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Sandbox sonic?


Sonic The Badass

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I couldn't find a topic for this soo...

does anyone want to see a sandbox sonic game ( open world games like prototype, AC, spiderman etc.)

If its done right i think it would be great for sonic to have some exploration. and not the generaic hub worlds. a BIG MAP.

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While I probably wouldn't ever want the game to actually happen since I like the stage-type game flow for Sonic, I think it could actually work to some degree actually.

 

I think first and foremost the map would basically need to be one giant ass mastermind of level design, as in branching paths not only lead to new areas, but also intertwine with other paths when coming from other directions. Some how creating lines of paths hidden within the city/whatever would probably be the biggest challenge, but would need to work for the game to come out nicely. No one wants "A to B" mission where you just run straight corridors or memorize what has the fastest shortcuts through alley ways or something, you'd need to be creative and "paths" along walls, off obstacles, and whatever to chain in succession to be rewarded to routes that are faster to get to your destination.

 

I guess this is where Sonic's new parkour system would come into good play, helping solve some split second brain farts as you pile into an obstacle because your brain can't process the on-the-fly path making you're creating. Secondly if it were me in charge of a game like this, I'd probably have a Sonic Adventure-esque permanent power-up system, making areas you've already blitzed by a few dozen times new and exciting with whatever new moves you have up your sleeve.

 

But the level aside, I can't think of a real clever way to have fun progression. A to B missions could get stale fast if it's the only concentration, and the only other things I could think of would be "destroy/collect __ things," or even possibly have alternate characters to fill up some gaps to have your traverse from A to B more interesting. At that point it'd probably just be more fun to find hidden items throughout a level by reaching hard-to-reach areas.

 

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That some of the thoughts I've had anyways. Again I'd much rather favor typical "levels/stages" structure we have, since it's more concentrated and well thought out, but I don't think necessarily an open-world Sonic game would be out of his zone.

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It might work but doesn't really match Sonic's high speed gameplay. Although he's been slowed down a bit in Lost World so it may work if they can make getting from point A to B, etc intuitive.

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If they could make it work, I would honestly prefer a very big open world to explore. The hub worlds of Unleashed and SA1 are why I tend to like the more than SA2 and Heroes because they have the level systems. The level system, while simplier, takes away pretty much all exploration of Sonic's world and just says, here go on this straight path and we will tell you where to go instead of letting the player explore. Making Sonic's world feel alive is something I think seriously needs some attention to it. We have been getting too straightfoward and directly lately with some of these games, which is making them very short, but still good of course. The player needs room to explore, find things here and there and just have a general explorative good time insteead of just being pushed from level 1 to level 2 with little transition between them. The level system still works of course, but just feels like it leaves out alot when it is put into the games. I know these maps would have to be huge with the way Sonic and friends move, but they can work. They worked in SA1 and Unleashed, but Sonic wasn't running his full speed, which makes sense since he wouldn't run full blast all the time anyway, especially in more populated areas.

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parkour could definately come in handy in a game like this. also the zones could be connected to the city in creative ways,  or on the border of the city its self. with hidden zones and what not in the city, (sewers and what not) for city side missions one idea would be that eggmans mechs are invading the city and you have to get to areas in a amount of time before to many people get hurt. add  emerald hunting, and find the emerald before eggman. if eggman finds it attack him but if he gets away, you have to go into his base and steal the emerald if you ever wanna see it again. maybe some dudes who think there cars fast want to race you, stuff like that. race against metal/shadow. help a few characters out with there own problems (break into eggmans base again to get tails parts for his bi plane upgrade, help knuckles hunt down rouge to confront her about the master emerald missing, and maybe get froggie  A DAMN LEASH.) I can't think of any mini games where citizens would actually have something fitting for sonic to do. any thing really would be op for sonic unless you guys can think of something.

Edited by Insane121
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^Yes. I can see that idea working like (what I've seen of) Disney Infinity. Also, I think Sonic should be able to create his own paths to add to the sandbox mechanic. Stuck in a pit? Spindash into a wall to start digging a tunnel! I also think that Special Stages and Super Sonic should be available in the open world, with fully working flight for Super Sonic, allowing him to reach new areas and go to space for extra boss battles, a la the Advance series.

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You know what else would be cool? if you help knuckles with his master emerald side quest and you complete it. you can go complete your emerald hunt go back to the master emerald and make them super emeralds :D.  you may also purchase an extreme board if you want to.

or hell maybe you can get excalibur or something. maybe even use warp rings when you need to make it FAST.sneak into gun HQ to aquire new abilities/items. 

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Maybe if they did something like how sonic adventure,unleashed and chronicles handle their map/hubs with  sonic lost world gameplay it could work, it would obviously have to be a lot more puzzle oriented tho...  Omg back tracking would be a bitch with boost game play lol

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All these do sound like interesting ideas. I'm sure it would be a rather difficult game to program. Being such a huge hub world, while great, would take them quite awhile to make. Of course, we love the idea, but then there are of course there will be several that will not like it as well, just like everything else. I do think the fanbase does have differing views on how to get to levels and such. I would prefer more hub worlds and exploring, while others prefer level to level transitions with very little exploring and super linear gameplay. It just all depends on preferences, which is why so many people want to fight over what games are good and bad as well.

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Even level to level transition its still nice for the level to have breathing room to adventure in.

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I think maybe doing it like how super Mario 64 had it's levels would help the development. Just as a starting point just to get an idea how how big each world should be and in terms of level design and other adjectives.

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I think maybe doing it like how super Mario 64 had it's levels would help the development. Just as a starting point just to get an idea how how big each world should be and in terms of level design and other adjectives.

 

Actually that is a rather nice idea. Its sort of what SA1 and Unleashed did anyway, but mario did make a hub world that was about the size of one of the normal levels in the game, which the the two sonic games didn't really do. To make a hub world the same size of a normal level would be a rather nice sized hub world to run around inside. As I mentioned before the main thing with this big hubworld would be the time the developers would have to spend making it and would it be worth it in the end.

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Actually that is a rather nice idea. Its sort of what SA1 and Unleashed did anyway, but mario did make a hub world that was about the size of one of the normal levels in the game, which the the two sonic games didn't really do. To make a hub world the same size of a normal level would be a rather nice sized hub world to run around inside. As I mentioned before the main thing with this big hubworld would be the time the developers would have to spend making it and would it be worth it in the end.

I think segas made it clear that they finally have patience when developing sonic games.

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I think segas made it clear that they finally have patience when developing sonic games.

 

Sega does seem to have the patience now, but they do need to make sure they are making the games for the fans and not the critics. I've seen for awhile now, that with Sonic games, critics tend to rate sonic low just on principal while the fans rate them alot better. Though this goes for alot of games these days, where the gamers and the critics are almost at opposite ends of opinions. I'm sure some fans would love this idea,  but of course, critics may not just because its not like the genesis sonic games.

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Actually that is a rather nice idea. Its sort of what SA1 and Unleashed did anyway, but mario did make a hub world that was about the size of one of the normal levels in the game, which the the two sonic games didn't really do. To make a hub world the same size of a normal level would be a rather nice sized hub world to run around inside. As I mentioned before the main thing with this big hubworld would be the time the developers would have to spend making it and would it be worth it in the end.

 

I was think a level would be the size of a normal day time stage (excepted more fleshed out and squared off) and the level layout would be similar to how chronicles had their maps. Of course the main hub world be like how adventure had it's hub worlds, it would be divided but still all connected to each other. So it wouldn't be that big, but it will still allow the sense of continuity and exploration to be had.

Also not having certain abilities could restrict progress (such not having the light speed dash shoes or the stomp shoes SA1/Unleashed), or not have the right characters (at the certain skill level/upgrade/abilities) to proceed (chronicles/heroes/SA1). Each character would be unique with their own states to differ from one another. This also encourages exploration,replay value and the need for multiple pathways. let say if you unlock something later in the game (wisps/sonic 3 shields/upgrades) you can go back to a stage you've been to previously and use to get somewhere you couldn't before.

And maybe there could be a shop where you can buy some upgrades (but most of them will be hidden through out the level) to give rings a purpose. So technically this would be one big Metroidvaina styled game with sonic gameplay in sand box levels.

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I would add a Sim City/Minecraft-like approach to this sandbox idea by allowing co-op playing in the hub worlds to build up labs, hangars and some obstacles to run through. A lab for Tails costs 250 rings, for example.

 

I honestly wouldn't see a sim city element with sonic ever working. At least not anytime soon ^^;

 

You never know what they would come up with in a freeroam game, so you it possibly could happen yes. Never know.

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If this was multi-player, I'd put in character creation with balanced attributes, though they could be maxed out with pickups (ala Heroes). For example, you have created an all round character, so there is medium speed, power and flight. This may be a bit broken as you can then just collect all 3 powerups, but the character could easily be beaten by a character who specialises in any of the three areas, as these boxes would be somewhat hard to find, especially in the later levels. Still, I'd be all for character creation. And I don't mean the bull shit miis/Xbox avatars, I mean actual Sonic looking characters.

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This seems to be turning more into a Sonic Sims kinda game with character creations and World creation. I don't think sandbox is the right kinda word, I think more open world would be the kinda game with a free roaming levels and HUB, sandbox isn't really something that would work with Sonic really, unless it was some sort of level maker mode, that would be pretty cool.

Edited by Jolt_TH
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I imagine it work like most fantasy MMOs. You select a species (Hedeghog, Fox, Echidna, Cat, Bird, Bat, Robot or Rabbit), then you can tweak it from there, choosing eye colour, adding hair pieces, accessories and the like. Think Dragon Quest XI, but with more options and variety.

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I imagine it work like most fantasy MMOs. You select a species (Hedeghog, Fox, Echidna, Cat, Bird, Bat, Robot or Rabbit), then you can tweak it from there, choosing eye colour, adding hair pieces, accessories and the like. Think Dragon Quest XI, but with more options and variety.

 

Only thing about having a character creation thing I see backfiring is people and critics screaming about fancharactersin the games. We all know how alot of critics and people dislike fancharacters. Also, this would bring about a bunch of recolors I'm betting as well, and this would just make things worst. While it would be great if we could create out characters in the game, I just have a feeling that the way people react to fancharacters and such these days, having them in the game would make people start raging.

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Well, isn't Wii Speak compatible with Wii U? Xbox has it's own speaking system, and I'm steam would do something.

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I don't agree with the customisable character thing at all. I'm all for them populating Sonics world with other anthros, but why bother making it a Sonic game if most people would just create their own character and not play as Sonic and his friends. There is enough cast members to include to make people happy with different abilities and play styles. Custom characters is not a good idea

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