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Carbo

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Because I guess the writers develop the game now...

because i guess the writers dont develop the story now

Edited by Blitz 'n Burst
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Did Sonic need an epic exposition to explain why there was an avalanche in Ice Cap?

Not everything needs to be explained. Just let the cave be cool for the sake of being cool, man.

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i know but

 

i was kind of expecting more from this game

 

in retrospect i honestly have no idea why, but i was

 

Come on now. Have previous Sonic games linked each level from the SAME zone like this?

 

I can imagine other zones being linked together in some way i.e Sonic going from WIndy Hill to Desert Ruins, but not acts.

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because i guess the writers dont develop the story now

 

Does Mario or Rayman or any other platfomer need to have a lengthy exposition as to why they have to go from one level (area I could understand) to the next?? I don't think that's all that crucial to story....

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Anyone else notice how Knux has longer dreadlocks?

No, they look the same as they always have.
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Does Mario or Rayman or any other platfomer need to have a lengthy exposition as to why they have to go from one level (area I could understand) to the next?? I don't think that's all that crucial to story....

i didnt say it was tho

 

just that i expected more

 

and that in hindsight i have no idea where that expectation actually came from

 

edit: though just for the record sonic is a lot more story-driven than mario anyway, so its a lot more fair to expect something like that from a sonic game than from a mario game. and its not like im asking for some detaield explanation. "oh shit that purple guy knocked me off the planetoid and i fell in this cave place" would have sufficed. Hell, that's pretty much what the S3&K transitions amounted to

Edited by Blitz 'n Burst
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i know but

 

i was kind of expecting more from this game

 

in retrospect i honestly have no idea why, but i was

 

Would a cutscene really be necessary to explain Sonic going into a cavernous part of Windy Hill, though?

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Regardless, the number of cutscenes that were budgeted and whether or not they'd be used to introduce different sub-areas was probably not something the writers had any say in, even with the extra breathing room they have on this game.

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How come you just end up in Windy Hill Zone 3? I was honestly expecting that to be one of the game's strong points, some sort of story within the zones. Yeah it might not really contribute anything to the plot, but it gives the game a sense of continuity instead of just "now you're in a water level, now you're in a fire level, now you're in a pink void filled with liquorice!" But no Sonic somehow just goes from grassy hills to underground caverns with no explanation whatsoever

wtf writers

Maybe it'll be explained later in the story. I thought it was already said the out of place zones would be explained anyway

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Y'know, I don't really mind the somewhat lack of transition shots from the levels. Since the themes used relate to the main level area in some way, it's not like the there isn't any connection between them.

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theyd better explain desert ruins zone 3 at least. underground caverns is fair enough, but suspension of disbelief has its limits and sonic travelling from desert ruins to endless candy void is way past that limit

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theyd better explain desert ruins zone 3 at least. underground caverns is fair enough, but suspension of disbelief has its limits and sonic travelling from desert ruins to endless candy void is way past that limit

I don't think it would faze Sonic that much, if at all.

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theyd better explain desert ruins zone 3 at least. underground caverns is fair enough, but suspension of disbelief has its limits and sonic travelling from desert ruins to endless candy void is way past that limit

 

He's just hallucinating. For all we know, he's still in an actual desert, and seeing a mirage.

 

In all seriousness though, the more bizarre locations will probably be explained.

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Does Mario or Rayman or any other platfomer need to have a lengthy exposition as to why they have to go from one level (area I could understand) to the next?? I don't think that's all that crucial to story....

Considering that in Mario's case nowadays, you often see him progressing from one level to the next on the level select, jumping through paintings or paintmarks, or being shot across galaxy via a magical canon, or him using warp tubes, that's enough of an explaination right there that takes half a second. And in Rayman's case, it's often a similar thing.

 

It's not like people are asking for a lengthy, in-depth explaination of progression, just something that shows the transition from one level to the next like they did in Sonic 3& Knuckles.

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Does Mario or Rayman or any other platfomer need to have a lengthy exposition as to why they have to go from one level (area I could understand) to the next?? I don't think that's all that crucial to story....

 

This goes to everyone really, can we please stop making Mario and Rayman comparisons? This is Sonic, not either of those two. It's really unfair to compare these games, no matter how similar they may be.

 

I for one was also expecting more story and I hope Sonic just doesn't "end up" in Dessert Ruins from Desert Ruins like he does with Act 3 of Windy Hill.

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So, my quick thoughts. A bit long so I'll spoiler tag it :P I'm mostly going off the 30 minute video, although I watched the shorter one as well (which is now private...oh dear).

 

Zone 1 + cutscene: Looking as good as ever, I suppose. Nothing new to say, really. I like that cutscene, in particular Amy's portrayal. Poor Knuckles, unlucky from the start. I like how he brags about how he'd be savin' the day faster than Sonic, that's very true to his character.

 

Zone 2 + cutscene: Zazz is crazy, I love it <3 Zavok seems to already be planning to find a way to escape from Eggman's control. I get the feeling he wants to use Eggman's resources to do some conquering himself. Using the bounce to get that Red Ring looked satisfying. Orbinauts confirmed to still screw you over if you aren't careful.

 

Hub: GOODNESS, that Wonder World hub 'mix. Mmmmmmmmmm, can't wait for clean rips of this soundtrack~ Omochao seems to tell you about the missions, or maybe he activates them. Completing missions seems to give you those Miiverse items, maybe to use and/or give to others? Hmm.

 

Circus Mini Game: Looks fun, seems to give you a lot of bonus animals and stuff, which is good.

But no Chaos Emerald to be seen. Hmmm.

 

Zone 3: I still think this is gonna be my favourite Zone from Windy Hill. There's just so much to it, ya know? Plus that music is awesome. I like how the music seems to pick up in the sections with those stone and glass boulders rolling at you, that's pretty sweet. I love dynamic music in games. You seem to be able to break the glass boulders by hitting them in the front (either by jumping or Spindashing), which is something I guessed when I first saw them but didn't see in previous footage. The stone boulders are invincible, as expected.

 

But yeah, game's looking good. I like that the bosses last longer than what we saw in those IGN videos. Although...I wonder why that its? Was it a preview thing? Is there an option for difficulty?

 

Also I just realized, it seems you have a running total of points (ala the classic games) rather than a separate score for each Zone? That's actually pretty neat, especially for people like me who care too much about getting high scores. :V

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I have a theory for why Knuckles and Amy are not in Lost Hex: Maybe they're in Angel Island and Knuckles doesn't want to leave cause he's got an emerald to guard?.....I don't know, i kinda wish they stopped having Knuckles appear in far away places. One of the things i really liked about Unleashed and Colors was that Knuckles wasn't around, as he shouldn't be.

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They're at Green Hill Zone. 

 

Or nearby, at the very least.

Edited by VEDJ-F
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I really do like how Eggman is showing the animals being put into the badniks. I believe this is the first time we ever had a cutscene in a Sonic game show us this.

 

Also, darn it Zazz! You leaving like a crazy maniac, with that crazy laugh, and jumping up for joy continue to make you my favorite member of the Deadly Six so far!

 

 

 

5S9RIb1.jpg

 

#selfies

 

 

I was thinking of the selfies thing when I saw Sonic.

2w7pv7k.jpg

 

Edit - Is spoilers tags even needed in here? Just now thinking about it since this is the spoiler thread...

Edited by Sonic CD
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Let's compare Sonic to Sonic, then.

No one cared how Sonic got anywhere in Sonic 1.

No one cared how Sonic got anywhere in Sonic 2.

No one cared how anyone got anywhere in SA2.

No one cared how anyone got anywhere in Heroes.

No one cared how Shadow got anywhere in ShtH.

No one cared how Sonic got anywhere in Colors.

I understand the appeal of games that tie the levels directly to the story. But not every game is going to do that, and even fewer are going to do it every time. We really don't need cutscenes to justify every scene change.

 

Sure, I'd love to compare Sonic to Sonic. It would make more sense if we did.

 

When I say I want cutscenes to justify the change in an environment, I mean BIG changes. If Sonic Unleashed gives the excuse of going around the world, that's fine. That's because all the worlds tie into one big theme, countries and whatnot. But it wasn't so radical that it took you from the dry and hot Shamar to a sunny tropical island.

 

 

I also disagree with what you say about Shadow and Colors. Although Shadow was a crap game, it still showed the (ridiculous) ways that Shadow got around. Oh, Black Doom just took Shadow to the ARK. Oh, Shadow still has to help the Black Arms in the city. As for Colors, the same thing that happened in Unleashed applies here. The theme is that it's an interstellar amusement park, so I'd assume there would be crazy things. You didn't see Planet Wisp all of a sudden become Casino Park though, right?

 

I don't want cutscenes to justify every change, but when a level all of a sudden breaks the ongoing theme that was established, I'd like at least a reason, whether it's realistic or not. Sure Windy Hill Act 3 could be looked over, but I at least expect a reason as to how Sonic got from the desert to candy in the sky.

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