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Sonic & All-Stars Racing Transformed...!

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another racetrack contains giant spider hazards that emit splashes of green liquid when struck.

Oooh, a bit of further confirmation and details on that House of the Dead track, looks like we're getting more than just zombies this time around. biggrin.png

Edited by The Marvelous Munchlax

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Some info on Mods if anyone hasn't gotten 'em:

Mods increase one stat, but at the cost of another. You could apply a top speed mod, but it will potentialy lower acceleration.

It's done like this to ensure balance, and also so you can tailor characters to you play when online tongue.png

Poster: So can you level up every mod to the highest point to have the 'perfect' car? So can you level up every mod to the highest point to have the 'perfect' car?

S0L: No - else it would hugely unbalance the game online. You can only move points around, not make a car which is fully maxxed out. Every change comes with a trade off, but it works rather nicely. Our balance test team really liked the system tongue.png

Poster: So then, can you have more then one car for each character with different mods? Eg. The mod for speed is high in one car and another car where the acceleration is highest?

S0L: It's pretty easy, when you pick a character, you then (if you have them unlocked) pick from their selection of mods. Each one affects the car in a different way. But you can only choose one tongue.png

Each character has their own collection of mods, which you unlock by levelling that character up (or finding in World Tour). They each have several, but you can only use one at once.

Edited by FourCartridge

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From the sounds of it, I get the impression they're talking about whatever this game's equivelant of a mission mode is. I also get the impression that the 3DS mission mode is gonna have much less imaginative/unique missions, much like the DS version did in the original.

That's a shame if so. 8C I mean I had the original on PS3 and DS, and while I liked the fact that they had some variation in content, I can't say the DS missions were anywhere near as engaging as the console ones.

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Do we know if these mods actually modify the vehicles themselves? Or are they invisible upgrades? I'd love it if some franchise specific visual add-ons changes the vehicles stats. Like a Chao hood ornament or a graffiti decal on Beat's vehicle or something like that.

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Am I the only one still inetersted in the 3DS version? :<

Not at all, I'm getting both the PS3 and 3DS versions, it's nice that there's a difference between the two, even if it's "dumbed down".

I mean, the DS version of the first game was different enough to warrant a seperate purchase, I'm kinda hoping it's the same here.

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I'm not so sure it will be a copy of the 3DS version. I understand the DS being a copy but the 3DS might be more powerful than the iPhone. Well, unless Sumo plans on releasing SASR Transformed only for iPhone 5, but I doubt that.

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I'm sure the iOS version will share the same as the 3DS version. Just like the first game. So I'll be getting the iOS version instead out of the two.

Yep, me too. I own a 3DS, but...uhm... it's collecting dust. Mario Kart 7 was fun for some weeks, but if I use a mobile gaming device, it's mostly my iPod Touch 4th gen.

I think Transformed won't be bad on 3DS. I mean, 3D isn't really useful when playing racing games (turned it off in Mario Kart), but at least the 3DS has buttons, an analog stick and a lower screen to show the map. But the iOS version will surely be cheaper, and most iOS devices are more powerful and have a better screen. Moreover there's Game Center, cross play with other iOS devices and better chances to get updates. Moreover I have the opinion that the controls for ASR iOS were great, so I think Transformed will work, too.

Let's wait and see how the versions for 3DS and iOS prove to be. I hope both are great.

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Sorry, but removing modes because the modes are too hard for kids is a bad excuse IMO. I would understand something like "There's not enough space on the cartridge" or something, but this? That's just... ugh.

Sumo, you clearly showed in ASR 1 and in this game that you want the teens and adults to enjoy your games by putting lots of oldschool things in the games and a pretty hard single player mode, so why are you making such a decision? I don't get it.

I was really looking forward to this version of the game (since it's the only version I can play), but... I don't know, after hearing this, my anticipation isn't as strong as before.

Edited by Thigolf

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I'm not so sure it will be a copy of the 3DS version. I understand the DS being a copy but the 3DS might be more powerful than the iPhone. Well, unless Sumo plans on releasing SASR Transformed only for iPhone 5, but I doubt that.

iPhone 4S is definitely powerful. Don't forget about the new iPad too. So that's 3 iOS devices capable of running the 3DS version. With iPad Mini coming out soon this year. And by the time Transformed for iOS comes out, a new version of the iPad (iPad 4) will be around the corner.

Edited by Ming Ming Shana

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Impressions from a poster at another forum(and a long one!)

http://forums.sega.com/showthread.php?424027-I-played-Transformed-at-The-New-York-Comic-Con-%29

*I apoligize for not typing this up yesterday but I literally went in there with 0 hours of sleep. Many energy/caffeinated beverages were consumed yesterday.

So I went in and located the "Archie Booth" right off the bat because I found out Sega chills with them and they did so last year which is why I had no clue they were even there to begin with lol. In any case , the lines were small and t hey had two HDTV's set up with two different pre-set builds of the game. So I couldn't pick any characters or tracks. The first build I played had a playable Sonic on the new Seaside Hill track and the woman next to me was very kind and naturally was explaining to me the game and if I anyone got in top 3 you'd get a Transformed Lanyard to wear.

So let me just say I knew this game was going to be fantastic but damn , it's really incredible. It visually looks better and much more brighter and detailed. The track designs are gorgous , everything just played so damn smooth. I feel like drifts in this game are so much more seamless and maybe I'm crazy saying that but I keep connecting and chaining boosts and it just came off super smooth. Where as the first SASAR had moment where it didn't feel all together here and there very rarely. I think the thing I love the most is I don't feel like this game has abandoned it's fans at all. The game still feels the same but much more tuned up and much more in your face and in a great way.

The items were great , TBH I was just too busy admiring the great track design and detail (like the wind on Sonic's hair and the Octopus) to really foucus a lot of them. But they are very effective and very fun weapons. I didn't get enough to build up an All Star move but those are interesting to get because they seem to spawn in different areas so not everyone can get one every track.

But man does the game really change up once you hit the water and sky. I would say water is personally a lot more challenging but very , very impressive seeing the waves form and crash the living crap out of your vehicle . You can be a dude in say 2nd place in a race like I was and that water will make either a veteran or a baby out of you and toss you the hell to the side.

I managed to get 3rd and grab a lanyard , I was playing it on medium (you can set the difficulty). And the next T.V had a playable Danica Patrick on The Panzer Dragoon Canyon. I would say this one had a full package deal with all 3 terrians supported as opposed to Seaside. Danica's car felt surprisingly fast but her drifts were downright strange. Like imagine B.D Joe's awesome wide turns but even wider? XD. Anyways she actually had a really cool car despite this and it performed interesting , her car in the water was very hard to control. Makes sense though , she's obviously more suited to land performance at the end of the day. The Sky portion was downright amazing. For some strange reason to me , it felt right at home. Almost like what we all have been playing on land but in air form. The barrel rolls are fun and I believe cause boosts or at least help propel you. And the things in your way are just fantastic.

Anyways I really found this game to be the real deal , thought everything was great. And I cannot wait to go back today and play some more smile.png.

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Not sure where this was filmed, but it's only just been uploaded.

Edit: Quite sure this was filmed at Pax, but it's only just been uploaded yesterday.

Edit 2: "Weapon power ups combine, so if you see a CPU player hit a player with 2 snowballs, if you then hit him with one, he'll spin out as if he were hit with all three."

Edit 3:

ASRT lanyards being given out at NYCC

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