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Popular and unpopular Sonic opinions you agree and disagree with!


KHCast

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 Sonic was just diluted and robbed of his star appeal in that show.

I have to agree with this so much. It seemed like in every episode (outside of the first one, anyway. I kind of liked the first episode) Sonic didn't really have that much personality. His character in the series really went nowhere and just lingered on a few familiar staples without really doing anything. Then again, I never really thought of X as the epitome of good characters. All of them were very flat and just.. ugh. Lacked personality to me. They didn't really even have good chemistry when interacting with one another let alone interacting with new characters. If they had more of a base to work with and the characters were written better, I think the show would have been better. 

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Much like many a sonic game, sonic X would have been better if humans weren't there. i feel like the need to throw humans into everything sonic related has messed up a lot of stuff 

 

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The thing is, nearly EVERY character upstaged Sonic in X. You could place blame on Eggman, Amy and even Tails and Knuckles as much as Chris. Sonic was just diluted and robbed of his star appeal in that show.

Chris was a pretty dull character, but I never really loathed him outright. The depiction of the games characters bugged me more concerning that show.

There were far more detrimental cases of over utilised original characters in the franchise. Sally, Manic and Sonia and even Scratch and Grounder were bigger black holes to their respective media more than Chris was.

Seconded for Charmy as well.  Not a top favourite, but I find him humorous and likeable enough. Still he must have SOME popularity, enough people were in uproar over his 'brain damage' arc in the comics.

I disagree with this in all honesty; I feel like Chris took way much more screentime and development to the detriment of Sonic X. Its most because his character is pretty blatantly written as a self-insert and almost every character definitely is seen praising him in some way. 

 

I understand what they were going for with him, but being primary viewpont character made watching the series just a literal chore.

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The thing is, nearly EVERY character upstaged Sonic in X. You could place blame on Eggman, Amy and even Tails and Knuckles as much as Chris. Sonic was just diluted and robbed of his star appeal in that show.

Chris was a pretty dull character, but I never really loathed him outright. The depiction of the games characters bugged me more concerning that show.

There were far more detrimental cases of over utilised original characters in the franchise. Sally, Manic and Sonia and even Scratch and Grounder were bigger black holes to their respective media more than Chris was.

Seconded for Charmy as well.  Not a top favourite, but I find him humorous and likeable enough. Still he must have SOME popularity, enough people were in uproar over his 'brain damage' arc in the comics.

Speaking as someone whose watched each and every last bit of Sonic television media out there, I really cannot disagree with this assessment more. Chris got more screen time than virtually every other character in that program for the first two thirds of the series. He's the cause for Sonic to turn Super. He's the one who prompts Shadow to change (rather than Amy). Sonic's role most episodes was literally to show up for several minutes to defeat the Threat of the Day and then run off, with few attempts made to focus on him or develop him. He's literally the most bland thing about the show, and Chris the most overexposed. 

I've seen every Sonic show out there. Every one before and after X had Sonic show up as an essential and integral part of the plot. The same cannot be said for X. I'm part of the crowd that feels that the hate for Chris is extremely tired by this point, but the writers did him absolutely no favors by making him the principle character of the friggin' Anime.

 

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I wouldn't have minded Chris had his general conflicts not been so eye-roll worthy. Something interesting could've probably been done with his parental issues had A.) His parents actually not made their best attempts to spend time with him and instead were actually neglectful/shitty, and B.) If he hadn't already been surrounded by his friends and caretakers who seem to care a lot for him. His loneliness problems are unbelievable that he devolves into whining about it.

Seriously. Chris' core concept wasn't a bad one. The loney rich kid yearning for real friends is a classic trope. But this guy had friends at school, caretakers and a grandfather who were with him at all times, and parents who actually were making an effort to try and be a part of his life and regretted the way their jobs cut into that. I mean holy hell, I'd LIKE to sympathize with you Chris, but somehow your rich background, close friends, devoted servants, loving parents and cool grandfather are kind of making it a little difficult. 

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Seriously. Chris' core concept wasn't a bad one. The loney rich kid yearning for real friends is a classic trope. But this guy had friends at school, caretakers and a grandfather who were with him at all times, and parents who actually were making an effort to try and be a part of his life and regretted the way their jobs cut into that. I mean holy hell, I'd LIKE to sympathize with you Chris, but somehow your rich background, close friends, devoted servants, loving parents and cool grandfather are kind of making it a little difficult. 

I still stand by my view that Helen would have made a better viewpoint protagonist. Like her being mistreated because of her disability and developing confidence as a result of interacting with Sonic and the others and that her disability doesn't make her less of a person than anyone else. Plus she actually looks similar to Maria so at least it would make more sense than Chris.

Then again they might botch that too...

EDIT: Actually I could kinda see her getting along with Tails, since he probably had to put up with crap regarding his two tails...although I could also see any metaphors relating the tails and her disability backfiring because his tails can actually do something while her legs...yeah.

Edited by SenEDtor Missile
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My beef with Chris is that the whole thing became about him. The premise of the show was having the Sonic cast thrown in an environment that's completely alien to them, and that's what it should have been about. It was there, don't get me wrong, but for some reason there was more attention put in Chris's school, mommy, and daddy issues.

I also feel like Sonic X did the whole thing far too soon. Sonic X should've dedicated its first season to establishing the cast, and where they come from before sending them to Earth. I find it pretty damn telling that Sonic X spends absolutely no time establishing its "Mobius" or even giving basic information about the characters before doing the subversive thing and sending them to an alien world. It's the same problem that Sonic Boom is experiencing.

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I think I would've preferred a reversioned variant of Sara from the OVA, instead of Chris. Being the President's daughter allows for her to actually be believably lonely, because her father's always working, gives her direct ties to GUN and the United Federation, and makes Eggman targeting her all the time make a helluva lot more sense.

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I do love there friendship in the series. Do you want to know how many times I cried? Here I wrote a little something about Sonic/Chris friendship:

There so much emotions in this. So many happy moments so many sad moments. There were laughing and crying. I cry many times with this. When Chris call out for Sonic 5 times in Episode 26 it felt my heart was rip apart. It was sad because i feel for him. Why would you not get upset if you know someone and they close to your heart and then they leave? I felt really bad. It felt like I was him and Sonic was my role model over again (i look up to Sonic) and he leave me and i wouldnt know what to do. same with episode 52. it was sad when Sonic cry for him.

but it also bring out the best of the characters. like Sonic appreicate and he really cares and Chris not be so selfish. So yes I like this relations way more then Sonics relations with Tails. I can see myself as Chris when I watch him and me be a friend to Sonic. I enjoy it about Sonic X.

ALSO: I do wanna put more on the father figure/brother figure thing I talk about in my last post. I did mention about his parents and how they are never around and how kids want parent love more then anything. Well with boys especially they want also a friendship bond with there father figure... but he wasnt getting that. When Sonic came it changed. 

For short, I hate when people say Chris is obessed with Sonic. He is just attached to him. He attached himself to Sonic and sees him as a father figure. That's all. 

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I also feel like Sonic X did the whole thing far too soon. Sonic X should've dedicated its first season to establishing the cast, and where they come from before sending them to Earth. I find it pretty damn telling that Sonic X spends absolutely no time establishing its "Mobius" or even giving basic information about the characters before doing the subversive thing and sending them to an alien world. It's the same problem that Sonic Boom is experiencing.

Sonic Team? Reveal in-depth details about Sonic and Co's past or deeper facts concerning their world? What manner of blasphemy is this that you demand?!

But seriously, I feel you. This drove me utterly batty. But you know what's the one thing worse than not revealing anything? It's acknowledging something as being off, and then doing absolutely nothing to follow up or addres it. Namely the fact that Eggman is from Earth and not Sonicworld, and yet has no memories of how this happened or why. That just *boiled* my blood, that they would actually bring this point up and then just... leave it hanging, forever to be unresolved. And that's without getting into how the hell Gerald created a Mobian hedgehog or invented Chaos Drives on Earth. OR getting into the friggin' time difference between worlds. 

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Yeah, the whole "other world" thing just makes it more complicated. Why not just make it like the games?

If that Sonic Bible thing is to be believed, that's precisely how it is in the games. And always has been. Despite no one saying anything. At all. Not... not even an aside comment. 

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Speaking as someone whose watched each and every last bit of Sonic television media out there, I really cannot disagree with this assessment more. Chris got more screen time than virtually every other character in that program for the first two thirds of the series. He's the cause for Sonic to turn Super. He's the one who prompts Shadow to change (rather than Amy). Sonic's role most episodes was literally to show up for several minutes to defeat the Threat of the Day and then run off, with few attempts made to focus on him or develop him. He's literally the most bland thing about the show, and Chris the most overexposed. 

I've seen every Sonic show out there. Every one before and after X had Sonic show up as an essential and integral part of the plot. The same cannot be said for X. I'm part of the crowd that feels that the hate for Chris is extremely tired by this point, but the writers did him absolutely no favors by making him the principle character of the friggin' Anime.

 

Chris had plenty of time he wasn't the focus of the episode, and in some cases barely even appeared at all. The first season switched around with other characters multiple times (Knuckles for example got a whole episode to himself with no other main characters appearing). He was fairly minor in the Season Two game adaptations apart from SA2, and that one role stealing didn't stop Amy from having plenty of moments in the limelight otherwise. In Season Three he was fairly minor, the focus more on Tails and Cosmo (though I could they themselves were pretty dull to watch a lot of the time). Eggman was often a primary focus in the anime, something the comic caught onto and practically made him a villain protagonist.

Chris' problem was that he was in a rare interpretation that shifted Sonic himself out of focus. Any other media could have done the same thing and people would blamed whatever original character was in there, no matter how indirect they were to his demotion.

Hell, many complain Satam made the story more revolved around Sally and made Sonic her bumbling sidekick, while the comics during Penders' era were more about Knuckles and his enormous family tree.

Edited by E-122-Psi
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I much prefer what sonic boom did

 

" there are no humans... except for those with the sir name robotnik and two of those if they do exist and shadow's backstory is similar, are totally dead.Though I doubt that, so they don't even exist.  "

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Chris had plenty of time he wasn't the focus of the episode, and in some cases barely even appeared at all. The first season switched around with other characters multiple times (Knuckles for example got a whole episode to himself with no other main characters appearing). He was fairly minor in the Season Two game adaptations apart from SA2, and that one role stealing didn't stop Amy from having plenty of moments in the limelight otherwise. In Season Three he was fairly minor, the focus more on Tails and Cosmo (though I could they themselves were pretty dull to watch a lot of the time). Eggman was often a primary focus in the anime, something the comic caught onto and practically made him a villain protagonist.

Chris' problem was that he was in a rare interpretation that shifted Sonic himself out of focus. Any other media could have done the same thing and people would blamed whatever original character was in there, no matter how indirect they were to his demotion.

Hell, many complain Satam made the story more revolved around Sally and made Sonic her bumbling sidekick, while the comics during Penders' era were more about Knuckles and his enormous family tree.

Chris not appearing in every episode still doesn't take away from the fact that he gets the most overall of the show, and it is he, not Sonic and co, that is the main focus of the show. Its not his presence that's the issue, its that his problems really aren't problems and because of that, it really just comes off as him whining and being a brat. But we're suppose to sympathize with him regardless.

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Possibly an unpopular opinion, though maybe not - I think good platforming is more essential to a Sonic game than being able to go fast most of the time. The speed is important, of course, but I kind of like working for it a little more and not just being able to blast through things. It should be a part of the gameplay, but not everything or even necessarily the most important element, if that makes sense.

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For me, it's how you can combine and balance the two. My ideal Sonic level design is the sort where it's possible to go fast on your first try, but it shouldn't be an effortless thing either (which is probably easier to pull off with 3D games, especially with regards to enemy placement which 2D Sonics struggle with a lot). Also, while I can appreciate alternate paths, I don't really mind linear level design that much; as long as the level's fun and interesting in some way, I can play through it regularly without growing bored.

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It's certainly a hard balance to weigh out properly. Even Sonic 1 and Sonic CD didn't really get it right, in my opinion

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Unpopular opinion: I adore the shit out of Sonic 4 Episode 1. I really do. 

I come to the Sonic series late and Sonic 4 was my first Sonic 2D game and my introduction to them (the classics). I thought the game would be boring but I was wrong. It was a fast pace Sonic game with amazing grapihcs, awesome stages and great music. Also it was a game that was simple and I can play with Sonic to the end. The more I played the game... the more I want to get better at it and I did. 

This was one of my favorite stages from Sonic 4, Casino Night Zone Act 3. The barrels and puzzles were so much fun in this game and the music was awesome as well. This was when I first recorded myself playing on Steam. 

Here a year later I beat my last times and you can see that I got more skilled with the level as well and figured out how to make Sonic go faster. (also this video is blurry and has low quality to make it go faster so it doesnt lag when i record)

Also I want to show my other favorite levels in this game:

Pay no attention to how I did the level in 5 minutes this was a year ago. I love Lost Labyrinth because of the music and the level design but Act 2 is my favorite. Act two is cool as fuck with the tourches and puzzles and it makes you think but you also need skill to get this level right as well. The music for Act 2 also rocks as well. Also the iphone version go-cart rocks as well as its fast but also fun and different.

So I love ALL the Mad Gear levels but Act 3 is my favorite. Act 3 is very well designed and it is a fun level with great music. OK I hate sclicers but the level it very tense and it makes the player think fast in a time they are suppose to. i also like the perks it comes with like the fast speeds and jumps you can do on this level and also with the steam. i also like that its not just about holding right but its about thinking as well. Act 1 is the introduction to that

Lastly THE BOSS. THE FUCKING BOSS!

Please ignore my poor playing performense. I want to show why I love this level and boss. Look at the details in this level. The supspense this boss brings and the music. I also love how the boss does different things like it trips over or it has rocket arms and lasers. This is a very tense boss to beat for a 2D game and it broght back to me the feelings when I play the 3D games. 

I even wrote a review on the game sometime ago:

Sonic's gameplay in this game was wonderful. He was really fast and has his spindash. He also had his homing attack from the 3-D games I played. I liked the homing attack because it felt like the chain attack from the 3D games and I liked the sense of speed when I bounced off a chain to get to another side. It added a fun challenge. The spindash was really fast and it was good to roll up those 90 degree slopes. The boosters also added a nice sense of speed. The only thing that annoyed me was that when I would roll up a slope, I would uncurl and bump into a badnik and loose my rings.

The stages were awesome as well. For example, Casino Night had you shooting out barrells and walking on playing cards which was cool. It felt like a casino than in Sonic 2 and alot more fun. Lost Labrynth was my favorite stage because of the cart levels (Ipod version of Act 2 was better but) and the walking on ball. It was a run and hard way to get across especially when you had to walk on them without falling. Egg Station was another favorite because you get to fight the bosses from the other levels in this level. Before fighting the final of course!

The special stages were very easy and getting Super Sonic was rewarding

The bosses in this game I saw when I played the earlier games were almost the game but in this game they were harder to deal with, which added a challenge from the 3-d games. Like when I played Sonic 1, I saw the first boss and was easy to beat. It was the one where Dr Eggman had his wrecking ball machine. In Sonic 4, he actually made it to that it could crush you by flipping the wreaking ball. In Sonic 2, the final boss was the Death Egg. In Sonic 4 they made that boss alot tougher... and really tough! The robot actually trips and you have to move and you can use your homing attack to shoot rockets at it.

Except now for Episode 1 the uncurlling doesnt bother me and its not a provlem because all you do is jump dash, time it to curl again. The only thing I dont like is that the special stages are timed. All and all I adore this Sonic game. It is my first 2D Sonic games and I play it all the time. Sonic 4 is also the only Sonic game I have on all my devices (iphone, ipad, xbox and steam) and one of the few Sonic games I have all the xbox achivements for. That shows you how much I love this game. 

I just fucking love Sonic 4. 

Edited by Sonikku Miya
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I don't think Sonic 4 is truly all that bad either.

It just really shouldn't have been called Sonic 4.

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On Platforming: Ideally a 3D Sonic level would be designed such that a skilled player will rarely, if ever, need to slow down or stop in order to complete it. The key word here is of course "skilled", the speed shouldn't be handed to you but you shouldn't have to memorize the level in order to achieve it either. This is one of the major issues I have with the 2D/3D switching of recent games, Colors and Generations constantly bring you to a screeching halt in order to participate in 2D platforming which is, by necessity, slow, due to the truncated field of view that is inherent to the 2D perspective; Unleashed, to its credit, does focus on continuous movement but requires you to memorize the level for the same reason. Mastery of the character should be the key to mastery of the level, not the other way around. I do find Unleashed preferable but it's still less than optimal. As far as platforming without stopping goes SA2 is still the one that does it best, there are few gimmicks that require you to come to a full stop (outside of Crazy Gadget at least); the platforms are usually large enough that you can maintain speed on them; and, although it may be challenging, good spatial awareness and reaction time can carry you through the level, even if you've never played it before.

On Sonic 4It's really not a bad game per se. It's just not a good successor to the classics. It did have a colossally stupid marketing campaign, but that's neither here nor there.

Edited by Bowbowis
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In regards to Sonic 4, I will say that I sympathize greatly with both sides. Yes, I agree that it doesn't nearly hold a candle to the quality and sophistication of the 16-bitters... but I also find it to be good fun in it's own right. Though the pacing is not Classic, the homing attack and dash panels kind of give it a satisfying "rhythm" of it's own. And I still stand by a lot (not all) of what I said before in regards to Episode 2, combo moves aside. 

Basically I still have fun with Sonic 4 every now and then, and I'd welcome an Episode 3 with open arms, assuming the quality would pick up a bit, of course.

Edited by Indigo Rush
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I have to disagree. Sonic 4 honestly felt worse than 06 in terms of controls. Nothing felt right. Nothing. Even if I remind myself that it's different from the classic physics.

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