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The Triumphs of the Modern Games


SIXTH-RATE SOMA
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You should probably buff up that OP.

Anyway, I like how the games from the Classics onward at least tried to have more expanded stories and narrative. It may have not been that great, but I enjoyed the stories of SA1, SA2, and Unleashed. Colours was okay too, but too heavy on jokes.

Also, I love the Modern Gameplay shown in Generations and it's my favorite playstyle next to the classic one.

Edited by Zero
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Grinding in early SA2 levels. Mostly City Escape. Rails were mostly short and in believable places, and there was a balancing mechanic (rough as it was).

The homing attack was a good idea when it was created. It should've advanced beyond that early implementation as the series went on, but it was a serviceable solution to attacking in 3D.

This also is good. In fact for the most part Eggman has had a lot of success in the 3D games (not...in the sense of beating Sonic and taking over the world, of course...)
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You should probably buff up that OP.

Couldn't have said it better. Could you edit your OP so that you have some of your own opinion to this thread so people have something to discuss off of? If not soon, I'll probably lock this.

Thanks!

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I think that while the games often got too dark in style and whatnot, it ultimately meant that the level aesthetics could become a bit grittier as well as being naturalistic and surreal, adding variety. I only feel it's been done properly in SA1 and Generations (Planet Wisp and Crisis City contrast really well), but the fact we're more used to some of the grimdark shit existing can help in terms of level aesthetics.

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I love how the games actually got more story involved, even if it wasn't intentional on their part. They ended up expanding on a fairly small universe, and it's lovely.

Also Eggman, because it's Eggman.

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Couldn't have said it better. Could you edit your OP so that you have some of your own opinion to this thread so people have something to discuss off of? If not soon, I'll probably lock this.

Thanks!

Don't see the point of locking the thread just because the OP doesn't go into detail about his opinion. Discussion seems to be going fine without it.

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Grinding in early SA2 levels. Mostly City Escape. Rails were mostly short and in believable places, and there was a balancing mechanic (rough as it was).

The homing attack was a good idea when it was created. It should've advanced beyond that early implementation as the series went on, but it was a serviceable solution to attacking in 3D.

This also is good. In fact for the most part Eggman has had a lot of success in the 3D games (not...in the sense of beating Sonic and taking over the world, of course...)

HOLY

FUCKING

SHIT

DIOGNES SAID SOMETHING POSITIVE ABOUT A MODERN GAME

THE END OF THE WORLD IS UPON US

2012

*Ahem*

Anyway, I also liked a few of the characters the Modern games introduced, such as Shadow. Mainly in SA2 because he had good character development and a satisfying conclusion in that. Blaze, because she showed good character development as well in both Rush games.

Edited by Zero
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Don't see the point of locking the thread just because the OP doesn't go into detail about his opinion. Discussion seems to be going fine without it.

The OP has to have effort put into it as well as an explanation of the general discussion by the one who started it. A title of the topic doesn't cut it.

Also, if the mods feel the need to lock a topic on certain circumstances, it doesn't matter how well it's going good or bad..

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For the first time in my life I was able to experience Sonic's true speed in gameplay form instead of watching cutscenes and longing to go that fast in-game.

I'll probably never get to experience speed as fast as this in a Sonic game again, as it's pretty unpopular among parts of the fanbase, and Sonic Team are currently slowing Sonic back down with each game, but I still enjoyed it while it lasted.

It might just be me, but that game looks a fair bit slower than Generations.

Speaking of Generations, it's the only game that's gotten high speed 3D platforming right. If that's not an accomplishment, I don't know what is.

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