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Sonic Lost World @ Gamescom


Zavok the SpinningSilver

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Has this been posted yet? Its over 20 minutes of HD gameplay.

 

>awesome video<

 

They actually show off a different route of Windy Hill this time! Looks amazing!

That's what we've been talking about (...until we somehow got to talking about Sonic '06, what the heck).

 

Anyway, speaking of Windy Hill Zone 4. I find it odd how the 2D level starts out with a 3D area, not a bad thing but a little strange. I guess it's to introduce the Red Sheep Jerkwads. I wonder if the sheep appear in any other zones?

Edited by ElementofChaos
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Compared to Silent Forest?

 

Sonic 06 has never looked more forgettable.

 

I'll take slow "fun" platforming that I have control over rather than slow "boring" platforming that is mostly automated.

You are getting carried away. We've been talking about how slow it is and that guy said it's faster than 06 when in reality it's hardly so, if any. The way it looks doesn't matter now simply because we talked about the speed. Silent Forest is as slow as it can be. If not for the rail grinding sections, it'd be a typical Mario level.

 

I'll take slow "fun" platforming that I have control over rather than slow "boring" platforming that is mostly automated. You act like Sonic is not allowed to be slow or something.

Implying SLW isn't automated. As far as I can remember, there are a hell lot of boosters in SLW even in stages that should never use them.

Edited by ArtFenix
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Frozen Factory 2 looks amazing, I love how they incorporated Casino Bits into the winter parts and it looks just fantastic at night! (And dat music!) But I do find the snowball mechanic a bit silly, why not just create another Super Monkey Ball if they wanted to do this?

Edited by Enderwoman
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If not for the rail grinding sections, it'd be a typical Mario level.

 

Now you're getting carried away here! It's all about how the character controls. Sonic has his rolling jump, spindash, homing attack, homing kick, color powers and the like, and you point to the grinding sections as the only barrier between Mario and Sonic? Come on, dude.

 

Sonic has always benefited from slow areas. In 3D, it's almost a necessity. Sonic may have been "faster" in 06, but he was also more "terrible" in 06. In Unleashed/Colors/Generations, as much as I love those games, Sonic's speed has always been a problem. We need more control. Give us Sonic's speed in short special bursts, otherwise, a level or two above "Mario" speed fits Sonic quite nicely. 

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You are getting carried away. We've been talking about how slow it is and that guy said it's faster than 06 when in reality it's hardly so, if any. The way it looks doesn't matter now simply because we talked about the speed. Silent Forest is as slow as it can be. If not for the rail grinding sections, it'd be a typical Mario level.

 

So Sonic 06 is the better game?

 

 

http://www.youtube.com/watch?v=6CdcaRMMOeg

SURRREEEEE...

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Every Sonic level would be a typical Mario level if you take out the stuff that makes it Sonic.

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Now you're getting carried away here! It's all about how the character controls. Sonic has his rolling jump, spindash, homing attack, homing kick, color powers and the like, and you point to the grinding sections as the only barrier between Mario and Sonic? Come on, dude.

 

Sonic has always benefited from slow areas. In 3D, it's almost a necessity. Sonic may have been "faster" in 06, but he was also more "terrible" in 06. In Unleashed/Colors/Generations, as much as I love those games, Sonic's speed has always been a problem. We need more control. Give us Sonic's speed in short special bursts, otherwise, a level or two above "Mario" speed fits Sonic quite nicely. 

What I meant to say is, if you take away the grinding sections in SIlent Forest, you will have a standart Mario level both structure-wise, style-wise and speed-wise.

Yes, we needed more control, not the speed being cut to the point when Sonic isn't much faster than Mario.

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Sonic isn't much faster than Mario.

That really still isn't the case at all. You shouldn't relentlessly compare to Mario when you don't seem to be aware of what Mario gameplay is even like. Watch Mario Galaxy footage, and watch this, and then try again to say Sonic is Mario speed. Mario doesn't change speeds or gain speed in 3D Mario, he doesn't run along walls, and he certainly can't charge and shoot off.

 

Why this.

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Anything to back that up? I guess, not.

Well, I got it!

*snip*

And it's a regular level. Compare it to Silent Forest or any other tube level in SLW. Those constantly make you stop and even without that are quite slow-paced.

 

Why should I back up my initial claim when you didn't back up yours?  If you're going to throw out a claim of "it's slower the 06" without any justification I have the right to do exactly the same.

 

The entirety of the gameplay you showed (barring the abysmal mach speed section) was sluggish as fuck, even during the various moments of automation that were meant to make Sonic go faster.  Additionally you have moves like the Homing Attack which are painfully slow and stiff due to the delay between chaining them, comparative to Lost World where not only can you follow up with another Homing Attack faster than in 06 but there's also the version of the HA that allows you to swiftly attack a bunch of highlighted enemies and you have the spindash of this game which is actually useful in this game.  Then you also have the fact that Lost World runs at a stable 60 FPS whereas 06 has frame rate issues all over the place, which by extension makes the game feel faster and more fluid as well as the fact that Sonic's gameplay is less than 20% of the game and almost every other playable character is significantly slower than him in 06.

 

This gameplay here for instance is faster than any point in Sonic's gameplay (barring mach speed sections) in 06, and it's not even a proper speed run (comparative to the video you posted which is).

 

http://www.youtube.com/watch?v=PtVG2z-_y8s

Edited by SiLeNtDo0m
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It really isn't

Dude, seriously, it's nice being hyped, but it shouldn't make you lose connection with reality. SLW is one of the slowest Sonic gameplays ever, even Iizuka said that they were trying to slow down Sonic. Saying that SLW is faster than 2006 is like denying facts.

 

You act like Sonic is not allowed to be slow or something.

And these people were bashing SA2 for it's slow-paced gameplay.
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Okay, I saw the gameplay and I'm mixed on it.

 

Windy Hill Zone 4 looks way to linear during the first 3d section, doesn't seem like there's much to do, the 2d section looked nice if a little flow-less and blocky. It looks like you can keep up speed if you're good enough though

 

Frozen Factory 2 looked cool, but I have the same complaints as before: much too linear and dashpad filled.

 

Frozen Factory 1 looks cool as well, but I hope the snowball rolling isn't the whole level and just a level gimmick. I'm disappointed that we didn't get to see Sonic on foot or skating.

 

Silent Forest.......I really liked how the grinding section actually looked involved, and the platforming gimmick looked cool, but I'm disappointed that there wasn't more exploration to the level from what we saw: just a higher path and lower path.

 

Overall I'm still hyped but I have mixed feelings about this gameplay. 

Edited by Chaos Warp
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Dude, seriously, it's nice being hyped, but it shouldn't make you lose connection with reality. SLW is one of the slowest Sonic gameplays ever, even Iizuka said that they were trying to slow down Sonic. Saying that SLW is faster than 2006 is like denying facts.

 

 

Saying Sonic Lost World is slower than 06 is REALLY pushing it.

 

 

I remember 06 distinctly having only one character that could be considered to have "fast" gameplay, and even then Sonic wasn't actually very fast outside of the mach speed sections, which sucked ass anyway.

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Dude, seriously, it's nice being hyped, but it shouldn't make you lose connection with reality. SLW is one of the slowest Sonic gameplays ever, even Iizuka said that they were trying to slow down Sonic. Saying that SLW is faster than 2006 is like denying facts.

Saying 2006 is remotely fast at all is like denying facts. It's only ever fast when it's automated.

 

I'm not takin' part in this ridiculous comparison any further though.

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Dude, seriously, it's nice being hyped, but it shouldn't make you lose connection with reality. SLW is one of the slowest Sonic gameplays ever, even Iizuka said that they were trying to slow down Sonic. Saying that SLW is faster than 2006 is like denying facts.

As far as I can tell, Sonic moves about as fast as he does in the Classics or Sonic Adventure 2 (when running on flat ground, not downhill, mind you), at the very least. Which makes your next point hilarious.

 

And these people were bashing SA2 for it's slow-paced gameplay.

I have seen SA2 bashed for a lot of dumb reasons, but I have never seen this.

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So Sonic 06 is the better game?

 

 

http://www.youtube.com/watch?v=6CdcaRMMOeg

SURRREEEEE...

You know, I feel like you're trying to drag me into trolling whirlwind...

If I'll take a good book and cover it with dirt, will this book become bad? I guess not. But understanding ends when I hear that 2006's voice acting is worse than in Colors. Next minute I feel like I'm some kind of an alien.

If 2006's ideology matches with your mentality, you're gonna enjoy it no matter what.

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Why should I back up my initial claim when you didn't back up yours?  If you're going to throw out a claim of "it's slower the 06" without any justification I have the right to do exactly the same.

So every time I write something obvious, I should back that up as well? Even though it's already obvious? It's like expaining Colors' jokes again and again.

I posted a vid from 06. Did it change anything? No. The truth remains: 06 is faster than SLW for the most part, especially in mach speed sections.

The entirety of the gameplay you showed (barring the abysmal mach speed section) was sluggish as fuck, even during the various moments of automation that were meant to make Sonic go faster.  Additionally..............................

...still faster than most of SLW, which is whole my point.

HA that allows you to swiftly attack a bunch of highlighted enemies

Taking away all the challenge in destroying all enemies, right? Making the enemies not really enemies, but cannon-fodder.

spindash of this game which is actually useful in this game

I guess Hogfather or somebody else said that the spin-dash is almost useless, but it's better executed than in 06, I'll give it that.

Then you also have the fact that Lost World runs at a stable 60 FPS whereas 06 has frame rate issues all over the place

I don't really think it's fair to compare a rushed game with very realistic graphics and detailed everything (which came out 7 years ago) with a game with barren levels and oversimplified art direction (which is also quite slow). OF COURSE the performance should be better!

and it's not even a proper speed run (comparative to the video you posted which is).

The video I posted wasn't a speed run either and I did that on purpose for having a more fair comparison.

 

 

The whole point of making mach speed sections in S06 was to make up for the lack of speed in that game and you know what? It's true for SLW as well! Except in S06 the mach speed sections were worthy of that name and were actually FAST while in SLW they're still fairly slow thus making the whole idea of them being in the game stupid and illogical.

Edited by ArtFenix
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Sorry, still nothing here that blows me away. Everything looks really nice. Silent Jungle looks markedly better than Windy Hill. The snow level looks nice too, though not as pretty as either Cool Edge stages. However, that stage also reminds me the most of a Mario Galaxy game.

Controls still look a little dodgy to me.

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You know, I feel like you're trying to drag me into trolling whirlwind...

If I'll take a good book and cover it with dirt, will this book become bad? I guess not. But understanding ends when I hear that 2006's voice acting is worse than in Colors. Next minute I feel like I'm some kind of an alien.

If 2006's ideology matches with your mentality, you're gonna enjoy it no matter what.

 

OK, that actually a bad video to show, but some of Sonic 06 design just fall flat, Bad snowboarding, Mach speed is freaking god awful (I dare you to try to get through the last of crisis city without getting hit), DIMP like levels, awful camera, some of levels don't work with Sonic gameplay...

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I never thought I'd say this, but the 2D stage looks really fun. It's not too blocky, it's not too linear, it has flow and environmental platforms. I wish I could say the same for 2 Desert Ruins from the 3DS E3 demo, but Dimps might make the less puzzley 2D stages as fun as their previous 2D Sonics, sans the majority of their take on Generations.

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What's the benefit of being faster if, most of the time, the "speed" is just the level pushing Sonic forward? Why would you prefer that over gaining speed yourself through skill?

Edited by Wraith
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If I am to contribute to the discussion............

I do believe that Sonic's walk speed in SLW is a little bit too slow. I believe they should have gone for more a SA1 or 2 speed for his walk speed: slow, but not slow to the point where you don't feel like Sonic. I think the running speed is fine though.

Edited by Chaos Warp
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