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Super Mario 3D World (Wii-U) - It's the cat's meow!

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So the Piranha Plant was supposed to be an item in the game? I'm wondering why it was canceled, maybe because it fit MK8 better? 

 

But .. the Piranha Plant was an item in this game? You pick them up in pots and run around chomping things up with them, just like you do in MK8.

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But .. the Piranha Plant was an item in this game? You pick them up in pots and run around chomping things up with them, just like you do in MK8.

Woah, really? Its crazy that I completely forgot! What level were they in again?

Derp moment.

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Woah, really? Its crazy that I completely forgot! What level were they in again?

Derp moment.

 

They were in a few levels, Shadow-Play Alley being the most obvious one off the top of my head.

 

I know for a fact they were in Champion Road too. Oh, how that level haunts my nightmares.

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Man those winners are super adorable pieces, the former for funny cuteness and latter for omg anime cuteness lol.

 

 

Funny thing about the Potted Piranha Plants, even though I watched all the attract mode demos to learn some tricks, I completely forgot about them and/or didn't notice the ones in Shadow Play Alley were in pots, because I went through the whole game just killing them instead of using them lol.

 

 

EDIT: Omg this runner-up though:

 

xpte.jpg

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I'm really happy they did such an elaborate one for the ghost house, because the ghost at the end of the Boo houses in 3D Land were one of my fave easter eggs in Mario to date.  I hoped there'd be something spooky in this one too.

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8-Bit Luigi(s) rising from the dead...? What kind of thinking is that? Its like they thought of all the possible logical places to hide 8-Bit Luigi(s) and then just ended up thinking of the most WTF ways to hide him.

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So I just started playing this game the other day and I'm about halfway through World 6 so far. I'm already in love with the game for two main reasons.

 

One is that the aesthetics are so just so rich this time around that it evokes feelings within me that I've never really experienced in a Mario game. The whole game seems to have this sort of childlike, "playhouse" feel to it, but it manages to do so without seeming childish. It's like a good Disney film-- everything is vast and glowy and beautiful and it makes you just want to explore it all, no matter what age you happen to be. I don't think I've used words like "magic" and "wonder" to describe a Mario game before, but they really seem to fit here.

 

The other thing I love is just how many different options they gave Mario-- without any power-ups-- in terms of jumping, movement, and tricks. You have your usual Ground Pound, long jump, and backflip jump; then the somersault and charged crouch jump from 3D Land; and now even more new moves like the jump after the Ground Pound and the twirling jump from running in circles. There's just so much you can do and it's such a smart evolution of Mario's abilities from 2D and 3D standpoints.

 

Since this type of game was executed so well, what I really want to see now is a true 3D Mario game for Wii U in the style of 64, Sunshine, and Galaxy. Free-roam hub worlds, no time limits, and even more room to explore all of Mario's newfound abilities (in HD, no less) for the ultimate experience.

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Thanks to an offsite discussion on 3D Mario games, I decided to play through the game again recently, as I hadn't really played it for the time attack/score runs yet. And while I thought it was a pretty great platformer beforehand, (though my first experience with the game was less than ideal) wow... this game opens up like crazy when going for score; it's almost like playing a whole new game!


Everything has a purpose, the scores for actions are visible and easy to understand, everything is surprisingly tightly designed around it all, and it almost feels like a Star Fox-esque arcade game with how balanced it all is and with everything being worthwhile. Even coins are pretty valuable for once, as 40 of them can equal the score of a star, at least.

And multiplayer mode, while I was personally very "eh" on beforehand, with the new goal of getting the most points in the stage out of everyone, it just becomes a mad dash, not just to get every star and powerup, (one of the reasons I didn't like the mode when playing through for the first time) but to get everything on screen before someone else does. It completely counteracts the bubbling issue I had with the mode, as well, as everyone wants to get everything there is first and foremost, then all move on once the area has been depleted. And the amount of stuff in even one section of the level is so dense, there's never any real fuss over who gets what, which makes it very balanced and crazy fun for once when in a chaotic 4-player game.

Sadly I found that the speedrunning on it's own isn't half as good as 3D Land's speedruns, since the levels are so open and surprisingly non-linear in comparison, but the way time factors into the score works so well, being the only analog source of points, I don't think it's missing out on anything, to be honest, and gives it all a great rush to it. (And it also lets 3D Land have some element of the game it's better and unique for, at the same time)


I think this has fast become my favorite platformer of all time now with all these new factors, tbh. Running around getting to every nook and cranny as fast and efficiently as possible, in such controlled yet open and dense stages... It makes it all, not really a collectathon, or a pure platformer, but somewhere in between with a very arcade-y feel to it all, unlike any other Mario game, and I absolutely love it. The fact that so many of the stages are so varied, creative, and downright fun is all icing on the cake now.

 

Also did I forgot to mention coins actually have a constant point in this game because of this? Good grief is that a sight for sore eyes with how much of an emphasis this series has on them and their placement/block rewards.

Y'all are missing out if you don't try going for score in these levels at least once.

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I wish more platformers kept track of your best score in each level. It's not that surprising that, for example, Sonic games usually just have a thing for your best times and/or rank, but keeping track of things like score, or total number of Rings (or whatever the "basic" collectible is) collected in each level, etc. would encourage people to try playing these games in different ways and be a really nice gesture for people who already self-challenge themselves with this sort of thing.

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