Jump to content
Soniman

Sonic Boom (Working Title)

Recommended Posts

10041321226_fdeabae8d6.jpg

 

 

Sonic the Hedgehog, the iconic video game character who has brought his trademark speed and attitude to four TV series and more than 70 video games, is returning to television in his first-ever CG animated series in the fall 2014. The action packed comedy series aimed at children 6-11 will debut first on Cartoon Network in the U.S. and on CANAL J and GULLI in France, with a global rollout to follow. The initial order of 52 eleven-minute episodes is co-produced by SEGA of America Inc. and Genao Productions.

Sonic Boom is a character-driven comedy that leaves a trail of robot wreckage in its smoldering wake. The series centers on Sonic, his best friend and sidekick, Tails, their never-ending search for adventure, and their battles with Sonic’s arch-nemesis, Dr. Eggman. Rounding out the ensemble are fan favorites Knuckles and Amy Rose, plus a rogue’s gallery of enemies—some familiar to Sonic fans and some brand-new.

Evan Baily, Donna Friedman Meir, and Jane McGregor, Executive Producers for SEGA, packaged the series, bringing together SEGA, Cartoon Network, and Genao Productions. Sandrine Nguyen and Boris Hertzog, Executive Producers for Genao, assembled a world-class lineup of partners in France, including broadcasters GULLI and CANAL J, Lagardere Entertainment Rights and Lagardère Active TV Licensing & New Business. Baily, Meir and Nguyen developed the series, and Hertzog and McGregor structured the financing and negotiated all the deals. Baily (formerly EVP of Production and Creative Affairs for Classic Media) and Co-Executive Producer Bill Freiberger (The Simpsons, Drawn Together) are showrunners. Takashi Iizuka, the head of Sonic Team and driving creative force behind the Sonic games, is overseeing the series to ensure that it’s true to the Sonic characters and universe.

“Sonic is the star of the SEGA universe and the stage is now set for him to shine like never before. By teaming up with world-class partners in television animation like Cartoon Network, Genao Productions and GULLI, we’re ensuring that the Sonic legacy will be introduced to a new generation of children across the globe,” said Hiroyuki Miyazaki, SEGA’s Chief Content Officer for Sonic.

“We wanted to strengthen our TV channels’ editorial content with strong brands. This is our new objective. Sonic is an enormously popular and unique character with all the qualities of an animation series’ great hero—humor, bravery, loyalty, inventiveness. We are extremely proud to welcome him across our kids and family channels at Lagardère Active and will activate across these channels to raise awareness and excitement for the new series,” said Caroline Cochaux, Head of Programs, Kids & Family Channels, Lagardère Active.

“Genao is thrilled to collaborate with SEGA on this amazing project and embark on new adventures with the fastest hedgehog in the world. It is so exciting to work on such a world-class brand,” said Sandrine Nguyen, Managing Director of Genao.

Emmanuelle Bouilhaguet, Managing Director of Lagardere Entertainment Rights added “It is an amazing experience to be associated to such a powerful property with professional partners. International broadcasters are seeking for strong comedy and franchise based series and Sonic Boom is the perfect fit!”

“On the New Business & Licensing Side, we are proud and excited to handle the representation of Sonic which counts among the leading characters loved by kids. Thanks to our 360° platform which includes Digital Activities, Magazines, Indoor Parks, Grass Root events, we will push Sonic and the Consumer Products to a new level,” said Benoit Roque, Head of Lagardere Active TV Licensing & New Business.

SEGA is actively seeking partners in support of the new series launch across a range of industries including broadcast and licensing. In terms of television and digital distribution, Lagardere Entertainment Rights holds worldwide rights excluding the U.S. and Asia (but including Japan); SEGA Corporation will manage Asia (excluding Japan); Baily, Meir and McGregor will manage the US through McGregor’s company Jane McGregor, Inc. Licensing support will be spearheaded by Lagardère Active TV Licensing & New Business in France and SEGA in all other territories.

Sonic the Hedgehog first appeared as a videogame character in June 1991 and instantly became an icon for a generation of gamers. Defined by his super-fast speed and cool attitude, in the years since he first raced on to videogame consoles Sonic has become a true global phenomenon with over 140 million videogames sold or downloaded worldwide across consoles, PC’s, mobile phones and tablets. SEGA’s iconic blue blur has also gone on to enjoy incredible success in many licensed areas, such as toys, apparel, comics and animation. This year SEGA announced an exciting three title exclusive partnership with Nintendo for the Sonic the Hedgehog videogame franchise. The highly anticipated Sonic Lost World™ will be the first title to launch under this agreement and will be available in stores later this year for Wii U™ and Nintendo 3DS™ platforms.

 

It seems it's real after all! Considering Sonic and Knuckles' quite modified designs... maybe we're in for quite a surprise here? Discuss!

Edited by Super Boost

Share this post


Link to post
Share on other sites

What the fuck is wrong with Knux's design? And sonic's is kinda off looking too WHAT IS THIS!?!

 

Not very hyped for this honestly, with the mention of a focus on comedy. Leads me to believe we'll have Colours Writing: The Show, which I wouldn't like. And then there's the previously mentioned designs........

Share this post


Link to post
Share on other sites

I'm not too hyped considering they said it's aimed at 6-11 year olds but...  Those designs what.

 

I have no problem with them, I'm just genuinely surprised that they've had really consistent visual designs for the whole cast since Sonic Unleashed and now they're throwing that out with this spin-off property?  Weird.

Share this post


Link to post
Share on other sites

10041321226_fdeabae8d6.jpg

 

 

It seems it's real after all! Considering Sonic and Knuckles' quite modified designs... maybe we're in for quite a surprise here? Discuss!

What the F*** have they done to Knuckles. EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW! I am not impressed.

"Takashi Iizuka, the head of Sonic Team and driving creative force behind the Sonic games, is overseeing the series to ensure that it’s true to the Sonic characters and universe."

 

How in the fu** can Iizuka allow knuckles to look like that?

Share this post


Link to post
Share on other sites

I'm down for a new Sonic cartoon. It's been 10 years since the last one and it'll be nice to have a new one. All I can comment on are the new designs which look...different I guess. (Knuckles with fingers is a thing now lol)

 

We know next to nothing besides it's CG and will blend action and comedy. So until we learn more i'm not gonna make any judgement. Maybe this'll be ok, maybe it could be great or maybe it'll suck. It's designed to bring in new fans so we'll see how that turns out. Lets see how time will slowly reveal more.

Edited by BlueTidalGamer

Share this post


Link to post
Share on other sites

Oh man. I'm really... REALLY not sure how this will turn out.

 

I'm very excited that we're finally getting a Sonic cartoon after so long. But on the other hand, I don't really want it either.

 

I dunno, I'm very mixed at this point. Gonna need some more details and maybe a preview of sorts so I can fully give my opinion on this.

Share this post


Link to post
Share on other sites

I will repost my comment from one of the other Sonic Boom threads since this one seems to become the main one

 

What the F*** have they done to Knuckles. EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW! I am not impressed.

 

"Takashi Iizuka, the head of Sonic Team and driving creative force behind the Sonic games, is overseeing the series to ensure that it’s true to the Sonic characters and universe."

 

How in the fu** can Iizuka allow knuckles to look like that?

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.