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Popular and unpopular Sonic opinions you agree and disagree with!


KHCast

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How do you make a character cocky without it being at least a little abrasive?

I don't know, it's like I said, I haven't watched the OVA in a while, but the overly cockiness combined with those other two things I mentioned made me not like him much. I guess I wouldn't have minded if he was just overly cocky, as like you said, Sonic being cool and cocky is a part of his character. I just remembered finding it to be annoying in the OVA, but that could have partly been because of Martin Burke's performance as Sonic. I'll probably explain this a little more when I get around to watching the OVA again, but hopefully my opinion will have changed.

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A funny and charming part of Sonic's character is his occasional propensity to be a little pain in the butt with his cockiness. I would particularly love this to be utilized to make Sonic a real visible contrast to Shadow without flanderizing him into a sugar-crazed idiot who can't take things seriously when they need to be as he was portrayed in Shadow the Hedgehog.

 

It makes the character even more vibrant IMO.

 

>"Unpopular Opinion"

>Is an extremely legitimate complaint that most people would agree with

 

This kind of stupid characterization makes it all the more feel like Chronicles was written by a six-year-old who doesn't understand the complexities of a character.  Like, have you ever had a relative who has asked why Sonic continues to rescue Amy when he's shown that he "doesn't like her?"  Yeah, that's the kind I'm talking about, and it only shows how little research the developers did when creating the game.

 

I dunno, the reason as to why I listed it as 'unpopular' is due to the outright contempt I've been treated with whenever I criticize Sonic's Chronicles portrayal.

 

I think I die a little inside whenever someone claims that Sonic's portrayal in Chronicles was anything other than abysmal or when they use it's portrayal of him as leverage for their arguments regarding things such as;

 

- His views on Amy

- His views on Knuckles

- His views on Eggman

- That he should be pulled-up for his mannerisms by other characters. No. Chronicles didn't do this even the slightest bit believably.

 

Of course the games non-canonicity shoots all of their arguments in the foot but it still irritates me.

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I don't think I've ever heard anyone praise Chronicles' writing...at all. It's honestly too irrelevant for me to care about, that said I do agree with you about the dialogue options.

One thing I love about Sonic is how much personality he can display despite being the protagonist, which for a platforming series is rare considering the most character they get is being a blank slate for the audience to project on. Sonic manages to standout even amongst his peers. Even if you don't like his personality, you can't deny he doesn't have one.

His only real problem is that the writing never makes him as interesting as he could be, which is a shame really because I feel Sonic can tell a pretty interesting story, but I digress.

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When it comes to chronicles, I do think their writting wasn't the best, but one of the things they definately messed up on is not making all those dialogue choices matter in the long run. There are many other rpgs that have voice choices and actions that have a hidden friend or love meter that goes up and dow and changes things in the story depending on what you did. People would likely not mind the choice system more then. Imagine, you are nice to Tails and Amy through out the game and towards the end it shows alot more by him being more naturally nice to them in the nondialogue choices, yet if you had been a jerk throughout the game, he may not want them coming with him later and such. These would be possible ways that would change up the ending, what characters want to tag along in certain areas and other such things like this.

 

The main point being, just make your choices have consequences like a more deep rpg and people wouldn't have minded I bet.

 

 

As for sonic's peronality in general, I do often prefer the nicer sonic that while being cocky, never seems to take it to the point to where he is a bit of a jerk with nice moments here and they. Sonic is a hero and should act like it on the outside. When he is portraited as honestly not caring if he does the right thing in the end or not and just doing it to shut people up or to preserve his peace and quiet, it just loses something to me.

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Well, since we're on the subject of this game....

 

 

Unpopular opinion; I do not think Sonic Chronicles has 'bad' music. Now, let me say right now that I am not saying the music is 'good'. Far from it. I think the game has pretty much one of the worst soundtracks in the series. And yet, I don't hate the music like so many others do. I just find it really freaking bland and I wish that a lot more effort could have been put in. Again, I find it 'terribly bland', but not actually 'terrible'.

 

In fact, there is only one Sonic game I can think of off the top of my head (there might be a couple more, but whatevs) that I find has bad music.

 

Sonic_Adventure_2_Battle_cover_art.jpg

 

*ducks to avoid flames* Now wait a sec. I am not, I repeat, not talking about the soundtrack as a whole. Sonic Adventure 2 actually has one of my favorite OSTs in the series. However.

 

 

I hate the songs of most of Knuckles' levels.

 

I have always had a huge dislike for the rap genre - it's pretty much my absolute least favorite musical style ever. And while I certainly don't find the worst I've heard to be in this game, it's still pretty bad. I find the beats to be really annoying, I hate the lyrics, and I can't stand the freaking vocals. Pumpkin Hill pretty much has my least favorite track in the series. Remember that rumor about Hunnid-P returning to do music for a Sonic game? Yeah, I was really hoping that shit was fake.

 

Although, I will admit to one thing. Well, two things actually. I actually do like the song that plays in Meteor Herd. That, I find, is a good song. It's actually pretty damn catchy. And while I hate Knuckles' theme song in SA2, the original version in SA1 is actually one of my favorite songs in that game.

 

Yeah, I can kinda tolerate the music in Chronicles, but I hate most of Knuckles' raps. Go figure.

 

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For the record, despite my own dislike of Sonic, I don't mind him as much when he's the kind of awkward, Spider-Man type that he seems to be recently. It's only in a few particular games, such as ShtH or the Storybooks in which he really annoys me. (And I thought OVA!Sonic was a slight dick as well (not to Fleetway extents obviously, just enough to put me off a little, that's all, and everything else was right enough for me in the OVA anyways).

Edited by Dr. Crusher
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Popular opinion?; I really, really love the art design for Sonic CD and Chaotix.

 

It feels like such a....fantasy-esque take on Sonic art direction and I find that highly endearing. It has a...how do you say? Surreal kind of feeling to it. Chaotix tends to have a garish and abstract quality to the visuals. I mean just look at Newtrogic High Zone's entrance area!

 

Chaotix_Newtrogic_Outside.PNG

 

^ Are those abstract clocks featuring Dr Eggman's visage!?

 

What enhances the intricately-detailed pixel work is the varying palette's with the varying times of day the stages are playable in. Botanic Base is a good example of this. Love it's colour-changing water fountain at night in particular.

 

KnucklesChaotix32XPrototype1207-14.jpg

 

As for Sonic CD, what makes it's level art designs so amazingly imaginative is the running theme throughout specific time periods.

 

Past versions of acts have more natural and rustic palette's and incorporate more natural and 'primitive' materials and look far less developed i.e Quartz Quadrant's wood and vines, Tidal Tempest's cavernous background of which there is no trace of in any other time period.

 

Present versions of acts just look like the typical Sonic fare; Vivid yet 'neutral' design aspects and palette's and typical obstacles.

 

Good Future's look clean and bright and technology is utilized in harmony with nature.

 

Bad Future's look horribly grimy with industrial-esque palette's, instances of technology-overuse with no regard to the environment and a real sense of dankness.

 

I for one would love to see this kind of art direction and sheer imagination in future Sonic games.

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Sorry, I'm unable to like posts at the moment for some reason, but I can agree with that. I love CD's visuals, and Chaotix had some really nice ones too. The visuals in CD in particular, that compliment what's going on, are one of the reasons why CD is one of my top favourite Sonic games, despite the occasionally odd level design.

 

But yeah, I can totally get behind Sonic games with that kind of "dreamy" art direction.

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Granted, I've only seen Clement's playthrough (and fell asleep about halfway in) but I'd say Chaotix's levels are too colourful.

 

Instead of each level having two predominant colours (such as Hill Top Zone's green/blue and Launch Base Zone's yellow/purple), most of them have the same five colours (pink/green/brown/yellow/whatever) and they all clash together and look rather dull, boring and samey.

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I can understand if Chaotix's art direction doesn't appeal to everyone. I think it looks really cool, but that's just me. (The scenery, that is. Not the characters. laugh.png)

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Popular opinion?; I really, really love the art design for Sonic CD and Chaotix.

 

 

I for one would love to see this kind of art direction and sheer imagination in future Sonic games.

This. So much this. In terms of 2d Sonic games, CD outclasses all the Genesis titles, feeling me with a sense of wonder. Every level has its own unique gimmick that I never get tired of, especially the bright, colorful casino inspired Collision Chaos Present, and the neon lit Stardust Speedway. Every level has a contrast between Past, Present, Good, and Bad futures. I'm also fond of the anime intro and ending, which is a style that fits Sonic like a glove, showcasing Sonic being a badass, and all of the levels in the game.

 

090414_07.jpg

 

Out of every 3D Sonic game, and Sonic art styles in general, Unleashed is my definite favorite. What do I love about it so much, you ask?

 

It takes the concept of Sonic the hedgehog in the real world, and turns it on its head: the real world in Sonic the Hedgehog.

 

20080318-103524-000004.jpg

 

Every location in this game, such as the pictured above Apotos, are based on real world locations, such as Greece, Italy, China, New York City, etc. But what's so amazing is that they all look bright and colorful, and all the inhabitants look really cartoony, blending in with Sonic and CO. In games like Shadow the Hedgehog and 06, and to an extent Sonic Adventure 2, humans and Sonic characters look akward interacting with each other.  Whenever I visit the hub worlds in Unleashed, especially Apotos, I find myself standing still for minutes, just staring at the drop dead gorgeous back drops.

 

sonic-unleashed-20081120013159376-000.jp

 

As I touched upon above, Unleashed has the best character designs of any Sonic game. I just love how expressive all the characters in this game are, especially Sonic. This game sold me on Modern Sonic's design being better than classic, he has such a huge range of facial expressions.

 

If Sonic Team decides to go the real world style again, Unleashed should be held as the high standard.

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I'm conflicted with Unleashed's landscapes, actually. On one hand, they are definitely nice to look at, no question about that. But on the other hand... with the obvious exception of Eggmanland, they're all based on real world locations, and while that was the theme of the game, I'm nonetheless really not a big fan of that due to being a sucker for the more dreamy and/or creative lands of games like CD and Colours (or even the Advances). I don't mind the odd Jungle Joyride or Dragon Road here and there, but just make sure there's also some Music Plants and Quartz Quadrants to go along with it.

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Unleashed has that unique landscape that does bring the entire world more to live, but at the same tie, there is still always that chance that it isn't the canon world or if it is, things have just changed over time. That or they just didn't bother adding alot more continents that may actually be there, including islands  and such. Those other zones and such may actually be around, but just not represented in the way the map was rendered. These are all questions that can be speculated on of course depending on if you take that land map to be canon or not overall. It could be as I mentioned, but just lots of the zones in other games are in different locations such as manmade areas or islands.

 

I welcome more games like unleashed, since it just feels bigger and more explorative than the more recent games of just run ot the goal and thats it.

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you know on the unleashed front. personaly, I kinda feel that if you wanted to place it in the time line, you could with some minor adjustments make sonic the fighters a prequel to unleashed, if you replace the eggman mech/metal sonic battle with sonic's assualt on eggman's space fleet, they didnt show the spaceship he used to take to eggmans ship ya know

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you know on the unleashed front. personaly, I kinda feel that if you wanted to place it in the time line, you could with some minor adjustments make sonic the fighters a prequel to unleashed, if you replace the eggman mech/metal sonic battle with sonic's assualt on eggman's space fleet, they didnt show the spaceship he used to take to eggmans ship ya know

I always viewed Chronicles as possibly being a prequel to Unleashed, actually; Eggman takes over the world, which is why there's only 7 parts of the world not taken over. Eggman builds his fleet in space, Sonic splits up with his allies when they go to liberate parts of the world Eggman took over, while Sonic leaves to take down Eggman.

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Each person has their own views about what games fit where and when in this fandom. I really wish they would make us a time line of course, but there is no telling if they ever will. Look how long it took the zelda series to make a timeline for their fans. It does finally explain things and people are happy to have a set timeline now. Maybe we will get these answers one day. smile.png

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Each person has their own views about what games fit where and when in this fandom. I really wish they would make us a time line of course, but there is no telling if they ever will. Look how long it took the zelda series to make a timeline for their fans. It does finally explain things and people are happy to have a set timeline now. Maybe we will get these answers one day. smile.png

I honestly don't think they will create a timeline.The Sonic series is filled with some glaring continuity errors, but it's easy to tell most games take place before and after each other by release date. The only Sonic games I view as an enigma in the timeline that you couldn't give a definitive answer to on placement in the timeline is CD and the handheld games(especially Chronicles). I like that we don't really have an answer, it's nice coming up with and hearing other fan theories.

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I honestly don't think they will create a timeline.The Sonic series is filled with some glaring continuity errors, but it's easy to tell most games take place before and after each other by release date. The only Sonic games I view as an enigma in the timeline that you couldn't give a definitive answer to on placement in the timeline is CD and the handheld games(especially Chronicles). I like that we don't really have an answer, it's nice coming up with and hearing other fan theories.

 

I thought CD took place between Sonic 1 and 2? That's what I had always heard. It was before Sonic picked up Tails in Sonic 2, who was to come up soon not long after. The release date of Sonic CD also comes between 1 and 2 in Japan, so that was why I was told it was placed there, even if the release date delay ended up with CD coming out after 2 in the US. This is what I had always heard at least.

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I thought CD took place between Sonic 1 and 2? That's what I had always heard. It was before Sonic picked up Tails in Sonic 2, who was to come up soon not long after. The release date of Sonic CD also comes between 1 and 2 in Japan, so that was why I was told it was placed there, even if the release date delay ended up with CD coming out after 2 in the US. This is what I had always heard at least.

Don't get me wrong, I always agreed that CD takes place before 2, but it hasn't been fully confirmed, and some people think it takes place after 3 & K.

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I honestly don't think they will create a timeline.The Sonic series is filled with some glaring continuity errors, but it's easy to tell most games take place before and after each other by release date. The only Sonic games I view as an enigma in the timeline that you couldn't give a definitive answer to on placement in the timeline is CD and the handheld games(especially Chronicles). I like that we don't really have an answer, it's nice coming up with and hearing other fan theories.

  I feel like a  time line such as the one Sonic has (it is un set) leaves space for fan speculation : a very important part of a complete fan base! Speculation is a good marketing tool used to keep the fans guessing and looking for more clues :)

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Don't get me wrong, I always agreed that CD takes place before 2, but it hasn't been fully confirmed, and some people think it takes place after 3 & K.

 

I guess it maybe could take place after 3, though I would have never thought of that. It just made more sense because of that Tails message that was in CD, thus why I had always assumed it took place between the two of them. I know that may just be the developers way of showing you what is to come in the next game, but that is why I had always assumed that.

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Oh brother, if I thought hated me before during that Character Scrap Heap topic, whooooah boy, wait til you get a load of THIS:

 

For convenience sake, i'll just stick with one per category, and hop back in with more later:

 

Popular Opinion I agree with #1 - Momentum based gameplay and levels that encourage that.

 

When I first heard that Sonic Lost World would have speed settings and parkour, I imagined Sonic leaping and vaulting and wall-running like a bastard child of Jet Set and The Prince of Persia. Imagine my surprise when reports came in that crumbled those dreams away. I'm sure SLW will be good but it doesn't seem to fit the prerequsites of what I expected. Now don't get it twisted: i'm not a retrofagenthusiast  that is whining about the return of my long begotten childhood. However, i agree that Sonic should be about momentum, whether it be the pinball physics of the past, or forward momentum based on speed and agility. There should be topographic variety in the levels along with environmental interactions that affect how Sonic moves. Have Sonic leap and bound across vast areas that he can interact with, without losing an endgoal. When Sonic is wall running, he should be affected by gravity and terrain (which could be circumvented with a nice spindash). Instead of using speed to climb things automatically, use it to make him leap higher to grab on to ledges. Bring back momentum into grinding and pendulums affected by speed. And eliminate the overabundance of speed boosters, both external and internal. 

 

Popular Opinion I disagree with #1 - Sonic and The Black Knight is best written example of Sonic ever.

 

.......really? REAALLY? You mean a terribly written, 4Kids quality, corny formulaic anime-like story like this?! REALLY?!!! 

I had to count on every ounce of internal fortitude to marathon the whole story because so many times I wanted to run away in disgust. The poor dialogue, the stilted acting, the forced aesops and the childishness....which is kind of obvious because this series is aimed toward children, but you gotta give your audience more credit than that!!! I've seen more mature writing and wit in a random episode of Adventure Time than this. Perhaps people can use BK as an example of how Sonic's philosophies work but don't use this as the template for ALL Sonic stories!!! Sonic Unleashed had 10x the humor, the wit, the charm and the character development than this abomination.  But what really ticks me off is the comparison between this and Colors, dismissing Colors as childish, corny and dull, while BK is EXACTLY those terms to a T!! I thought there was going to be a commercial for Viva Pinata after every cutscene; I swear, one time they used one of the 4Kids letmotifs!!

 

Unpopular Opinion I agree with #1 - Ian Flynn should write for the games.

 

As much as I love Ken Pontiac and his team, they've been neutered by SEGA into writing Saturday Morning fare when you know they are capable of so much more. I think the next best thing is the current mind of the Archie comics, Ian Flynn. He's shown that he can create high-stakes adventures while offering a healthy dose of light hearted humor. He knows when to throw the fans a bone (just read most of his puns from Worlds Collide) while teaching some old dogs new tricks (Eggman's collected insanity, Sonic's low moments and Shadow & SIlver. Just Shadow & Silver) He is also capable of writing some really dark stuff (Re: New Crusaders. no seriously, go read that, it's very good). Of course, it's un-popular because, typical Sonic fan logic, nobody wants anything Archie into their precious game canon, not even a writer. NOT MY SONNIKU!!! KUTABAAAARRRREEE!!

 

Unpopular Opinion I disagree with #1 - All of Sonic's friends suck

 

This  is incorrect. Only some of Sonic's friends suck. The rest vary from great to okay.

 

Ok, let's see what happens next. Till then, i gotta go finish up prints. PEACE!

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The poor dialogue, the stilted acting,

 

The dialogue fulfilled it's purpose perfectly fine and the voice acting was decent.

 

the forced aesops

 

Where? I didn't see one instance of BK's message being a forced aesop; The story facilitated it very well. Standing up for your beliefs and moralistic standards despite others telling you that you have other priorities or that you should conform to a very specific set of standards is a recurring aspect throughout BK's story that is incorporated very well without being the least bit 'forced'.

 

Perhaps people can use BK as an example of how Sonic's philosophies work but don't use this as the template for ALL Sonic stories!!!

 

Then how is Sonic supposed to be motivated to act if no gravity is given to why he acts in the first place?

 

and the childishness....which is kind of obvious because this series is aimed toward children, but you gotta give your audience more credit than that!!!

 

But what really ticks me off is the comparison between this and Colors, dismissing Colors as childish, corny and dull, while BK is EXACTLY those terms to a T!!

 

You mean Black Knight had stuff akin to "Underwear worn by salad", "Loony nurses", "he was using burps to do it" and "horrible body odour"?

 

Yeah...very 'mature' humor, very credit-giving to Sonic's audience. At least give kids more credit than that. Forcing it down their throats by extending the 'jokes' past the point that they're amusing in an effort to live up to some kind of induced humor through repetition or to get across that Sonic himself is awkward and inclined to cringeworthy antics is not good writing because it's neither clever nor utilizes the character very well.

 

I would love to see even one example where BK's so-called 'childishness' and 'corniness' reached that level of obnoxiousness.

 

Unpopular Opinion I agree with #1 - Ian Flynn should write for the games.

 

As much as I love Ken Pontiac and his team, they've been neutered by SEGA into writing Saturday Morning fare when you know they are capable of so much more. I think the next best thing is the current mind of the Archie comics, Ian Flynn. He's shown that he can create high-stakes adventures while offering a healthy dose of light hearted humor. He knows when to throw the fans a bone (just read most of his puns from Worlds Collide) while teaching some old dogs new tricks (Eggman's collected insanity, Sonic's low moments and Shadow & SIlver. Just Shadow & Silver) He is also capable of writing some really dark stuff (Re: New Crusaders. no seriously, go read that, it's very good).

There is absolutely no reason whatsoever for SEGA to hire Ian Flynn. None. Zilch. Nadda. Archie's portrayals of the characters have proven time and time again that they are non-interchangeable to their game counterparts in both personality and background. A writer who is 'experienced' regarding that is not instantly some saving grace to the characters as they are portrayed in the games because they are too different.

Apart from that, I personally don't consider Flynn all that exceptional a writer anyway, making use of continuity-scrambling asspulls, cheap plot points and death cheats for drama and morphing characters to facilitate them as well as incorporating internet meme's of all things for humor. SEGA are capable of employing professional writers to write the stories to their games especially considering that writing for a comic and writing for a game are two very different things.

 

Of course, it's un-popular because, typical Sonic fan logic, nobody wants anything Archie into their precious game canon, not even a writer. NOT MY SONNIKU!!! KUTABAAAARRRREEE!!

 

Mocking the fans who object to the vastly different aspects of an alternate continuity being forced onto a game series with an established tone by comparing their attitudes to that of a whiny SoJ-humping Weeaboo doesn't give your argument any more credibility.

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I guess it maybe could take place after 3, though I would have never thought of that. It just made more sense because of that Tails message that was in CD, thus why I had always assumed it took place between the two of them. I know that may just be the developers way of showing you what is to come in the next game, but that is why I had always assumed that.

I think the only reason some people are saying it takes place after 3 &K is because Sonic 4, or at least Episode 2, could be viewed as a direct sequel to CD. A good point I see people making is that it wouldn't make much sense for Eggman to leave Metal Sonic in Stardust Speedway for a long period of time, which could make sense, he wouldn't leave him there as long if it took place after 3. I still agree that it takes place after 1: Sonic hasn't mastered the spin dash yet, as it's less effective than it is in Sonic 2, his design is the exact same as it is in Sonic 1, and Tails doesn't make an appearance( don't view his appearance in the Taxman remake canon).

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Of course, it's un-popular because, typical Sonic fan logic, nobody wants anything Archie into their precious game canon, not even a writer. NOT MY SONNIKU!!! KUTABAAAARRRREEE!!

I'm just going to ignore the obvious lambasting and say that I just disagree.  I haven't read enough of the Archie comics to know rather or not Ian Fylnn is a good writer, but there's a good reason why people don't want him to write for the games.  The games and the comics are two completely different canons and as such, we come to expect two completely different things from each series.  Neither better or worse than the other, in my opinion, but completely different.  It's not that I'm closed-minded to a change in writing staff, but I certainly don't want the games to be centered around the Archie universe or take writing tips from the Archie universe, as I play the games expecting and hoping for a much different experience than I expect and hope to receive from Archie.

 

If that's not a legit reason, then I don't know what is.

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