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Felix

Sonic Concept Art

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I'm not sure why anyone hasn't posted all of these.

Here's lots of level artwork from Sonic 1's conceptualization, all drawn by Mr. Ohshima himself. (also eff, the cruddy glitch with the pictures scrolling halfway down the post will never stop haunting me..)

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The very beginnings of designing Green Hill Zone. Includes proof behind the usage of foreground objects in the stage parallax, as seen in the pre-alpha screenshots.

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Unused exotic stage design. Seems like a precursor to Star Light Zone's design.

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A Japan-based setting, featuring underwater segments. Possibly early Labyrinth Zone artwork.

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Scrapped Sonic 1 ice level, also showing possible split-screen gameplay that was then moved into Sonic 2.

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Yet another area from an Asian-like setting. Looks like the level layout concept here was reused in Sparkling/Spring Yard, though.

784px-S1concept7.JPG

What seems to be early concepts for Clockwork/Scrap Brain. Very interesting.. I wish some of these were realized in the final version.

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More early Clockwork/Scrap Brain artwork.

784px-S1concept4.JPG

Marble Zone artwork. Seems like it had the most unchanged design since it's conceptualization.

Edited by Azukara

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More X-treme Metal Sonic concept art. (Pun Intended?)

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And While The gameplay we've seen for the game might have been Mediocre, or in some people's eyes just flat out bad, I was always interested in the concepts and Idea's for this game.

So the final version of this new Metal Sonic was going to be a... Metal Ristar? Okaaaaaay?

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More Sonic 3 level concept art. Hydrocity, Marble Garden, Ice Cap, & Launch Base.

s3-hz-concept.jpgs3-mgz-concept.jpg

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I used to have a fold-out Sonic 3 map and guide that featured a lot of this concept art. I wish I still had it. There's a lot of merchandise and things I had as a kid that I wish I still had. It would all be so rare and valuable these days XD

Does anyone here have that fold-out map and guide? I can't remember now, but I think it might have come with an issue of Sonic the Comic or a SEGA magazine.

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I used to have a fold-out Sonic 3 map and guide that featured a lot of this concept art. I wish I still had it. There's a lot of merchandise and things I had as a kid that I wish I still had. It would all be so rare and valuable these days XD

Does anyone here have that fold-out map and guide? I can't remember now, but I think it might have come with an issue of Sonic the Comic or a SEGA magazine.

I heard it was in the Sonic 3 instruction manual.

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i believe this style is called "Sketchog" and makes a frequent appearance in SEGA's merchandise and freebies.

I know. I love the Sketchog style. I even use it sometimes when I draw Sonic doodles.

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Most of the concept art for these games are so detailed and colourful! I also like that early concept for Sonic Riders. A shame they didn't go for it, cos I think it looks ten times better than the final one. D:

Concept art of Dark Gaia escaping from the Earth's core in Unleashed's opening sequence.

Hoooooly... O__O Thats incredible. Must've taken the guy/gal who made this an eternity to finish!

Edited by Gabz Girl

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All this concept art (especially the Unleashed ones) proves that there are some extremely fucking talented artists working at Sonic Team. The graphics in Sonic games are usually always good, but why don't they make a Sonic game with a style that looks exactly like the paintings and such from the concept art? Kind of like a Rayman Origins sort of thing. That'd be awesome, in my opinion.

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All this concept art (especially the Unleashed ones) proves that there are some extremely fucking talented artists working at Sonic Team. The graphics in Sonic games are usually always good, but why don't they make a Sonic game with a style that looks exactly like the paintings and such from the concept art? Kind of like a Rayman Origins sort of thing. That'd be awesome, in my opinion.

Imagine if they made a full-length 2D Sonic game with the Sketchog style. It would be pretty cool.

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All this concept art (especially the Unleashed ones) proves that there are some extremely fucking talented artists working at Sonic Team. The graphics in Sonic games are usually always good, but why don't they make a Sonic game with a style that looks exactly like the paintings and such from the concept art? Kind of like a Rayman Origins sort of thing. That'd be awesome, in my opinion.

because sonic runs through it so fast it'll just be a blur of colour

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because sonic runs through it so fast it'll just be a blur of colour

Yeah, because all the 2D Sonic games are just blurs of colors, what with the incredible speeds.

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All this concept art (especially the Unleashed ones) proves that there are some extremely fucking talented artists working at Sonic Team. The graphics in Sonic games are usually always good, but why don't they make a Sonic game with a style that looks exactly like the paintings and such from the concept art? Kind of like a Rayman Origins sort of thing. That'd be awesome, in my opinion.

Very little of the concept art is drawn in house at all. For Unleashed, much of the work was done by Massive Black and AOKI Studios. All that cool art of Dark Gaia tearing the world apart, the art of the levels? Not Sonic Team. Sachiko Kawamura (art director) spoke once about the studio they enlisted to design the human characters.

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