog-4-nvidia-tegra-android-devices-we-go-hands-2

Edited by the blu blur

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*Tails slowly pops in at 1 FPS during the intro*

EDIT: Dang, this SEGA rep is really good at this game! They definitely hired the right man for this job.

Edited by Alexander the Swell

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I don't really mind the homing attack, really. The problem with the homing attack was the amount of Bubbles chains there were, and yeah there was one in the video but it seemed so easily passable. I haven't seen much in the way of Bubbles chains in any of the trailers or screens, so perhaps there aren't as many as we might think. All wishful thinking, of course, I could be dreadfully wrong.

My point is that using the homing attack to hit springs or as sort of a double jump of sorts, I think genuinely works with the classic style of the gameplay. I also like being able to get Tails to help you out, so long as it isn't really necessary and stuff like the super spin-dash and stuff isn't as over-powered. Flying with him seems fun and intuitive, I actually like the inclusion of it.

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I am so grateful for that video, because it showed Sonic increase his speed slightly while running down that steep incline and onto the water section. The only time his momentum dropped is when he finished a homing attack, but then again, it's always behaved like that. Every other instance, however, shows evidence that you don't just stop like a rock. It's great. Also, Tails' idle animations are adorable. And of course, the graphics are beautiful.

Very optimistic about this.

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You know, I really hate how goddamn jarring those boosters are, they're the last thing I expect to see whilst running through a ruined castle area. It just takes you out of the experience, you know?

Edited by Groosenator032

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New video here

http://www.gamerlive...s-we-go-hands-2

Edit: ninja'd

Looks pretty awful. I think its safe to say that this is sonic 4 as it should be from the developers point of view. Probably why mr balough hinted to move on and play sonic CD instead.

To the fanboys, congratulations guys and thanks for insisting to barricade us for wanting good things. *thumbs up

Edited by Djawed

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Wish we could of seen more of the level but I'm happy with what I've seen so far sides the boosters and pointless springs. Now I really want to see White Park Zone played from the start.

They made Tails so much more lively with his animations compared to Sonic.

Edited by Zone Seeker

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New video here

http://www.gamerlive...s-we-go-hands-2

Edit: ninja'd

Looks pretty awful. I think its safe to say that this is sonic 4 as it should be from the developers point of view. Probably why mr balough hinted to move on and play sonic CD instead.

To the fanboys, congratulations guys and thanks for insisting to barricade us for wanting good things. *thumbs up

Hahaha, seriously? I think this looks even better than before.

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New video here

http://www.gamerlive...s-we-go-hands-2

Edit: ninja'd

Looks pretty awful. I think its safe to say that this is sonic 4 as it should be from the developers point of view. Probably why mr balough hinted to move on and play sonic CD instead.

To the fanboys, congratulations guys and thanks for insisting to barricade us for wanting good things. *thumbs up

The only terrible things I'm seeing is automation segments, and the player.

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I honestly don't think it looks all that bad, despite that one segment in the middle it looks pretty solid. Sonic's feet seem to move depending upon his speed as does his jumping animation, a small problem in Episode I. It's easy to see that he has a bit more weight added to his jump and he seems to control much better than before, even with all the problems this definitely looks like a step up from the first episode.

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Hahaha, seriously? I think this looks even better than before.

It does look better than episode 1, allthough that doesn't say much. Let me rephrase

It Looks worse than I expected. It looks almost the same as episode 1 actually(physics and control wise). I allrsdy said this at the sega forums. This game isnt for the classic fans and the marketeers have confronted us with it allready by being honest and say that if we dont like it we should rather play sonic cd. Harsh at first but its the truth at the same time. Complaining doesnt work because it seems sonic 4 has been set. Its not supposed to be any different in the eyes of the dumb fucks who are developing it, sadly.

The only problem i've had was the endless mocking going around for wanting the exact same thing as everyone, which was a great game living up to its name, but for some reason some of you dont seem to want that. I reckon you're on of the more positives around, but with so many of you still rewarding SEGA regardless of what the quality is, good or bad, I think this is the moment where I really lost all faith for "1" new game of pure classic gameplay. 1 is all we wanted and even that was too much I guess

Edited by Djawed

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