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Sonic Colors


Winston

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NO SONIC COLORS HATER IN THE UNIVERSE IS GOING TO STOP ME! from making this topic.

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Information

Sonic Colors titled Sonic Colours in European and Australian markets is a 2010 platforming game in the Sonic the Hedgehog series. It was first announced on May 26, 2010, in a press release by Sega for Italy, and it included a teaser trailer. The game was released for the Wii and Nintendo DS on November 11, 2010, in Australia, November 12, 2010, in Europe, November 16, 2010, in North America, and November 18, 2010, in Japan.The game is centered around the protagonist Sonic the Hedgehog and his fight against the main antagonist of the Sonic series, Dr. Eggman, who has taken an alien race hostage and is using them for his evil purposes. During the game, the camera perspective switches occasionally from third person to side-scrolling. During development, Sega explained that they were delisting sub-standard games in the Sonic series and developing new titles in order to increase the value of the brand. Development included the interchanging perspective, the idea for the game to be set at an amusement park, and a unique music score. Sega revealed that they were developing the game for a wide demographic, which included both older and younger consumers. The game reintroduces power-ups, which the player can use to increase attack power and reach places they cannot otherwise.

Plot

After apparently developing a sense of remorse for his past indiscretions, the game's antagonist, Dr. Eggman, opens an amusement park in space called "Dr. Eggman's Incredible Interstellar Amusement Park" made up of several planet-sized attractions. Suspicious, Sonic the Hedgehog and his best friend, Tails, investigate. They meet Yacker, who comes from a species of aliens known as Wisps. After managing to communicate with him, they learn that the other Wisps have been kidnapped by Dr. Eggman, who plans to harness their energy for his nefarious schemes. Allying with the Wisps and using their special powers, Sonic soon learns that Dr. Eggman is transforming the Wisps into "Nega-Wisps" and using them as fuel for a mind control cannon, and make Sonic's world the star attraction of his theme park. He visits multiple planets, liberating the Wisps and shutting down the generators that link them to the amusement park. When Dr. Eggman tries to fire the mind control cannon onto Sonic's world, a piece of wreckage, created by an earlier boss fight, causes a malfunction. As the amusement park prepares to explode, Sonic sends Tails back down to the space elevator while he faces off against Dr. Eggman as he uses the Nega-Wisps for his final contraption. The contraption uses all the Wisps that Sonic has met against him, but as the machine gets weaker, the wisps are able to escape and help Sonic. With the help of the Wisps, Sonic defeats Dr. Eggman, sending him hurtling helplessly off into space, and returns safely to his world, where Yacker thanks them and bids them goodbye.In the DS version, they learn that the Mother Wisp had been infected by the negative energy and is transformed into the Nega-Mother Wisp, which Sonic defeats as Super Sonic In an epilogue, Eggman is shown in the far corners of space with only his two henchmen robots, Cubot and Orbot, for company.

Gameplay

Sonic Colors is similar in gameplay to the 2008 game Sonic Unleashed. The Wii version of Sonic Colors uses a both side-scrolling and third-person perspectives, akin to some of the stages in Unleashed. On the other hand, the Nintendo DS version is largely a side-scroller that takes advantage of the dual screens of the handheld, similar to the Sonic Rush DS games. The Wii version can be played with the Wii Remote(either with or without the Nunchuck), the Classic Controller, or a Gamecube Controller, the DS version uses the button controls, with touchscreen control during Special Stages. During the game, the player can use the colored energy obtained from different types of Wisps as power-ups that enhance Sonic's ability to traverse the environments and explore new areas. There are a total of eight Wisps in the Wii version and six in the DS version; some Wisps are exclusive to each version.The Wii version features a 'Sonic Simulator' mode in which players control Sonic-modeled robots through a series of challenges, or with competitive or co-operative multiplayer, with two robots (or, once unlocked, Miis) that are able to combine Wisp powers. These levels are accessed by collecting Special Rings hidden throughout each act. Collecting items called "Chaos Emeralds" allows Sonic to transform into Super Sonic after collecting 50 rings during any level (excluding bosses, Challenge Stages in the Egg Shuttle, and the Sonic Simulator).

It also features a Challenge mode in which players can play all levels continuously and upload their total score to online leaderboards. The DS version features Special Stages, similar to Sonic Rush, that require that players collect spheres of a specific color. Collecting all the emeralds in this version unlocks an extra stage exclusive to the DS version. The DS version also features missions, time limit challenges and competitive multiplayer modes, as well as various concept art unlocked by collecting special Rings. Collecting the special Rings also unlocks Infinite Boost in the Options Menu for the story mode only. Both versions of the game feature online leaderboards.

Wisps

A major aspect of the game is the ability to activate Wisp power-ups, each with different advantages. These include the 'White Boost', which allows the player to get a speed boost at any time and to automatically attract nearby rings. The 'Cyan Laser' turns Sonic into a laser that can bounce off solid surfaces to change the laser's path and to travel through power lines; its effect is greatest in the Wii version's multiplayer stages. The 'Yellow Drill' allows Sonic to drill through soft ground and water, with the risk of losing a life if he is still underground when he reverts. The Yellow Drill also attracts Rings in the Wii version's multiplayer stages. The 'Orange Rocket' allows Sonic to blast upward to tremendous heights. There are also version exclusive Wisps; those exclusive to the Wii version include the 'Pink Spike', which allows Sonic to bond to walls and ceilings and to perform a "Spin Dash" to gain velocity and to destroy objects, the 'Green Hover' allows Sonic to hover and to perform dashes across lines of rings. Both Pink Spike and Green Hover have the same extra effect in the Wii version's multiplayer stages: they create an imaginary line between both players which destroys any breakable items in its path. The Blue Cube allows Sonic to turn blue blocks into blue rings, and vice versa, opening new routes; when using it and landing on ground, nearby enemies and breakable blocks are destroyed. The 'Purple Frenzy' turns Sonic into a berserker that chomps through anything in its path, increasing in size as it continues to eat. The DS version exclusive Wisps include the 'Red Burst', which allows Sonic to burst in midair and can activate certain objects such as a hot air balloon, Ferris wheel, and popcorn cannons. The 'Violet Void' gives Sonic the ability to float and to suck up nearby objects, growing bigger in the process.

Intro

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Here's a perfectly viable thread of discussion for talking about this game in its entirety:

In fact I'm probably just gonna go through all those topics that have been made recently and merge them with older ones. This is getting kind of silly.

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