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Sonic-related pet peeves?


Aero

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Well, I'd agree with people stereotyping Sonic 4 as guys who hate green eyes and boycott SEGA by throwing money at them, but it'd be a little extreme to think of them as nappy-wearing men who say their unmade film will save the Sonic franchise.

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Called the wrong name and the most derpy-looking. It is clearly not Knuckles' day.

But that Shadow one is adorable, so it's all good for me.

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Minor but people who call Sonic Hydrophobic rather than Aquaphobic.

Hydrophobia is distinct from Aquaphobia and can mean two things; A symptom of late stage Rabies in which the victim has a dislike of water due to the inability to swallow and a property of an object or material to completely resist water.

Aquaphobia is the fear of water itself. Sonic undeniably suffered this in Sonic X. Whether or not he suffers it in the games is up for debate considering it seems that he dislikes water out of his swimming inability rather than disliking it out of outright fear. Though one of his lines in SatBK implies fear and it's strongly suggested in HD Unleashed that he is ashamed of being unable to swim.

Also, going on this tangent, those who say that Sonic must hate bathing if he dislikes water. Considering how much Sonic is concerned with his physical appearance if you take into consideration that he often dusts dirt off of his body and shoes in idle animations and the fact that he's pretty arrogant, the notion of him not bathing is a pretty unfounded one me thinks.

He also has no qualms about taking a shower after going through the sewer part of the Casino level in SA1.

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He also has no qualms about taking a shower after going through the sewer part of the Casino level in SA1.

Change it to the fear of drowning maybe?

Edited by Malpercio
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Since it's come up, people still expecting Sonic to be aquaphobic in the games, how many times must this dead horse be beaten?

He has a normal fear of drowning considering he can't swim, not something that warrants "But I thought he couldn't stand to be within a mile of the stuff" "But he hates the ocean." In response to him proving the contrary .

for example Pirate storm in SaTSR, where he's mainly having fun, heck, maybe he was scared, but not enough to dampen his enthusiasm for surfing under 20 foot waves.

Edited by Mysterics
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And Rush Adventure, which practically a third of the game was spent travelling around it.

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The fact that people blame Tails' A.I. for activating the asterons in Sonic 2, when its actually their own fault for not timing their jump correctly. He jumps exactly one second after you do it should be obvious when playing the game for so many years.

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People who want characters from other continuities (usually Sat-AM) with their reasoning being 'the characters in the games suck! Fix the games Sally and Bunnie in instead because they are just SO much better', completely ignoring the fact that SEGA could just hire better writers and write the existing game characters better AND ignoring the possibility that their beloved other continuity characters could be written as horribly as the game characters apparently are.

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One thing that's quite a peeve is how at least since Sonic 06 this series always goes on to make new elements instead of making it a point to reuse and, if necessary, retool old elements like it did in previous titles. And I mean more than just the Chaos Emeralds. Things like old settings to be in the same world with the new locations, and we can actually move between them; old ancient mythologies that never seem to show any kind of connection to other mythologies, say for example Gaia, Chaos, and Iblis being completely separate mythological monsters with no overlap (which could probably be explained in other ways like no connection with other ancient cultures, but still); and so forth.

Generations is definitely the exception as it definitely goes back through the series' history, but it makes a waste opportunity out of them.

You know what? This sounds like a great idea for a new topic.

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People who want characters from other continuities (usually Sat-AM) with their reasoning being 'the characters in the games suck! Fix the games Sally and Bunnie in instead because they are just SO much better', completely ignoring the fact that SEGA could just hire better writers and write the existing game characters better AND ignoring the possibility that their beloved other continuity characters could be written as horribly as the game characters apparently are.

The thing is, they have been written as horribly as the game characters have been. From Sally's Mary Sue-ism, yoyo emotions and blatant favoritism to Scourge being the most awfully crap parody ever conceived in Sonicdom on top of his awful premise and backstory to Rotor being screwed-over just to make it feasible for him to be a candidate traitor and even Sonic and Tails being pitted against each other in such a fickle manner. Need I mention the ridiculous love triangles and Special Snowflake Echidna's that thankfully got put on a bus?

There's no reason whatsoever for SatAM/Archie characters to make it into games when;

1 - The games have enough characters that need development both characterization-wise and interaction-wise

and...

2 - The characters that already exist in the games take on the roles the SatAM characters shouldered in the origin continuity i.e Sorry Sally but Amy is Sonic's quasi-romantic tease/interest and Tails is his right hand, Knuckles, Big, Omega take Bunnie's role as muscle, Tails is the inventor so go home Rotor and there's no reason for Antoine to exist in the games.

Edited by Vertekins
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One thing that's quite a peeve is how at least since Sonic 06 this series always goes on to make new elements instead of making it a point to reuse and, if necessary, retool old elements like it did in previous titles.

I think they sort of did something like this with SA1, with Angel Island.

Although come to think of it, I'm still not sure how the hell Angel Island became so damn small...

Unless that wasn't Angel Island, but a tiny rock with the Master Emerald Shrine on it, and Station Square is actually a recent human settlement on Angel Island...

Okay, I'm confusing myself now.

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I think they sort of did something like this with SA1, with Angel Island.

Although come to think of it, I'm still not sure how the hell Angel Island became so damn small...

Unless that wasn't Angel Island, but a tiny rock with the Master Emerald Shrine on it, and Station Square is actually a recent human settlement on Angel Island...

Okay, I'm confusing myself now.

I believe Angel Island made some parts of Mystic Ruins - I'm not sure which parts exactly, but possibly the jungle and part of Red Mountain. Again, I'm not exactly sure.
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Although come to think of it, I'm still not sure how the hell Angel Island became so damn small...

Unless that wasn't Angel Island, but a tiny rock with the Master Emerald Shrine on it, and Station Square is actually a recent human settlement on Angel Island...

Okay, I'm confusing myself now.

There's a wall to the side of the Mystic Ruins train station. The one with a hole in it that blows open a few levels into the story. With the tunnel that leads to Ice Cap, Red Mountain, and the emerald shrine.

That wall is the side of Angel Island, and everything through that tunnel is part of Angel Island. That little rock with the shrine on it is not Angel Island, that is an island on Angel Island.

Station Square is not on Angel Island, it is on the landmass that Angel Island originally came from (assuming it's not some kind of transcontinental railway we're dealing with).

e: this is my biggest pet peeve, were this not the internet i would probably choke you for this

Edited by hella jeff
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There's a wall to the side of the Mystic Ruins train station. The one with a hole in it that blows open a few levels into the story. With the tunnel that leads to Ice Cap, Red Mountain, and the emerald shrine.

That wall is the side of Angel Island, and everything through that tunnel is part of Angel Island. That little rock with the shrine on it is not Angel Island, that is an island on Angel Island.

Station Square is not on Angel Island, it is on the landmass that Angel Island originally came from (assuming it's not some kind of transcontinental railway we're dealing with).

e: this is my biggest pet peeve, were this not the internet i would probably choke you for this

But Dio! What about everyone's favourite game, Sonic Chronicles?!

sonicchroniclesmapartan.jpg

Edited by Blue Blood
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But Dio! What about everyone's favourite game, Sonic Chronicles?!

sonicchroniclesmapartan.jpg

Let's not forget the tiny Master Emerald!

2iuqhz7.png

Edited by Vertekins
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Let's not forget the tiny Master Emerald!

2iuqhz7.png

Oh, nice catch there Verte. Gee, it sure is a shame all the other games contradict the wonderful universe Chronicles set up. Dammit, SEGA still insist Shadow is a hedgehog and not a turkey!

Edited by Blue Blood
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Oh, nice catch there Verte. Gee, it sure is a shame all the other games contradict the wonderful universe Chronicles set up. Dammit, SEGA still insist Shadow is a hedgehog and not a turkey!

Yep indeed, those other games are actually having us believe that Eggman puts animals into robot shells rather than roboticising them, that Sonic isn't an egocentric asshole who loves demeaning Amy and that Shadow isn't head over heels in love with Omega.

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Wait, about that tiny master emerald..

Didn't Sonic Adventure 2 have a similar instance? It's like Knux just makes it smaller when it's convenient.

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Wait, about that tiny master emerald..

Didn't Sonic Adventure 2 have a similar instance? It's like Knux just makes it smaller when it's convenient.

Yeah, but that's Knuckles doing it. And he has a connection to it as it's guardian, hence his ability to sense it. It's not outside the realm of possibility that he has the ability to change it's size when it is in his possession. The ME there is not in his possession and the shrine is totally inconsistent with it's design on Angel Island, not to mention the entire island.

Chronicles' take on the ME just reeks of "Did not do the research" as does many other things it tackles in the story and codex.

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Wait, about that tiny master emerald..

Didn't Sonic Adventure 2 have a similar instance? It's like Knux just makes it smaller when it's convenient.

Sort of, yes. But throughout Chronicles the Master Emerald was only shown to be the same size of the Chaos Emeralds, unlike in SA2 when it was simply the most practical way of fitting the ME into the scene. And the Chaos Emerald themselves were the wrong colours, even though their menu sprites were C&P'd from the Advance games so Bioware had to have specifically recoloured them for no reason.

Yeah, but that's Knuckles doing it. And he has a connection to it as it's guardian, hence his ability to sense it. It's not outside the realm of possibility that he has the ability to change it's size when it is in his possession.

I seriously think it was just a contextual thing in SA2, ala the Chaos Emeralds in SA1. Huge in the Altar, huge in stages, tiny in cutscenes.

Edited by Blue Blood
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Chronicles' take on the ME just reeks of "Did not do the research" as does many other things it tackles in the story and codex.

Don't say that. Bioware did do the research.

For SatAM.

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Why is Turkey Shadow being in lesbians with Omega a bad thing? Sega should make that shit canon.

Edited by Tornado
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Why is Turkey Shadow being in lesbians with Omega a bad thing? Sega should make that shit canon.

They came close to it actually-

It's kind of a shame, because I genuinely did think the Nocturne looked awesome even if the entire story surrounding it was balls.

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