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Sonic After the Sequel

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It's really good, actually better than Sonic 4 Episode 2, I'm totally serious here. It's also better than BTS already, better level design, even better music, cool story, fun gimmicks. The game is really impressive, probably the best fan-game I've ever played. I'm still on Parhelion Peak, and the game is tons of fun. I recommend.

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So the soundtrack to this is done as well as the game now? Cool, I'll download this as soon as I'm home on my actual computer.

 

The soundtrack itself hasn't been released yet, but it will be released very soon.

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Played through it already and been listening to Horizon Heights Act 3 for about an hour on end. Just gonna lazily copy my post from TSSZ;

 

Man, that was fantastic! Just come out of three hours of playing the whole game all the way through; still have a lot left to do (Classic Mode, Special Acts…) but I’m raring to go back in when I’m not so tired and even more excited for exploring the levels than just pushing forward. Lake’s design theories are really starting to inch past that gray area and be something I’d like to see officially, especially if the music team is brought along.

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Gotta say this game is absolutely AMAZING! The music is epic, the levels and gimmicks are fun. This is a VERY well made game and I'm definitely spending more hours on it. Can't wait for that OST to come out.
 

This face cracks me up every time on Zone 2! XD (pun intended)


IMG_15062013_232416_zps7213f818.png

Edited by DemonShad716

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I played the game and all I got to say is that it didn't do anything for me. It's not bad but it's not great. I think it still carries a lot of the problems that plagued Before the Sequel and while a little bit better they are still there.

 

Some of the gimmicks while are a cool concept sometimes they don't work or add anything significant to the classic gameplay. Honestly the levels all look the same to me except for a different color or gimmick here an there. And by I am talking more about the style of the levels. The bosses are somewhat better than the first game so I'll give it that.

 

Like I said in the status updates, I think something went wrong in the development of the game when people are more excited about the soundtrack than the actual game.

 

I think it's really cool that Lake built this game all by itself, but at the same time I think this works against him as well. You can tell when he repeats ideas or uses assets again and again which makes the game feel uninspired sometimes. He will really benefit from having people going. "you know this is a good idea but I think it would work better this way" or "let's try something else."

 

The game, at least to me, reaches the point when it just drags on and on till it reaches the point when it starts to get boring. Again this is where having other people around will benefit him.

 

If I had to give a rating to this game it would be a 6/10: Good and kind of solid for your free time and don't have nothing to play but it still needs polish and more focus.

Edited by El Driver

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Like I said in the status updates, I think something went wrong in the development of the game when people are more excited about the soundtrack than the actual game.

 

Well, to be fair, the game at its core was mostly finished months and months ago - not long after its SAGE demo, if I recall. The OST was still being worked on at the time.

 

With people hyped for the OST, hype for the complete game exists because it meant its release was nearing.

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Well, to be fair, the game at its core was mostly finished months and months ago - not long after its SAGE demo, if I recall. The OST was still being worked on at the time.

 

With people hyped for the OST, hype for the complete game exists because it meant its release was nearing.

 

I think I'm going to have to disagree. Every time I hear about this game or Before the Sequel is about the soundtrack. People do tend to describe a particular part of the game they like but it's always about the soundtrack.

 

Keep in mind though that it happens to mainstream games and even official Sonic games to some extent. But to me it feels like the people like the soundtrack more than the game itself.

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So right now the game itself doesn't have it`s OST yet?
What I mean is that the game itself has the full OST but the OST hasn't been released by itself yet. Sorry for any confusion. Also, download was updated to fix some glitches in the game so I'd recommend redownloading for people who downloaded already.

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As someone who has never played a fangame before and has no idea how this works...do I just need to download the game or do I need to download a second program to run it? Also does it have to be played using keyboard controls or is it possible to hook up a controller? Regardless this looks fantastic and the devs should be proud

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Well!

So this is quite an anomaly - it's more or less an original soundtrack with tie-in video game as an added bonus. I kind of have the feeling that quite frankly, people just care about the music. Well, that's certainly new.

I've only gotten to Redhot Ride, but I can say everything so far at least is a decent experience, and everything up to this point (bar Horizon Heights, but it's my favorite zone ironically, thanks to being done by KgZ) feels very unique and original - I don't recall things like these done in a 2D Sonic fangame with this much quality and effort put in.

 

I really love the music so far - If I have to name favorites, I'd name... all of KgZ's stuff, really. It's weird how I didn't really care much for Wood Zone at first (and absolutely loved all of Falk's stuff) and then started picking opinions about his stuff up with Perilous Paradise, finally to peak as it has now, now that everyone's given enough attention instead of Falk brutehousing his way through. (not that that's a bad thing)

I really like the new power-ups, Beam Sonic and Mirror Tails, too - of course, not really the way Sega would have went for an After the Sequel, but really, I get the impression that this interquel is, instead of a perfect recreation of what Sega would have made, a dedicated fan's interpretation, adding in things he love as a tribute. It's obvious in the Zone selection, even from BtS - Fortress Flow, Perilous Paradise and Metro Madness... Something gives me the feeling they wouldn't have used those kind of zones - I don't think they use them even now.

 

The cutscenes are charming too - while not as action-packed as BtS, I frankly feel his storytelling improved a bit - For just how little Sonic and Tails interact with their nemesis, the story goes well enough. I especially like the two more simpler cutscenes - after Foliage Furnace and before Moon Mansion. I'd really love to see his original games after Chrono Adventure and the other fangame, the only two he's going to be working on for now.

 

So yeah... overall, I think it's a very fun, if not well made, experience, and I'm looking forward to Chrono Adventure! srslygetanostforthattho

Edited by Korg M1

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Much better than Before the Sequel I must say. Some of the levels have some cheap enemy placement and Technology Tree has the worst level design in the game IMO, but those are my only main gripes with the game.  The soundtrack is fantastic, and I look forward to seeing the full soundtrack being released.

 

One thing I'm really thankful for is that instead of having to switch between Sonic and Tails between levels like in Before the Sequel, you can choose to play as either Sonic or Tails throughout the entire game. I don't really like playing as Tails, and I prefer to just play as Sonic, so this is definitely a welcome change in my book.

 

Overall, it's great as far as Sonic fan games Come along. I thought Before the Sequel was just an OK game, so I started the game with low expectations. I'm happy to say that this game took me by surprise with how good it was. Some might like it, some might not, but at least give it a try.

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I just wish the game had a manual, I just don't know what some stuff do, like the big star ring. Also, the Special Stage requires 30 rings to enter, not 50, is this intentional? Anyway, I'll head back to Parhelion Peak now, already got 6 emeralds, the last one is tough. The game is really fun, some weird wall running at times, but nothing game breaking, at least I can use momentum and bouncing much better than in Sonic 4.

 

Edit: finished the game with all the Chaos Emeralds, and now I know what the big star ring does!

 

It unlocks a secret level from the world you got it from! I only unlocked Fornace Foliage and Cyan City.

specialmode_zps9e05a2e7.jpg

 

 

"I wonder how many people will see this screen..."

Edited by Jango

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Only level I really actively dislike at the moment is Sugar Splash Act 3.  The tidal wave gimmick is extremely annoying and adds very little to the gameplay.  Too often would I do a jump and get ready to hit an enemy only for the stupid tidal wave to throw me off my trajectory and out of my ball animation and make me lose all my rings.  

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Should be noted the last screenshot on the OP is actually from another game Lake's releasing next SAGE, Sonic Chrono Adventure.

 

Don't know how I didn't notice that XD  Edited.

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I just played through a bit of the game and despite its flaws, it's very enjoyable to play through and I especially love the game's soundtrack which I'm hoping to see a release of the near future. Personally I think it's a lot better than Before The Sequel.

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