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Best stage from Sonic Adventure


Lamor

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SA was great game and it had a lot of good stages. I am curious which level from SA is your favourite.

My personal favourite is Final Egg. It's long, fun stage. Filled with platforming, speed and a lot of hidden ring boxes. Everytime I replay Adventure Final Egg is my first choice.

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Sky Deck.

It's almost everything I want 3D Sonic to be, wide open spaces, a ton of secrets, shitloads of pathways, cool gimmick like the wind gusts, and awesome music. Great level.

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Sky Deck.

It's almost everything I want 3D Sonic to be, wide open spaces, a ton of secrets, shitloads of pathways, cool gimmick like the wind gusts, and awesome music. Great level.

Sky Deck is one of the most linear stages in SA1. Wide open it may have been (for one section), but there was only one way you could really go.

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Twinkle park, Because of the visuals and LEVEL design it was able to create. DOS GIMMICKS! I personally think they pushed the graphics engine on that level. If i had to pick a second Speed Highway or lost world. Both those levels had my appeal. They were large, explorable and had trademark sections and music.

Edited by Hedgehogs Boost
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Sky Deck is one of the most linear stages in SA1. Wide open it may have been (for one section), but there was only one way you could really go.

Im sorry, but I don't see that at all, right from the beginning you're given the options to choose which path to take. Take the path with the rotating cylinder, take the path with the spinner chain etc. As for "only one way you can go" yeah well, that could be said for most of SA1 stages barring Casinopolis or the At Dawn section of Speed Highway.

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Im sorry, but I don't see that at all, right from the beginning you're given the options to choose which path to take. Take the path with the rotating cylinder, take the path with the spinner chain etc. As for "only one way you can go" yeah well, that could be said for most of SA1 stages barring Casinopolis or the At Dawn section of Speed Highway.

Those "routes" are about as divergeant from the main path as any "route" in Unleashed to be honest. Its a good stage, but it doesn't really have that many branching paths, and those that do exist don't really last for very long.

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Speed Highway because not only is it the fastest level but it's also thrilling to play as it has alternative routes, it has a great sense of speed, the design of the level looks really neat and it has many fun features like riding on rockets and helicopters, buildings that you can run on at high speed while blasting through objects, enemies and glass. Then at the last bit of the level The "At Dawn" section appears I love the contrast of difference and the music that plays at that part is epic it instantly made me happy from a section of night to a change of a shining ray of sun it just felt so good playing that section running around to find the pathway while jumping over cars and enemies the music for that part is amazing from fast and furious sounding to peaceful and calm sounding. smile.png

I also like Twinkle Park (as Sonic) another one of my favourite levels mainly because of the bumper kat racing sequence at the start (though at sometimes it got annoying) but the music was awesome kept shaking my head to it and laughing at Sonic's yelling XD not only that but also how it features a variety of rides, games and alternative path ways (up section and down section), I love the roller coaster part while that epic music plays as you circle around the park and when the controller vibrated it felt so good and epic. The visual and designs were great I love the music except the music that plays when you play TP as Amy holy hell it's scary and that baby laughing always creeps me out o_o but I still love Twinkle Park it's an awesome level fun to play, explore and interact.

I think I also like Sky Deck for a few of the same reasons it's wide, big and perfect to explore, many alternative paths to take, the epic music I also got a big thrill playing the level running, interacting, flying and holding on to objects as the strong wind blows it was like an intense battlefield. biggrin.png I loved almost every level though for all characters (except Big) (I also loved Windy Valley and RM as Sonic & Lost World as Knuckles)

Edited by C.J
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Honestly, I really liked Red Mountain.

I just loved the whole Volcanic setting that it had. The inside part remains as one of my favorite levels in SA. It brought out the volcanic feel even more, including the wobbly, messed-up looking prisoners.

Also...

This is probably my favorite song in the entire game right here (*coughcough OfCourseItIsSinceIRemixedItForTheMusicAlbum coughcough* )

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Twinkie park,

or UP AND DOWN AND ALL AROUND ZONE, because it kicks so much fucking ass, and makes my dick ROCK HARD.

Seriously, dat music, dat level design, dat everything made it fantastic and so much fun. Gens just made it 19% cooler. (They forgot At Dawn, which is why it's one percent off.)

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I loved all the levels from Sonic Adventure because it each one had its own special feel and gimmick that made them unique. But if I had to choose it is going to be Speed Highway since when I was little I thought it was Starlight Zone from Sonic 1 and Sonic was revisiting the place. Also dat running down the building part cool.png

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Red Mountain, Sky Deck and Lost World. Despite most of these fitting into level archetypes/categories, I found them to be pretty unique and very fun. The music in all three was great (though I thought most of SA's music was good), there was a sense of exploration and adventure even if the paths always led to the same place, and lots of good platforming.

For whatever reason, I was never all that fond of Emerald Coast or Speed Highway. :/

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Either Lost World or Ice Cap. Lost World for just being so cool, and Ice Cap for that awesome snowboard section. Don't care if it played itself, Be Cool, Be WIld, and Be Groovy makes it all worth it.

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I've got to go with Speed Highway. The adrenaline, the corkscrews, the crazy highways, the rock music, the building run. Was never that keen on At Dawn myself aside from the giant fountain at the end which sadly didn't appear in Generations. It's really the spiritual successor to Starlight and Stardust Speedway.

I am like one of very few people who actually really wanted to see this stage in Generations, and I'm glad it's in as it just improved on it in so many ways, such as the more detailed graphics and more interesting alternate paths. While At Dawn wasn't in, it just meant more crazy highways (one thing I felt about the original was that there wasn't enough crazy highway stuff), but even then there are some insane shortcuts, cars on the road, and generally just a lot going on for both Sonics. Oh yeah, it looks BEAUTIFUL as well, one of the best looking in the series imo, especially once you've done the building run and the sky lightens slightly. Spectacular.

Lost World was probably my second favourite. Very atmospheric, and literally had so many different level gimmicks the linearity didn't even matter. The snake, the boulder chase, the mirrors, the wall panels, so much going on.

Emerald Coast is pretty decent as well, really good opening level. Casinopolis was tedious and Sky Deck is so glitchy it can go fuck itself. I'm content with everything else. I found Ice Cap and Twinkle Park kind of average myself, some of the level gimmicks (snowboarding and the car bit respectively) went on far too long and got boring after a while.

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Defiantly has to be either Twinkle Park or Casinopolis (which no-one's mentioned yet), but to be honest every level has something special about it, even if the final part of Lost World as Sonic drove me up the wall the first time I played it (no pun intended)

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Casinopolis. The music has to be the best Jazz Piece written for a game ever and it fits real well for the stage itself. It's just that damn good. The mute trumpet is so sick. Maybe because I am just a big Jazz head myself so that's why I feel like that.

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Lost World. You jump off the egg carrier and land in a jungle and Tikal leads to an ancient pyramid temple. Straight away epic music makes you feel like your in a Tomb raider game, stuck deep inside a perilous ancient ruin where you have to watch your every step and look before you leap. Running down the long windy stone corridor with fire you enter the water snake chamber where you have to rely on your platforming and puzzle solving skills to make it to the top and unlock the door.

A short running section on top of a high narrow ledge overlooking the forest follows before throwing you into the next chamber. Everything is dark and you are surrounded by water but the mysterious ball of light tells you to shine the light at the mirrors to light up your path and after platforming your way over the pits while avoiding the burning arrows you make a hasty exit with a speedy ring dash over the giant bottomless pit. Next its time for a short breather from all the intense platforming and puzzle solving, jump into the sewer and it throws you out of a waterfall, land on the springs and they will carry you past the water and get ready for a nasty surprise. Camera shifts so Sonic is facing you, that can only mean one thing, hold the down button and sprint hard while some huge insta-death object chases you and in an ancient ruin it could only ever be a rock.

Scripted event over you find yourself in a giant room with tiles on the wall and spike traps on the ceiling, take a moment to enjoy the open space and prepare for the final section of this stage. The aim is to get to the top and flip a secret switch and you can do that in more than one way and it could take a while unless you know some shortcuts. Anyway the switches on the water activate the tiles which light up once brought into line and allow you to walk on them and move vertically up the wall. Avoid the spikes, run through some connecting corridors with fire coming out the walls and finally hit the switch, charge up a ring dash and let fly. After the short auto loop de loop and victory pose enjoy the cutscene which shows you a giant mural of Perfect Chaos at the end of a long hall way, notice the disturbance in the pools of water around the edges too, makes me wonder if the mutated chao was planning a sneak attack.

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Aesthetically, I'd pick Lost World. It's atmosphere, music, visuals, and overall feel create a beautiful sense of wonder, and seeing the inside of the ruins is awe-inspiring. It also has lost of interesting gimmicks, like the (admittedly glitchy) snake room, the boulder chase, the gravity panels, and the dark hallway. It's probably my favorite level in the game.

But if I had to say which level is the best gameplay-wise, I'd have to say Speed Highway. It's got eveything a 3D Sonic stage (or any Sonic stage, really) should have: fast segments, different pathways, enjoyable platforming, variety in the different sections, and some level-specific gimmicks. Plus, it had that kickass run down the side of a building, which I think is one of the coolest parts of any Sonic game ever. And it all wraps up with a daytime town section, while "At Dawn" plays, which we all know is a fantastic song. It's a level other 3D Sonic levels should try to be.

Final Egg is fun too.

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All of Sonics levels in SA1 were great. (except Casinopolis and Twinkle Park) But to me, Speed Highway and Windy Valley are the best in the game, I also found Knuckles Lost World to be pretty enjoyable.

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If you asked me ten years ago I'd have said otherwise, but now? Final Egg is my favourite level. Sometimes when I boot SADX I just go and play it. I think to myself. Why?

I really do. I absolutely hated this level with a passion ten years ago. Hell, you have all these grand levels, levels people love. Levels that people instantly recognise. Impressive atmospheres. Why is this level my favourite?

My personal favourite is Final Egg. It's long, fun stage. Filled with platforming, speed and a lot of hidden ring boxes. Everytime I replay Adventure Final Egg is my first choice.

Lamor certainly hit a couple of nails on the head for me on it. But.

Honestly? I think what I love the most is the atmosphere. Throughout almost all the level you have sounds. "What do you mean sounds DO?" I mean, all the sounds, the robots, the spikeballs, the conveyor belts, and then you have that computer. Granted, a lot of these are in other levels, so why do I feel they're different here? Because everything, honestly, seems most in place.

It's a run-down technological hive of activity that is the centre for Dr. Robotnik's actions in Sonic Adventure. The entire level just seems to be buzzing with life for such a cold, rusted place. You have the mechanical hands at the start trying to smash Sonic, robots buzzing around, grinding machines, centrifuges. And the computer actually really adds a lovely touch, and I really don't see why they didn't ask for Lani Minella (rouge's VA yes) to just record more lines as Eggman's Computer for SA2 as well. But I digress...

Speaking of life. You have all the cameras, all aiming at Sonic. Everything is literally monitoring Sonic's progress through the base. Giving Eggman more than enough time to prepare with the Egg viper assumedly.

Course this is me rambling, I'm possibly also addicted to Mechanical Resonance and Crank Up The Heat!!

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