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Super Mario 3D World (Wii-U) - It's the cat's meow!

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So I've been wondering, do people actually still think this is a filler game until the next big Mario? Because I'm not seeing it myself. As far as I'm concerned this is the next big Mario. It's not as hyped as the Galaxies were and I think having '3D' in the title has given people the misconception that this will be a smaller game in comparison to the previous main console Mario games but I honestly don't see why people are using these as reasons to assume this is a filler game.

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So I've been wondering, do people actually still think this is a filler game until the next big Mario? Because I'm not seeing it myself. As far as I'm concerned this is the next big Mario. It's not as hyped as the Galaxies were and I think having '3D' in the title has given people the misconception that this will be a smaller game in comparison to the previous main console Mario games but I honestly don't see why people are using these as reasons to assume this is a filler game.

I still feel it's filler. It looks well designed and great, but it lacks the groundbreaking-ness of the Galaxy games. Not to mention it seems like it lacks the atmosphere of those titles. I do hope that ideas like 4-player co-op (with all characters having unique attributes) and playable Peach are carried over to the hypothetical non-filler game though.

Edited by Chaos Warp

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Has it even been confirmed if this game will have a hub or anything?  They've been pretty tight lipped on what goes on outside the courses, story and otherwise, there could be more atmosphere than we think.

 

 

I also think 3D Land had a ton of atmosphere visually, it's just a shame that the prettiest levels all just had the generic "unusual level time!" Mario 3 Athletic theme from Galaxy slapped on them.  I hope they won't make that mistake musically again.  I know the 3D Land soundtrack was probably designed to compliment wacky classic Mario platforming hijinks but Rayman Origins and Legends proved you can still have wacky fun in the foreground with a pretty soundtrack and aesthetic in the background.

Edited by JezMM

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I think this is the key. The Galaxies were amazing games, that brought an epic feel to the series unlike any Mario game before. But where do you go from there? How do you out-Galaxy Galaxy? Even if you managed to do it with the next game, you'd face the same problem, but even harder, for the one after that. Not every game can be as big and grand and surprising as Galaxy was.

So it's true that 3D World is scaling back in some ways. But that's reasonable, and it doesn't mean the game isn't going to be big and creative and fun in the way you'd expect a major 3D platformer to be.

Well it might be done though. Some people thought that Galaxy 1 couldn't be surpassed then Galaxy 2 came out.

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Well it might be done though. Some people thought that Galaxy 1 couldn't be surpassed then Galaxy 2 came out.

 

Even though I firmly believe Galaxy 2 is the best 3D Mario game to date, I will say that it only surpassed the original in terms of creative level design and the sheer amount of variety on offer. In terms of actual atmosphere and wow factor though, Galaxy 1 wins hands down.

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Yeah I don't think even Galaxy 2 outshone Galaxy 1 for first impression.  The thing I remember most about Galaxy 2 was how much tighter and to the point the level design was and how they totally trimmed out the fat and had a much better second quest.  These are things that 3D Land then proceeded to improve even more on.

 

Though I was sad that Galaxy 2 wasn't as "magical" in atmosphere as Galaxy 1 was, the fantastic level design balanced it out (though Galaxy 2, atmosphere-wise, still had some fantastic moments - Slipsand Galaxy, Slimy Spring Galaxy, Shiverburn Galaxy all spring to mind for their awesome skyboxes).

Edited by JezMM

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The only bugs me is that they're trying to over expose the cat suit like how they did with the tannoki suit in 3D land(cats cats everywhere). On a side note why do people hate the new super mario bros games all I hear is that it's not challenging when were mario games ever challenging(besides the first 2)

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The only bugs me is that they're trying to over expose the cat suit like how they did with the tannoki suit in 3D land(cats cats everywhere). On a side note why do people hate the new super mario bros games all I hear is that it's not challenging when were mario games ever challenging(besides the first 2)

People hate them because besides the original and U they feel like they could be DLC packs of each other. 

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People only really dislike NSMB2. Wii introduced enough new stuff to the series for most people.

 

Other then 4-player co-op, which you could argue is a detriment to the experience due to how hard it is to keep track of yourself (it does make for amazing laughs though), what else did it add? 

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The only bugs me is that they're trying to over expose the cat suit like how they did with the tannoki suit in 3D land(cats cats everywhere). On a side note why do people hate the new super mario bros games all I hear is that it's not challenging when were mario games ever challenging(besides the first 2)

 

People don't necessarily dislike the actual gameplay - in fact, that's probably about the only thing that saves the NSMB series in most people's minds - it's just that, a few odd differences aside, they all follow a very similar formula and as such the sequels tend to feel a bit soulless and unoriginal.

 

The original NSMB was something fresh and new at the time, but since then we've had three (four if you count New Super Luigi U) games in very much the same vein with very similar gameplay and very similar world tropes. NSMBWii basically just brought the original to the big screen and allowed up to 4 players to take part simultaneously - again, quite an innovation at the time. NSMB2 retread the same ground yet again but with a coin-collecting gimmick that ultimately served no purpose. NSMBU was definitely the most different of the games, actually giving a slight change of scenery in places, but it fell into the same trap of reusing music, mechanics, and tropes. NSLU gets away with it because it's just DLC.

 

While every NSMB game has been technically good, they never really offer anything substantially new or different to the other that's come before it to really get excited about. You know you're going to get a solid Mario experience, but it'll be one you've basically played through before already.

 

EDIT: Oh and the fact that NSMB2 and NSMBU came out within a few months of each other didn't really help either. You basically had two near-identical gameplay experiences coming out at once, which made it feel like Nintendo were over-saturating us with it.

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Other then 4-player co-op, which you could argue is a detriment to the experience due to how hard it is to keep track of yourself (it does make for amazing laughs though), what else did it add? 

It added a whole bunch of new level mechanics.

 

Sure, might not sound impressive on the surface, but it's still something.

Edited by Haden

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I actually found NSMBWii to be the least original of the series.  It reused combinations of previous gimmicks far more than any other game in the series, most of which all had something unique on every single course.  But yeah it had the 4 player co-op going for it and AT LEAST IT HAD A NEW SOUNDTRACK NSMB2, U, AND LUIGI.

 

 

A lot of people say the coin gimmick in NSMB2 was meaningless which makes me think a lot of people did not get into Coin Rush mode as much as I did.  =U

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A lot of people say the coin gimmick in NSMB2 was meaningless which makes me think a lot of people did not get into Coin Rush mode as much as I did.  =U

 

Coin Rush mode was good fun but it was by no means a game-changer. And let's face it, forcing yourself to replay levels over and over again to collect a million coins for a completely pointless reward wasn't a great hook.

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@Chaos Warp

Now that I think about it... not much. But it did take a couple of old concepts and re-introduce them to us, like Yoshi and World 9.

It helped that it was only the second NSMB game, so people didn't mind them re-using tiles and backgrounds from the original.

EDIT: All those replies, lol.

Edited by Red Cap-Blue Spikes

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