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Sonic Lost World Announced

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The way I see it, everyone has different standards when it comes to any fictional work, and that's okay. You can't expect everyone to be invested in the same thing you are when it comes to any given series, but just because someone else is more interested in one aspect doesn't mean you have to do the same. Seriously, has anyone who is more interested in/concerned about the story said that the people more interested in gameplay have to do the same ...?

 

ANYHOW. Looking back on the footage, I hope the Desert Ruins 2D chase level has a really awesome ending. The chaser robot in Unleashed always annoyed me because at no point do you get to destroy it and take revenge on it being a jerk (except in the Wii/PS2 version or, I think in one of the DLC packs [360/PS3]). Something like that would be nice, even if it's as simple as slamming a door in it's face or something.

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I think while story is indeed an important aspect of a game, it isn't too much crazy for a game to have a short story or no story at all as long as they make the game so good that you won't need a story, take Rayman Origins for example, up to this day I have my own problems figuring the plot out because it resumes to 3-4 cutscenes at the last levels, but that doesn't stop the fun of the game, why? Because I don't need a comedic cutscene when co-op and even most of the enemies and bosses already set a lot of humour, I mean, there's no way some bosses won't make you laugh, either because they are so creative and amazingly cartoony or the whole setting of the fight will cause something funny to happen, you will be killed by in a incredibly silly way, your co-op partner will kick you into the boss' face, you'll run away from the boss just so you can find out he will jump the same way and now you are going right into his face to die.

The Co-op itself is a lot funny too, because  most of the time you will be beating the everloving hell out of your friend, why? Because its funny and for some reason, very entertaining, but even while funny, it can be pretty awesome without a single line of dialogue or cutscene, take Sonic Generations for example, he never flat out says ''Hey, I defeated Perfect Chaos again, without going super, IM AWESOME'', no, the whole boss fight implies that, and makes you feel how powerful you are now, you don't need a cutscene to show that, same could be said with Shadow's fight, you dont need a cutscene or a line of Sonic saying ''Man, Shadow is though, he's as fast as I am, we have the same speed and powers!'', no, the game makes you notice that yourself, by making Shadow able to boost as fast as you, giving the feel he's really as good as you are.

So yeah, a game doesn't need a story if it's gameplay is good enough to give some funny or awesome, maybe even dramatic, twists, its like how they say, an action is worth a thousand words.

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I am already excited simply from hearing the musical score. When trailer was being shown and I couldn't see it, just the music alone and sound effects were making me positively giddy.

I'm wondering if the same trailer will be shown at Boom or not.

 

Then about 20 minutes later, Sonic Show just randomly put it on after Sonic Shorts with no warning.

Must've missed it. On my end Sonic Show showed about two seconds of it, and in a fashion that seemed like it was a booboo, it immediately ended. Guess that's what I get for taking a quick lunch break!

Edited by Ogilvie Maurice

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After playing LW at SoS though, I CAN see the game being very polarizing especially in the speed department and regarding the very different controls. I personally think that the game has truly tremendous potential and brings something of 'structure' and a real sense of identity to the series (The visuals just work so well). Parkouring up the brown wooden windmill-like thing on a completely different plane to the 'sedentary' level route and then using the ability to deftly step opened up a whole new world for inventive level design. My only real concern other whether that level of creativity is kept-up throughout the rest of the game and is utilized even more creatively and originally. Well that and the story/characterization/Sonic-Eggman partner-up being utilized to it's full potential.

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Not sharing the same insane "OMG" reaction. That was yet another trailer with one notable thing: the jungle level. It looks like fun, I'll give you that. Everything else looks boring and slow. The music is OK, I guess, but it definitely doesn't make me want to "gotta go fast" like the tracks from previous games did. ...it's not like I actually could go fast if I wanted in this game. anyways..

Meh.

Edited by ArtFenix

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So yeah, a game doesn't need a story if it's gameplay is good enough to give some funny or awesome, maybe even dramatic, twists, its like how they say, an action is worth a thousand words.

Except, not everyone believes that. They'd rather have a game where both the gameplay and the story work together to deliver a grand experience, not either or.

 

A good story can only enhance a game with good gameplay, so while it's understandable that gameplay takes the highest priority that doesn't mean a game should forsake a good story altogether when it would be to the game's benefit. Makes it all that more worth the money that person is shelling out for it.

Edited by ChaosSupremeSonîc

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Trailer thoughts:

 

: Barren desert with giant worms and motobugs on a giant cylinder, wonder what's in that temple ahead.

: 2D desert temple chase running up walls prince of persia style avoiding the giant worm.

: Very Busy forest stage with old enemies and a new attack from dragonfly plus clucker shooting you in a minecart

: crocodile chomping chaos on the rails.

: Overall a good trailer...

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My only real concern other whether that level of creativity is kept-up throughout the rest of the game and is utilized even more creatively and originally.

I too am hoping for this.

Shadow the Hedgehog had a pretty epic start in Westopolis I think, but it quickly lost appeal for me going further into the game. So I'm eagerly hoping this isn't a case of a layer of fudge on top of something less savory.

Fortunately, given the success of Colors and Generations though, I have high faith that even if they don't make use of the full potential (very likely given their record), it'll still be a grand experience.

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I am on a train.. this will be short.. will post more later.

 

 

Sonic lost world controll is totally alien to anyone who has played a sonic game before. e.g. How do you do the homing attack was a common question I and others had.

 

Homing attack = Metal Gear rising perfect paray kind of contol/actions.

 

 

game lookslovely, art style criticisms have no justification when game is moving.

 

 

controls have problems on the sonc06 style warp levels... camera issues. will explain later.

 

wisppower usage= a tsd tedius... thank you gamepad.

 

Very hard game to get into, cannot justpick up and play.

 

will divide opinions on release.

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Sounds like the opinion on difficulty was correct then.

Bueno! I disliked how easy Generations and Colors were versus Unleashed Day. Upping the difficulty is something I won't mind as a means to extend gameplay time.

Does the game use lives or did they ditch those? I know SEGA sometimes flipflops on whether they want lives or not (use of lives being another subtle way to extend gameplay time).

Edited by Ogilvie Maurice

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will divide opinions on release.

 

I too believe that this will be so as well. I fully expect this game to be very polarizing. From the revamped controls to the speed to the visual style, which has won me over at least. The game is so very unlike previous ones in so many areas that it WILL be a shock to those who play it. It certainly was for me.

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Sounds like the opinion on difficulty was correct then.Bueno! I disliked how easy Generations and Colors were versus Unleashed Day. Upping the difficulty is something I won't mind as a means to extend gameplay time.Does the game use lives or did they ditch those? I know SEGA sometimes flipflops on whether they want lives or not (use of lives being another subtle way to extend gameplay time).

There are lives, no I wasn't at the event, but you can see it in the hud and in previous footage from mtv someone got an extra life as well.

 

footage: 

 

2:35 for how to get extra lives, also notice 100 rings no longer reward a 1up. This game might actually be tough (on the wii u).

Edited by Sunic Man

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Rings are no longer an instant 1 up, huh?

I... actually think this might be a good idea. We will probably be closer to Unleashed levels of difficulty where lives don't come out like candy and you can certainly die easily if you're not careful. The key difference being whereas Unleashed had an issue of going too fast and thus making it near impossible to see obstacles unless you went at a snail's pace, the ability to freely switch between the varying speeds here will theoretically make the "too fast" problem moot; people will be able to play at their skill level.

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Getting lives and how you obtain lives often has very little effect on the actual difficulty of a game though.  If anything lives are a rather archaic concept that should be abolished from platformers altogether in my opinion.  Take a game like Rayman Origins for example.  That game didn't have lives, yet there are plenty of points in that game where it's genuinely difficult and challenging.

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Weren't lives acquired by ringing the bell? Or were those red rings nstead? 

Regardless, it adds to my hype a little that the game is purportedly difficult, although I'm not sure if that's mainly a control issue (e.g., we're not used to it), or a genuine design element.

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I too believe that this will be so as well. I fully expect this game to be very polarizing. From the revamped controls to the speed to the visual style, which has won me over at least. The game is so very unlike previous ones in so many areas that it WILL be a shock to those who play it. It certainly was for me.

It doesn't even look the polarizing from what I've seen in the control scheme, the only way i can see this game offending most people is if they grew way too attacked to the Colors/Generations gameplay that they would never want change.

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Getting lives and how you obtain lives often has very little effect on the actual difficulty of a game though.  If anything lives are a rather archaic concept that should be abolished from platformers altogether in my opinion.  Take a game like Rayman Origins for example.  That game didn't have lives, yet there are plenty of points in that game where it's genuinely difficult and challenging.

Oh they most certainly can add difficulty if it's a difficult stage; if you lose all your lives, you need to start over. It's irritating but it certainly does add gameplay time until you get the stage right eventually.

But yes overall it may come off as laziness on the dev team's part to develop actually challenging parts of the game. We've experimented with no lives in Black Knight and Secret Rings; I'd say it works fine enough. If an obscure game like Ty the Tasmanian Tiger can abolish lives, why not Sonic? Is the one up sound that iconic?

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Getting lives and how you obtain lives often has very little effect on the actual difficulty of a game though.  If anything lives are a rather archaic concept that should be abolished from platformers altogether in my opinion.  Take a game like Rayman Origins for example.  That game didn't have lives, yet there are plenty of points in that game where it's genuinely difficult and challenging.

True, but when you stock up enough lives and you're stuck at a certain part of the game, it may take a few tries to get past said point. A good example for me: 

 

Case in point: 

 

 

1:28 I actually died quite a bit here the first time I played this part .

 

1:55

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Question. Does this game have full 360 degree control? Because the more I look at footage, the more it looks like 8-way control.

 

Yeah, it's 360 as usual, unless my eyes were playing tricks on me. The first thing I did was run around in a circle to test how smooth the movement was.

Edited by Pawn

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So, people who have had a play, does the game have camera control like Unleashed, or none like Generations? Not a big matter, but I like camera control....

Edited by The Eleventh Doctor

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H

Yeah, it's 360 as usual, unless my eyes were playing tricks on me. The first thing I did was run around in a circle to test how smooth the movement was.

How does Sonic control in your opinion compared to Colors & Generations?

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