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Sonic-related pet peeves?

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The emeralds don't separate after every use; In fact, I've only seen that in the smash games. That's why in Sonic 2, Sonic 3 & Knuckles, and so on, Sonic can use the form repeatedly. If memory serves correctly, the emeralds look like they separate after depowering in colors, but Sonic still has them after getting another 50 rings. Odd.

As for your theory that Sonic came back to earth immediately....wow, if your theory is correct, then Sonic is a cold-hearted monster. "Yeah, I know you guys are worrying, but I'll just chill by myself for a few days." It's a good theory, but I think I'll stick with my own; I feel your theory makes Sonic arguably the biggest jerk in the entire series.

And if the emeralds separate after every use, why is Sonic flying in his super form again? He shouldn't be able to, unless he spent time looking for the chaos emeralds again....then when he depowers again after landing with Tails, he'll just lose the emeralds again. Ugh.

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I can understand you feeling that way, but how would Sonic know his friends are all looking up at the moon waiting for him? It's never clear when the others are out completing their own respective stories, and I do doubt that they are all traveling in a group at the same time. Like I said, he wouldn't really have a reason to go see everyone straight away especially if they aren't together at all times throughout their adventure up until Sonic chases Eggman to the moon. 

Also, in some continuities, Sonic is a little bit of a jerk.

Edited by monkokaio

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I'm sure this has been mentioned (I'd hope at least) I hate the "Sanic" garbage that's on the internet. Like, it's so unfunny and dumb and it seems to be everywhere. 

I hate to even bring it up but I'll be watching things I enjoy then suddenly "Oh look it's Sanic! HAHA FAST! haha! LOL!" 

SIGH

 

Plus, everyone knows Sunky is the superior meme. gmXAUItolJQHT7IwGutKgHMh6zSq4srsGKdb8i4y

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I hate when Sonic 06 defenders come and say that we only hate the game because we are mindless followers of the critics. Granted, there are some people who have never played the game or just plain suck at it, but it also doesn't excuse the fact that the game really does suck. Most people HAVE played it and agreed it sucks. You wanna think it's a good game, fine by me. But don't get upset because the general consensus is that your favorite game sucks.

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On 3/18/2016 at 10:26 AM, Mikyeong said:

I hate when Sonic 06 defenders come and say that we only hate the game because we are mindless followers of the critics. Granted, there are some people who have never played the game or just plain suck at it, but it also doesn't excuse the fact that the game really does suck. Most people HAVE played it and agreed it sucks. You wanna think it's a good game, fine by me. But don't get upset because the general consensus is that your favorite game sucks.

This rarely happens, so I'm starting to wonder how its a pet peeve? Granted it does happen every now and then, so natrually people will point it out. And if anything, I'm sure a good chunk of people are capable of knowing why they don't like something, so maybe these people just want better explanations rather than "It's better than 2006." "What does that even mean? Everything is better than 2006!"

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I think I said this before in a different thread years ago, but my own pet peeve comes from the assumption that both Adventure games were considered the best among Sonic fandom and that no one criticizes them. That's just not true, and it's been that way for YEARS now.

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I have a lot of issues with Adventure 2, but the music is a peeve of mine. Adventure 1 had so much variety, that the sequel's was a step back. They have this thing where they try to go for each character having their own style. That's fine, a good idea actually, and a lot of the soundtrack is still really good. Problem? Half of the characters basically have "rock" as their style (Sonic, Tails, Eggman), and one of the ones who is meant to have a more techno style (Shadow) still has two stages with rock themes in anyway. What's the point of trying to have different styles if three of them are going to be so similar to each other anyway? It would have worked out better if they'd committed to each character having a style more if they did it like Rouge and Knuckles, who have very different styles that are stuck to and stand out.

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On 3/20/2016 at 1:28 PM, NintendoSoul said:

I think I said this before in a different thread years ago, but my own pet peeve comes from the assumption that both Adventure games were considered the best among Sonic fandom and that no one criticizes them. That's just not true, and it's been that way for YEARS now.

This and when people say that Adventure 3 will be the holy savior of the Sonic franchise.

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That SEGA isn't listening to the fans correctly. Sonic 06 had a boatload of characters who were irrelevant to the story stuffed into the game, and people pointed that out. SEGA then removes the other playable characters in the next game. People want different gameplay, SEGA puts a particular gameplay style on the wrong character (Shadow the Hedgehog so could've been Fang the Sniper with speed shoes. Just less dark.), or they take away Sonic's signature speed (Lost World, werehog). People asked for Sonic 4, it's a game split into episodes that plays like Sonic Rush, and pretty much re-used everything from the first two games (Tails was also advertised as a huge thing, yet you can't even play as him). People ask for serious stories, we get over-the-top serious. People ask for it to be a little less serious, we get complete comedy. No wonder SEGA can't please their fans.

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Im sorry but in what world do you live in where a literally who ass character like fang is even cared about enough to be put in a game. Let alone put in over someone popular as shadow.

 

I agree with your point with sega being a company working on extremes. I mentioned in another thread considering every company under the damn sun is breaking all their characters out nowadays in multiple types of media, maybe getting rid of friends was a short sighted bad idea. And maybe creating quality strong lasting products featuring them would turned the narrative around and present you with a whole cast of sellable dudes. Besides the old crew+ shadow. It was a short sighted "solution" for a bigger problem, sega sonics development schedule when it came to these games are super fucked, and maybe you should think about letting your ideas actually develop. Both problems still prevelant in the series. And now combined with a new set of problems.

 

 

Using boom's "its for kids" thing as an argument. Sonic has always been for kids sonic boom for some people aint doing it for them. Even worse when the topic is about narrative and when you suggest that maybe  having more of it might be good you are hit with that again. Like there aren't kids programming with narratives.

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12 hours ago, SonicEkkusu said:

That SEGA isn't listening to the fans correctly. Sonic 06 had a boatload of characters who were irrelevant to the story stuffed into the game, and people pointed that out. SEGA then removes the other playable characters in the next game. People want different gameplay, SEGA puts a particular gameplay style on the wrong character (Shadow the Hedgehog so could've been Fang the Sniper with speed shoes. Just less dark.), or they take away Sonic's signature speed (Lost World, werehog). People asked for Sonic 4, it's a game split into episodes that plays like Sonic Rush, and pretty much re-used everything from the first two games (Tails was also advertised as a huge thing, yet you can't even play as him). People ask for serious stories, we get over-the-top serious. People ask for it to be a little less serious, we get complete comedy. No wonder SEGA can't please their fans.

I certainly agree that Sega will often try to appease the fans in either an extreme, pedantic or just plain lazy manner, with little concept of a middle ground.

It often seems like we can only have two versions of Sonic- either childishly edgy melodrama with plotholes, umpteen playable characters and no self-awareness, or utilitarian, cartoonish fare with a minuscule character roster and Sonic being the sole playable character. (at the same time, I would rather Sega refined Sonic's gameplay as much as they can before adding more playable characters in future games).

Something that really annoys me is when a game is announced and backlash follows, but then you get people responding to this backlash with posts, videos, songs, etc. that essentially amount to "Stop complaining, Sega are trying so hard to please you!". It was especially evident with Sonic 4, when people responded to the criticism with "You're finally getting Sonic 4 after 16 years and now you're throwing it back in their faces!". Where's the logic to that? When a company hastily rebrands shovelware as a long-awaited continuation of such a well-regarded game trilogy, surely that warrants complaining? and the "Sega are trying hard to please" argument is nullified because nobody developing Sonic 4 was trying hard!

I may have said this before, but it's like going to a café and ordering a cake. If you received a cake made of sawdust and cotton wool, nobody would hush your complaints with "You ordered a cake, and now you've gotten one and you're not happy? What's wrong with you?". 

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Fan 1: I want a Sonic Adventure 3

fan 2: sonicadventure3.jpg

This shit gets really annoying fast. Just to clarify, I don't mind when people think that Sonic 06 is Adventure 3, my problem is that Sonic 06 is used to silence those who want an Adventure 3 because of some fear they have that if enough fans ask for it, they will make it and think it would be Sonic 06 2. Sonic 06 was meant to be it's own game. In many interviews, they stated that this game was supposed to be a reboot, a re imagining. In order for Sonic 06 to be Sonic Adventure 3, it would have to be a squeal to Sonic Adventure 2. Sonic 06 doesn't leave off from Sonic Adventure 2, actually it ignores Adventure 2 completely. 

Also, Sonic Unleashed was originally going to be Sonic Adventure 3, name and all, before they changed it to Sonic World Adventure. Why would they make Sonic Adventure 3 in 2008 if 06 was going to be Sonic Adventure 3? I dunno. Anyway, it doesn't bother me when people say Sonic 06 is Adventure 3, but it bothers me when it's being used to silence those who have different game ideas than others.

 

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This is a different kind of pet peeve from most of those mentioned, but I hate it when I'm trying to think of the Emerald Hill Zone theme, a song I love, but accidentally think of its 2-player counterpart and then can't get it out of my head x) I don't like the 2-player song nearly as much, but it's "catchier". It's a bit of an annoyance, so I guess it qualifies as a pet peeve :P

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That I feel like I have to critique modern sonic games against a lower standard than most other games and it always seems to come to: Well its not too bad but its really nothing amazing either. Yes it may be a good SONIC game but as its own game its just okay :/

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It bothers me how in 06, the way you enter levels is with shitty mirrors. You go back to Adventure 1 and you have different things like trains, going inside of buildings, the entrance to Twinkle Park, opening up the pyramid for Lost World, all things that made the game feel more alive and like an actual place. Yet when you get to 06, which is trying really hard to be "realistic", you just get magic mirrors that take you to places.

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On November 7, 2015 at 0:43 PM, Nepenthe said:

The amount of realistic detail in the classics increased as time went on, culminating in a near-abandonment of the abstract geometric patterns that littered earlier titles' natural environments and making for stages that were more believable and tactile. Nothing in those S3 screenshots or indeed most of the locations in the classics were particularly out of bounds for real life with the exception of just how damn saturated the color was (probably because the Japanese designers were operating under the assumption that the planet was indeed our Earth). Just as well, it probably wouldn't have been anymore difficult to do basic color texturing on the Dreamcast than it would have been grass texturing, considering most of them are pictures the team had to go out and take themselves. It's just that- to me- SA1's fidelity is merely the logical culmination of the direction they were always heading in to some extent. For reference, look at the OVA that Sega happily signed off on during a time when Sonic's look was supposedly more tied down and consistent and note how realistically the environments were painted. Subsequently note just how little people complain about it as a Sonic cartoon. Crayola colors and simplistic geometric shapes aren't the only facets of Sonic's art style and general character.

The geometric patterns didn't go away, they got finer. Take a close look at the backgrounds in Angel Island Zone, what at first blush just look like regular trunks actually have a lot of square profile protrusions, in some spots these also serve as waterfalls. One of my favorite details in that level. Ice cap zone has a lot of ice chunks in that have Quartz like cleavage, with extremely regular shapes for chucks of ice, and take another look at those ICZ trees: their trunks are blue with alternating thick and thin bands. 

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On 20/04/2016 at 10:41 AM, Semi-colon e said:

It bothers me how in 06, the way you enter levels is with shitty mirrors. You go back to Adventure 1 and you have different things like trains, going inside of buildings, the entrance to Twinkle Park, opening up the pyramid for Lost World, all things that made the game feel more alive and like an actual place. Yet when you get to 06, which is trying really hard to be "realistic", you just get magic mirrors that take you to places.

This. Another thing that I felt cheapened Sonic 06's alleged realism was the fact that- like the classic trilogy- the whole game took place across a relatively small area that had an impossibly varied climate and geography, with no explanation behind it. Oh it's nice and sunny round by the coast, but there's a blizzard going on a few hundred yards away and a desert somewhere nearby. 

It's one of the reasons why I feel that Unleashed did a better job of being "realistic" than 06 did- it had a reason for everywhere to look so different because it took place across the whole world.

Obviously I'm not saying that Sonic 06's levels should have been beaches, forests and warehouses all the way through- just that having completely different areas within such a small space goes against the whole "Sonic in the real word" gimmick that the developers were going for.

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1 hour ago, Rexeljet said:

This. Another thing that I felt cheapened Sonic 06's alleged realism was the fact that- like the classic trilogy- the whole game took place across a relatively small area that had an impossibly varied climate and geography, with no explanation behind it. Oh it's nice and sunny round by the coast, but there's a blizzard going on a few hundred yards away and a desert somewhere nearby. 

It's one of the reasons why I feel that Unleashed did a better job of being "realistic" than 06 did- it had a reason for everywhere to look so different because it took place across the whole world.

Obviously I'm not saying that Sonic 06's levels should have been beaches, forests and warehouses all the way through- just that having completely different areas within such a small space goes against the whole "Sonic in the real word" gimmick that the developers were going for.

I agree. They needed to have added Angel Island and the Sol Dimension into the plot and gameplay so we could access more levels realistically.

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2 hours ago, Rexeljet said:

This. Another thing that I felt cheapened Sonic 06's alleged realism was the fact that- like the classic trilogy- the whole game took place across a relatively small area that had an impossibly varied climate and geography, with no explanation behind it. Oh it's nice and sunny round by the coast, but there's a blizzard going on a few hundred yards away and a desert somewhere nearby. 

Ignoring the fact that most of these areas are accessed by portals, meaning it's kind of difficult to accurately gauge the distance between different places, different biomes can exist within close proximity of each other. The state of Arizona for example actually includes every single biome on Earth but a tropical rainforest. Provided you have enough elevation levels within the terrain, you can feasibly get different types of geographical areas within a relatively small area.

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Being fair, Sonic 06 was generally designed to be a reboot to Adventure 1. They don't outright say it, but it's so easy to see it in how it's designed. As botched and fucked as they were, the controls and characters looked like they were meant to handle how Adventure 1 and 2 handled them, we had a new hedgehog character introduced, a staple of the Adventure series. We had multiple playable stories in which the characters' stories run aside and cross other with each other. It's got so many to the point where Sonic 06's Sonic Wikia page has an entire section dedicated with the different comparisons of Adventure 1 and 06. Was 06 a bad game? In my opinion, yes it was, but that doesn't change what it was obviously meant to be, a revival of the Adventure gameplay style. Unleashed, as much as I love the game, isn't a true sequel to Adventure and Adventure 2, despite the original concept (Something I actually think is good because I like Unleashed as a title that stands out on it's own with it's own unique gameplay style).

I know Unleashed was originally Adventure 3, but that's what it was. A concept. The starting point, the first idea. It expanded, and changed into it's own project with no ties to the series (Only Sonic, Tails, and Amy are present, no multiple stories, the gameplay is widely different from the Adventure gameplay, and many more). As bad and fucked as it was, 06 is technically more of an Adventure title than Unleashed was because of the simple fact it had far more of the tropes that the Adventure titles had, and attempted to emulate it's gameplay, despite screwing it up big time. 

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I wouldn't say Unleashed has no ties to the Adventure games whatsoever. An actual alternate gameplay style, Tornado rail stages (SA2 and 06 lack this), explorable hub worlds connected to the stages (SA2 once again lacks this), a focus on a decidedly Earth-like setting, a giant monster Eggman can't control, even a companion that you can optionally bond with using items gathered from other areas of the game that actually yields rewards for doing so (something 06 lacks), etc..

As for Sonic 06's gameplay, it's not all that similar to Adventure's beyond homages to set pieces and basic goal definitions of getting to point A to point B, which Unleashed also has (whales). Otherwise, the physics, gameplay gimmicks, and forced character switching within the middle of several main characters' stages are different enough from the past games to call it its own style (only SA2 does this for the final level before the final boss like Unleashed, only the former is more context-driven). Even worse, I wouldn't say 06 even has an alternate gameplay style considering every character is squarely within the platforming genre and is also charged with getting to the end at the player's discretion versus doing anything particularly out of the ordinary for the entire run time like gathering items or being stuck in a mech or- like the Werehog- fighting enemies using unique action physics and combo input systems. To me, the lack of that is a huge point against 06 being a true Adventure sequel.

And while Sonic 06 has different viewpoints, its story and goals are not anymore representative of either Adventure game's anymore than Unleashed's is. The Adventures are squarely about characters who were unfairly wronged in the past through the death of their friends seeking to destroy the world as retribution for that wrong, and the heroes confronting both Eggman's ambitions to selfishly use that character to his own ends and the character's indignation about their desire for revenge. Neither Unleashed nor Sonic 06 recycle that plot-line.

So to me, both games are kind of Adventure-ish. They use whatever they want and throw out other things either through deliberate design decisions or incompetence. We could probably sit down and chart out the actual number of agreed-upon similarities (which I might do because it sounds like fun), but after awhile it kind of becomes a little pedantic considering SA2 changes a heck of a whole lot about the Adventure formula anyway, and yet no one is under any impression that it's "less" of an Adventure game than others. Adventure games are just Adventure games, differences and flaws and all. You know 'em when you see 'em I guess. xP

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