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Popular and unpopular Sonic opinions you agree and disagree with!


KHCast

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Just now, StaticMania said:

That's a joke opinion...?

Certainly not something Sonic fans actually thing.

I didn't say it was Sonic fans who think that though.

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17 minutes ago, DabigRG said:

In terms of what?

In terms of their design. I like the streamlined, militaristic look.

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9 minutes ago, Splash the Otter said:

In terms of their design. I like the streamlined, militaristic look.

Hm...I'd say it looks like an alright design if they didn't apparently lack a lower body.

 

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12 minutes ago, Diogenes said:

Does a near-featureless walking egg really look militaristic?

If one considers Ninja to be military members, that is. 

 

I also think some of the weird merchandise is harmless and charming, like the toaster.

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1 minute ago, Miragnarok said:

If one considers Ninja to be military members, that is. 

 

I also think some of the weird merchandise is harmless and charming, like the toaster.

...There's a Sonic toaster? And a "problem" with it?

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2 hours ago, Diogenes said:

Does a near-featureless walking egg really look militaristic?

I’d probably find it marginally more interesting if they were the kind of mechs that turned into perfect spheres, and were contained in giant metal egg cartons attached to the bottom of Eggman’s dropships. They’d also be able to roll around for transportation while opening up into a battle form ala the Droideka from Star Wars. At least that way they’d differentiate themselves from Egg Pawns.

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9 minutes ago, SenEDDtor Missile said:

I’d probably find it marginally more interesting if they were the kind of mechs that turned into perfect spheres, and were contained in giant metal egg cartons attached to the bottom of Eggman’s dropships. They’d also be able to roll around for transportation while opening up into a battle form ala the Droideka from Star Wars. At least that way they’d differentiate themselves from Egg Pawns.

That actually sounds like a fun idea.

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15 minutes ago, DabigRG said:

That actually sounds like a fun idea.

And it’s also a Star Wars reference ala the Death Egg.

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15 minutes ago, SenEDDtor Missile said:

And it’s also a Star Wars reference ala the Death Egg.

That too.

Oh shoot, that makes Infinite Vader, doesn't it?

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On 3/2/2019 at 11:54 PM, Skull Leader said:

To this very day I still think that the spindash cheapened the concept of gaining momentum in the classic games through skill as well as taking away some of the gameplay depth, and don't think that the movement was really that necessary, except for maybe a couple spots. Then again, I do think the movement is held in high regard as most oldschool fans started with the sequel Sonic 2 rather than with the very first game.

I am the opposite and I did start with Sonic 2. To each his own I suppose...

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The thing about the Spin Dash is despite how effective it is at making the game more accessible it effectively homogenized the level design as it took away all the value of slopes and curves in testing the player's ability to use Sonic's moveset to overcome the solve at a glance movement puzzles that the level design of the first game and CD thrived on. So while it's not inherently a bad thing, it did change the way the games had to be designed and is at times making its way to the root of why I feel like people demand everyone to play differently with their own levels as the level design itself is not diverse enough due to gameplay that strips it of any urgency beyond enemy and obstacle placement.

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33 minutes ago, Sonic Fan J said:

...it took away all the value of slopes and curves...

It really didn't, it just prevented dead zones.

Tedium -1.

There are a fair amount of secrets/shortcuts in Sonic 2 and 3 that can't simply be reached by doing fully charged spindashes. Half pipes certainly can't.

All it means is that you don't have to run back and forth to go through a loop or up a steep slope.

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Comically the only half pipes I can remember in 2 and 3 are Carnival Night and Casino Night, and in both cases I can just Spin Dash and jump off the half pipe to get the desired result without having to do anything more. There isn't any challenge or really reward either to come to a stop, rev a Spin Dash, and then just ignore everything in the design by jumping afterwards.

At least in Mania I can think of an example where the Spin Dash changes things. In Act 2 of Studiopolis one of the Special Stage Rings requires jumping from one swing Badnik to the next before finally landing on a breakaway platform and jumping up to the ledge above. Or, you can do what my brother showed me and Spin Dash up the slope before the fist Badnik, jump off of it backwards and use the curve in the ceiling to just run straight past the Badniks and onto the breakaway platform. It's a nice hidden little use of the Spin Dash that gives it value without undermining everything else, but boy did I feel daft and like my accomplishment of being able to use the Badniks to get there was pointless since it's a whole lot of work and patience when the Spin Dash just solves everything.

Honestly, I'd rather deal with the dead zones since it encourages me to learn the level and how to move through it if I don't want to have to get stuck on a slope because I was unprepared for it. And if not that then I'll gladly take Sonic CD's un-revvable Peel Out and Spin Dash with it's charge delay since it punishes you for not performing well on later tries but allows you to progress without tedium if you couldn't pull it off the first time around even if I'd still rather figure out how to pull it off without the crutches/training wheels.

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I'm pretty sure this is gonna keep being said, but there's no difference between the spin dash and the peel out.

You can literally just press down the moment you release the peel out and it's the same, it's actually not slower.

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I was more talking about CD's charge time compared to being able to rev in 2, 3&K, and Mania than any differences between the Peel Out and the Spin Dash in CD.

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Gonna post this here because fuck me for taking my time given a detailed response.

Quote

Without even reading the OP, the idea of this topic is overcomplicating and self-defeating, which is why it almost never comes up for more than one story per blue moon.

Actually reading/addressing the OP though(or pretending to, anyway), here is why none of this will ever go anywhere:

  • Sonic and Eggman are the main conflict for the series. It's been that way since before the beginning and will always be that way.
  • Shadow has no stake in that conflict, in part because his character has always been associated with the human world. His character development has also had little to do with either of the two main players.
  • The connection between Shadow and Eggman has always been indifferent, if a tad chummy. They'll fight each other when one gets in the way of the other, but otherwise barely associate. Plus, at least Shadow seems somewhat respectful towards him despite their differences, possibly due to arguably being related.
  • While it certainly varies, Eggman is not that evil or arguably dangerous a villain in grand scale of things. He's certainly capable to being either when it suits him in moment, but his conscious goal has always been more about controlling the planet or at least a large part of it as a fulfillment of his genius and ego. Destroying it or wiping out a lot of life has always been a indirect symptom at worse and even then, he generally tries to avoid it. Irregardless, he's usually stopped without much damage being dealt, nevermind lasting.
  • Shadow is one of the most context sensitive characters in the series despite or even because of his popularity. There is indeed a particular gameplan(s) to using character like him--one that this series at its heart doesn't really use much. This includes tone, scope, and the complexity of the given story. Case in point, Sonic 06(the last big "hurrah" for Shadow among others for the longest) involved time travel, , and a interdimensional sun god that controls time, the mind of which was a manipulative being of darkness--right up Shadow's alley.
  • And last but not least, Shadow was always more of a big novelty in a series that has increasingly become filled with them despite attempts to get things back on track. He was just the next topical thing, a product of the times, meant to be another hip thing being featured rather than a true big piece to the core. His character arc has been completed, his time as THE other major player has been over for a while, and honestly, the status quo is usually better for it. That's not to say he can't get a major role here and there, but he shouldn't be as big as he used to be and will not have to much impact on an entry that isn't built for him.

If you can't get along with that, then this greater series is not really for you.

TDLR; I'm fine with the fact that Shadow, for as popular and complicating he was, doesn't have much of any stake on the root of the series.

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This isn't that unpopular, but I'll say it anyway; The Team Chaotix story in Heroes was the worst example of "the game makes you do stuff other than the thing you like." in the entire franchise, mostly because of the mission lengths and the story length..

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I think Sonic would work much better as a cartoon franchise than as a videogame series.

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4 hours ago, Skull Leader said:

I think Sonic would work much better as a cartoon franchise than as a videogame series.

Same.

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One thing that I can say after watching the TSR Overdrive short is that Eggpawns are not only the most versatile henchmen, but also the most expresive. 

Despite them being robots that are limited to always having the same exact expression, I loved the way that Tyson worked around the design by just adding the mustache alone, which changed the way the Eggpawn emote with very subtle changes in the position of the fake mustache, like how obscuring most of the "teeth"  or part of the eyes gave it a unique personality.

And speaking of Tyson Hesse, one thing I like of him besides his amazing art and animations is how he doesn't have any bias towards either Classic Sonic or Modern, which is a neat and very welcomed thing, since I believe that the modern side of the franchise has just as much potential and charm as Classic. On top, Hesse betting on characters that previously have been given lots of undeserved flak like Amy or Big, and showing with his animations an endearing side of them that many often forget exists is something I consider very admirable, because any other person would had focused instead on the more popular characters. IMO, this franchise needs more people like him that can give "lesser" characters a chance to shine.

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