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'Sonic Lost World DS discussion "3DS, 2DS, ONE DS! Thunder Wisps are go!' Title credits to Hogfather


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Tropical Coast 3 is the second worst stage in the game. On top of that, the Drill Wisp is used for all the wrong reasons - it should be for the ground for finding items and short cuts, not for water stages.

 

Isn't Tropical Coast 3 the grinding level?

 

EDIT: Nevermind, you meant the 3DS version didn't you. Derp.

Edited by KrazyBean
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Just finished Sky Road Act 2.  I love that they put Frozen Factory's missing Casino trope here instead of a full on Windy Hill rehash.  Having said that the perspective was painfully far away during some Asteroid + Cloud puzzles, but they became a lot less frustrating when I realised I could just hold down A to get the cloud boost as Asteroid, you don't have to time it like with regular Sonic.

 

 

Also unlocked Super Sonic.  After all my complaining, Special Stage 7 turned out to be tough, but I did it on first try.

 

Tried him out on Windy Hill... I dunno what the video implied but he DOES get tired on parkouring, I guess the player in the video was just good at timing their boosts.  It'd make no sense for him to not get tired actually, or you could climb up walls that aren't meant to be climbed up etc.  He handles just as crisply as regular Sonic.

 

See the thing is, when going fast in this game it CAN be easy to slip off the edge sometimes, but since, unlike the Wii U version, you can double jump without having to do a first jump (i.e. just run off a ledge, you can do a jump in mid-air), it's easy to correct yourself back onto the path.

 

 

Also unlike Sonic Colours, Super Sonic CAN use Wisps.  It cancels out his Superness of course, but point is they haven't removed half the level design and replaced it with springs.

 

 

Done for the night now as alas I have work tomorrow.  I'm sure someone will beat me to it in the meantime, but if not I'll give you guys impressions of the finale tomorrow evening.

 

 

 

By the way, now I know what the trick is to them, the Special Stages are genuinely fun if you can bare to stand up in the middle of the room to play them.  Shame there's not much compatibility for playing them on the go.

Doesnt Frozen Factory Zone 1 or 3 have some Casino in there? And wtf, I thought Sky Road Zone 1 or the Windy Hill rehash had the Red Burst, hmm..

What are the wisp powers for Sky Road, im gonna say

Sky Road Zone 1(Windy Hill) Red Burst

Sky Road Zone 2(Frozen Factory) Cyan Laser

Sky Road Zone 3 (Desert Ruins, Is that it?) Indigo Astroid mebe?

I coulda sworn there was Red Burst somewhere in there

Isn't Tropical Coast 3 the grinding level?

 

EDIT: Nevermind, you meant the 3DS version didn't you. Derp.

Tropical Coast Zone 3 for the 3DS version is an epic zone, you get to stay above the underwater sections along with the Yellow Drill is you avoid the spike balls as you progress, anyway stop makin it sound so bad, that zone has great music, the same music as the grind rail level & has great level design

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No sign of Red Burst.  For Sky Road, Act 1 was a 2D Casino stage with Laser, Act 2 was a 3D puzzle-focused Casino stage with heavy use of Asteroid.  Towards the end it becomes Windy Hill-ish.  That's all I've played so far, but the icon for Act 3 looks like another Windy Hill-ish stage.

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Just finished Sky Road Act 2.  I love that they put Frozen Factory's missing Casino trope here instead of a full on Windy Hill rehash.  Having said that the perspective was painfully far away during some Asteroid + Cloud puzzles, but they became a lot less frustrating when I realised I could just hold down A to get the cloud boost as Asteroid, you don't have to time it like with regular Sonic.

 

 

Also unlocked Super Sonic.  After all my complaining, Special Stage 7 turned out to be tough, but I did it on first try.

 

Tried him out on Windy Hill... I dunno what the video implied but he DOES get tired on parkouring, I guess the player in the video was just good at timing their boosts.  It'd make no sense for him to not get tired actually, or you could climb up walls that aren't meant to be climbed up etc.  He handles just as crisply as regular Sonic.

 

See the thing is, when going fast in this game it CAN be easy to slip off the edge sometimes, but since, unlike the Wii U version, you can double jump without having to do a first jump (i.e. just run off a ledge, you can do a jump in mid-air), it's easy to correct yourself back onto the path.

 

 

Also unlike Sonic Colours, Super Sonic CAN use Wisps.  It cancels out his Superness of course, but point is they haven't removed half the level design and replaced it with springs.

 

 

Done for the night now as alas I have work tomorrow.  I'm sure someone will beat me to it in the meantime, but if not I'll give you guys impressions of the finale tomorrow evening.

 

 

 

By the way, now I know what the trick is to them, the Special Stages are genuinely fun if you can bare to stand up in the middle of the room to play them.  Shame there's not much compatibility for playing them on the go.

Wait so, sky road has different music then? Man I hope that sky road 4 from the wii u version isn't in this version, give me my sky road 2 from the wii u version in act 3 and I'll be quite happy. 

No sign of Red Burst.  For Sky Road, Act 1 was a 2D Casino stage with Laser, Act 2 was a 3D puzzle-focused Casino stage with heavy use of Asteroid.  Towards the end it becomes Windy Hill-ish.  That's all I've played so far, but the icon for Act 3 looks like another Windy Hill-ish stage.

Noooooooooo, that means I might not hear sky road 2 from the wii u version, that music is epic as heck, sure I'm happy that we get a casino stage, but do we really need 2 acts of them?

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Sky Road Act 1 and 2 have the same music as Frozen Factory Act 3 on Wii U.  I didn't play it, just took a peek, but Sky Road Act 3 uses uhh... I forget which act it's from, 2 or 3, but it's the slightly oriental sounding one.

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Sky Road Act 1 and 2 have the same music as Frozen Factory Act 3 on Wii U.  I didn't play it, just took a peek, but Sky Road Act 3 uses uhh... I forget which act it's from, 2 or 3, but it's the slightly oriental sounding one.

Yes! That's the one that sounds like dragon road, oh when the music rips for the 3ds are released tis shall be glorious.

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Sky Road Act 1 and 2 have the same music as Frozen Factory Act 3 on Wii U.  I didn't play it, just took a peek, but Sky Road Act 3 uses uhh... I forget which act it's from, 2 or 3, but it's the slightly oriental sounding one.

 

Aww... no stormcloud stage then...

 

WAIT. The Dragon Road esque song is in this game?! All right, that's it. All complaints with this zone gone. Weird that the casino is HERE of all places, but at least we have it in the first place.

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Bleh, the perfection couldn't last forever I guess.  I've played up to Act 3 of Lava Mountain and thus far it's been nothing but boss rush.  Act 1 was just Zazz and Zom, Act 2 was just Zeena and... uhh the emo guy, forgot his name.  The icon preview for Act 3 suggests it'll be Zik and Zavok.  Unless they pull a surprise on us and give this zone an act 4, I'm guessing after that it's just the last boss.

 

Unlike the Wii U version, the rematches are copy paste jobs too, with some minor difficulty increases (there's less flying snowmen to latch onto with lightning for Zeena for example), not new bosses.  Such a shame too.  Sky Road Act 3 has a ton of expert level parkour though so it's not like it's an unfitting final "proper" level, still, just disappointing.  Heading off to work now so will play the last two acts later.

Edited by JezMM
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Bleh, the perfection couldn't last forever I guess.  I've played up to Act 3 of Lava Mountain and thus far it's been nothing but boss rush.  Act 1 was just Zazz and Zom, Act 2 was just Zeena and... uhh the emo guy, forgot his name.  The icon preview for Act 3 suggests it'll be Zik and Zavok.  Unless they pull a surprise on us and give this zone an act 4, I'm guessing after that it's just the last boss.

 

Unlike the Wii U version, the rematches are copy paste jobs too, with some minor difficulty increases (there's less flying snowmen to latch onto with lightning for Zeena for example), not new bosses.  Such a shame too.  Sky Road Act 3 has a ton of expert level parkour though so it's not like it's an unfitting final "proper" level, still, just disappointing.  Heading off to work now so will play the last two acts later.

Zor. And I somewhat saw it coming with the whole "copy paste job" routine. Well, the bosses all seem fun, so not too bad. Don't know why Master Zik was moved to Act 3 and not Zor, but alright.

 

Hope that the last two acts are still pretty fun.

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Zor. And I somewhat saw it coming with the whole "copy paste job" routine. Well, the bosses all seem fun, so not too bad. Don't know why Master Zik was moved to Act 3 and not Zor, but alright.

 

Hope that the last two acts are still pretty fun.

 

The reshuffle makes sense considering the cut-scene placement.

 

Zazz and Zom are throwing rocks at Sonic, Zik nowhere to be seen, you then fight Zazz and Zom.  Then before Act 2 is the cut-scene where Tails returns (alas we don't get the scene of Sonic trying to communicate to earth and being left all alone) where Zeena and Zor are present, along with Zavok, so you fight Zeena and Zor.  Act 3 then ties it up with the last two.

Edited by JezMM
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Bleh, the perfection couldn't last forever I guess.  I've played up to Act 3 of Lava Mountain and thus far it's been nothing but boss rush.  Act 1 was just Zazz and Zom, Act 2 was just Zeena and... uhh the emo guy, forgot his name.  The icon preview for Act 3 suggests it'll be Zik and Zavok.  Unless they pull a surprise on us and give this zone an act 4, I'm guessing after that it's just the last boss.

 

Unlike the Wii U version, the rematches are copy paste jobs too, with some minor difficulty increases (there's less flying snowmen to latch onto with lightning for Zeena for example), not new bosses.  Such a shame too.  Sky Road Act 3 has a ton of expert level parkour though so it's not like it's an unfitting final "proper" level, still, just disappointing.  Heading off to work now so will play the last two acts later.

 

Meh, at least they are more difficult. I really don't mind the Boss rush, but it's kinda disappointing that it doesn't has actual level segments...Oh well, it could have been worse. They at least look more challenging than the rematches of the Wii U version ( but at least they're different and not 85% copy paste)

 

And about Sky Road 3 ehh...doesn't sounds disappointing for me at all, but oh well, opinions.

 

Anyways, thanks for the information! =D.

Edited by Dan a hed
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Sky Road Act 3 involves riding on missiles that use the gyro control.  Here's a hot tip for the first such segment because I lost a crapton of lives: When Zavok's dragon shoots fire at you, just keep going in a straight line.  When you SEE the fireball coming out his mouth, then you dodge.  Do not move before it comes out of his mouth.  If you are moving in a direction when it comes out, the fireball is uncannily good at predicting your path and shooting exactly "where you are going to be".  It took me ages to figure this out.

 

 

Most of the level though has a ton of fast paced action where you try to outrun fireballs before they catch vital bonus areas and shortcuts on fire.  The rest is parkour segments where there are more walls than floor - tons of wall running and jumping from wall to wall, jumping right at walls in front of you and navigating around them.  The main route is pretty user-friendly and you can get through with a challenge, but prepare to have your skills properly tested if you choose to jump off to to get that 10 ring on another wall nearby.  One jump away from the main path and you're sent into total "make your own path" territory on the amassment of floating scenery surrounding the main path.  Very cool and fun to be honest, thanks to the 3DS' more streamlined parkour controls.

Edited by JezMM
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Just finished the game.  Alas, Lava Mountain is nothing but Bosses.  The final boss is very similar to the Wii U one too, so not much surprise there.  Also no Hidden World.

 

Looks like as great as it is, it's just turned up a little bit short on conten...

 

 

Wait... I just unlocked what?

 

 

Do not adjust your set...

 

xx71.png

 

Hard Mode second quest with reskinned visuals.  Yeah I'd say that makes up for two missing zones.

 

Also the end credits feature an awesome extended version of Windy Hill, I hope it's on the soundtrack, and that other gameplay songs might have extensions as elaborate as this one.

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Just finished the game.  Alas, Lava Mountain is nothing but Bosses.  The final boss is very similar to the Wii U one too, so not much surprise there.  Also no Hidden World.

 

Looks like as great as it is, it's just turned up a little bit short on conten...

 

 

Wait... I just unlocked what?

 

 

Do not adjust your set...

 

xx71.png

 

Hard Mode second quest with reskinned visuals.  Yeah I'd say that makes up for two missing zones.

 

Also the end credits feature an awesome extended version of Windy Hill, I hope it's on the soundtrack, and that other gameplay songs might have extensions as elaborate as this one.

Wait what? Whats that area with the rank .-.

A hardened Gameplay means extra shit in the zones =O, that could mean extra gameplay elements FFFF

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Jez, thoughts on the Indigo Asteroid platforming puzzle in Sky Road Act 2? NTom was having lots of trouble on it, but I think that was his fault, since he made a lot of facepalm worthy mistakes, like forgetting to grab an Indigo Wisp to refill the Color Power gauge.

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Jez, thoughts on the Indigo Asteroid platforming puzzle in Sky Road Act 2? NTom was having lots of trouble on it, but I think that was his fault, since he made a lot of facepalm worthy mistakes, like forgetting to grab an Indigo Wisp to refill the Color Power gauge.

 

It took me ages, but became ridiculously easier after I discovered you can just hold down A to bounce up high, you don't need to time it exactly as you touch the clouds like with regular Sonic.  The perspective is awful there though, they should have made the camera tilt downwards more so you can make out what you're above.  I dread getting the red ring there.

Edited by JezMM
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Jez, thoughts on the Indigo Asteroid platforming puzzle in Sky Road Act 2? NTom was having lots of trouble on it, but I think that was his fault, since he made a lot of facepalm worthy mistakes, like forgetting to grab an Indigo Wisp to refill the Color Power gauge.

You do need to memorize Wisp locations, but the primary problem (for me, at least) is that the Asteroid is programmed to keep moving in the direction it faces, which can cause grief, especially when the camera's turned around (though the same holds true for every Wisp, the others have something to compensate for it).

Also, am I the only one pretty annoyed that the 3DS ver. Is missing out on some cutscenes?

Edited by Amalgamous
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Eh, As long as I can say I finally get to play in a Lava Level in a Sonic game ( Its been ages  for me) I'm perfectly fine that they are boss rush levels

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I love the Gray Quake theme, it totally matches the atmosphere of the forest & everything. So are you gonna go back through the zones & use the color powers to see what's changed? And also, where the fuck is the Red Burst O-O I havent seen that shit at all

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Also, am I the only one pretty annoyed that the 3DS ver. Is missing out on some cutscenes?

 

Yeah, it's a shame.  I assume it was more for space issues, since they could have easily fit in the "sending out the next Zeti" cut-scenes before Act 3, even though you don't encounter them in the Acts themselves (aside from Zazz).

 

Sonic's little "I'm all alone" cut-scene was sadly skipped over too, and while it's not the result of a missing cut-scene, but a missing boss battle, Zeena's line about Sonic ruining her nail art the last time they met makes no sense in the 3DS one.

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I think my favorite zone is Silent Forest. Silent Forest Zone 1 & its quake business was pretty fun & I love the quake theme. Silent Forest Zone 2 was pretty fast pased & I liked the short transitions of ground area to land on, the grinding was crazy epic but the guy sucked soo..

Silent Forest Zone 3 was pretty boring when he played it, I bet it can be pulled off way cooler though.

 

Sky Road Zone 1 was pretty nice, bingo sections kinda got on my nerves, Im soo gonna own this zone. Sky Road Zone 2 was sexy as fuck it was like a Casino Skyscraper, Indigo Astroid is pretty easy to use but the guy failed again.. The transition to Windy Hill was alright, kinda liked it. Then Sky Road Zone 3 was pretty amazing, It woulda been better with Red Burst though.

 

Frozen Factory is too epic to be described, and also is Yellow Drill gyro controlled in 3D?

Edited by Zazz
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Yup, think I'm in love with this game loads.

 

Those Special Stages are the Boss, and (unlike most) probably my one of my favourite parts of Lost World on 3DS - whizzing around the room getting those orbs and all - very interactive (if perhaps inefficient) for playing in public haha! It's certainly nowhere near as broken as I'd read elsewhere, plenty of fun and always leaves me with a smile, even if I lose. 

The rest of this game has been amazing so far (up to Silent Forest Currently). Great graphics (even if slightly washed out), and an amazing soundtrack as usual, very varied too, part Sonic Retro,Part Sonic Adventurey, Part Modern, with some lovely final Fantasy-esque type tracks thrown in for good measure.

 

I do love that everytime I'm disappointed slightly with the naffy bits (like the 2D sections - camerawork is waaaay too close for my liking) it then delivers the awesomeness back 5 times over. And the little touches (like the user-adjustable camera on the non-running levels) make the platforming elements sweeter to handle (as you've mentioned earlier Jez). There's definitely a lot right with this game, even enough to make up for a few of it's shortcomings.

 

Also lovely that they didn't skimp out/dumb down too much from the WiiU edition and managed to make this it's own standout game.

 

So very nice to play with you again Dimps. Wonderful in fact! I missed ya.

Edited by Son-icka
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