Jump to content
Awoo.

Lost World Trailer 2 "This looks a bit like *Insert game here*"


Badnik Mechanic

Recommended Posts

Secret Rings had the word hell in it "IT MAY EVEN OPEN THE GATES OF HELL!!!" and had an E rating...
The context of the quote relates to Hell as a place, instead of just an expletive.
Link to comment
Share on other sites

Sonic Generations had great 3D levels!

 

Green Hill and Chemical Plant were naff, but Sky Sanctuary, Speed Higway, City Escape, Seaside Hill and Rooftop Run's 3D sections were great!

 

 

Link to comment
Share on other sites

I like how we keep comparing this game to past Sonic titles, when it's trying to be something completely new and far from anything we're used to.

 

I'd actually believe it myself if SEGA didn't throw in throwbacks to past games, like I mentioned if Sonic has never been to this world before, why is it full of Springs, Badniks etc.

 

No side can win, it's basically people who like the new direction for this game, and others who are still attached to Adventure, or Unleashed gameplay, I already said all this before in another topic, there is no way we can unite and actually love 1 product SEGA makes, unless they basically make 3 games in one, then you'll have the fans who want something new complaining anyway so it is impossible to please all, fortunately I'm willing to give anything a go (as long as it's not an RPG).

 

It's annoying because I get both sides arguments perfectly but the way they're discussing and describing it is just making me want to combat with my opinion, so I guess I agree to disagree respectfully before things get nasty and heated.


Sonic Generations had great 3D levels!

 

Green Hill and Chemical Plant were naff, but Sky Sanctuary, Speed Higway, City Escape, Seaside Hill and Rooftop Run's 3D sections were great!

 

Also this is not Fact, it is merely opinion because I found nothing wrong at all with Greenhill or Chemical Plant, and I absolutely hated Rooftop Run's Generations rendition, it was a good game overall, but please, something new for me thanks.

  • Thumbs Up 2
Link to comment
Share on other sites

You keep trying to make this sound like a bad thing, you only prove that you don't actually know anything about Sonic games.

I wish you did. :)

 

 

I love how ArtFenix is flipping his shit over a short gimmick level that will probably only be the basis of a few acts at most (which I'd rather do without, frankly, but whatever). I'm not gonna argue about the whole 2.5D thing, since I'd rather they just toss out the 2.5D thing entirely, I'd rather have a 3D game that can stand on its own two feet rather than use 2.5D gameplay as a crutch (like the last three games were completely guilty of).

I love how people love your post without actually knowing the subject of talking. It's been confirmed that all levels in the game will have 3 types of gameplay. It's by no means a "short gimmick", more like a 1/3 of the whole game. 2/3 if you count 2D levels.

And I never liked 2D parts in Unleashed/Colors/Generations. Where did you get that from? I always wanted a fully 3D game without any 2D parts since Unleashed.

 

 

Considering Unleashed, Colors and Gens had mini acts and missions all over them with about as much depth as the "run or die" levels, I wouldn't consider it much of a downgrade.

You named them yourself. Those were missions or mini-acts. Honeycmb level is one of the main acts, apparently. That's where lies the difference.

Edited by ArtFenix
Link to comment
Share on other sites

I like how we keep comparing this game to past Sonic titles, when it's trying to be something completely new and far from anything we're used to.

 

I'd actually believe it myself if SEGA didn't throw in throwbacks to past games, like I mentioned if Sonic has never been to this world before, why is it full of Springs, Badniks etc.

 

No side can win, it's basically people who like the new direction for this game, and others who are still attached to Adventure, or Unleashed gameplay, I already said all this before in another topic, there is no way we can unite and actually love 1 product SEGA makes, unless they basically make 3 games in one, then you'll have the fans who want something new complaining anyway so it is impossible to please all, fortunately I'm willing to give anything a go (as long as it's not an RPG).

 

It's annoying because I get both sides arguments perfectly but the way they're discussing and describing it is just making me want to combat with my opinion, so I guess I agree to disagree respectfully before things get nasty and heated.

 

Also this is not Fact, it is merely opinion because I found nothing wrong at all with Greenhill or Chemical Plant, and I absolutely hated Rooftop Run's Generations rendition, it was a good game overall, but please, something new for me thanks.

 

I'm not claiming it as fact :P .

 

I think Green Hill and Chemical Plant are a bit naff because of how corridor-esque they are (the 3D sections)

 

How come you didn't like Rooftop Run in Gens?

I wish you did.

 

As Sonic would say:

 

"Let's not fight! THAT'S NO GOOD!"

Link to comment
Share on other sites

I think Green Hill and Chemical Plant are a bit naff because of how corridor-esque they are (the 3D sections)

Basically every level in Gens was shitty corridors though. Sky Sanctuary and Seaside Hill weren't as bad, but they weren't anything special either.

I wish you did.

I'm not going to take bait this shitty, dude.
  • Thumbs Up 8
Link to comment
Share on other sites

Basically every level in Gens was shitty corridors though. Sky Sanctuary and Seaside Hill weren't as bad, but they weren't anything special either.

 

Seaside Hill was great! It was the most open 3D level that's ever been in a Sonic game! Sky Sanctuary is magnificent :P .

 

Also, Rooftop Run was essentially corridor like but the level was a lot better made, I think, than Green Hill and Chemical.

 

City Escape was not just corridor-like, although it did have corridors.

 

Planet Wisp had great (and rare) 3D areas and, whilst I wasn't the biggest fan of Crisis City, that wasn't a corridor level.

 

So I have to disagree with you there wub.png

Link to comment
Share on other sites

 

 

 

You named them yourself. Those were missions or mini-acts. Honeycmb level is one of the main acts, apparently. That's where lies the difference.

Unleashed labeled most of it's Mini Acts "Act 2" and "Act 3", so yeah.

Link to comment
Share on other sites

How come you didn't like Rooftop Run in Gens?

 

 

Urrghh.. Must I go into why I hate it?

 

For the record UNLEASHED Rooftop Run is my favourite 3D Sonic level, EVER bar none.

 

Gen's rendition was slow, the quickstep section was reduced/short/broken beyond belief, they broke the original flow the ORIGINAL level had so it was very much RUN.STOP.JUMP.STOP.RUN.STOP.JUMP.RUN.SLIDE etc. rather than flowed nicely so you can keep a constant flow of speed, the level is littered with cheaply placed swinging axes/lasers/enemies and the last running stretch had a massive reduction in robots to boost through, and it felt barren and the airship was annoying with that stupid big laser.

 

Back on topic now :P

  • Thumbs Up 6
Link to comment
Share on other sites

Urrghh.. Must I go into why I hate it?

 

For the record UNLEASHED Rooftop Run is my favourite 3D Sonic level, EVER bar none.

 

Gen's rendition was slow, the quickstep section was reduced/short/broken beyond belief, they broke the original flow the ORIGINAL level had so it was very much RUN.STOP.JUMP.STOP.RUN.STOP.JUMP.RUN.SLIDE etc. rather than flowed nicely so you can keep a constant flow of speed, the level is littered with cheaply placed swinging axes/lasers/enemies and the last running stretch had a massive reduction in robots to boost through, and it felt barren and the airship was annoying with that stupid big laser.

 

Back on topic now tongue.png

 

Interesting! I must play Rooftop Run on Unleashed then!

Link to comment
Share on other sites

Haven't we had this argument before.

 

In like, you know, every other Sonic Lost World thread?

 

At this point it's literally just a war of opinionated speculation.  Which would be cool of course (as it was for about half this thread) if it weren't for the fact that people are trying to hammer their 'point' into the ground.  It's rather tiresome to be honest.

 

Honestly October 22nd couldn't come soon enough.  It would be nice to put to rest this speculation.  Speculating elements of an upcoming game should be fun and should build hype but that's not really the case here. 

  • Thumbs Up 1
Link to comment
Share on other sites

*Rant*

Wow. You've really opened my eyes to how completely and utterly wrong I am in my opinion.

I've basically said all I can to Diogenes, since the conclusion we've come to is basically "I see it this way, while you see it that way. You like this and I like that, and here's why." If you want to discuss something, chill the fuck out. You don't need to scream at everyone to make a point.

Congrats on liking the new look. I'm happy for you. All the reasoning in the world isn't going to change the fact that I don't like the direction they're going for.

  • Thumbs Up 1
Link to comment
Share on other sites

 All the reasoning in the world isn't going to change the fact that I don't like the direction they're going for.

 

I dunno... If they suddenly announced there will be Sharah & Merlina in bikini's in this game, that's a pretty compelling argument to make someone like the game...

 

Huehuehuehue...

Edited by Super Soniko
Link to comment
Share on other sites

I dunno... If they suddenly announced there will be Sharah & Merlina in bikini's in this game, that's a pretty compelling argument to make someone like the game...

 

Huehuehuehue...

 

Swimsuit DLC.

Link to comment
Share on other sites

Swimsuit DLC.

I'm not sure how much I would pay for Sonic wearing armbands...oh who's kidding I'd LOVE to see that! (Aside from m&s)

  • Thumbs Up 1
Link to comment
Share on other sites

Can I be that weird guy that kind of agrees with what both sides are saying?

 

Is... is it alright if I think that this...

 

 

and this...

 

 

and even this...

 

 

Are in and of themselves equally as visually appealing as one another for different reasons? We're at a point where we're not even debating the technical aspects of graphics here, simply the clearly subjective qualities of the aesthetic properties of a Sonic game. I for one think Sonic Lost World looks fantastic, I've really warmed up to the visual style! And though I'm still more partial to the delicious renders in Sonic Unleashed and Generations, I'm still very happy to see some variety in these games instead of being stuck to a single art direction. 

 

Art is extremely subjective. You either like a piece or you don't, and as to why you do or do not like it, that's your opinion. Debating the art direction in a Sonic game is pure opinion. 

 

I mean, it's not like Sonic's Epic Yarn or anything like that, guys! I think that Sonic games can take the time to try different looks every now and then, and I think the simple take by Lost World is good enough to keep everything in focus without losing what makes Sonic levels stand out from one another - loads of color and style. 

 

While some levels do look empty, it's alright, because we know for a fact that the gameplay quality hasn't suffered. And I'm not going to entertain the notion that some members are sticking with, "well it's ok if it looks like crap as long as it plays well right hurr hurr," because you are seriously deluded if you think this doesn't have any appeal whatsoever. Sonic Lost World in its simplicity looks gorgeous.

 

This isn't to say that Generations and Unleashed aren't beautiful to look at. The vistas there are breathtaking and I never really caught on to the "clustered" argument, because I had no problem knowing where to go or where to find rings in the background. Maybe it's just me, but I think those two games were some of the most beautiful the series has had to offer. So I understand why some people are upset over this new art style.

 

But "different," especially in this case, does not mean "bad!" At least it doesn't have to. Take the time to look back and appreciate it for what it is, instead of tearing it a new one because it doesn't feature shiny rocks and insane amounts of lighting and rendering. 

 

Simple can be beautiful, and in this case, I think Sonic Lost World shines.

Okay fine but 2 things.

 

1. I don't think it's the best decision to lump Colours with Lost World. Colours had a much more detailed art style then Lost World, despite it having very surreal environments.

 

2. I personally think Sonic 4 Episode 1 looks like plastic cutout shit visually so I would not lump it into a "everything looks good in it's own way" post. 

Link to comment
Share on other sites

I agree just like how Sonic Unleashed is beautiful, Sonic Lost World is beautiful in it's own way and it doesn't really need Unleashed style to be beautiful and by the way ArtFenix you and OGamer  stop treating your opinions like facts.

Link to comment
Share on other sites

Okay fine but 2 things.

 

1. I don't think it's the best decision to lump Colours with Lost World. Colours had a much more detailed art style then Lost World, despite it having very surreal environments.

That wasn't my intention. I wanted to minimize the amounts of paragraph breaks in my post so I wouldn't look too annoying in my examples. I know they're different, I'm not that ignorant.

 

2. I personally think Sonic 4 Episode 1 looks like plastic cutout shit visually so I would not lump it into a "everything looks good in it's own way" post. 

Well obviously that is your opinion. Y'know, that whole art is subjective think I spent the past half-hour writing about? :P I think Sonic 4 Episode 1 has it's own visual perks, and I am not disregarding it's problems by saying that it has perks. 

Edited by Indigo Rush
Link to comment
Share on other sites

Is... is it alright if I think that this... and this... and eve this are in and of themselves equally as visually appealing as one another for different reasons?

Absolutely. For me at least, my problem wasn't so much that one looked better than another, but that each of those levels painted the picture of a defined location. Not detail, or interactivity, but actual, recognizable location. Lost World dials the abstract element a little too far and looks like a floating tube in the sky.

 

Apotos is a based on a Greek island and has a small town with people, windmills and other structures that show a populated city.

 

Splash Hill shows us dense trees and hill landscapes with an ocean view in the distance.

 

Tropical Resort is a theme park built in outer space.

 

While I can sort of accept Windy Hill, and the newer levels shown in the trailer look a LOT more on par with previous games, having more defined location (a desert and a jungle temple above a canopy), there's still the candy and honeycomb levels which are composed of little more than just floating objects.

 

And all this would be fine if it was woven into the story and given actual context, but as it stands currently, those two levels in particular look lazily designed.

Edited by Rusty Spy
  • Thumbs Up 4
Link to comment
Share on other sites

Why does a location cease to be a location if it's floating...?

  • Thumbs Up 6
Link to comment
Share on other sites

sonic_heroes.jpg

350px-Sh_Rail_Canyon.png

350px-Sh_Casino_Park.png

350px-Sh_Frog_Forest.png

 

Sonic Heroes is pretty much Lost World now in the sense that most of the levels exist the way they do just because (not being "connected" and instead floating in a void of sorts), and both have fairly realistic games that they are compared to (SA2 for Heroes, Unleashed to Lost world) not to mention taking on a simpler, brighter graphical style which is polarizing for a lot of people.

Edited by Soniman
  • Thumbs Up 9
Link to comment
Share on other sites

Why does a location cease to be a location if it's floating...?

Because it's not well defined. While I can accept stuff like Windy Hill for showing a green landscape, and this being on a small planet, looks like it's part of that planet, but where are you REALLY in this level?

sonic_lost_world_15_605x.jpg

 

Is this supposed to be part of the Lost Hex? Is it some alternate dimension? Am I inside some fat guys dream? All I have to identify this location is floating donuts and rainbow licorice.

 

sonic_heroes.jpg

350px-Sh_Rail_Canyon.png

350px-Sh_Casino_Park.png

350px-Sh_Frog_Forest.png

 

Sonic Heroes is pretty much Lost World now in the sense that most of the levels exist the way they do just because (not being "connected" and instead floating in a void of sorts), and both have fairly realistic games that they are compared to (SA2 for Heroes, Unleashed to Lost world) not to mention taking on a simpler, brighter graphical style which is polarizing for a lot of people.

But you have an idea of WHERE you are. A futuristic city, an expansive canyon, a casino city, a jungle canopy.

 

The Lost Worlds equivalent would be removing the background and just have static color with random themed objects floating in the distance.

Edited by Rusty Spy
  • Thumbs Up 2
Link to comment
Share on other sites

Except ive seen the Windy Hill, Jungle, Desert, that level where you use the Rhytmn Wisp, and even the Honeycomb level ALL give context to your location. The candy stage is the ONLY one I've seen that doesn't do that.

  • Thumbs Up 5
Link to comment
Share on other sites

Sonic Lost World looks like a really good game. The game play is potentially the best Sonic has been since Sonic and Knuckles. 

 

Why are the locations having context so important? Surely the fact that the actual game looks great is the most important factor?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.