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Sonic Lost World Announced

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Your all just too anxious! lol No I probably just don't have anything to wait for 3: But soon I might get a WiiU D: (Probably not)

 

So when you're all done playing it, report here, I wanna know more!

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It's a fun little mode, but by the look of it, just the one path.

Neat cameo to the Zelda games though - instead of homing onto enemies, just jump on them. You'll get a heart to refill the gauge. Neat little thing there, I reckon.

Once I get 100,000 points, I'll play it again in more detail. Look for any other hidden extras.

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Played through the Zelda stage just now and... yeah, it's much more engrossing than the NiGHTS and Yoshi's Island DLC, but it's still not going to set the world on fire aside from the obvious draw of Sonic wearing Link's tunic.

 

It certainly feels much more open and with a bigger emphasis on exploration than most of the levels in Lost World, but a lot of that is deceptive. You can see far off expanses in the distance in Hyrule Field, but you're basically restricted to a small portion of it. You never get to go to anywhere near Hyrule Castle, and a lot of the field is blocked off by a load of water (which as we all know, means it's a Sonic free zone). You're forced to take the "bomb the rock" path into the dungeon and from then on in it's essentially Windy Hill Zone 3 with a few extra secrets and Gorons instead of boulders. Still, it all feels very authentic, and the Zelda music blasting out in the background is excellent stuff.

 

Oh, and you can farm animals here like nobody's business. If you're trying to upgrade all your RC vehicles to the maximum level, this is a great way to get a good 2000+ animals on every playthrough. Wish I'd had this before now, instead of having to suffer through all those circus minigames over and over again... :lol:

 

It has that stupid "get 100,000 points to play it again" mechanic after you beat it, too. But that was expected anyway.

 

All in all - it's a decent effort and considering it's free, it's definitely worth checking out. Don't go in with massively high expectations though, otherwise it probably will seem a little underwhelming.

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Well, that was okay. If you watched the trailer, you've essentially played the level and seen all there is to see.

Don't get me wrong, there's nothing wrong with the level (except how ungodly bad the SLW controls are for the Hyrule Field part and the lack of manual camera cotrol) and it's certainly the best of the three DLC Zones without question, but it doesn't offer much at all. It's incredibly short and shallow, basically. The Hyrule Field part sort of shows how better to do Sonic levels regarding space for movement in all directions and the ability to explore, but like I say it's very, very short and wholly minimal. If SEGA made a full sized level that was like the Hyrule Field area, then it'd still really suck. There's not enough too it.

This DLC is nothing special. If you're not a Zelda fan, there's nothing really in this for you. And if you are a Zelda fan, then you'll appreciate all the Zelda touches on your first run and then not care next time.

Just like with the NiGHTS and Yoshi's Island DLCs, this wouldn't be worth paying for if it wasn't free. Honestly, the best thing about it is the artwork of Sonic in Link's garb. It's nothing to get fussed over. Nice to have it at any rate.

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I'd assume this, the NiGHTS Nightmare Zone, and the Yoshi's Island Zone would have more content if Sonic Team actually had the time to make these full blown downloadable level packs available for purchase rather than brief little time wasters only available with pre-orders or as free downloads. Same goes for Generations, which had received the pre-order Casino Night pinball DLC.

 

If these DLC Zones were Sega/Nintendo IP-themed level packs (presumably with each level having different playstyles in accordance with Lost World's levels -a 2.5D level, a 3D level, a boss level, and a special/unique "variant" level-), sold for probably $5 a pop, I'd assume they would be selling these like hotcakes. I'd even wager some people would even be willing to buy the game just because it's a gateway to the DLC.

 

But considering the current Sonic Team as it is essentially drop each game they finish so they can immediately start work on the next one, due to Sonic games being on a biyearly schedule, I assume that's why these are the best efforts Sonic Team can do in order to extend the life of their past games. It's also probably why it took so long for them to release updates to the game that fix crucial issues such as the mandatory Wisp controls and the lack of the (usually standard in Sonic games) 100 rings = life gameplay rule.

 

Which makes me wonder how Sonic Team were even able to find time to make DLC of new super-hard acts of pre-existing zones for Sonic 06 and Unleashed....

 

Just like with the NiGHTS and Yoshi's Island DLCs, this wouldn't be worth paying for if it was free. The best thing about it, honestly, is the artwork of Sonic in Link's garb.

 

I thought the in-game model was a nice touch too. Would had been nice if they allowed people to use it outside the zone. :/

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*Sees "one path"* AAAGGGGGGHHHH FUUUUUUU. Come on man D : It looked so open. Even though you haven't examined a lot yet, that's still bad. There should be paths that you can see and if there truly is just one path. I'm rather disappointing.

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If you really want to know how short this level really is, it can be speedran in less than a minute.

By an amateur speedrunner. Yup, that's right. I just did one.

And it really was just under a minute, and would have been quicker had I not made mistakes.

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If you really want to know how short this level really is, it can be speedran in less than a minute.

By an amateur speedrunner. Yup, that's right. I just did one.

And it really was just under a minute, and would have been quicker had I not made mistakes.

 

Yeah, it's flippin' short...but hey, it's free. You don't come across free DLC nowadays.

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Well, that was okay. If you watched the trailer, you've essentially played the level and seen all there is to see.

Don't get me wrong, there's nothing wrong with the level (except how ungodly bad the SLW controls are for the Hyrule Field part and the lack of manual camera cotrol) and it's certainly the best of the three DLC Zones without question, but it doesn't offer much at all. It's incredibly short and shallow, basically. The Hyrule Field part sort of shows how better to do Sonic levels regarding space for movement in all directions and the ability to explore, but like I say it's very, very short and wholly minimal. If SEGA made a full sized level that was like the Hyrule Field area, then it'd still really suck. There's not enough too it.

 

 

This level grinds me in the sense it shows that Sonic Team were perfectly capable of going back to adventure roots and open levels and possibly have camera control back but they did'nt. They did'nt play it safe by going back to the boost formula. (which I'm actually grateful for..but for my point) They went completely in all sorts of random tangent and slapped it off as a gold disc..*sigh*  I like Sonic Lost World but I'm tired of saying this game has potential with regards to them..I wanna say their game unleashed its potential and then some..in the future y'know..

I know a lot of us have some hopes in this regard to Sonic Boom but I've more or less agree with Dio about Boom...we'll have to see at E3 but not expecting the Sonic-style gameplay but just maybe a fun game..

 

I have to say tho' I'm glad this DLC is completely 3D and how it throws in Zelda mechanics into Sonic gameplay as fun 'speriment.

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I thought the Hyrule field part was really good. In fact, I would really like to see that kind of exploration in future Sonic games. Maybe a few open areas in the vein of Hyrule Field tied together by straightforward sections. You have the best of both worlds there.

Overall, I really like the stage, but Sonic's controls were just plain awkward. The jump is horrible, And I actually thought of something; the tube stages may use visual tricks to make you think that you are going faster. Reason I'm speculating this is because he seems slower in the Zelda stage than in the tube ones. He even seems faster in the tube section of the Zelda one.

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Played it. It was pretty fun, for something that was free. Having open space is something that compliments this game's controls a lot better than some of the other levels, although having some kind of direction would be nice. In any case, it was definitely better than the Yoshi level, and I enjoyed the references as huge Zelda fan.

 

Speaking of which, there's one set of blocks you can wall-run on to get Rupees. The symbol on them is kinda strange. It looks like a double-sided wrench in between two diamonds.

ZJmPMop.jpg

I'm pretty sure this is meant to be the Gerudo symbol, which actually looks like this.

X3ESG6L.png

It's on a bunch of blocks and switches, and even the Mirror Shield in Ocarina of Time. I'm pretty sure it's supposed to represent the faces of the Gerudo people. The top part is the jewel on their heads, the middle part is their large eyes, and the bottom is their prominent noses.

Gerudo_Guard_%28Majora%27s_Mask%29.png

I guess whoever did the art for this wasn't seeing it. :V

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