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Official Sonic 2006 topic


thedarkknight

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You know, this game was awful and had a terribad story that was filled to the brim with plot holes, but one criticism I don't get is when people complain about the blue Chaos Emerald time loop.

Paradoxes like that are extremely common in stories about time travel and they're really not that hard to understand. Yeah, the loop is rather confusing when you try to think about the actual mechanics of how it works, but that's something common to almost all time travel plots. You're supposed to just think "timey wimey shenanigans" and not examine it beyond that.

I mean there's a lot of truly unexplainable space-time plot hole fuckery in the game's storyline so I don't see why people get so hung up on the blue Chaos Emerald.

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Since we're talking about Sonic' death. Yes, it's a completely disgrace to the character and his legacy, there's not only no build up to it, it only holds a purpose as a narrative device to get Elise to cry; when the hero dies, it's meant to be one of the most awesome, heart wrenching things you'll see. Yet, when Sonic died, you hardly see anybody react, at all. Sonic has had an impact in almost every character's life, especially Tails, Knuckles, and Amy, but they honestly couldn't give them any varying emotions at all? I mean Amy's reaction is pretty understandable, but Tails & Knuckles look like they don't even give a fuck, let alone everyone else.

You want to see an awesome death of a hero, I direct to this:

http://www.youtube.com/watch?v=8xYC3P7eoWY

For the sake of spoilers, I'll cover this part:

Kamina's death from the anime "Tengen Toppa Gurren Lagann". Ok, so Kamina and his team are fighting against one the enemy's generals and are trying to take over his base; all goes well until Kamina is attacked from behind, and subsequently killed. The death is swift, and just comes out of nowhere adding to the shock value, the characters are just as shocked as the audience. So where's the awesome part you ask? Well as everyone loses moral due to Kamina's apparent death, it shoots over to Kamina's cockpit; he's bloodied, beaten, and everyone is frantic all seems lost, but then Kamina opens his eyes, gets back up, and his only response to having just been killed? "Can't a guy get a little bit of sleep around here" how fucking badass is that, he's effectively dead and he snarks about it. So then he proceeds to pick his mech up, ups the morale of his entire team, and they completely turn the tables. So then Kamina teams up with his protege and figurative blood brother Simon, and they proceed to kick ass, cultivating in a completely new move from nowhere, all while epic music is blaring. After the baddie is beaten, we're then treated to a pencil drawn shot of Kamina, and his words "Later, Buddy" and as Simon marvels and his and bros handy work, he calls his bro only to get no answer, Kamina dies for real this time. Everyone is in tears, the sky is pouring rain, and even the mech is crying. This isn't even a one time thing, the characters spend three whole episodes before they're truly over it, and even then he's never forgotten as the audience is reminded of his deeds, and his inspiration. Now the kicker? He wasn't even the main character, nope SImon is the true protagonist of the show, yet his death was so well done, and he had such an influence on the series that Kamina is by far is the most remembered part of the show, even moreso than Simon himself.

That how is you do a death scene, it has to be emotional, epic, and all around sadness, not just from the audience but from In-universe as well. Sonic's death is just so much shit, that I couldn't believe that Sega would treat it's flagship with so much lack of respect, it's appalling to the fans of the series, the character, and the series as a whole. God, this has probably reignited by hate for this game, an I wanted to forget about it too.

Edited by Ragna the Bloodedge
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But for the sake of the plot and getting Elise to cry, let’s assume the idea was ‘Sonic has to die’.

If all that Mephiles had to do was make Elise cry, he could have saved himself all the trouble of killing Sonic just by showing up with an onion.

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Huh, Sonic 06. What can be said that already hasn't?

- Bad controls. In my opinion, better than Secret Rings. Characters move in the direction you want... sometimes... or just stick to the walls...

- HEY LOOK, MOM; NO PHYSICS!

- Nothing looks like they belong together. Uncanny valley humans with cartoony anthros, along with realistic animals? I bet someone 20 cookies that if you show an outsider of the series the intro, the first thing they think is, "Oh cool; a Final Fantasy game! And there's a guy who looks like that Robotnik fellow. Wait? This is a SONIC game? WHAT IS HAPPENING I'M SO CONFUSED?"

- This game has the Adventure series genre roulette at it's most extreme. In SA1, you choose between the different characters stories. In SA2, you switched characters in the two individual stories of the game. Here, you switch in the middle of the goddamn levels! Sometimes as the main characters in the other three stories! Doesn't help that the amigo characters suck more than the main trio, and Blaze.

- Stupid story is stupid. I don't even want to go into detail. It hurts me every time I think about it. If you want an explanation, go see someone else's post.

- The fact that a lot of people want to remake this game or to "bugfix it". Even if you get rid of every single bug in the game, you still have a terrible story, bad level design, alternate characters that don't follow the same gameplay structure as Sonic. And even then, Sonic's is still terrible.

Now, for the sake of positivity, I'll share my thoughts on some good things in the game.

- Stage concepts are kind of cool.

- Eggman's robots are kind of cool.

- The music was awesome.

- The game is consistently shit. It has a bad everything (soundtrack nonwithstanding). With Heroes, Shadow, or Secret Rings, there's always something good in these games. With Heroes or Shadow, there were levels that I liked (Seaside Hill/Ocean Palace, Lethal Highway, Frog Forest, Egg Fleet) that led to levels that I down right can't stand (Casino Park/BINGO Highway, Lost Impact, Rail Canyon/Bullet Station, FINAL FORTRESS GRRRR). With Secret Rings, it had a good everything, EXCEPT GAMEPLAY. Story, atmosphere, THE SOUNDTRACK(one of my favorites! who's gonna rock this place? place place), but I don't like having to play a shitty game just to get to the good parts.

It's just a bad feeling to have your hopes up for the next good thing, just to be disappointed. With 06, I always had a sense of dread for the next thing to come, so I didn't have my hopes up.

- This game was the slap in the face that SEGA and Sonic Team needed. After mediocre game after the next, they got their shit together, and made Unleashed. It wasn't GREAT, but it was at least GOOD. It had the best Sonic gameplay in years, and I'm happy that they took it and made it better in Colours and Generations.

I for one, look forward to the future of the Sonic the Hedgehog series. I'm actually glad 06 exists, because without it, Sonic might not have survived to this day. God speed, Sonic the Hedgehog, God speed...

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Actually, Sonic's death has always been there at the bottom of my own 2006 barrel.

If nothing else, Sonic could have at least fought him. But no, he never even found out who Mephiles was. The only time he saw him previously was one single scene, and even then he was only spying on him, and didn't know anything about him other than "He looked just like Shadow!"

I'm fairly sure even Black Doom had more of a connection with Sonic.

Edited by Dr. Crusher
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I wasn't sold on the idea of Elise needing to cry. Killing someone in order to release a monster inside them seems much more practical. Also what were the parameters set in place that specifically stated that crying would release Iblis but simply shooting Elise wouldn't?

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There wasn't. If I remember correctly, Elise's death on the crashing Egg Carrier also released Iblis... I think.

Either way, the Duke won't be winning Father of the Year.

Edited by Dr. Crusher
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It would have made more sense if, like, you had to perform some kind of ritual on Elise to release Iblis. That would justify having to kidnap her and all that shit rather than either kill her or assault her with onions.

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Well that's the weird thing, Iblis is released when she dies; that's how the timeline originally goes, up to Silver's time.

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Well that's the weird thing, Iblis is released when she dies; that's how the timeline originally goes, up to Silver's time.

So then what was the king's plan? For a blue hedgehog to get disney deathed and then travel back in time and eliminate the problem from ever happening? Well, I guess it worked, eventually.

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So then what was the king's plan?

To stop the demonic ball of fire from reducing the world to a smoldering ball of rock. Sure, sealing said demon-fireball into his kid was a pretty stupid idea, but hey, the guy was nearly dead...

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One has to wonder why Shadow didn't prevent Mephiles from escaping the Book of Darkness when he had the chance. He just let it happen even though it would have eliminated the problem.

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There wasn't. If I remember correctly, Elise's death on the crashing Egg Carrier also released Iblis... I think.

Either way, the Duke won't be winning Father of the Year.

I actually laughed at this, thanks man xD

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I guess given the fact that he was near death, he had to do something I guess Iblis couldn't be sealed inside an inanimate object? I thought Mephelis was sealed inside a book/scepter or whatever.

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Now this is just pure speculation, but maybe Soleana is located next to a radioactive waste dump. It would sure explain all the brain tumors and hideous mutations.

Edited by Soma
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Hold on. If Iblis is released when Elise dies, then... well, wouldn't she die of old age one day? Iblis's release was always inevitable, if that was the case. (Maybe a few tears escaped her while she was burning to death when the Egg Carrier crashed.)

Actually, given the complaint about Sonic characters co-existing with realistic humans and animals... people have asked before what would happen if you tried to make the '06-specific characters more Sonic-y (replacing Elise with Blaze, for example), but what if you got rid of the Sonic characters altogether, had it as a game with nothing to do with Sonic and made it something more like Final Fantasy? It'd still be a bad game, but I feel like that would be a slight improvement.

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I feel like the game was originally supposed to be a sequel or prequel to Rush, but they scrapped the idea partway through and we got Blaze present in the story for no reason accompanied by loose, meaningless references to the Sol Emeralds.

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Now this is just pure speculation, but maybe Soleana is located next to a radioactive waste dump. It would sure explain all the brain tumors and hideous mutations.

Soleanna is Modern Scrap Brain.

Holy shit.

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The problem I have with most of 06's levels aside from the level design is that they're so bland. It's like Tropical Jungle is a bland jungle stage trying to be Green Forest or Frog Forest (minus the frogs) and Lost Jungle. Wave Ocean is by far the worst offender (and it's my least favourite level in the game and a terrible way to start), being essentially Emerald Coast but shit, and Flame Core being the shit version of Red Mountain doesn't help.

I therefore hold Crisis City and Kingdom Valley (to some extent Aquatic Base too, aside from it's boring level design) in higher stead because they changed the style to being realistic like the rest of the levels, but they did it in a memorable and unique way. We'd had ruined cities before, but never in such a bleak and tragic way (and Generations improves this as an actual level as well), and while we've had castle levels, we've never had them over expansive lakes with walls of water, jumping off spires, and the "one woman wail" in the music. I think if 06's levels were more original like that, even if they were still on the dark and realistic side, many of them would have been more memorable. It helps that they were some of the better designed levels, as Sonic anyway. Sonic Team clearly knew this, and so these were the flagship levels for 06, as it were.

If Crisis City wasn't the pick for Generations, I'd have hoped Kingdom Valley was.

Edited by Semi-colon e
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Yes, definitely. Despite still being tish in terms of level design, Crisis City/Kingdom Valley/Aquatic Base were probably the least worst of the lot aesthetically.

However, this is yet another reason why even ShtH is higher on my list than 2006. For all it's problems, at least ShtH had some unique levels in there (visuals, I mean, not level design), like Digital Circuit, Lava Shelter and Circus Park. Hell, even the Black Comet levels looked more appealing than the majority of 2006's Diet Adventure levels, and those ones would have been justified (read: it's Doom's crib) to have been bleak and gritty.

Edited by Dr. Crusher
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Shadow has a lot more levels though so it's easier to add variety, but personally I felt aside from Circus Park and GUN Fortress most of them were forgettable.

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Well again, I only meant aesthetics. You will forget them aside from that due to the crap level design, but unlike the aforementioned three for 2006, there's various types in ShtH that I'd like to see be reused in a better way in a future game.

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