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What do you want to see in Episode 3?


Big Boss (legendsneverdie)

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But at what cost?

 

 

15 bucks give or take?

 

We aren't talking serious money here.

 

 

Would

you really want Knuckles in Sonic 4? Episode II brought back Tails as a

playable character, and yet Dimps brought him back in one of the most

damningly retarded ways possible.

 

And why would you buy

Epi. III for that sole purpose alone? Would you really pay for more of

the same retained from past episodes of this saga-automated level design

with dash panels and springs out the wazoo, bosses that shove in a lot

of pointless filler just to artificially lengthen it's time, "not"

rehashed/reskinned content from much better games-just because one

character is playable, let alone makes an appearance in the game?

 

People

who gladly accept anything from Sega/Dimps/Sonic Team on one sole

condition (be it playable characters, Shadow as a star of his own game, a

"Adventure-styled" game, among others) hold a no better mindset than

people who would gladly pay for the same game more than once if only to

win prizes by a couple of community managers, whether it be a poster,

their internet alias/name being mentioned in a video, or dubbed "true

Sonic fans"-or sheep, to put the term in a blunt manner.

 

 

 

 

First off. I said I'd buy it if Knuckles would be included. Not that I would gladly take any crap-tastic effort and praise it like it was gold. If Sega wants my Money, all they got to do is include K-Dog. I would pay that money to pick up the game and then do the proper thing and judge it for myself, as any self respecting gamer should.

 

If its good, I'll enjoy it. If its bad, I'll bash it. Your mini-rant about being a sheep is completely out of place here.

Edited by Sega DogTagz
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15 bucks give or take?

 

We aren't talking serious money here.

 

You've missed the point. You got Tails as a playable character in Episode II, but as a result you got him as a mandatory co-op character, which basically affected the game's level design structure, difficulty level, and overall gameplay.

 

First off. I said I'd buy it if Knuckles would be included. Not that I would gladly take any crap-tastic effort and praise it like it was gold. If Sega wants my Money, all they got to do is include K-Dog. I would pay that money to pick up the game and then do the proper thing and judge it for myself, as any self respecting gamer should.

 

So you'll pay for the product first before even bothering to make a judgement as long as Knuckles is in it? Never mind any gameplay footage you see of the game (official or leaked), or hearing anyone's impressions of the game after they've played it, or even trying out the free playable demo-as long as Knuckles is in it, you'll still reserve your judgement on the quality of the game until after you've handed Sega over your money?

 

Essentially proving my point.

 

Not going to bother with the "you'll buy crap and praise it" quote you claim I made, because I said nothing like that.

Edited by Gabe the Grinch
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You've

missed the point. You got Tails as a playable character in Episode II,

but as a result you got him as a mandatory co-op character, which

basically affected the game's level design structure, difficulty level,

and overall gameplay.

 

I got the long end of the stick on that one. As someone who lives on local co-op, that Tails thing worked out pretty well for me in the long run.

 

And seeing how the level design, difficulty and overall gameplay were all vastly improved over the original (that may not be saying much, but its still true) your really not doing much to curb any of my interest in Knuckles by pointing any of that out.

 

 

 you'll still reserve your judgement on the quality of the game until after you've handed Sega over your money?

 

Essentially proving my point.

 

 

You framed that in the worst possible light.

 

I reserve my judgement of dang near every game until after I've handed over my money. I'm a firm believer that you can't make a decent judgement of a game UNTIL you've actually sat down and played it. I'd argue there is no other way to judge the true quality of a game without sitting down and playing. Sure you can gleam, and perceptions might sway with media and demos, but I'd rather try it and then make my informed comments rather than the other way around. If your making concrete judgements about games before you try them, your essentially falling into the "Sonic Sux" crowd and are no better than the sheep behavior your trying to connect me to.

 

 

So I'm offered the alternative of finding out for myself if a game is fun, or sitting around here twiddling my thumbs with no horse in the race. With such a small buy-in, it doesn't required nearly as much of a "hook" for me to invest. That's simple economics. If Sega wants to offer me something I want, then I would give it a go. Simple as that. It doesn't mean that I'm turning a blind eye to the rest of the project (I'm not talking about snapping up a blank game with just a photo of Knuckles here), but if they are pitching a game with a playable Knux, then I'd to give it a try.

Edited by Sega DogTagz
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personaly, I would proably wait till a sale, then get it but if it had knuckles I would proably get it, but if they throw us a loop and bring in triple the trouble ;) I would really want to get it

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I got the long end of the stick on that one. As someone who lives on local co-op, that Tails thing worked out pretty well for me in the long run.

 

And seeing how the level design, difficulty and overall gameplay were all vastly improved over the original (that may not be saying much, but its still true) your really not doing much to curb any of my interest in Knuckles by pointing any of that out.

 

I certainly wouldn't agree on that as a fact, but I'll just leave it at that.

 

You framed that in the worst possible light.

 

I reserve my judgement of dang near every game until after I've handed over my money. I'm a firm believer that you can't make a decent judgement of a game UNTIL you've actually sat down and played it. I'd argue there is no other way to judge the true quality of a game without sitting down and playing. Sure you can gleam, and perceptions might sway with media and demos, but I'd rather try it and then make my informed comments rather than the other way around. If your making concrete judgements about games before you try them, your essentially falling into the "Sonic Sux" crowd and are no better than the sheep behavior your trying to connect me to.

 

 

So I'm offered the alternative of finding out for myself if a game is fun, or sitting around here twiddling my thumbs with no horse in the race. With such a small buy-in, it doesn't required nearly as much of a "hook" for me to invest. That's simple economics. If Sega wants to offer me something I want, then I would give it a go. Simple as that. It doesn't mean that I'm turning a blind eye to the rest of the project (I'm not talking about snapping up a blank game with just a photo of Knuckles here), but if they are pitching a game with a playable Knux, then I'd to give it a try.

 

You missed a spot.

 

So you'll pay for the product first before even bothering to make a judgement as long as Knuckles is in it? Never mind any gameplay footage you see of the game (official or leaked), or hearing anyone's impressions of the game after they've played it, or even trying out the free playable demo-as long as Knuckles is in it, you'll still reserve your judgement on the quality of the game until after you've handed Sega over your money?

 

And it's not just limited to playing a demo, especially under the circumstances if there isn't a playable demo of the game-if you know a friend who owns the game or know demos of the game are available at a store, you can also play his/her copy of the game as well or try the demo out at the store.

 

But you said that you're still buy Episode III as long as it has Knuckles in it regardless of anything I'll say, so I might as well stop here.

Edited by Gabe the Grinch
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You missed a spot.

 

Demo's are better than media, but still no substitute for settling in and playing a game proper.

 

I wouldn't make judgements over a 1st level demo. Opinions sure, but not judgements.

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Demo's are better than media, but still no substitute for settling in and playing a game proper.

 

I wouldn't make judgements over a 1st level demo. Opinions sure, but not judgements.

 

Not all demos are like that though. And you missed another spot.

 

And it's not just limited to playing a demo, especially under the circumstances if there isn't a playable demo of the game-if you know a friend who owns the game or know demos of the game are available at a store, you can also play his/her copy of the game as well or try the demo out at the store.

 

But you said that you're still buy Episode III as long as it has Knuckles in it regardless of anything I'll say, so I might as well stop here.

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First and foremost, I would like to see totally original zones. I appreciate they are trying to capture what made the classic games what they are but part of that was how great and original the zones were. 

 

I actually didn't mind Ep.II's gameplay, a few more tweaks and I will have no complaints.

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Not all demos are like that though. And you missed another spot.

 

Even if I head over to a friends house to try the full game, it has to get brought first. Which is something you apparently have a problem with. Your just shifting the burden from me to someone else. 

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I always felt that the best thing to come out of Ep2 was the excellent enhanced re-release of Sonic CD. I.e. CD was re-released so that they could show us 'where the Sonic 4 saga began'. *cringes*

 

What I am getting at, is that I wouldn't mind if Ep3 took a little longer to be released if they did an enhanced re-release of Knuckles Chaotix. They could add the story of Carnival Island to Sonic 4 (yeah I know Metal Sonic was in KC). As long as we got a quality re-release of Chaotix (which is long overdue), then I would be more than happy, regardless if Ep3 fails to excite-which it almost certainly will.

 

If Sonic Team/Dimps were to stick with the co-op idea, then the co-op rubber band physics that you experience in Knuckles Chaotix could be a good and interesting way to develop/re-work the co-op idea for Ep3.  Sonic 4 Ep3; the Sonic Crackers which never made it (with added Knuckles).

Edited by -Bender-
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I already said what I needed to say and decided to quit this chat, but one last thing...

 

Even if I head over to a friends house to try the full game, it has to get brought first. Which is something you apparently have a problem with. Your just shifting the burden from me to someone else. 

 

I don't really see how twisting my words into something else entirely is helping your arguement, but whatever.

Edited by Gabe the Grinch
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Do you think they are going to make a sonic 4 episode 3? I think they had to make 2 because they called the first one episode 1

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A much needed improvement they need to make is the soundtrack. Episode 1's wasn't too bad, but Episode 2's consisted of too many 15 second loops. I know Jun Senoue wants to give us a Genesis vibe, but that doesn't mean they have to be so low quality.

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A much needed improvement they need to make is the soundtrack. Episode 1's wasn't too bad, but Episode 2's consisted of too many 15 second loops. I know Jun Senoue wants to give us a Genesis vibe, but that doesn't mean they have to be so low quality.

You seem to have Ep1 and Ep2 mixed up.

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You seem to have Ep1 and Ep2 mixed up.

Not really. White park, Sylvania castle, and oil desert are all extremely loopy and repetitive. The only theme I can honestly say I like in Episode 2 is Metal Sonic's boss theme. I at least enjoyed all of Splash Hill and Casino Street, along with the special stage theme.

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You seem to have Ep1 and Ep2 mixed up.

I think both episodes suffered from music that loops incredibly quickly, though the main problem I have with this is that so many tunes don't feel complete as a result. Take Splash Hill act 3, or Sylvania Castle act 3. They both loop after about 15 seconds, but they also don't seem to go anywhere. They both sound like just a snippet of a tune, rather than a full tune. At least Splash Hill act 2, short as it is, seems to have a "verse", "bridge" and "chorus", whereas Splash Hill act 3 just sounds like the beginning of a much longer tune, because it only has a "verse", no "chorus" or "bridge" to make it feel complete. This was the main gripe I had with the compositions in both Sonic 4 episodes and I would like to see it dropped.

Edited by Old Freddy
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Even some of the longer tracks like Splash Hill 2 feel like they could have had a lot more to them. They're pretty much on par with the Megadrive tracks in terms of length, but Jun made the tracks so awfully repetitive even before they looped that they dragged on.

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Not really. White park, Sylvania castle, and oil desert are all extremely loopy and repetitive. The only theme I can honestly say I like in Episode 2 is Metal Sonic's boss theme. I at least enjoyed all of Splash Hill and Casino Street, along with the special stage theme.

As far as enjoyment goes, that's all personal preference. No argument there.

 

 

As far as track lengths go, however. Ep2 is generally longer than Ep1. For example, all Splash Hill is shorter overall than Sylvania Castle.

 

Splash Hill Act 1: 35 seconds

Splash Hill Act 2: 42 seconds

Splash Hill Act 3: 33 seconds

 

Sylvania Castle Act 1: 53 seconds

Sylvania Castle Act 2: 56 seconds

Sylvania Castle Act 3: 29 seconds

 

SHZ 3 is a little longer than SCZ 3, but SHZ 1 and 2 are seriously lacking in comparison to SCZ 1 and 2.

 

 

 

 

I think both episodes suffered from music that loops incredibly quickly, though the main problem I have with this is that so many tunes don't feel complete as a result. Take Splash Hill act 3, or Sylvania Castle act 3. They both loop after about 15 seconds, but they also don't seem to go anywhere. They both sound like just a snippet of a tune, rather than a full tune. At least Splash Hill act 2, short as it is, seems to have a "verse", "bridge" and "chorus", whereas Splash Hill act 3 just sounds like the beginning of a much longer tune, because it only has a "verse", no "chorus" or "bridge" to make it feel complete. This was the main gripe I had with the compositions in both Sonic 4 episodes and I would like to see it dropped.

 

I completely agree.

Edited by Skyler
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-Blue Sphere from 3&K

-Knuckles

-combined all levels from all episodes to play the full experience

-Make Knuckles and Tails(alone) playable

The Master Emerald

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As far as enjoyment goes, that's all personal preference. No argument there.

 

 

As far as track lengths go, however. Ep2 is generally longer than Ep1. For example, all Splash Hill is shorter overall than Sylvania Castle.

 

Splash Hill Act 1: 35 seconds

Splash Hill Act 2: 42 seconds

Splash Hill Act 3: 33 seconds

 

Sylvania Castle Act 1: 53 seconds

Sylvania Castle Act 2: 56 seconds

Sylvania Castle Act 3: 29 seconds

 

SHZ 3 is a little longer than SCZ 3, but SHZ 1 and 2 are seriously lacking in comparison to SCZ 1 and 2.

 

 

 

 

 
 

Sorry for the late reply, but thanks for telling me that. I could have sworn Episode 2's tracks were shorter, but I guess I'm wrong. Maybe I said that because I feel Episode 1 was a bit more melodic? I don't know, but thanks for correcting me.

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I'd say Knuckles playable, I'm not so into Tails by himself, but I want to play with Sonic alone in awesome graphics like in Episode II or even better, I'd also like to see totally new things, like when we collect all Red Star Rings, something actually happens, a new side story zone or an extra playable character... Or maybe new skins, I know this isn't so classic Sonic style, but both episodes are getting a little away from classic style anyways.

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I'd say things that surprise you. I've been playing through Episode II finally on my computer, and while I first rolled my eyes at the Sylvania Castle boss, it quickly took me by surprise. "Another repaste boss? Can't they do anything origi- HOLY CRAP!" I think Episode II finally got the ball rolling on NEW stages and ideas, rather than just repainting everything that came before to cash in on nostalgia. Any third episode should try and make itself an actual new game and not just an endless copypasta of the original game with new names and a Modern Sonic model slapped on.

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Hey Ogilvie, do you have Episode I on PC? Wait until you play Episode Metal..! I don't think this has ever happened before.

I noticed that Episode I and Episode II are recreations of ideas from Sonic the Hedgehog and Sonic the Hedgehog 2, I don't mind that at all, as long as it isn't like you said, a "repaste", there are things that others are really irritated by, like Super Sonic going normal after an assistance command and waiting for the time shifting animation. When I started playing it I wondered how will Tails fly with Sonic in Super form, well, can't say that going back normal irritates me, on the contrary... Sometimes it has some benefits.

 

I think it's safe to say that every new episode has something new, in I it was the Homing Attack for a classic game, for II it was the Assistance Attacks, for III... Well, who knows? Will Knuckles be able to dig around or have a brand new ability? I wonder, and I can't wait.

As long as it's a classic with new ideas.

Edited by Mysterious X
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Now i know what many of you are thinking, Yes i am aware Sonic 4 Episode 3 has no evidence that it is in production, or will ever be made. I am know that completely. But i sparked some ideas i would like to see if they were to make sonic 4 episode 3.

Idea #1- Time travel: Similar to the Sonic CD time travel idea, i would like it if you would be able to do that, but only have access to the future and past time post, but no present time post. and here is where the cool idea comes into play. IF you go to the past, the game becomes the old 8(or 16) bit game and the graphics and scenario changes. Sonic will lose his homing attack, and will have to use his spindash to go through levels. then again i can see this being difficult but i would love to see the CD gimmick come back.

Idea #2- Allow players to play as other characters without needing another player: Something that some people had a gripe with Episode 2, was the fact Tails was not allowed to be played in single player as the leading character. But if you played multiplayer and tried doing the level as tails, you were able to complete the levels with no problem (since tails has pretty much all the abilities) The achievement known as I love tails, was just a pointless achievement as it required you to play as tails 50 times, BUT it had to be in multiplayer, Talk about a hassle.

Idea #3- More Unlockables and secrets: Something Sonic 4 episode 2 MAJORLY lacked was the unlockables. Those red rings scattered all over were pointless, heck i wouldn't mind if they gave me concept art, just dont put them in the game without a purpose. i wouldn't mind maybe a secret level either, that would be cool to see. The best we got from a secret or unlock able content in episode 2 was Episode metal. but even that was pretty lame.

Idea #4- The Chaos emeralds purpose: Ever since colors the Chaos Emeralds no longer have been used for part of the story, only that if you get them you become super. In Unleashed and backwards, the Chaos emeralds actually had a purpose and meaning on being there. I like how you can play super sonic in levels, but i still wish that The Chaos emeralds were not just simple tools. and also, BRING BACK THE MASTER EMERALD, seriously i believe that knuckles left the master emerald on the space colony ark, cause i think SA2 was really the last time we actually saw the emerald. (not including the all star games) I mean after SA2 when was it all about protecting the master emerald anymore?

Idea #5 (last idea)- Longer levels and better level design. Something i saw lacking in both episodes was the enjoyment of replaying levels, now ill be honest i replayed more sonic 4 episode 1 levels then sonic 4 episode 2 levels. reasons being the constant spamming of the tails combo moves, and the level design felt bland. again i blame the fact you were required to use the combo moves to finish levels, only wish there was a way to finish the levels without the combo moves. another thing is the levels felt too short, but one level sega should review on is the second act of sky fortress, by far one of the most memorable  and fun levels i have ever played, they need to make more levels like act 2.

and those were my ideas and thoughts, if you want to add on, or make any assumptions please do so.
if you dont understand some of my ideas, be sure to ask me and i will explain a bit better if needed. :P
i really like Sonic 4 dont get me wrong, its coming close to my favorite sonic game, next to Sonic Adventure 2. So i hope sega doesn't stop from episode 2 and continues the saga. :D
 

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Idea 5 is the only one they really should be considering.

If they can't get the core gameplay right then the fluffy shit like extra characters and unlockable secrets don't really matter.

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