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Sonic Lost World Announced

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So I played LW at SoS today, was amongst the first line of people who got to do so.

 

My impressions?

 

Very positive. The stage I played was Windy Hill. The Casino level and the dessert level was avaliable but as we got to choose one stage, Windy Hill was it.

 

This game is VERY unlike previous games. In practically every facet of design including controls. It was quite the surprise. Sonic's running speed without the trigger feels....whats the word for it? Bizarre. A world apart from Unleashed in terms of Sonic speed utilization. The parkour opened up so many opportunities for applying Sonic's manoverability to the terrain and it has so much incredible potential that Sonic Team just HAVE to monopolize on it throughout the rest of the game. The wooden windmill-esque part of the level design could be parkoured-upon and the platforms could be deftly dodged whilst doing so. It takes some getting used-to.

 

When I saw the visuals for myself there and then and playing them, I'm sold on them. Sure it doesn't have the level of sheer intricate detail like Gens and Unleashed but it doesn't need it IMO. The visual style just works very well and the frame rate was amazing.

 

The only Wisp I found in Windy Hill was the Cyan one. Still Colours-esque in how the game plays for you when you aim and shoot but there were dynamic camera angles when I shot Laser Form through prisms which was cool. I noted that the game momentarily pauses itself to show the bonus points for using Cyan Laser, don't think I recall seeing this in previous gameplay vids.

 

The homing attack doesn't stop at one enemy if there's more than one in range.

 

Awesomely, the game didn't make me feel nauseous which was a fear of mine. Not in the slightest. Was surprised at that.

 

Overall, it's a very different Sonic game to previous ones. As well-designed as Sonic's abilities are in tandem with game design it's intriguing and filled with potential. Sonic's controls are tight. I'm seriously looking forward to this game and how the level designs adapt to Sonic's clearly carefully thought-out abilities and controls.

Well I'm skeptical if I'll agree with all of this when I play the game but it's good to hear a positive impression.

 

I wonder if any SSMB'ers played any of the other stages?

Edited by Chaos Warp

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Well shit, that's one aspect of the series I'm gonna permanently dislike. Wisps were the only powerup-type things to ever be given a story and such, so they can't just appear randomly all the time IMO without losing their charm. I'll only like it if they have a REALLY GOOD story explanation for it, but knowing Sonic Team they probably won't. 

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As much as I like the Wisps....I was kinda hoping that they wouldn't be a permanent staple for the series. Hopefully in all the games they appear in, they are used well. But man, this kinda makes the Colors ending seem pretty useless.:/

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You know... I liked the Wisps in Colors. maybe I'll like them here, too.

 

But I don't like them becoming a permanent part of Sonic games. Actually, I would've been fine if Lost World didn't have any Wisps. this just seems unnecessary.

 

Are all Sonic games from here on in taking place on Planet Wisp or something?

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Would you also be fine with the team gimmick being a permanent series thing?

Just joking with you.

 

Even if it was just joking, the team gimmick is a permanent game-play element usually forced upon you throughout the game and the the wisps are temporary power-ups which are generally optional. So yeah

 

btw soniman x double dash

Edited by Ultimate Waffle

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Well, this news seems to have attracted a lot atm. I haven't seen this much since Iizuka confirmed Solo Sonic to be a staple in the future mainline games. tongue.png

Edited by Narukami07

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But in their current incarnation? We potentially have to get that forever? Yeah, I'm not happy. It's almost like Sonic Team just randomly picked someone on the forums to fuck over and my name was the one they pulled out of the hat. I can't even get a fucking alternate playable character.

 

Sola Sonica ftw! <3

Edited by Narukami07

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I've always said the Wisps have huge potential under the guise that Sonic Team makes them less context-specific and gets creative with how their simple abilities can be applied in a multitude of ways and have different effects not only on Sonic's movement but on the stage itself, adding meaningful depth to both them as a power-up gimmick, the level design, and the overall game.

 

But in their current incarnation? We potentially have to get that forever? Yeah, I'm not happy. It's almost like Sonic Team just randomly picked someone on the forums to fuck over and my name was the one they pulled out of the hat. I can't even get a fucking alternate playable character.

Not saying I'm the biggest fan of the decision, but the wisps could eventually become less context-sensitive, creative, and all that stuff. We can't see the future. 

 

Also, 

 

 

OfTCv7T.gif

 

 

Can I just say that your avatar goes perfectly with your reaction? Lol.

Edited by Chaos Warp

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Just a question, which level did you play?   Also if this controls as tight as Sonic 06 I would consider that a positive. Sonic's controls outside of the mach speed was 10x better than the ice skating we got in StH and to a lesser extent Heroes. Sonic 06 controlled like SA2 but with 3x the glitches and the stupid design choices. I would love it if Lost World was like that but faster.
I played Wind Hill zone 1. It looked like the most platfory of the bunch so get a good impression of how the game would play. Speaking of sonic 06 controls. In the levels as well you get these sort of mach speed sections where the controls are perfectly fine. I think my nit picks are with when you are on speed 2 the problem is though is that speed 1 is ridiculasy slow for a sonic game which is why I don't like it that much. I know that you need to earn speed in sonic games but it shouldn't be given to you straight away.

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