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Sonic Lost World Announced

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So, people who have had a play, does the game have camera control like Unleashed, or none like Generations? Not a big matter, but I like camera control....

Hopefully there's none of those "auto-camera" moments that can kill you in sensitive moments like in Unleashed; I can't count the number of times I've fallen or almost fallen to my death as WereSonic crossing a ledge because the camera decides to "help" and change direction, changing which way Sonic moves - i.e. off the ledge, complete with the infamous death scream.

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Hopefully there's none of those "auto-camera" moments that can kill you in sensitive moments like in Unleashed; I can't count the number of times I've fallen or almost fallen to my death as WereSonic crossing a ledge because the camera decides to "help" and change direction, changing which way Sonic moves - i.e. off the ledge, complete with the infamous death scream.

Oh yeah... Those...

 

 

Thankfully, Lost World doesn't seem to have tight rope like paths, so hopefully those won't be a problem. Camera Control is much more beneficial when doing things like that, so if there is sections like those, hopefully the game has a controllable camera.

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H

How does Sonic control in your opinion compared to Colors & Generations?

 

The controls are essentially the opposite. A lot of people are going to find them jerky after those games, but hopefully it won't take them long to adjust. I didn't quite get a handle on the homing attack or the kick, but to be fair I barely used them since I spent most of the time trying out the parkour and bouncing on capsules. If you're asking which I prefer, then I'd say that I need to play more to really judge that.

 

So, people who have had a play, does the game have camera control like Unleashed, or none like Generations? Not a big matter, but I like camera control....

 

I don't think so, but I didn't touch the L or R buttons (I often forget they are there on the Wii U controller). When the guy attending the booths explained the controls, nothing about the camera was included.

Edited by Pawn

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So, people who have had a play, does the game have camera control like Unleashed, or none like Generations? Not a big matter, but I like camera control....

 

From What I remember.  The camera is mostly fix in the a semi birds eye/ 45' angle.  Personally I think it is fine because of the level design.

So I've heard that the homing attack is much differently activated then in other Sonic games. Can anyone fill me in on how it works?

 

It works exactly the same with the exceptions that you can target more then one enemy at a time.  You also have that homing kick which is press with the Y button.

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I played Lost World yesterday at SoS on both systems and I loved it. The Wii U version looked beautiful and played very well and had no problems what so ever, the new gameplay style is very good and hopefully it will satisfy others so that it sticks around.

 

3DS though? Eh, it was alright. It didn't seem very good, it was basically Rush without the boost and it seemed pretty boring, I did bother to finish a whole level but I don't think I'll be getting the 3DS version, even if Iizuka said that having both will give you special features...

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I played Lost World yesterday at SoS on both systems and I loved it. The Wii U version looked beautiful and played very well and had no problems what so ever, the new gameplay style is very good and hopefully it will satisfy others so that it sticks around.

 

3DS though? Eh, it was alright. It didn't seem very good, it was basically Rush without the boost and it seemed pretty boring, I did bother to finish a whole level but I don't think I'll be getting the 3DS version, even if Iizuka said that having both will give you special features...

How was controlling Sonic, along with the new control scheme in general?

(Pardon me if i keep asking the same questions, i'm just far too curious).

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I'm so happy to hearthat the game has upped the difficulty level. I can finally enjoy mastering a game like I did in Unleashed.

Edited by Voyant

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How was controlling Sonic, along with the new control scheme in general?

(Pardon me if i keep asking the same questions, i'm just far too curious).

 

It feels fluid and easy to control. You easily adapt to the new controls, you mainly use the back buttons of the gamepad for the new mechanics and I think it benefits from that because it doesn't feel like your hands are stretched out across the controller like in some other Wii U titles. You still jump in a normal fashion so even if you don't get used to the new mechanics straight away, you'll still be able to not die all the time.

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Other things I noticed from the trailer. Please excuse the horrible image quality (mostly because of the stream...I hope) and the rush Paint editing!

 

 

 

Sonic_LW_3.jpg

 

One thing that stood out to me in the trailer was the positioning of the Red Ring. Nothing groundbreaking, it's obvious that Sonic will use his parkour to reach it rather than Spin Dash up the curved wall. No, what I'm wondering is how Sonic is supposed to get to the exit from the position of the Red Ring. Now I might be wrong, but I don't think Sonic can jump or double jump that distance from the wall without hitting the spikes. He also can't drop back down due to the monster pursuing him This leads me to wonder if Sonic can perhaps use the vines on the ceiling as part of his parkour.

 

Maybe I'm underestimating his jump distance, but the angle doesn't look doable to me. Plus, the vines solve no real purpose ,especially as there is no Grabber badnik present like in the previous set:

 

 

Sonic_LW_3.jpg

 

--

 

 

Sonic_Lw_2.jpg

 

Is this monster pursuing Sonic the same species as...

 

 

Sonic_Lw_2.jpg

 

...the giant worm getting in the way of Eagle Sonic? Seems that way. The purple splodges it seems to spit out also match the colour of the monster chasing Sonic. Could all be a coincidence but you never know.

 

--

 

 

Sonic_Lw_2.jpg

 

 

Just what is this thing? I can't tell if it it's a badnik or not. If it is, it's one I myself don't recognise. It's defeated when Sonic kicks the Buzzbombs into it.

 

--

 

Moving on to Silent Forest:

 

 

 Sonic_LW.jpg

 

First, the circle on the upper-right on the screen is possibly more wishful thinking on my part. We see Sonic follow the ring trail with his parkour in the trailer, but that area highlighted looks like it could be accessible. I know I'm probably reaching here, but it'd be nice.

 

The circle around Sonic highlights him just as he has performed his double jump, nothing special there, but it's what he does afterwards:

 

 

Sonic_LW2.jpg

 

He goes from completing a double jump into initiating a Homing Attack. It's been a long time since I played Colours, so correct me if I'm wrong, but he wasn't able to do that in that game was he? If not, this might give us a clue as to how all Sonic's jumping styles fit together. Perhaps he can connect a homing kick to his double jump as well? I think this is further evident by how he deals with the Mushroom badniks later on:

 

 

Sonic_Lw.jpg

 

He homes in one one badnik...

 

 

Sonic_Lw.jpg

 

...before kicking the one ahead away.

 

I think that's all I got so far. I'm worried that most of this stuff was already obvious/confirmed, but I felt I should share anyway. :)

Edited by Ringo ~

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Sonic_LW_3.jpg

 

That looks like the red ring was already collected which means that the rings don't disappear like they do in Generations, which is a thing I am actually glad they brought back from Colors. It really annoyed me I couldn't see the rings I picked up in Generations, especially since the game didn't show the rings you collected in order.

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