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Sonic Adventure 2 Discussion, Speculation, Media Topic


Stritix

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See this is my point, they know these Sonic ports sell like hotcakes so is it really that out of question for them to at least make them good?

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See this is my point, they know these Sonic ports sell like hotcakes so is it really that out of question for them to at least make them good?

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I'm really enjoying the game again, which isn't surprising see'ing as it's one of my all time favourites in HD...but what the fuck is going on with the sound?

I know there were always a few syncing issues here and there, but there's some crazy shit going on in this port. I just had to turn the Aquatic Mine music right down as from the beginning as the noise that should be the dripping of water is insanely loud, frequent and drowns out the music.The sound that Tails' and Robotniks lock-on laser makes must have been changed too right? It's so high pitched, my ear drums feel like they're about to vibrate into oblivion. Either that's always been the case and the fact I have new sound system since the dreamcast days highlights this, or somethings gone wrong.

Still love this game, but when things have changed for the HD release, it sucks they are for the worse rather than the better after so many years.

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Yes, it's totally out of the question. If something so cheaply and poorly made sells well, why bother spending more money for the same return?

That's not really a bad thing though is it?

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Overall, I really enjoyed the HD rerelease of Sonic Adventure 2. Note that I italicized rerelease, that was to emphasize that this is a rerelease and not a remake. With Jet Set Radio, as well as Sonic Adventure 2 and NiGHTS into dreams (review forthcoming), fans need to get it through their heads that SEGA are offering up these games just as we remembered them, for better or worse.

Um...

The NiGHTS rerelease is a remake, based largely on pieces from the PS2 remake. And the Sonic CD rerelease obviously was as well. I would even go so far as to say that the Daytona rerelease was too based on how much it did to the original game (though not to the extent that the Dreamcast release was, of course).

That's not really a bad thing though is it?

Why wouldn't it be?

Edited by Tornado
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NiGHTS is essentially a reworked port of the PS2 version, in effect a rerelease. Never mentioned CD and Daytona, as I was only referring to the three Heritage titles.

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A reworked port of a complete remake that never made it out of Japan is not "offering up these games just as we remembered them," so it's not even a consistent argument to justify the lack of effort even if you do narrow it down to only those three games.

Edited by Tornado
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Well if you really think SA2 HD and JSR HD had "a lack of effort" then our whole discussion is fucked, because I never felt a lack of effort in those rereleases. I enjoyed them on the Dreamcast, I enjoyed them on the 360. Widescreen and HD were very well implemented, so I got exactly what I wanted and exactly what SEGA promised. I've read other reviews where they didn't get what they wanted and they rated the rereleases poorly and did not enjoy them. Too bad for them.

As for NiGHTS, I own the PS2 version. I also own the Saturn version. And since NiGHTS HD offers up the PS2 version updated for HD consoles, it does indeed play just as I (and others ) remember it. Not to mention, the PS2 version plays very closely to the Saturn version.

Point is, all three are HD upgraded rereleases, not remakes. They did not start from scratch nor did they recreate the assets.

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Latest Xbla charts for the week of 29 October:

http://majornelson.c...-of-october-29/

Sonic Adventure 2 HD is 4th in the downloadable titles. It was 3rd for the week of 15 October on Xbla, so it's holding strong. That's still pretty impressive for an 11 year old game.

Edited by NightwingFox
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Yeah I know. Shadow in City Escape. *yawn* nothing new...

But according to this youtuber, he says he pulled this off without the use of a cheat device, as in he found a way to glitch shadow into city escape! and he claims he got Knuckles in White Jungle as well.

he says he will post a how-to video soon. Lets see where this goes...

Edited by goku262002
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Yeah I know. Shadow in City Escape. *yawn* nothing new...

But according to this youtuber, he says he pulled this off without the use of a cheat device, as in he found a way to glitch shadow into city escape! and he claims he got Knuckles in White Jungle as well.

he says he will post a how-to video soon. Lets see where this goes...

I was just about to post this haha. Really curious how he did it.

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I'll be sticking with using Action Replay on the Gamecube version of the game, as this glitch doesn't allow you to play numerous stages properly. But it is pretty useful for those who don't have Codebreaker/Action Replay for the previous versions of the game.

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From SEGA's Twitter "Sonic Adventure 2 & Battle Mode DLC is coming to PC Digital Download on Monday, November 19th in HD widescreen & with all-new bonus content!"

So, PC version coming Monday.

Edited by Debug Ring
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Barry, you shouldn't even have to excuse yourself for your reviews. If you liked the games, rereleases or not, who cares? Your opinion should be respected, even if not agreed upon. Just giving my 2 cents.

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Why wouldn't it be?

Because it doesn't make any sense?

Spend more money to get less of a return or spend less to get more. Its pretty obvious, why most companies would choose the latter.

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Because it doesn't make any sense?

Spend more money to get less of a return or spend less to get more. Its pretty obvious, why most companies would choose the latter.

Um. So in terms of why that's a good thing for customers, is... ?

Because I'm pretty sure Blue Blood's statements do not represent the views of Sega Corporation®, so your question and the pretty obvious explanation you gave when asked for why minimal effort/maximum returns wouldn't be a good thing is irrelevant to what he said.

Point is, all three are HD upgraded rereleases, not remakes. They did not start from scratch nor did they recreate the assets.

No, the point is that that doesn't justify lack of effort. It's a perfect* port, meaning Sega has managed to take a game from 1997-era hardware and make it run at a higher resolution on 2005-era hardware and do pretty much nothing else that even justifies the "upgrade" term you've settled on using now. That you don't see the issues others are having with that and are willing to hand out a near perfect score for it is perfectly acceptable and I have no issue with that whatsoever; but to then go so far as to admonish the people who expected something in the way of upgrading like they gave many of their other rereleases (and yes, NiGHTS still counts as one of those games that they substantially upgraded to the overwhelming majority of people who will play this rerelease, and Sega didn't seem to keen on correcting them)...

Well, you're the one who threw around a certain word describing your review.

Barry, you shouldn't even have to excuse yourself for your reviews. If you liked the games, rereleases or not, who cares? Your opinion should be respected, even if not agreed upon. Just giving my 2 cents.

His opinion painted people who disagreed with him as being at fault for having unrealistically high expectations (ie. strawmen) because they haven't "gotten it through their heads" that this is just a port (which, if you'd seen some member's posts in this thread before its release, would be an understandable mistake to make; but that's neither here nor there), and further defended it by saying it was my problem I took issue with that part of the review (and you'll note that that was the only part I specifically took issue with) in the first place.

But sure. Pointing that out is me not respecting his opinion.

Edited by Tornado
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If SEGA was a very health company financially, and able to allocate bucket loads of cash for a re-releases like SA2, then the requested features like on-line multiplayer would have been far more likely. I can't help but wonder just how bad SEGA's financial situation is, and just how much cash Sonic Team put towards this port, because you get the feeling that they barely had enough of a budget to make it proper widescreen along with some graphics tweaks.

As I have never played the original Dreamcast and Gamecube versions, I can't really comment on what improvements should have been made to the game, but from playing the PSN version, I was not impressed with not being able to hear some of the dialogue due to the music drowning out voices in some of the cutscenes. I can't honestly ever recall playing a game with those kind of sound issues, until I played SA2. I wouldn't want to re-release a game without fixing the sound issues, because it does effect the players experience and impression of the game. Also, where is this so-called patch that Sonic Team are alledgedly working on to fix the sound issues? Surely it can't take that long.

The port is okay and I enjoyed playing the game, but I can't help but feel that more effort was needed. Just look at how well SA2 has done on PSN and XBLA (no doubt it will also do well on Steam). Whilst I probably shouldn't, I can't help compare this port to Sonic CD 2011. That game was given five star treatment. SA2 was not.

Edited by NightwingKnux
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Sonic CD is a bad example for comparison, because that was someone outside of Sega doing all of the work out of a labor of love, and then Sega saying "oh hey, that looks good enough to make money off of."

On the other hand, seeing all that Sega is doing to Sonic the Fighters (and the other games in that set, not to mention the Daytona port) still makes this game stick out.

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Would you really put it past SEGA to say they're working on a patch then drag out its release long enough so nobody actually cares anymore?

Casino Night Generations DLC comes to mind...

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Casino Night Generations DLC comes to mind...

Ah, the one PS3 owners got after a lengthy delay and XBox 360 owners never got ever.

Bah! Humbug!

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Ah, the one PS3 owners got after a lengthy delay and XBox 360 owners never got ever.

PS3 owners in Japan.

It never came out in the west... Why it never came out... nobody seems to want to ask Sega about.

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