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Play Sonic Lost World at SDCC 2013!


goku262002

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Given these are "lost worlds", I guess it makes sense that we'd see a candy stage in a desert and a casino stage in a ice stage.

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Didn't Aaron or someone say that there are slight nods to the levels in the names, I think someone said that its in the Desert Ruins world, but when you load the level banner it says Dessert ruins

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Someone make a gif of that now. I mean now. Not in 2 minutes, now. The fate of the world depends on it.

Edited by Wil348
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Forget gifs, that shit needs to achieve memetic mutation son.

 

NO ZETI IN THE UNIVERSE IS GONNA STOP MY CONGA LINE

MY CONGA SKILLS WILL SHOW YOU WHAT I'M MADE OF

I CONGO AROUND AT THE SPEED OF SOUND

SONIC IS THE NAME, SPEED CONGA'S MY GAME

 

*1001 bad puns later recorded in the Arabian Nights...*

 

Time may fly...but I can dance circles...around it! Ugh, someone get me a chili dog...

Edited by Gabe the Grouch
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Man, the footage they showed of frozen factory looked. . .odd.  The transitions between the pinball and other segments of the level were jarring and the level itself feels a bit half baked and short.  Very curious.  I'm changing my status on this game from full blown excitement to cautious optimism.  

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I still can't get over how much that guy in the blue t shirt is getting into it in that Conga line.

Edited by The Eleventh Doctor
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 The fate of the world depends on it.

 

And all of a sudden a Yu-gi-oh reference came to mind.

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Comic con footage.

 

http://www.youtube.com/watch?v=lK6MJM-L1KU

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I still can't get over how much that guy in the blue t shirt is getting into it in that Conga line.

He reached his nirvana on a Conga line conducted by Sonic... Now he's a god.

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Man, they really need somebody there to tell people the controls for this game or something because its gonna give people a negative impression of this game if they think its really that slow.

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I noticed at the 1 minute mark on the video that sonic went through the tree quicker than I thought he would have. Was that the Parkour that caused him to vault around the tree or was it the momentum from the spin dash because I couldn't tell?

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Watched a dude play today, he totally pwned the first stage, it's like he knew every turn, badnik and jump before it happened.. on top of that he was running at full speed which I could never figure out to do.

 

The game looks so much better when a pro is behind the control


I'm definitely going to stop by! It'll probably be Thursday because Friday is the Archer panel and Saturday is the Gravity Falls autograph section and panel.

 

I'll make sure to take pictures!

 

Did ya make it into the Gravitys Fall panel? I was there in the front row :D I asked about the Mystery Shack play set :P

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Watched a dude play today, he totally pwned the first stage, it's like he knew every turn, badnik and jump before it happened.. on top of that he was running at full speed which I could never figure out to do.

 

The game looks so much better when a pro is behind the control

 

Did ya make it into the Gravitys Fall panel? I was there in the front row biggrin.png I asked about the Mystery Shack play set tongue.png

 

Were you the guy wearing a blue shirt on Saturday? I was there from around 5-6 and again after 7. With that I present you today's show:

 

EL DRIVER SHATTERS THE HOPES AND DREAMS OF SSMB AND THE DESTRUCTION OF THE HYPE TRAIN REVIEW....okay maybe no....and maybe yes, let's continue.

 

First let's start with the Wii U version:

GRNEZhm.jpg

 

While playing the Wii U version the first thing that came to my mind is how Sonic Team took a step back to the Dreamcast days. It sounds weird,trust me I know, but I think this game feels like something we should've gotten after SA2 instead of what we got in Heroes and the games after it (though obviously with some of the flavor of the "modern" games).

 

Something that I would like to get out of the way is that Sonic does indeed feel slow even at his top speed and with the spin dash. This includes the gameplay we see in Windy Hill, the 2D section and surprisingly the "mach section" but he is a little bit faster in that particular part. When he does indeed go fast is because of the boosters/automated sections.

 

While playing it, I didn't really have trouble controlling Sonic, BUT sometimes the controls feel a little bit...twitchy and for some reason or another sometimes he is not as responsive as I would've liked.

 

The homing attack can be used like in past Sonic games by targeting on to enemies or targeting many enemies at once which results in Sonic performing a faster homing attack. The kick works the same way (but with a different button)...and here's my first nitpick with this game.

 

It's not so much the actual attack but how Sonic performs it. Both the homing attack and the kick have a long range, but Sonic looks kind of dumb kicking for like a mile a way in the same position almost like a cardboard cutout.

 

The "parkour" moves to me didn't feel new at all since they sort of feel like an "upgrade" on Sonic's already existing moves such as wall running/jumping. I can tell you that they give you the opportunity to tackle the stage in different ways...but sometimes many of those ways kind of feel more like a setback rather than helping you. At the end I guess it will depend if you want to finish the stage faster or if you want to make the stage your playground (in the areas that it lets you....which brings me to my next point.)

 

There's a been sort of a message going around that Lost World is going to give you more "freedom" on how you progress the level, and well, I really did not see it....well it kind of does but it doesn't at the same time. Like the freedom is there. but it wasn't as liberating or fun, at least for me. Yes you can run up a tree and get a red ring or those 10 ring coins and instead of jumping over pikes now you can run next to them, but that's kind of it (at least in the demo.) Some of the shortcuts or other routes didn't really feel like shortcuts at all.

 

If you hated classic Sonic's gameplay in Generation then you'll probably hate the 2D sections in this game as well. It's pretty much the same except that the spin dash is not as powerful and you have your parkour moves and wisps. It was pretty uneventful but I guess the truffle gimmick was nice and it did felt good pulling what Aaron couldn't do in that IGN preview from a while back.

 

I don't know if the final version of the game is going to do this, but I kind of hated it how the enemies seem to freeze in time sometimes so you can have the time to attack them. This only happened in Windy Hill and Desert Ruins 2.

 

The game to me was pretty easy but damn it I could not get that goddamn laser wisp to work properly, well I did once but I just got lucky. It tells you to "draw" the line of where you want Sonic to go, but no matter what I did it always went somewhere else. I'm going to add this one to my fault though, but I didn't see no one pulled that one off while I was there.

 

I really don't know why Desert Ruins 2 is considered the "hard mode" of the demo since it practically plays itself. I noticed that the more people tried to control Sonic the more they failed. It felt like the mach speed sections of 06 but better.

 

I think this is all I got say about the Wii U version for now unless I remember something or you guys have any questions.

 

ZFhAehm.jpg

 

I didn't play the 3DS version as much but Sonic is a little bit more hard to control in this version and the level is more linear and makes you stop more often. When you use the wisp here it's cool that you can control it like you do Sonic so I felt the wisp here were more enjoyable I guess.

 

Like the handheld versions of Colors and Generations though it does feel like a watered down version of the console one.

 

Overall though, even with the Dreamcast analogy in the beginning, they could've honestly named this game Sonic Colors 2 cause it has sort of the same feel as that game. Right now it seems like it's going to be a decent game but it still feels like they played it a little bit too safe and could have pushed the envelope a little bit more (the other parts of the game might but I'm not too hopeful.)

 

I'll let my friend Conan give a score to the demo:

cluelessconan.jpg

 

P.S. Sonic Lost World is also in the Nintendo Lounge just in case some of you that are in San Diego want to try other Wii U games.

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I tried searching everywhere, but I didnt find it posted. So if it was indeed posted then nvm this. But in any case its a gamespot interview with Aaron, (its comic-con actually) but they show the casino stage level, almost complete Id say. http://www.youtube.com/watch?v=ceq4dkZ9KUg

 

I love how it looks in motion. so sweet! I guess you can find alternative ways to spend you coins.Although that cloud of coins might be a bit distracting to some :P

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Doesn't really kill my hype from it but like doom just said it is a good opinion from someone who has actually played it and thanks for taking the time out to post your time with it.

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Doesn't stamp out my hype, but it's very nice to hear an honest opinion from someone who's played the game.  Thank you for sharing your views.

 

Doesn't really kill my hype from it but like doom just said it is a good opinion from someone who has actually played it and thanks for taking the time out to post your time with it.

 

You guys are welcome, and I was just teasing about the hype thing. To be honest I'm still hyped myself for the game and hope that some of my exceptions turned out to be for the best.

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Comic con footage.   http://www.youtube.com/watch?v=lK6MJM-L1KU
There's that bounce again at 0:32. It's starting to look more like done sort of replacement for the stomp.
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Comic con footage.

 

http://www.youtube.com/watch?v=lK6MJM-L1KU

 

I dunno if anyone noticed this, but at 0:44, the rolling spin attack (from the classics) seems to be back.

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It looks more like the somersault from Sonic Adventure 2.

 

How are they doing that? Is that what happens when you tap the spindash button instead of holding it?

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Bounce, somersault, ghosts.... Who'd expect homages to SA2 to be in such a classic-y game?

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I never thought this game looked or played like the classic games.

 

The somersault returning is weird tho'. What exactly is its use?

Edited by Chooch
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