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Sonic Lost World Announced

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Hmm, this has had me thinking.

Will white Wisps even be present in this game? They were used to fuel the boost in Colours, but now there is no boost, what will they do? Assuming they are in the game, they'll most likely be background Wisps in cutscenes. And of Yaker appears, same thing.

But they don't seem to have a point anymore, now there's no boost...

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I don't have anything against the Wisps, I mean the ideas of them are fantastic and fun, but the execution of them during gameplay is so frustratingly tedious that for that reason alone, I didn't enjoy Sonic Colours as a game, it became more of a chore to play it.

 

I was hyped to the heavens for Colours, but in the end I've only ever played through it once and never touched it again, I really didn't enjoy my time with it, I certainly hope this won't be the case with SLW and future titles.

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Was he joking? Please tell me he is joking. This is really stupid. The only way I could see this work with multiple characters is if they are like the electrical shields and only Sonic can use their special abilities. And I'm not waiting another four games to play as someone other than Sonic.

 

Who said the wait was only gonna be four games? In fact, who said there was even a moment to wait for at all? *trollface*

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Hmm, this has had me thinking.

Will white Wisps even be present in this game? They were used to fuel the boost in Colours, but now there is no boost, what will they do? Assuming they are in the game, they'll most likely be background Wisps in cutscenes. And of Yaker appears, same thing.

But they don't seem to have a point anymore, now there's no boost...

 

Woah... Eh, Yacker will probably be the only present Wisp.

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Multiple playable characters will be in a future sonic game for sure. I am seeing the wisp powers kind of like the suits for Mario. It is a non required gimick that is only required when you would want to get red stars. You won't need them to complete a level (unless the same level designer for sonic generations's planet wisp is designing the levels). It is certainly a possibilty with multiple characters. All we need to do is wait for them to be ready (which could take 2years or 5 who knows(that would be fun if for Sonics 25 anniversary we got multiple playable characters)).

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This isn't great news, this is a super SPLIT decision by the looks of it, way to go on dividing the fans yet again SEGA.

 

I for one...don't blame Sega for this split at all, the fault rest entirely on the fanbase's different views as far as im concerned.

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Multiple playable characters will be in a future sonic game for sure. I am seeing the wisp powers kind of like the suits for Mario. It is a non required gimick that is only required when you would want to get red stars. You won't need them to complete a level (unless the same level designer for sonic generations's planet wisp is designing the levels). It is certainly a possibilty with multiple characters. All we need to do is wait for them to be ready (which could take 2years or 5 who knows(that would be fun if for Sonics 25 anniversary we got multiple playable characters)).

More like never. First the narrative goes bye bye, then characters...SEGA and Sonic Team aren't doing any thinking anymore, they're just mindlessly pandering to the loudest and most obnoxious demographic that don't take into consideration that this kind of thing might be more damaging in the long run, all the while claiming they're "listening".

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This isn't great news, this is a super SPLIT decision by the looks of it, way to go on dividing the fans yet again SEGA.

 

Pretty much anything SEGA does with Sonic will divide the fans.

Edited by Dizcrybe

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I for one...don't blame Sega for this split at all, the fault rest entirely on the fanbase's different views as far as im concerned.

 

I blame them wholeheartedly actually, because they're the one who made the decision.

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I blame them wholeheartedly actually, because they're the one who made the decision.

 

Bringing back a gimmick that was met warmly with the majority? Yeah it's totally their fault they knew what worked for the franchise and what didn't :U

Edited by Soniman

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Hmm, this has had me thinking.

Will white Wisps even be present in this game? They were used to fuel the boost in Colours, but now there is no boost, what will they do? Assuming they are in the game, they'll most likely be background Wisps in cutscenes. And of Yaker appears, same thing.

But they don't seem to have a point anymore, now there's no boost...

 

temporary boost mode?

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This is bull fucking shit though, I've supported Sonic's games, every one of them, hell my favourite title is Heroes and Riders, not exactly great games compared to Unleashed and Generations but i've got enjoyment out of every single title, even R.

 

But Sonic Colours? I guess I picked the bad apple from the apple cart because if every other game in future is going to be SONIC COLOURS SEQUEL #-insert number here- then no, I will not continue to purchase and buy Sonic's new titles.

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I'm good with the Wisps being permanent. Not... entirely sure how they cancel out all chance of Tails, Knuckles and Amy (and all those guys I don't give a monkey's about) ever being playable ever again, but I guess them putting their time and resources into the Wisps' playstyles instead of Sonic's excrement-y friends' for now could be a pain for some people, and I'm sorry to hear that.

 

...it's okay for me though, I liked the Wisps, and it's cool seeing them becoming the Item Monitors of this era of Sonic.

 

They're just mindlessly pandering to the loudest and most obnoxious demographic that don't take into consideration that this kind of thing might be more damaging in the long run, all the while claiming they're "listening".

 

So what you're saying is, they shouldn't be listening to the majority? And listening to the majority isn't "listening"?

Edited by Bumblebee

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Brining back a gimmick that was met warmly with the majority? Yeah it's totally their fault they knew what worked for the franchise and what didn't :U

 

Daytime gameplay was met warmly by the majority. That means it is a perfectly flawless piece of video game programming that must be recycled for every single installment from now on.

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This isn't great news, this is a super SPLIT decision by the looks of it, way to go on dividing the fans yet again SEGA.

 

Exactly how is this dividing fans, whatever that means?

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I'm good with the Wisps being permanent. Not... entirely sure how they cancel out all chance of Tails, Knuckles and Amy (and all those guys I don't give a fuck about) ever being playable ever again, but I guess them putting their time and resources into the Wisps' playstyles instead of Sonic's excrement-y friends' for now could be a pain for some people, and I'm sorry to hear that.

 

...it's okay for me though, I liked the Wisps, and it's cool seeing them becoming the Item Monitors of this era of Sonic.

 

 

So what you're saying is, they shouldn't be listening to the majority? And listening to the majority isn't "listening"?

 

What I am saying is that I frankly think SEGA and Sonic Team just aren't THINKING their decisions over anymore. They're just mindlessly listening to whatever cries are the loudest and assuming that the loudest is the only thing that exists in their little bubble.

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This isn't great news, this is a super SPLIT decision by the looks of it, way to go on dividing the fans yet again SEGA.

That would be implying that the fanbase wasn't already split enough as it is, even when Colors/Generations came out. O.o

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More like never. First the narrative goes bye bye, then characters...SEGA and Sonic Team aren't doing any thinking anymore, they're just mindlessly pandering to the loudest and most obnoxious demographic that don't take into consideration that this kind of thing might be more damaging in the long run, all the while claiming they're "listening".

 

But this part of the fanbase IS the loudest part of the fanbase :V  Let's face it, as a forum we don't fucking shut up about Sonic and what's happening with said character and his games.

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temporary boost mode?

 

That would just make the boost as prominent as it was in Colors, but with no enemies containing white Wisps and the White Wisps would have to be rare, since the boost isn't a main gameplay mechanic in SLW and most likely won't be in the game.

Edited by @ut0

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